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View Full Version : What's a bonus worth? Some observations.



Barsoom
2013-05-08, 04:48 PM
Below are some observations I have gathered playing in different groups with different DMs. This is intended to be slightly tongue-in-cheek, but some serious ideas may [or may not] be lurking beneath the surface. Care to discuss and share your own observations?


A +1 attack bonus is forgotten about 75% of the time. Therefore, it's only worth +0.25.
A +2 attack bonus is only forgotten about 25% of the time. Therefore, it's worth +1.5.
A +3 or higher attack bonus is never forgotten. Therefore, it's worth at face value.

Bonuses to damage are worth slightly more than bonuses to attack. That's because you roll damage less often than you roll attacks, and are less likely to forget a bonus.

The less hit points you have, the better your AC becomes. Because you get better at remembering bonuses.

Permanent, static, bonuses that affect the entire party, may be worth a lot, but depending on your DM, they may also be worth nothing. Some DMs will simply adjust the to-hit or AC of the monsters for a total non-effect. Something that gives you +3 AC 1/day could actually be better than something that gives the entire party +3 AC always.

If your AC is such that an enemy needs 18 or higher to hit you, further AC increases are useless. A DM who rolls 18+ for an enemy will never actually check your AC, but will simply announce a hit. Depending on the DM, this may be adjusted to 17+ or, in extreme cases, even 16+.

A Diplomacy modifier of +10 is better than a Diplomacy modifier of +70. The latter characters, for some reason, only encounter undead and constructs (go figure!), while the former actually get enemies that can be negotiated with.

Similarly, managing to increase your Charm Person save DC from 14 to 29 is not only useless, it's counterproductive. You'll simply never meet a Humanoid again.

Zero grim
2013-05-08, 05:35 PM
Having a single good knowledge skill is better then having all but 1 knowledge, because a DM is likely to ask for knowledge checks from that single skill if you have everything else.

Barsoom
2013-05-08, 06:02 PM
More:


Partial resistance to <something> is often better than total immunity. Become immune to <something>, and you'll just get hit with <something else>.

Having all saves at +10 is better than having two saves at +20 and one at +5. Guess why.

Icewraith
2013-05-08, 06:04 PM
The value of an inspire courage bard is directly proportional to the number of players who remember to add the bonus.

navar100
2013-05-08, 06:18 PM
Because players forget the +1 bonus, the cleric spell Bless is one of the most powerful spells he has as long as the cleric player himself remembers he had cast it.

Agincourt
2013-05-08, 06:23 PM
Racial and morale bonuses to certain saves are nigh useless because players never remember that they have them.

A wise man once told me, "D&D is a lot of math and then you die." That's particularly true in 3E where players need to remember all bonuses and then add them correctly.

navar100
2013-05-08, 07:48 PM
Players always remember every -1 the bad guys have. They like to remind the DM about them, a lot.