Chimera245
2013-05-09, 07:02 PM
Very soon I will be DMing a game for three friends. My campaign setting is basically the whole idea behind Kingdom Hearts.
Some Epic Threat has ripped the world(s) to bits. Surviving chunks of worlds floating around are what the PCs get to explore and adventure in.
Each world chunk is taken from a different Famous Movie/Game/Book/TV Show/Whatever. Possibly also to include bits of previous D&D campaigns I've played with these people.
Each player starts out in a different world, then Disaster Strikes, destroying their homeworld, and they wind up in the Hub Town Where Survivors End Up.
I'm trying to decide how much I should come up with myself, and how much I should just copy-and-paste from Kingdom Hearts.
I like the whole Light Vs. Darkness theme it had. I may actually make the bad guys the Heartless. I won't be using any of the same characters or events, at the very least. (unless, coincedentally, the party goes to one of the worlds that actually appeared in the games...)
I'm probably not going to use the Keyblade part of the story, since my players don't actually make much use of physical weapons on a regular basis.
I plan to have the worlds interact with each other once they discover the other worlds are there. Meeting, trading, going to war, learning each others' skills and technology, etc. Instead of the "Prime Directive" No Interference policy that the games seemed to have. (Just imagine what a threat The Joker would be in an urban area with one of those switches from Super Mario that turns bricks into coins and vice/versa...)
My Players are going to be Gestalt characters from Unearthed Arcana.
-Wizard/Alchemist with a "whee! explosions!" kind of personality.
-Druid/Summoner who's basically a ditzy valley girl.
-Rogue/Warlock who's skilled at piloting giant robots. (though, of course, she doesn't have one at the moment...)
Their starting town is going to be the old, ruined Justice League Watchtower, that crashed into a little chunk of Super Mario World-ness, with random other bits of dessicated dead worlds scattered on here and there. A thriving big town is built on top of this, founded by the Beatles. (because one guy loves DC and Marvel stuff, and another is a HUGE Beatles nut.)
I don't plan on revealing just who the "four founding adventurers" are immediately...I'm gonna wait and see if she puts two and two together when they meet the high-level wizard/bard "Mr. Starr" who dual-wields magic wands and has a drumset in his lab...
I've designed it so that the space between the worlds is basically the Astral Plane with little world chunks floating in it. They will fly through this to go from world to world. But anything that I decide will let them get to the Astral Plane will let them travel the worlds. This might be anything from modifying the warp-core on the Starship Enterprise with magic space-crystals to casting the right spell on the oars of your rowboat.
Basically, if you have the right pair of magic sneakers, you can walk from Tattooine to Hogwarts Castle.
On one entire side of All Existence is the Positive Energy Plane. On the other side of All Existence, is the Negative Energy Plane.
Each individual world has an Ethereal Plane, which is a reflection of that world from the light of the Positive energy plane, that the players can use to travel to the Positive Energy plane if they need to. And Each world has a Plane of Shadow, that is the shadow cast by that world by the light of the Positive Energy plane, and the players can use it to travel to the Negative Energy plane if they need to.
I'll have everyone start with the typical "trippy stained-glass void" dream, then wake up and watch their homeworld get eaten, then wake up in the main town.
Past that, I've got nothing...
I've got some ideas of what worlds I'm going to put near the starting town, but I don't know why they'd visit them yet. So far, I've got Gotham City, Green Hill Zone, and Hotel California.
Any ideas how I can flesh this all out so we can start playing this game?
Some Epic Threat has ripped the world(s) to bits. Surviving chunks of worlds floating around are what the PCs get to explore and adventure in.
Each world chunk is taken from a different Famous Movie/Game/Book/TV Show/Whatever. Possibly also to include bits of previous D&D campaigns I've played with these people.
Each player starts out in a different world, then Disaster Strikes, destroying their homeworld, and they wind up in the Hub Town Where Survivors End Up.
I'm trying to decide how much I should come up with myself, and how much I should just copy-and-paste from Kingdom Hearts.
I like the whole Light Vs. Darkness theme it had. I may actually make the bad guys the Heartless. I won't be using any of the same characters or events, at the very least. (unless, coincedentally, the party goes to one of the worlds that actually appeared in the games...)
I'm probably not going to use the Keyblade part of the story, since my players don't actually make much use of physical weapons on a regular basis.
I plan to have the worlds interact with each other once they discover the other worlds are there. Meeting, trading, going to war, learning each others' skills and technology, etc. Instead of the "Prime Directive" No Interference policy that the games seemed to have. (Just imagine what a threat The Joker would be in an urban area with one of those switches from Super Mario that turns bricks into coins and vice/versa...)
My Players are going to be Gestalt characters from Unearthed Arcana.
-Wizard/Alchemist with a "whee! explosions!" kind of personality.
-Druid/Summoner who's basically a ditzy valley girl.
-Rogue/Warlock who's skilled at piloting giant robots. (though, of course, she doesn't have one at the moment...)
Their starting town is going to be the old, ruined Justice League Watchtower, that crashed into a little chunk of Super Mario World-ness, with random other bits of dessicated dead worlds scattered on here and there. A thriving big town is built on top of this, founded by the Beatles. (because one guy loves DC and Marvel stuff, and another is a HUGE Beatles nut.)
I don't plan on revealing just who the "four founding adventurers" are immediately...I'm gonna wait and see if she puts two and two together when they meet the high-level wizard/bard "Mr. Starr" who dual-wields magic wands and has a drumset in his lab...
I've designed it so that the space between the worlds is basically the Astral Plane with little world chunks floating in it. They will fly through this to go from world to world. But anything that I decide will let them get to the Astral Plane will let them travel the worlds. This might be anything from modifying the warp-core on the Starship Enterprise with magic space-crystals to casting the right spell on the oars of your rowboat.
Basically, if you have the right pair of magic sneakers, you can walk from Tattooine to Hogwarts Castle.
On one entire side of All Existence is the Positive Energy Plane. On the other side of All Existence, is the Negative Energy Plane.
Each individual world has an Ethereal Plane, which is a reflection of that world from the light of the Positive energy plane, that the players can use to travel to the Positive Energy plane if they need to. And Each world has a Plane of Shadow, that is the shadow cast by that world by the light of the Positive Energy plane, and the players can use it to travel to the Negative Energy plane if they need to.
I'll have everyone start with the typical "trippy stained-glass void" dream, then wake up and watch their homeworld get eaten, then wake up in the main town.
Past that, I've got nothing...
I've got some ideas of what worlds I'm going to put near the starting town, but I don't know why they'd visit them yet. So far, I've got Gotham City, Green Hill Zone, and Hotel California.
Any ideas how I can flesh this all out so we can start playing this game?