The Demented One
2006-11-26, 04:20 PM
Archaeopteryx
Size/Type: Tiny Animal
Hit Dice: 2d8 (9 hp)
Initiative: +3
Speed: 10 ft. (2 squares), climb 5 ft., fly 20 ft. (good)
Armor Class: 15 (+2 size, +3 Dex), touch 15, flatfooted 12
Base Attack/Grapple: +1/-10
Attack: Bite +6 melee (1d3-3)
Full Attack: Bite +6 melee (1d3-3) and 2 Claws +1 melee (1d2-3)
Space/Reach: 2 ½ ft./0 ft.
Special Attacks: –
Special Qualities: Low-light vision, scent
Saves: Fort +3, Ref +3, Will +0
Abilities: Str 4, Dex 16, Con 10, Int 2, Wis 12, Cha 7
Skills: Hide +12, Listen +3, Spot +3
Feats: Weapon FinesseB, Dodge
Environment: Warm Forests
Organization: Solitary, pair, or flight (3-6)
Challenge Rating: 1
Treasure: None
Alignment: Always Neutral
Advancement: 3-4 HD (Tiny)
Level Adjustment: –
Archaeopteryices are small, feathered dinosaurs, capable of flight. They are quadrupedal, with wing-like forearms used for gliding and flapping. Like birds of prey, they are fierce hunters, and will not hesitate to ambush a creature it believes it can defeat. They prefer to hide in the treetops, swooping down to attack a foe that catches their attention. Their feathers are multicolored and beautiful, and are often used as extravagant accessories to high quality cloaks or robes.
Brontosaurus
Size/Type: Gargantuan Animal
Hit Dice: 14d8+140 (203 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 18 (-4 size, -2 Dex, +14 natural), touch 4, flatfooted 18
Base Attack/Grapple: +10/+32
Attack: Tail +15 melee (2d8+5)
Full Attack: Tail +15 melee (2d8+5)
Space/Reach: 20 ft./15 ft.
Special Attacks: Trample 3d12+15
Special Qualities: Low-light vision, scent
Saves: Fort +20, Ref +7, Will +7
Abilities: Str 30, Dex 6, Con 28, Int 2, Wis 12, Cha 7
Skills: Listen +10, Spot +13
Feats: Alertness, Improved Initiative, Improved Toughness, Great Fortitude, Iron Will
Environment: Warm Forests
Organization: Solitary, pair, or herd (6-12)
Challenge Rating: 12
Treasure: None
Alignment: Always Neutral
Advancement: 15-25 HD (Gargantuan), 26-30 HD (Colossal)
Level Adjustment: –
Brontosauruses, also known as apatosauruses, are long-necked dinosaurs of titanic proportion. While they are peaceful herbivores, and generally choose to flee rather than flight, their sheer size means that simply moving can cause great destruction. While quadrapedal, they may rear up on their hind legs to graze on the top of trees, a truly spectacular sight. In some distant corners of the world, they are called mokele-mbembe, and worshipped as gods by savage tribes. Being generally non-combatants, their tail attack is treated as a secondary natural weapon.
Trample (Ex)
Reflex DC 27 half. The save DC is Strength-based.
Giganotosaurus
Size/Type: Gargantuan Animal
Hit Dice: 18d8+144 (225 hp)
Initiative: -1
Speed: 50 ft. (10 squares)
Armor Class: 25 (-4 size, -1 Dex, +20 natural), touch 5, flatfooted 25
Base Attack/Grapple: +13/+38
Attack: Bite +23 melee (2d8+13)
Full Attack: Bite +23 melee (2d8+13) and 2 Claws +17 melee (2d6+7)
Space/Reach: 20 ft./20 ft.
