Togath
2013-05-06, 01:57 PM
Is it worth reducing my hit chance to +0 at level one, in order to save a feat slot?
I'm playing a rogue, duel wielding cleavers(which the GM has statted as the same as handaxes) and with the rough and ready trait(so he gets +1 to hit with his cleavers)..
His feats at the moment are just Two Weapon Fighting and Defiant Luck, and his stats are(20 point build);
Str 13, Dex 17, Con 14, Int 14, Wis 10, Cha 10
the adventure is Jade Regent, and my main worry was that if I had trouble hitting things, I might die before I reached level 2
I'm playing a rogue, duel wielding cleavers(which the GM has statted as the same as handaxes) and with the rough and ready trait(so he gets +1 to hit with his cleavers)..
His feats at the moment are just Two Weapon Fighting and Defiant Luck, and his stats are(20 point build);
Str 13, Dex 17, Con 14, Int 14, Wis 10, Cha 10
the adventure is Jade Regent, and my main worry was that if I had trouble hitting things, I might die before I reached level 2