Razanir
2013-05-10, 07:52 PM
Get ready for the single most brillient weapon idea EVAR!!!!!11!11!
That's right, folks. I've decided to stat up Fighter McWarrior's insanlee awsum signature weapon, the SWORDCHUCK!
The blue text is supposed to be a parody of when some posters (myself included) will purposely use red text in conspiracy-type threads to make it look like the mods are hiding something.
SWORDCHUCK
Exotic One-Handed Weapon
Cost: 40 gp
Dmg (S): 1d4
Dmg (M): 1d6
Critical: Special
Range: –
Weight: 5 lbs
Damage Type: S
Special rules: Seeing as these are nunchucks made of swords, they are exceedingly dangerous weapons to use. Their threat range is 16-20 (x3 damage). Yes, that IS a 25% chance to threaten even before feats. There's a catch, though. If your attack roll is a natural 1, 2 or 3, you deal 1d6 damage to yourself instead. Even more dangerous is the fact that if you roll that low on a critical confirmation roll, you deal critical damage to yourself (although only x2).
FEATS
Swordchuck Dexterity
Prerequisite: Weapon Focus (Swordchuck), Dex 15
Benefit: You no longer risk landing a critical hit on yourself when wielding swordchucks. You still take normal damage if you fumble on the critical confirmation roll
Greater Swordchuck Dexterity
Prerequisite: Swordchuck Dexterity, Weapon Specialization (Swordchuck), Dex 20
Benefit: You (somehow) no longer risk injuring yourself when wielding swordchucks
That's right, folks. I've decided to stat up Fighter McWarrior's insanlee awsum signature weapon, the SWORDCHUCK!
The blue text is supposed to be a parody of when some posters (myself included) will purposely use red text in conspiracy-type threads to make it look like the mods are hiding something.
SWORDCHUCK
Exotic One-Handed Weapon
Cost: 40 gp
Dmg (S): 1d4
Dmg (M): 1d6
Critical: Special
Range: –
Weight: 5 lbs
Damage Type: S
Special rules: Seeing as these are nunchucks made of swords, they are exceedingly dangerous weapons to use. Their threat range is 16-20 (x3 damage). Yes, that IS a 25% chance to threaten even before feats. There's a catch, though. If your attack roll is a natural 1, 2 or 3, you deal 1d6 damage to yourself instead. Even more dangerous is the fact that if you roll that low on a critical confirmation roll, you deal critical damage to yourself (although only x2).
FEATS
Swordchuck Dexterity
Prerequisite: Weapon Focus (Swordchuck), Dex 15
Benefit: You no longer risk landing a critical hit on yourself when wielding swordchucks. You still take normal damage if you fumble on the critical confirmation roll
Greater Swordchuck Dexterity
Prerequisite: Swordchuck Dexterity, Weapon Specialization (Swordchuck), Dex 20
Benefit: You (somehow) no longer risk injuring yourself when wielding swordchucks