Special Attacks: Improved grab, swallow whole
Special Qualities: Low-light vision, scent
Saves: Fort +18, Ref +10, Will +6
Abilities: Str 36, Dex 8, Con 24, Int 1, Wis 12, Cha 7
Skills: Listen +11, Spot +12
Feats: Weapon Focus (Bite), Power Attack, Improved Toughness
Environment: Warm Plains
Organization: Solitary
Challenge Rating: 14
Treasure: None
Alignment: Always Neutral
Advancement: 19-28 HD (Gargantuan), 29-45 HD (Colossal)
Level Adjustment: –
Larger even than the ferocious tyrannosaurus rex, the Giganotosaurus is perhaps one of the most feared dinosaurs in the world. It looks much like an enlarged tyrannosaurus, with a fearsome, gaping mouth. Though they much prefer to eat brontosauruses or similar dinosaurs, there is very little that a Giganotosaurus will not eat. Some believe that the Tarrasque is actually a magically modified Giganotosaurus.
Improved Grab (Ex)
To use this ability, a Giganotosaurus must hit an opponent of Huge size or smaller with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.
Swallow Whole (Ex)
A Giganotosaurus can try to swallow a grabbed opponent of Large size or smaller by making a successful grapple check. The swallowed creature takes 2d8+8 points of bludgeoning damage and 8 points of acid damage per round from its gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 20). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Giganotosaurus’s gizzard can hold 2 Large, 8 Medium, 32 Small, or 128 Tiny or smaller opponents.
Hadrosaur
Size/Type: Large Animal
Hit Dice: 4d8+8 (26 hp)
Initiative: +0
Speed: 50 ft. (10 squares)
Armor Class: 14 (-1 size, +5 natural), touch 9, flatfooted 14
Base Attack/Grapple: +3/+11
Attack: Slam +6 melee (1d8+4)
Full Attack: Slam +6 melee (1d8+4)
Space/Reach: 10 ft./10 ft.
Special Attacks: –
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 18, Dex 10, Con 14, Int 1, Wis 12, Cha 7
Skills: Listen +6, Spot +7
Feats: Run, Alertness
Environment: Warm plains
Organization: Solitary, pair, or herd (8-20)
Challenge Rating: 2
Treasure: None
Alignment: Always Neutral
Advancement: 5-7 HD (Large)
Level Adjustment: –
Hadrosaurs are peaceful, herbivorous dinosaurs, prone to graze in large herds. They have a bulky body, a long, stiff tail, and a bird-like head. Though they tend to get down on all fours when grazing, the walk and run as bipeds. Though somewhat skittish and hard to tame, Hadrosaurs make good mounts, especially when horses and their kind are not part of the local environment.
Iguanodon
Size/Type: Large Animal
Hit Dice: 5d8+10 (32 hp)
Initiative: +0
Speed: 50 ft. (10 squares)
Armor Class: 15 (-1 size, +6 natural), touch 9, flatfooted 15
Base Attack/Grapple: +4/+12
Attack: Claw +8 melee (1d6+4/19-20)
Full Attack: 2 Claws +8 melee (1d6+4/19-20)
Space/Reach: 10 ft./10 ft.
Special Attacks: Augmented critical
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 18, Dex 10, Con 14, Int 1, Wis 12, Cha 7
Skills: Listen +5, Spot +5
Feats: Weapon Focus (Claw), Alertness
Environment: Warm Plains
Organization: Solitary or pair
Challenge Rating: 3
Treasure: None
Alignment: Always Neutral
Advancement: 6-8 HD (Large)
Level Adjustment: –
Iguanodons are bipedal, herbivorous dinosaurs, whose most distinctive trait is a razor-sharp claw on their thumb, used just as much in food-gathering as in self defense. Though peaceful, and somewhat more prone to flee than fight, Iguanodons are still capable of defending themselves, and their young, with all the ferocity of their carnivorous kin.
Augmented Critical (Ex)
An Iguanodon’s claw attack has a critical threat range of 19-20, dealing double damage on a critical hit.
