Alias

2013-05-12, 11:08 PM

I'm bouncing around a lot of mechanics in my brain lately, trying to settle on something to build out a new system on. I've played with d20 variations a little, and some savage worlds variation. My setting takes a lot of flavor off of Magic: The Gathering though it's become heavily modified - but the thought occurred to me, could cards work?

I went back and read the rules of the only card RPG I know of - Saga for Dragonlance 5th Age. I came away from that feeling that this won't be a simple task. Saga has, problems - not the least of which was using the cards to generate the characters.

But first, a deck. If I'm keeping MtG like flavor there are to be 5 suits - Abora (Green), Valra (Yellow), Balcra (Blue), Sodra (Violet), and Shunra (Red).

The composition of the deck: 56 cards. 5 aces, 15 cards with 2 mana symbols and 35 cards with 3 mana symbols. One wildcard.

I have room for others - http://www.makeplayingcards.com/ next sheet size up from 56 is 72, so 16 holes exist.

Since the 3 mana cards comprise more than half the deck, they'll be worth 1 point when played for an action. The 2 mana cards will be worth 2 points, and the aces 3. Actions will be aligned, so if you play a card of the correct alignment for the action, they'll be worth double: 2, 4 and 6 respectively. If you are performing an action matching your own alignment you also double, and if you play the correct card you treble - so 3, 6, 9.

Some statistics. Each color appears on 22 cards, so a given draw will have a 2 in 5 chance of being on color, not including the 56th wild card. If players are granted a hand of 5 cards at the start of a combat then two of their cards will be on color for them.

That's about as far as I've gone - basic deck composition. Thoughts?

I went back and read the rules of the only card RPG I know of - Saga for Dragonlance 5th Age. I came away from that feeling that this won't be a simple task. Saga has, problems - not the least of which was using the cards to generate the characters.

But first, a deck. If I'm keeping MtG like flavor there are to be 5 suits - Abora (Green), Valra (Yellow), Balcra (Blue), Sodra (Violet), and Shunra (Red).

The composition of the deck: 56 cards. 5 aces, 15 cards with 2 mana symbols and 35 cards with 3 mana symbols. One wildcard.

I have room for others - http://www.makeplayingcards.com/ next sheet size up from 56 is 72, so 16 holes exist.

Since the 3 mana cards comprise more than half the deck, they'll be worth 1 point when played for an action. The 2 mana cards will be worth 2 points, and the aces 3. Actions will be aligned, so if you play a card of the correct alignment for the action, they'll be worth double: 2, 4 and 6 respectively. If you are performing an action matching your own alignment you also double, and if you play the correct card you treble - so 3, 6, 9.

Some statistics. Each color appears on 22 cards, so a given draw will have a 2 in 5 chance of being on color, not including the 56th wild card. If players are granted a hand of 5 cards at the start of a combat then two of their cards will be on color for them.

That's about as far as I've gone - basic deck composition. Thoughts?