AmberVael
2006-11-25, 10:01 PM
Alright, here is an Epic Spell I'm trying to develop:
Dispel Ward
Abjuration
Spell Craft DC: 16
Components: V, S, XP
Casting Time: One Round
Range: Personal
Effect: 10ft radius spherical emanation
Duration: 24 hours
Saving Throw: None
Spell Resistance: Yes
Develop 144,000 gp, 5,760 XP, 3 days
Dispel, Greater Dispel, and Mage's Disjunction spells, spell-like abilities, and even spell-like
effects from magic items no longer work within the area. If targeted against something within
the area, it simple fails, if the area of one of the above spells overlaps the emanation from
Dispel Ward, anything within the area of Dispel Ward is unaffected by the specified spells.
Even antimagic fields have a hard time prevailing against Dispel Ward. When the emanation
from a Dispel Ward meets the area of a antimagic field, the caster of the antimagic field
must make a dispel check (d20+20) against a DC of (11+caster level of the dispel ward's
caster). If he succeeds, the Dispel Ward's emanation is supressed within the antimagic field.
If he fails, the antimagic is supressed within the Dispel Ward's emanation area.
Dispel Ward can only be Dispelled by Target Dispel effects. Area dispel effects do not work
against it.
XP- Casting this spell costs 5,000XP
[hr]
Here are the modifiers (by RAW)
14 (Ward seed)
+18 (one round casting time)
-2 (personal range)
+4 (dispel magic/dispel psionics)
+10 (greater dispel magic)
+16 (Mage's disjunction)
+10 (antimagic field)
- 50 (5,000 xp drain)
Ok, now the reasoning behind the antimagic check clause is this:
As you probably know, antimagic does not always affect an Epic Spell. Therefore, you make that check. If the antimagic supresses it, then it is simply supressed. If this Epic Spell works, then naturally it will work and supress the antimagic.
The clause about the ward only being able to be dispeled by targeted dispel effects is just odd, I'll admit, but that is something in the ward seed, and not something I made up. Sure is handy though.
So is this terrible, underpowered, overpowered, evil, good, what?
Any changes that people suggest?
Dispel Ward
Abjuration
Spell Craft DC: 16
Components: V, S, XP
Casting Time: One Round
Range: Personal
Effect: 10ft radius spherical emanation
Duration: 24 hours
Saving Throw: None
Spell Resistance: Yes
Develop 144,000 gp, 5,760 XP, 3 days
Dispel, Greater Dispel, and Mage's Disjunction spells, spell-like abilities, and even spell-like
effects from magic items no longer work within the area. If targeted against something within
the area, it simple fails, if the area of one of the above spells overlaps the emanation from
Dispel Ward, anything within the area of Dispel Ward is unaffected by the specified spells.
Even antimagic fields have a hard time prevailing against Dispel Ward. When the emanation
from a Dispel Ward meets the area of a antimagic field, the caster of the antimagic field
must make a dispel check (d20+20) against a DC of (11+caster level of the dispel ward's
caster). If he succeeds, the Dispel Ward's emanation is supressed within the antimagic field.
If he fails, the antimagic is supressed within the Dispel Ward's emanation area.
Dispel Ward can only be Dispelled by Target Dispel effects. Area dispel effects do not work
against it.
XP- Casting this spell costs 5,000XP
[hr]
Here are the modifiers (by RAW)
14 (Ward seed)
+18 (one round casting time)
-2 (personal range)
+4 (dispel magic/dispel psionics)
+10 (greater dispel magic)
+16 (Mage's disjunction)
+10 (antimagic field)
- 50 (5,000 xp drain)
Ok, now the reasoning behind the antimagic check clause is this:
As you probably know, antimagic does not always affect an Epic Spell. Therefore, you make that check. If the antimagic supresses it, then it is simply supressed. If this Epic Spell works, then naturally it will work and supress the antimagic.
The clause about the ward only being able to be dispeled by targeted dispel effects is just odd, I'll admit, but that is something in the ward seed, and not something I made up. Sure is handy though.
So is this terrible, underpowered, overpowered, evil, good, what?
Any changes that people suggest?