Oviraptor
Size/Type: Medium Animal
Hit Dice: 2d8+2 (11 hp)
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class: 16 (+3 Dex, +3 natural), touch 13, flatfooted 13
Base Attack/Grapple: +1/+2
Attack: Bite +4 melee (1d6+1)
Full Attack: Bite +4 melee (1d6+1) and 2 Claws -1 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Ambush
Special Qualities: Low-light vision, scent
Saves: Fort +, Ref +, Will +
Abilities: Str 12, Dex 16, Con 12, Int 2, Wis 12, Cha 7
Skills: Hide +6, Listen +2, Move Silently +6, Spot +2
Feats: Weapon FinesseB, Stealthy
Environment: Warm Forests
Organization: Solitary or pair
Challenge Rating: 1
Treasure: None
Alignment: Always Neutral
Advancement: 3-6 HD (Medium)
Level Adjustment: –
Oviraptors are bipedal omnivores, stealthy and ravenous. Though they may not deserve the reputation, they are often dubbed “egg thieves,” as it is a common folktale that they prey on other dinosaur eggs. Oviraptors, though lacking wings or feathers, are distinctly bird-like, with a strong beak capable of cracking through eggs or hard-shelled mollusks.
Ambush (Ex)
Oviraptors prefer to catch their prey off guard. If they are allowed to act during the surprise round, they gain a +4 bonus on their initiative check. In addition, they gain a +2 bonus on all attack and damage rolls made during the surprise round. These bonuses do not apply if there is no surprise round in an encounter.
Pachycephalosaurus
Size/Type: Large Animal
Hit Dice: 6d8+24 (51 hp)
Initiative: -1
Speed: 40 ft. (8 squares)
Armor Class: 18 (-1 size, -1 Dex, +10 natural), touch 8, flatfooted 18
Base Attack/Grapple: +5/+16
Attack: Headbutt +12 melee (1d8+7)
Full Attack: Headbutt +12 melee (1d8+7)
Space/Reach: 10 ft./10 ft.
Special Attacks: Powerful charge, stunning blow
Special Qualities: Low-light vision, scent
Saves: Fort +9, Ref +4, Will +2
Abilities: Str 24, Dex 8, Con 18, Int 1, Wis 12, Cha 7
Skills: Listen +5, Scent +6
Feats: Weapon Focus (Headbutt), Power Attack, Improved Bull Rush
Environment: Warm Plains
Organization: Solitary or Pair
Challenge Rating: 5
Treasure: None
Alignment: Always Neutral
Advancement: 7-9 HD (Large)
Level Adjustment: –
Pachycephalosauruses are large, bipedal dinosaurs. Despite being herbivores, they are quite belligerent, charging into combat whenever the feel threatened. They have a thick, bony dome over the head, providing both protection and a powerful weapon.
Powerful Charge (Ex)
When a Pachycephalosaurus charges, its headbutt attack deals 2d8+10 points of damage.
Stunning Blow (Ex)
Whenever a Pachycephalosaurus successfully confirms a critical hit with a headbutt attack, the damaged opponent must make a Fortitude save, DC 20, or be stunned for 1 round. The save is Str based.
Stegosaurus
Size/Type: Huge Animal
Hit Dice: 10d8+40 (85 hp)
Initiative: -2
Speed: 30 ft. (6 squares)
Armor Class: 22 (-2 size, -2 Dex, +16 natural), touch 6, flatfooted 22
Base Attack/Grapple: +7/+22
Attack: Tail Spikes +12 melee (1d8+7)
Full Attack: Tail Spikes +12 melee (1d8+7)
Space/Reach: 15 ft./10 ft.
Special Attacks: Impale
Special Qualities: Low-light vision, scent
Saves: Fort +13, Ref +5, Will +5
Abilities: Str 24, Dex 6, Con 18, Int 1, Wis 12, Cha 7
Skills: Listen +9, Spot +10
Feats: Great Fortitude, Iron Will, Alertness
Environment: Warm Forests
Organization: Solitary, pair, or herd (6-12)
Challenge Rating: 7
Treasure: None
Alignment: Always Neutral
Advancement: 11-16 HD (Huge), 17-20 HD (Gargantuan)
Level Adjustment: –
Stegosauruses are huge, grazing dinosaurs, with a distinctive ridge of bony plates on their back. Slow and stupid, they are nonetheless powerful beasts, owing to their prodigal strength and the bony spikes extending from their tails. Stegosauruses and ankylosauruses often graze together, and are believed to be closely related.
Impale (Ex)
Whenever a Stegosaurus successfully confirms a critical hit with a tail spike attack, the damaged opponent must make a Fortitude save, DC 22, or take 1 point of Con damage from blood loss. The save is Str based.
Size/Type: Tiny Animal
Hit Dice: 2d8 (9 hp)
Initiative: +3
Speed: 10 ft. (2 squares), climb 5 ft., fly 20 ft. (good)
Armor Class: 15 (+2 size, +3 Dex), touch 15, flatfooted 12
Base Attack/Grapple: +1/-10
Attack: Bite +6 melee (1d3-3)
Full Attack: Bite +6 melee (1d3-3) and 2 Claws +1 melee (1d2-3)
Space/Reach: 2 ½ ft./0 ft.
Special Attacks: –
Special Qualities: Low-light vision, scent
Saves: Fort +3, Ref +3, Will +0
Abilities: Str 4, Dex 16, Con 10, Int 2, Wis 12, Cha 7
Skills: Hide +12, Listen +3, Spot +3
Feats: Weapon FinesseB, Dodge
Environment: Warm Forests
Organization: Solitary, pair, or flight (3-6)
Challenge Rating: 1
Treasure: None
Alignment: Always Neutral
Advancement: 3-4 HD (Tiny)
Level Adjustment: –
Archaeopteryices are small, feathered dinosaurs, capable of flight. They are quadrupedal, with wing-like forearms used for gliding and flapping. Like birds of prey, they are fierce hunters, and will not hesitate to ambush a creature it believes it can defeat. They prefer to hide in the treetops, swooping down to attack a foe that catches their attention. Their feathers are multicolored and beautiful, and are often used as extravagant accessories to high quality cloaks or robes.
Brontosaurus
Size/Type: Gargantuan Animal
Hit Dice: 14d8+140 (203 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 18 (-4 size, -2 Dex, +14 natural), touch 4, flatfooted 18
Base Attack/Grapple: +10/+32
Attack: Tail +15 melee (2d8+5)
Full Attack: Tail +15 melee (2d8+5)
Space/Reach: 20 ft./15 ft.
Special Attacks: Trample 3d12+15
Special Qualities: Low-light vision, scent
Saves: Fort +20, Ref +7, Will +7
Abilities: Str 30, Dex 6, Con 28, Int 2, Wis 12, Cha 7
Skills: Listen +10, Spot +13
Feats: Alertness, Improved Initiative, Improved Toughness, Great Fortitude, Iron Will
Environment: Warm Forests
Organization: Solitary, pair, or herd (6-12)
Challenge Rating: 12
Treasure: None
Alignment: Always Neutral
Advancement: 15-25 HD (Gargantuan), 26-30 HD (Colossal)
Level Adjustment: –
Brontosauruses, also known as apatosauruses, are long-necked dinosaurs of titanic proportion. While they are peaceful herbivores, and generally choose to flee rather than flight, their sheer size means that simply moving can cause great destruction. While quadrapedal, they may rear up on their hind legs to graze on the top of trees, a truly spectacular sight. In some distant corners of the world, they are called mokele-mbembe, and worshipped as gods by savage tribes. Being generally non-combatants, their tail attack is treated as a secondary natural weapon.
Trample (Ex)
Reflex DC 27 half. The save DC is Strength-based.
Giganotosaurus
Size/Type: Gargantuan Animal
Hit Dice: 18d8+144 (225 hp)
Initiative: -1
Speed: 50 ft. (10 squares)
Armor Class: 25 (-4 size, -1 Dex, +20 natural), touch 5, flatfooted 25
Base Attack/Grapple: +13/+38
Attack: Bite +23 melee (2d8+13)
Full Attack: Bite +23 melee (2d8+13) and 2 Claws +17 melee (2d6+7)
Space/Reach: 20 ft./20 ft.
