sinned
2013-05-09, 06:34 AM
Hello, Playground! I'm a long-time lurker, nice to finally post something myself ;).
I really like to create character builds and I also really like fist fighters. I try to make effective fisters in each game I play, be it tabletop or electronic. Currently, I'm playing a campaign on a Cleric soon to be Divine Disciple. I have no doubt that he's gonna rock but I really miss fighting with fists.
So here's the thing:
I was thinking about making a character who uses fists (or gauntlets) and can be considered good. Take into mind that I can ONLY use 3.0 (NOT 3.5).
Monk 1/Barbarian 4/Drunken Master 9
Human - Dodge, Great Fortitude (prereq for Drunken Master)
level 1: Monk - mainly to get the Evasion ability (prereq for DM)
level 2-5: Barbarian - I like the extra hit points and full BAB and want the Snow Tiger Berserker feat (charge + full round attack). I stop at lvl 5 since I need +4 BAB to go DM. I got the backstory for the transition from Monk to Barb covered.
level 6: Drunken Master - full BAB, gives AC and better unarmed dmg and better attacks (-3 instead of -5 for consecutive attacks). His Stagger and high speed complement the Snow Tiger Berserker charge really well. You can see Drunken Master for 3.0 here (http://www.wizards.com/default.asp?x=dnd/ex/20010105).
Is there a better way to go about this? Maybe something can be improved?
Also: our Dungeon Master is really stingy with items. We cannot simply think of an item from a compendium to be able to buy it. We can buy only what he makes available for us and it's usually lackluster but I guess he could go for some standard +x magic gauntlets for me.
I really like to create character builds and I also really like fist fighters. I try to make effective fisters in each game I play, be it tabletop or electronic. Currently, I'm playing a campaign on a Cleric soon to be Divine Disciple. I have no doubt that he's gonna rock but I really miss fighting with fists.
So here's the thing:
I was thinking about making a character who uses fists (or gauntlets) and can be considered good. Take into mind that I can ONLY use 3.0 (NOT 3.5).
Monk 1/Barbarian 4/Drunken Master 9
Human - Dodge, Great Fortitude (prereq for Drunken Master)
level 1: Monk - mainly to get the Evasion ability (prereq for DM)
level 2-5: Barbarian - I like the extra hit points and full BAB and want the Snow Tiger Berserker feat (charge + full round attack). I stop at lvl 5 since I need +4 BAB to go DM. I got the backstory for the transition from Monk to Barb covered.
level 6: Drunken Master - full BAB, gives AC and better unarmed dmg and better attacks (-3 instead of -5 for consecutive attacks). His Stagger and high speed complement the Snow Tiger Berserker charge really well. You can see Drunken Master for 3.0 here (http://www.wizards.com/default.asp?x=dnd/ex/20010105).
Is there a better way to go about this? Maybe something can be improved?
Also: our Dungeon Master is really stingy with items. We cannot simply think of an item from a compendium to be able to buy it. We can buy only what he makes available for us and it's usually lackluster but I guess he could go for some standard +x magic gauntlets for me.