The Vorpal Tribble
2006-11-27, 12:44 PM
http://my.photosleeve.com/TheVorpalTribble-albums/album03/aes.gif Demon Cockroach http://www.giantitp.com/forums/images/smilies/oots/roach.gif
Dimunitive Magical Beast (extraplanar)
Hit Dice: 2d10+8 (19 hp)
Initiative: +1
Speed: 20 ft. (4 squares), climb 20 ft.
Armor Class: 21 (+1 dex, +6 natural, +4 size), touch 15, flat-footed 20
Base Attack/Grapple: +2/-14
Attack: Bite +7 melee (1 plus 1d4 acid)
Full Attack: Bite +7 melee (1 plus 1d4 acid)
Space/Reach: 2 1/2 ft.0 ft.
Special Attacks: Breath weapon, infernal hunger,
Special Qualities: Darkvision 60 ft., blindsense 60 ft., immunity to poison and disease, in search of the fallen, resistance to acid, cold and fire 5
Saves: Fort +7, Ref +4, Will +0
Abilities: Str 3, Dex 12, Con 19, Int 7, Wis 10, Cha 14
Skills: Bluff +4, Climb +9, Hide +17, Move Silently +5, Perform (comedy) +9
Feats: Diehard, Weapon Finesse(B)
Environment: Any land or underground
Organization: Harrassment (2-6), Ravage (12-36), Plague (60-200)
Challenge Rating: 3
Treasure: Standard
Alignment: Always chaotic evil
Advancement: 2-4 HD (Dimunitive), 5-9 HD (Tiny), 10-16 HD (Small)
Level Adjustment: +3
A demon cockroach appears much as a standard cockroach though of considerable size and possessed of a thick, fiery red carapace. Oversized mouthparts protrude from its front, coated by harsh digestive juices that allows it to eventually digest most materials.
Demon cockroaches infest the lower planes, and are especially attracted to those of great power and evil. They are almost impossible to be rid of, able to withstand poison, disease and even the crushing weight of a descending foot. As well, they multiply with astonishing speed, soon swarming entire locales. If unthreatened they will usually surround their master, entertaining and quipping amongst themselves. They are particularly fond of cruel mockery and black humor that truley shows their evil nature.
Demon cockroaches speak abyssal, common, and infernal.
Combat
A demon cockroach tends to scurry away from threats unless they appear weak. They will then rush at the creature and bite it hungrily. While in large numbers their courage increases exponantially and while swarming few stand in their way.
Breath Weapon (Su): 10 ft. line of fire dealing 1d6 points of damage once per minute. A demon cockroach that is pinned or in some way immobilized can be made to use this breath weapon in the direction wished by using a DC 15 Knowledge (religion or the planes) check to contact key pressure points to trigger the reaction.
Infernal Hunger (Ex): A demon cockroach that deals 4 points of damage or more in a single bite to a creature of Small-size or larger may attempt to enter the wound unless the victim succeeds on a DC 12 reflex save. It may do automatic bite and acid damage each round within. The roach can be removed with a bladed weapon and a DC 10 heal check. The removal deals an additional 1d4 points of damage (DC 15 heal check halves the damage, for a minimum of 1). The reflex save DC is Dexterity-based.
In Search of the Fallen (Su): A demon cockroach can sense the general direction of the highest HD creature with an evil alignment within up to 20 miles. The roaches will attempt to seek out the creature and once met act as Charmed in reguards to the being.
Skills: Demon cockroaches have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. They also gain a +4 bonus on Hide, Move Silently, and Perform checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks.
Dimunitive Magical Beast (extraplanar)
Hit Dice: 2d10+8 (19 hp)
Initiative: +1
Speed: 20 ft. (4 squares), climb 20 ft.
Armor Class: 21 (+1 dex, +6 natural, +4 size), touch 15, flat-footed 20
Base Attack/Grapple: +2/-14
Attack: Bite +7 melee (1 plus 1d4 acid)
Full Attack: Bite +7 melee (1 plus 1d4 acid)
Space/Reach: 2 1/2 ft.0 ft.
Special Attacks: Breath weapon, infernal hunger,
Special Qualities: Darkvision 60 ft., blindsense 60 ft., immunity to poison and disease, in search of the fallen, resistance to acid, cold and fire 5
Saves: Fort +7, Ref +4, Will +0
Abilities: Str 3, Dex 12, Con 19, Int 7, Wis 10, Cha 14
Skills: Bluff +4, Climb +9, Hide +17, Move Silently +5, Perform (comedy) +9
Feats: Diehard, Weapon Finesse(B)
Environment: Any land or underground
Organization: Harrassment (2-6), Ravage (12-36), Plague (60-200)
Challenge Rating: 3
Treasure: Standard
Alignment: Always chaotic evil
Advancement: 2-4 HD (Dimunitive), 5-9 HD (Tiny), 10-16 HD (Small)
Level Adjustment: +3
A demon cockroach appears much as a standard cockroach though of considerable size and possessed of a thick, fiery red carapace. Oversized mouthparts protrude from its front, coated by harsh digestive juices that allows it to eventually digest most materials.
Demon cockroaches infest the lower planes, and are especially attracted to those of great power and evil. They are almost impossible to be rid of, able to withstand poison, disease and even the crushing weight of a descending foot. As well, they multiply with astonishing speed, soon swarming entire locales. If unthreatened they will usually surround their master, entertaining and quipping amongst themselves. They are particularly fond of cruel mockery and black humor that truley shows their evil nature.
Demon cockroaches speak abyssal, common, and infernal.
Combat
A demon cockroach tends to scurry away from threats unless they appear weak. They will then rush at the creature and bite it hungrily. While in large numbers their courage increases exponantially and while swarming few stand in their way.
Breath Weapon (Su): 10 ft. line of fire dealing 1d6 points of damage once per minute. A demon cockroach that is pinned or in some way immobilized can be made to use this breath weapon in the direction wished by using a DC 15 Knowledge (religion or the planes) check to contact key pressure points to trigger the reaction.
Infernal Hunger (Ex): A demon cockroach that deals 4 points of damage or more in a single bite to a creature of Small-size or larger may attempt to enter the wound unless the victim succeeds on a DC 12 reflex save. It may do automatic bite and acid damage each round within. The roach can be removed with a bladed weapon and a DC 10 heal check. The removal deals an additional 1d4 points of damage (DC 15 heal check halves the damage, for a minimum of 1). The reflex save DC is Dexterity-based.
In Search of the Fallen (Su): A demon cockroach can sense the general direction of the highest HD creature with an evil alignment within up to 20 miles. The roaches will attempt to seek out the creature and once met act as Charmed in reguards to the being.
Skills: Demon cockroaches have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. They also gain a +4 bonus on Hide, Move Silently, and Perform checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks.