Tyger
2013-05-13, 09:25 AM
My group is playing a relatively optimized game, and one of our players is looking to try out a giantish character, not sure the class as of yet. We're playing in a D&D / Palladium conversion, D&D rules in the Palladium world. One of the races is the Rahu-man, and we're looking at a toned down version of it with these stats:
• Strength +4, Constitution +2, Intelligence +2, Charisma -2.
• Giant: Rahu-men have the Giant subtype
• Large size. As large creatures, Rahu-men take -1 to AC and attack rolls. They have 10`reach
• base land speed is 30 feet.
• Darkvision out to 60 feet.
• +1 natural armor bonus.
• Multiple Limbs: Rahu-men have 4 arms and can take the Multiweapon Fighting and Multiattack feats
• Automatic Languages: Giant Speak, Common. Bonus Languages: Draconic, Elven, Goblin, Orc.
• Favored Class: Wizard.
• Rahu-men are scholarly and have a racial bonus of +2 Knowledge: History, and all knowledge skills are treated as class skills for them.
• Level adjustment +2
Something about this is setting off my spidey senses, but I'll be damned if I know what it is. The group is currently 12-14th level, heavy on casters (high op cleric with a slew of PrC dips, vanilla druid (like he needs any help!), duskblade and a bard/mindbender/sublime chord staying in SC for the rest of the ride, vanilla wizard).
I think it is the large size that is getting to me - but the half-ogre is also large and has comparable abilities. Granted, that is on the high end of LA+2, but still.
Anything we are missing here?
• Strength +4, Constitution +2, Intelligence +2, Charisma -2.
• Giant: Rahu-men have the Giant subtype
• Large size. As large creatures, Rahu-men take -1 to AC and attack rolls. They have 10`reach
• base land speed is 30 feet.
• Darkvision out to 60 feet.
• +1 natural armor bonus.
• Multiple Limbs: Rahu-men have 4 arms and can take the Multiweapon Fighting and Multiattack feats
• Automatic Languages: Giant Speak, Common. Bonus Languages: Draconic, Elven, Goblin, Orc.
• Favored Class: Wizard.
• Rahu-men are scholarly and have a racial bonus of +2 Knowledge: History, and all knowledge skills are treated as class skills for them.
• Level adjustment +2
Something about this is setting off my spidey senses, but I'll be damned if I know what it is. The group is currently 12-14th level, heavy on casters (high op cleric with a slew of PrC dips, vanilla druid (like he needs any help!), duskblade and a bard/mindbender/sublime chord staying in SC for the rest of the ride, vanilla wizard).
I think it is the large size that is getting to me - but the half-ogre is also large and has comparable abilities. Granted, that is on the high end of LA+2, but still.
Anything we are missing here?