Oracle_Hunter
2013-05-09, 06:39 PM
I am currently playtesting a system of my own design (Four-Color Heroes!) which has borrowed the Belief system from Burning Wheel ("BW"). The system is mostly intact, with the sole difference that Beliefs don't earn you XP (or "Artha" in BW) but instead points that can be spent for rerolls.
The main issue I've run into is that my Players don't write very good Beliefs. Or, more accurately, it is really hard to adjudicate whether or not they are using their Beliefs to advance the story in an interesting manner or not. My suspicion is that they did not find my advice in choosing Beliefs particularly helpful, but that is largely because the Belief section in the BW rulebook is not very well written IMHO.
Having never actually played a game of BW (and neither have any of my Players) I want to know how actual BW Veterans use the Belief System and whether or not there are any better resources out there for using Beliefs in play than the BW Rulebook.
The main issue I've run into is that my Players don't write very good Beliefs. Or, more accurately, it is really hard to adjudicate whether or not they are using their Beliefs to advance the story in an interesting manner or not. My suspicion is that they did not find my advice in choosing Beliefs particularly helpful, but that is largely because the Belief section in the BW rulebook is not very well written IMHO.
Having never actually played a game of BW (and neither have any of my Players) I want to know how actual BW Veterans use the Belief System and whether or not there are any better resources out there for using Beliefs in play than the BW Rulebook.