PDA

View Full Version : Taking Down an Optimized Ghost?



roguemetal
2013-05-07, 09:46 PM
I'm co-DMing a tournament gauntlet that functions as a solo dungeon followed by a fight with another player at each tier. One of the characters rolled up a Master of the Unseen Hand ghost with X-ray vision, which basically means they only need line of sight (automatic with xray vision) to throw characters around the map while hiding in walls. Since just about every ability in the game relies upon line of effect, those of us trying to present a challenge in the dungeon portion are genuinely stumped as to how to do this. Or how to give other players a fighting chance.

How do we go about this?

Eurus
2013-05-07, 09:51 PM
I don't quite understand, what's allowing the ghost to ignore line of effect?

(Also, depending on how RAW-literal you want to be, x-ray vision may not actually negate the concealment from being an incorporeal creature inside a solid object.)

Fates
2013-05-07, 09:52 PM
Well, for starters, you could throw other incorporeal creatures at the ghost. A druid with transdimensional spell and meld into stone; alternatively, any caster with a way to become ethereal could also present a challenge.

Eurus
2013-05-07, 09:54 PM
Good point. "Etherealness, Swift" is a 5th level spell. For added fun, a cleric could probably pop that off, then use a pumped up Turn Undead to pop the ghost before it knows what hit it.

Der_DWSage
2013-05-07, 09:57 PM
Also don't forget the lovely line of Summon Monster/Nature's Ally spells, which can summon incorporeal allies to chase him down and grapple him.

Remember, bringing in your buddies isn't cheating if you're a spellcaster!

Kuulvheysoon
2013-05-07, 10:07 PM
There's also a Wu Jen spell, Spirit needle, that firmly grounds him on the Material Plane for rounds/CL.

Legendxp
2013-05-08, 01:36 PM
Antimagic field automatically winks out incorporeal undead (no save). You just have to get close enough to them to effect them (10ft radius). You can then set up a bunch of stuff and wait for the field to run out. After that, ambush him/her/it.

Cheiromancer
2013-05-08, 01:51 PM
That's an interesting character. Is the x-ray vision from a ring? 20 foot range?

Xervous
2013-05-08, 03:44 PM
lead walls?
:3

Samalpetey
2013-05-08, 05:23 PM
Could you have walls coated in ghostwall shellac? Though it only lasts 4d6 hours when on a wall, so you'd need some permanant version of it

Keld Denar
2013-05-08, 06:13 PM
Isn't TK limited to 375 lbs at max CL? Just make your character a bit on the heavy end and then carry some extra gear to push yourself over the weight limit.

Problem solved.

EDIT: Looked it up, double checked numbers. http://www.d20srd.org/srd/spells/telekinesis.htm

Otherwise, enlarge yourself. By the rules, one size increase increases weight by a factor of 8. That means that as long as your character + gear weighs at least 47 lbs (um...really?), then as a large creature, you'll be over 375 easy.