Special Attacks: Improved grab, swallow whole
Special Qualities: Low-light vision, scent
Saves: Fort +18, Ref +10, Will +6
Abilities: Str 36, Dex 8, Con 24, Int 1, Wis 12, Cha 7
Skills: Listen +11, Spot +12
Feats: Weapon Focus (Bite), Power Attack, Improved Toughness
Environment: Warm Plains
Organization: Solitary
Challenge Rating: 14
Treasure: None
Alignment: Always Neutral
Advancement: 19-28 HD (Gargantuan), 29-45 HD (Colossal)
Level Adjustment: –
Larger even than the ferocious tyrannosaurus rex, the Giganotosaurus is perhaps one of the most feared dinosaurs in the world. It looks much like an enlarged tyrannosaurus, with a fearsome, gaping mouth. Though they much prefer to eat brontosauruses or similar dinosaurs, there is very little that a Giganotosaurus will not eat. Some believe that the Tarrasque is actually a magically modified Giganotosaurus.
Improved Grab (Ex)
To use this ability, a Giganotosaurus must hit an opponent of Huge size or smaller with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.
Swallow Whole (Ex)
A Giganotosaurus can try to swallow a grabbed opponent of Large size or smaller by making a successful grapple check. The swallowed creature takes 2d8+8 points of bludgeoning damage and 8 points of acid damage per round from its gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 20). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Giganotosaurus’s gizzard can hold 2 Large, 8 Medium, 32 Small, or 128 Tiny or smaller opponents.
Hadrosaur
Size/Type: Large Animal
Hit Dice: 4d8+8 (26 hp)
Initiative: +0
Speed: 50 ft. (10 squares)
Armor Class: 14 (-1 size, +5 natural), touch 9, flatfooted 14
Base Attack/Grapple: +3/+11
Attack: Slam +6 melee (1d8+4)
Full Attack: Slam +6 melee (1d8+4)
Space/Reach: 10 ft./10 ft.
Special Attacks: –
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 18, Dex 10, Con 14, Int 1, Wis 12, Cha 7
Skills: Listen +6, Spot +7
Feats: Run, Alertness
Environment: Warm plains
Organization: Solitary, pair, or herd (8-20)
Challenge Rating: 2
Treasure: None
Alignment: Always Neutral
Advancement: 5-7 HD (Large)
Level Adjustment: –
Hadrosaurs are peaceful, herbivorous dinosaurs, prone to graze in large herds. They have a bulky body, a long, stiff tail, and a bird-like head. Though they tend to get down on all fours when grazing, the walk and run as bipeds. Though somewhat skittish and hard to tame, Hadrosaurs make good mounts, especially when horses and their kind are not part of the local environment.
Iguanodon
Size/Type: Large Animal
Hit Dice: 5d8+10 (32 hp)
Initiative: +0
Speed: 50 ft. (10 squares)
Armor Class: 15 (-1 size, +6 natural), touch 9, flatfooted 15
Base Attack/Grapple: +4/+12
Attack: Claw +8 melee (1d6+4/19-20)
Full Attack: 2 Claws +8 melee (1d6+4/19-20)
Space/Reach: 10 ft./10 ft.
Special Attacks: Augmented critical
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 18, Dex 10, Con 14, Int 1, Wis 12, Cha 7
Skills: Listen +5, Spot +5
Feats: Weapon Focus (Claw), Alertness
Environment: Warm Plains
Organization: Solitary or pair
Challenge Rating: 3
Treasure: None
Alignment: Always Neutral
Advancement: 6-8 HD (Large)
Level Adjustment: –
Iguanodons are bipedal, herbivorous dinosaurs, whose most distinctive trait is a razor-sharp claw on their thumb, used just as much in food-gathering as in self defense. Though peaceful, and somewhat more prone to flee than fight, Iguanodons are still capable of defending themselves, and their young, with all the ferocity of their carnivorous kin.
Augmented Critical (Ex)
An Iguanodon’s claw attack has a critical threat range of 19-20, dealing double damage on a critical hit.
