PangolinPie
2013-05-09, 10:11 AM
So I have this player who's a HUGE fan of the Werewolf mythos and became particularly fond of the Old World of Darkness Werewolf: The Apocalypse system in the way they set up the various alternate forms:
Homid, which appears to be a normal human
Glabro, which resembles roughly a human, but has too many bestial features on it to be one.
Crinos, the War-Form, which is a terryfing hybrid of both human and wolf
Hispo, which takes the shape of prehistoric dire wolf
Lupus, which is indestinguishable from a normal wolf
However...he never got a chance to play in such a game and no one has any interest in running a Classic WoD campaign any time soon. I however am running a Steampunk Mutants & Masterminds campaign inspired by the League of Extraordinary Gentlemen (the comic moreso than the movie) and given the old world setting and source material, I told him he could play a werewolf.
Now how would I go about building the 5-form Werewolf in M&M2? I was thinking just have him spend his points (starting at 8th level) as if he was building only his full werewolf form but leave enough left over for ranks in Shapeshift with a few flaws attached.
But how many ranks in Transform and what flaws would be sufficient given that all his alternate forms are significantly less powerful than his full werewolf shape? Only thing I know is that it'll take a half action to shift from one level in the chain to the next, meaning he'd have to take a full action to shift from either his full wolf or full human into his full werewolf shape in one round.
His idea is to play a werewolf "mutt" in which his father was a werewolf and mother was a random stray dog resulting in a personality inspired by Dug from the movie "Up"...so dumb as a brick and will most likely be spending most of his downtime in his dog/wolf shape rather than human.
Homid, which appears to be a normal human
Glabro, which resembles roughly a human, but has too many bestial features on it to be one.
Crinos, the War-Form, which is a terryfing hybrid of both human and wolf
Hispo, which takes the shape of prehistoric dire wolf
Lupus, which is indestinguishable from a normal wolf
However...he never got a chance to play in such a game and no one has any interest in running a Classic WoD campaign any time soon. I however am running a Steampunk Mutants & Masterminds campaign inspired by the League of Extraordinary Gentlemen (the comic moreso than the movie) and given the old world setting and source material, I told him he could play a werewolf.
Now how would I go about building the 5-form Werewolf in M&M2? I was thinking just have him spend his points (starting at 8th level) as if he was building only his full werewolf form but leave enough left over for ranks in Shapeshift with a few flaws attached.
But how many ranks in Transform and what flaws would be sufficient given that all his alternate forms are significantly less powerful than his full werewolf shape? Only thing I know is that it'll take a half action to shift from one level in the chain to the next, meaning he'd have to take a full action to shift from either his full wolf or full human into his full werewolf shape in one round.
His idea is to play a werewolf "mutt" in which his father was a werewolf and mother was a random stray dog resulting in a personality inspired by Dug from the movie "Up"...so dumb as a brick and will most likely be spending most of his downtime in his dog/wolf shape rather than human.