TuggyNE
2013-05-12, 04:48 AM
So, I had an idea to make coup de grace, vorpal weapons, and perhaps Profession: Executioner slightly more potent (and also more logical): change the wording of coup de grace so that you're treated as having rolled two natural 20s (i.e., auto-hit, critical threat, and auto-confirm).
Alternatively, make it so you get a free natural 20 to auto-hit, but you still need to confirm it; this means that a non-proficient wielder has a somewhat tougher time facestabbing someone, which is probably a good thing.
Proposed wording:
Coup de Grace
As a full-round action, you can use a melee weapon to deliver a coup de grace to a helpless opponent. You can also use a bow or crossbow, provided you are adjacent to the target.
You are treated as having rolled a natural 20; this means, among other things, that you automatically hit and threaten a critical hit, which must still be confirmed. If the defender survives the damage, he must make a Fortitude save (DC 10 + damage dealt) or die. A rogue also gets her extra sneak attack damage against a helpless opponent when delivering a coup de grace.
Delivering a coup de grace provokes attacks of opportunity from threatening opponents.
You can’t deliver a coup de grace against a creature that is immune to critical hits. You can deliver a coup de grace against a creature with total concealment, but doing this requires two consecutive full-round actions (one to "find" the creature once you’ve determined what square it’s in, and one to deliver the coup de grace).
You may choose to deliver a non-lethal coup de grace (or a coup de grace against a creature with regeneration not overcome by your weapon); failure on the Fortitude save deals non-lethal damage equal to the defender's full maximum HP + 10.
What do you all think? Any particular unforeseen consequences to this?
Alternatively, make it so you get a free natural 20 to auto-hit, but you still need to confirm it; this means that a non-proficient wielder has a somewhat tougher time facestabbing someone, which is probably a good thing.
Proposed wording:
Coup de Grace
As a full-round action, you can use a melee weapon to deliver a coup de grace to a helpless opponent. You can also use a bow or crossbow, provided you are adjacent to the target.
You are treated as having rolled a natural 20; this means, among other things, that you automatically hit and threaten a critical hit, which must still be confirmed. If the defender survives the damage, he must make a Fortitude save (DC 10 + damage dealt) or die. A rogue also gets her extra sneak attack damage against a helpless opponent when delivering a coup de grace.
Delivering a coup de grace provokes attacks of opportunity from threatening opponents.
You can’t deliver a coup de grace against a creature that is immune to critical hits. You can deliver a coup de grace against a creature with total concealment, but doing this requires two consecutive full-round actions (one to "find" the creature once you’ve determined what square it’s in, and one to deliver the coup de grace).
You may choose to deliver a non-lethal coup de grace (or a coup de grace against a creature with regeneration not overcome by your weapon); failure on the Fortitude save deals non-lethal damage equal to the defender's full maximum HP + 10.
What do you all think? Any particular unforeseen consequences to this?