Oviraptor
Size/Type: Medium Animal
Hit Dice: 2d8+2 (11 hp)
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class: 16 (+3 Dex, +3 natural), touch 13, flatfooted 13
Base Attack/Grapple: +1/+2
Attack: Bite +4 melee (1d6+1)
Full Attack: Bite +4 melee (1d6+1) and 2 Claws -1 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Ambush
Special Qualities: Low-light vision, scent
Saves: Fort +, Ref +, Will +
Abilities: Str 12, Dex 16, Con 12, Int 2, Wis 12, Cha 7
Skills: Hide +6, Listen +2, Move Silently +6, Spot +2
Feats: Weapon FinesseB, Stealthy
Environment: Warm Forests
Organization: Solitary or pair
Challenge Rating: 1
Treasure: None
Alignment: Always Neutral
Advancement: 3-6 HD (Medium)
Level Adjustment: –
Oviraptors are bipedal omnivores, stealthy and ravenous. Though they may not deserve the reputation, they are often dubbed “egg thieves,” as it is a common folktale that they prey on other dinosaur eggs. Oviraptors, though lacking wings or feathers, are distinctly bird-like, with a strong beak capable of cracking through eggs or hard-shelled mollusks.
Ambush (Ex)
Oviraptors prefer to catch their prey off guard. If they are allowed to act during the surprise round, they gain a +4 bonus on their initiative check. In addition, they gain a +2 bonus on all attack and damage rolls made during the surprise round. These bonuses do not apply if there is no surprise round in an encounter.
Pachycephalosaurus
Size/Type: Large Animal
Hit Dice: 6d8+24 (51 hp)
Initiative: -1
Speed: 40 ft. (8 squares)
Armor Class: 18 (-1 size, -1 Dex, +10 natural), touch 8, flatfooted 18
Base Attack/Grapple: +5/+16
Attack: Headbutt +12 melee (1d8+7)
Full Attack: Headbutt +12 melee (1d8+7)
Space/Reach: 10 ft./10 ft.
Special Attacks: Powerful charge, stunning blow
Special Qualities: Low-light vision, scent
Saves: Fort +9, Ref +4, Will +2
Abilities: Str 24, Dex 8, Con 18, Int 1, Wis 12, Cha 7
Skills: Listen +5, Scent +6
Feats: Weapon Focus (Headbutt), Power Attack, Improved Bull Rush
Environment: Warm Plains
Organization: Solitary or Pair
Challenge Rating: 5
Treasure: None
Alignment: Always Neutral
Advancement: 7-9 HD (Large)
Level Adjustment: –
Pachycephalosauruses are large, bipedal dinosaurs. Despite being herbivores, they are quite belligerent, charging into combat whenever the feel threatened. They have a thick, bony dome over the head, providing both protection and a powerful weapon.
Powerful Charge (Ex)
When a Pachycephalosaurus charges, its headbutt attack deals 2d8+10 points of damage.
Stunning Blow (Ex)
Whenever a Pachycephalosaurus successfully confirms a critical hit with a headbutt attack, the damaged opponent must make a Fortitude save, DC 20, or be stunned for 1 round. The save is Str based.
Stegosaurus
Size/Type: Huge Animal
Hit Dice: 10d8+40 (85 hp)
Initiative: -2
Speed: 30 ft. (6 squares)
Armor Class: 22 (-2 size, -2 Dex, +16 natural), touch 6, flatfooted 22
Base Attack/Grapple: +7/+22
Attack: Tail Spikes +12 melee (1d8+7)
Full Attack: Tail Spikes +12 melee (1d8+7)
Space/Reach: 15 ft./10 ft.
Special Attacks: Impale
Special Qualities: Low-light vision, scent
Saves: Fort +13, Ref +5, Will +5
Abilities: Str 24, Dex 6, Con 18, Int 1, Wis 12, Cha 7
Skills: Listen +9, Spot +10
Feats: Great Fortitude, Iron Will, Alertness
Environment: Warm Forests
Organization: Solitary, pair, or herd (6-12)
Challenge Rating: 7
Treasure: None
Alignment: Always Neutral
Advancement: 11-16 HD (Huge), 17-20 HD (Gargantuan)
Level Adjustment: –
Stegosauruses are huge, grazing dinosaurs, with a distinctive ridge of bony plates on their back. Slow and stupid, they are nonetheless powerful beasts, owing to their prodigal strength and the bony spikes extending from their tails. Stegosauruses and ankylosauruses often graze together, and are believed to be closely related.
Impale (Ex)
Whenever a Stegosaurus successfully confirms a critical hit with a tail spike attack, the damaged opponent must make a Fortitude save, DC 22, or take 1 point of Con damage from blood loss. The save is Str based.