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Prax4788
2013-05-09, 07:31 PM
so im in a starwars saga game and our dm has said we can use all books and we can take things from any timeline

so im looking in to making a jedi with armor (and a sword if possible ) but it if im not building for the use the force skill im wasting my time.

im also allowed to go full sith

any advice would be great

Seatbelt
2013-05-09, 07:33 PM
My first tip would be posting in the correct forum. You want to head to Older D&D & Other Systems, and check out the Star Wars thread there. :)

Prax4788
2013-05-09, 07:36 PM
alright i thought saga was the current system dint realize it was still looked at as a 3.5

jindra34
2013-05-09, 07:45 PM
alright i thought saga was the current system dint realize it was still looked at as a 3.5

It isn't. The top level is for general/non-system specific discussion. For more specific stuff you should go down to the proper sub-forum. Which as Starwars systems are not DnD of any edition is the Older Dnd and Other Systems sub-forum.

Alleran
2013-05-10, 01:00 AM
As a rule, I've found that in general, armour in SAGA is not particularly useful at the higher levels unless you invest several feats and talents into it. This is because your heroic level bonus to Defenses will increase much more rapidly than an armour bonus. Unless you're using the armour for other purposes (e.g. it provides bonuses that you want), in which case you'd have Armoured Defense to use your heroic level instead of the armour, you'll need Improved Armoured Defense.

For a Jedi, if you can talk your GM into allowing the Imperial Knight class, they have a talent that functions as both Armoured Defense and Improved Armoured Defense in the one option. Of course, you'd need to be in the PrC to take it. Once you've got that, you can add on the Juggernaut armour talent.

On top of all this, however, the best armour is extremely expensive, and it only gets worse when you start piling on armour upgrades and boosts. So investing in a Noble level for the Wealth talent is recommended, if your GM has a tendency to be stingy about giving you money.

Hyena
2013-05-10, 03:38 AM
Armor? Why would you need that? You're the jedi. You are already invincible.

LibraryOgre
2013-05-10, 01:11 PM
If you want to be an armored Jedi, and don't care about using a light saber, go Soldier. One of your feats should be Force Sensitivity. From that point, you want to start building up your Armor talents... Armored Defense and Improved Armored Defense ensure that your armor remains useful as you level.

After those, you might consider switching over to Jedi, but I do not see a terrible advantage to it... most of what you want can be handled by using Force Talents or feats. If you're going Sith, you might look into a Sith Alchemical weapon from the KotR sourcebook... it can be used like a lightsaber for those talents, and you can add your DS score to damage.

Alejandro
2013-05-10, 01:40 PM
Armor has situational value. Sometimes, the Fort bonuses and ability to mount equipment in it is very handy.

Vertharrad
2013-05-10, 01:48 PM
For Jensaarai I'd suggest going soldier/jedi - as long as you start with the jensaarai tradition you can get any of their talents when you get a talent while your still apart of they're tradition.

And anyone can fall to the darkside especially if you skirt the line, which is standard for the jensaarai. Just realize when or if you become a sith you won't be of the jensaarai tradition anymore. And you would have to get another sith or a sith holocron to teach you in order to become a sith.

As for armor and PrC's - soldier, jedi knight, imperial knight(LECG; which can be re-fluffed as jensaarai defender) are the ones off the top of my head that have strengths in armor use. Talents such as Armored Defense, Improved Armored Defense, Armor Mastery(LECG; imperial knight talent), Attune Armor(jensaarai talent), almost all of the armor specialist talent tree, any of the imperial knight armor talents(LECG), sith alchemy(KotOR or JATM; sith talent).

Feat wise Martial Arts 1-3 add to your Ref defense.

Chronos Flame
2013-05-10, 04:02 PM
Like everyone has said, Improved Armored Defense. You can't get more than 1/2 of your armor score (+1 maybe) added to your def in saga. That seems kinda disappointing a first, but when you realize that defenses scale up more quickly than attacks in general, and MUCH more quickly than UtF after mid levels, it's all you really need.

I recently made an NPC (partially for fun, partly for my GM) who is an armored force user. Soldier+Jedi through 7th and then things like elite trooper (and maybe jedi knight in your case) allowed for decent armor use and left enough feats and talents to be a fairly competent melee fighter as well.

IdleMuse
2013-05-11, 05:32 AM
I'm seconding Imperial Knight, if you're starting above level 7. The ability to combo-buy two of the armoured defense talents in one is pretty awesome. And since you've said your GM is timeline-agnostic, it should be available. As others have said, too, look into the Jensaari force tradition tree (it's in the core book).