Amechra
2013-05-11, 06:01 PM
Incarnum Necromancy [Incarnum]
You have learned how to alter the essentia pattern of your Necrocarnum Circlet so that you can overwhelm with numbers rather than with power.
Prerequisites: Ability to bind the Necrocarnum Circlet to your Crown chakra.
Benefit: As long as you have your Necrocarnum Circlet bound to your Crown chakra, you may cast any Summon Undead (http://www.wizards.com/default.asp?x=dnd/ex/20051007a&page=5) spell of a level equal to or less than the amount of essentia invested into your Necrocarnum Circlet as an Arcane or Divine spell (chosen when this feat is first taken) with a caster level equal to your meldshaper level.
The summoned undead last until you either unbind your Necrocarnum Circlet from your Crown chakra, you cast another Summon Undead spell through this feat, or you create a Necrocarnum zombie.
Rise Through the Earth [General]
You have learned to cast Summon Undead in a slightly different way, tearing corpses from the earth rather than the nether.
Prerequisites: Ability to cast Summon Undead I, at least one Corpsecrafter feat.
Benefits: You may choose to cast any Summon Undead (http://www.wizards.com/default.asp?x=dnd/ex/20051007a&page=5) spell that you have access to as a Necromancy spell; if you do so, you are considered to have animated the Undead summoned with the Animate Dead spell for the purposes of effects, feats, and class features that affect Undead that are animated.
Special: Undead created through Summon Undead do not count towards the number of HD in your control pool.
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Thoughts?
You have learned how to alter the essentia pattern of your Necrocarnum Circlet so that you can overwhelm with numbers rather than with power.
Prerequisites: Ability to bind the Necrocarnum Circlet to your Crown chakra.
Benefit: As long as you have your Necrocarnum Circlet bound to your Crown chakra, you may cast any Summon Undead (http://www.wizards.com/default.asp?x=dnd/ex/20051007a&page=5) spell of a level equal to or less than the amount of essentia invested into your Necrocarnum Circlet as an Arcane or Divine spell (chosen when this feat is first taken) with a caster level equal to your meldshaper level.
The summoned undead last until you either unbind your Necrocarnum Circlet from your Crown chakra, you cast another Summon Undead spell through this feat, or you create a Necrocarnum zombie.
Rise Through the Earth [General]
You have learned to cast Summon Undead in a slightly different way, tearing corpses from the earth rather than the nether.
Prerequisites: Ability to cast Summon Undead I, at least one Corpsecrafter feat.
Benefits: You may choose to cast any Summon Undead (http://www.wizards.com/default.asp?x=dnd/ex/20051007a&page=5) spell that you have access to as a Necromancy spell; if you do so, you are considered to have animated the Undead summoned with the Animate Dead spell for the purposes of effects, feats, and class features that affect Undead that are animated.
Special: Undead created through Summon Undead do not count towards the number of HD in your control pool.
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Thoughts?