PDA

View Full Version : Blighter reworked



randomwanderer
2013-05-14, 02:32 AM
I had been scanning the books a couple years back and saw the blighter, cool I thought an anti-druid, latter after basing a campaign off of a blighter using leucrotta to destroy the ecology around the area, i went to look at the class again and saw how horrible it was, so here is my attempt the fix the thing.

Blighter
When a druid turns away from the land, the land turns
away from her. Some ex-druids make peace with this
change; others seek to restore the bond. A few, however,
actually embrace their disconnection from nature and
become forces ofdestruction .These few, called blighters,
leave their mark wherever they tread.
A blighter gains her spellcasting ability by stripping
the earth of life. A swath of deforested land always marks
her path through the wilderness.
The vast majority of blighters are nomadic
loners constantly in search
of green lands to destroy. Some
are grim; others laugh at the destruction
they wreak. Almost all,
however, are friendless and
mad. What puts them over the
edge is the knowledge that nature
gets the last laugh: To gain their
spells, they must seek out the
richest forests of the land, even
if it's only to destroy them.
Thus, even though they've
turned away from nature, they
must constantly return to it.
Only human ex-druids
seem attracted in any number
to the blighter's path.
Legends say that a few elven
druids have also turned to
destruction over the millennia-
a terrifying prospect
given how much land they
could destroy in their long
lifetimes.
Hit Die: d8.

Requirements
Alignment: Any Evil
Special: must be an ex-druid that was capable of casting 3rd lvl divine spells

Class Skills
Concentration (Con), craft (any) (int), diplomacy, handle animal, heal, knowledge (nature), listen, profession (herbalist), spellcraft, spot, survival, swim
skills per level: 4+int

Class Features
weapon and armor proficiency: gains none
Spells per Day: adds ex-druid level to blighter level and use druid table to determine spells per day, spells prepared from the Blighter Spell list.
Deforestation: Beginning at 1st level, the blighter
can kill all nonsentient plant life within a radius of50 feet
per blighter level as a full-round action once per day. If a
potentially affected plant is under the control of another
(such as a druid's liveoak or a dryad's home tree), the controller
can make a Fortitude save (DC 10 + blighter level +
blighter's Wisdom bonus) to keep it alive. Affected plants
immediately cease photosynthesis, root tapping, and all
other methods of sustenance. Like picked flowers, they
appear vibrant for several hours, but within a day, they
turn brown and wither. Except for plants saved by a controller,
nothing can grow in a deforested area until it has
a hallow spell cast upon it and it is reseeded.
Deforestation enables the blighter to cast her daily allotment
of spells. This ability works in any terrain, but deforesting
a sandy desert, ice floe, or other environment
with only sparse vegetation does not empower the character
to cast spells .
Blightfire: This ability, gained at 2nd level,
functions like the burning hands spell, except that the
blighter can use it as often as desired, turning it on or off
as a move-equivalent action, and it does 1d4 points of fire damage, per caster level (maximum 5d4), per round.
Sustenance: At 2nd level, the blighter no longer
needs food or water to survive.
Undead Wild Shape: At 3rd level, the blighter regains
a version of the wild shape ability. Undead wild shape
functions like wild shape, except that the forms available
are those of undead creatures (specifically skeletons) formerly
of the animal type. A skeletal animal has the statistics
of a skeleton of the appropriate animal's size
category (see the skeleton entry in the Monster Manual) .
The blighter gains one extra use per day of this ability
for every two additional blighter levels she acquires . In
addition, she gains the ability to take the shape ofa Large
skeletal animal at 5th level, an incorporeal skeletal
animal (see Incorporeality in Chapter 3 of the DuNGEoN
MASTER's Guide) at 7th level, and a Huge skeletal animal at
9th level.
Speak with Dead Animal: At 4th level, the blighter
can converse with dead animals . This ability functions
like a speak with dead spell cast by a cleric of a level equal
to the total of the character's druid and blighter levels,
except that it affects only corpses of animal creatures . It
is usable once per day. The blighter can also speak with the dead animal as though affected by a speak with animals spell.
Contagious Touch: At sth level, the blighter can
produce an effect like that ofa contagious touch spell once
per day. She gains 1 extra use per day of this ability for
every two additional blighter levels she acquires .
Animate Dead Animal: This ability, gained at 6th
level, functions like an animate dead spell, except that it
affects only corpses of animal creatures and requires no
material component. It is usable once per day.
Plague: At 10th level, the blighter can spread disease
over a large area. This ability functions like the contagious
touch ability, except that no attack roll is required
and it affects all targets the blighter designates within a
20-foot radius. Plague is usable once per day and costs
one daily use of the contagious touch ability.

The Blighter
Class Level Base Attack Bonus Fortitude Save Reflex Save Will Save Special ----------Spells Per Day--------
1st 0 2 0 2 Deforestation +1 to druid level
2nd 1 3 0 3 Blightfire, Substanance +1 to druid level
3rd 2 3 1 3 Undead Wild Shape 1/day +1 to druid level
4th 3 4 1 4 Speak with Dead Animal, Undead Wild Shape 2/day +1 to druid level
5th 3 4 1 4 Contagious Touch 1/day, Undead Wild Shape (Large) +1 to druid level
6th 4 5 2 5 Animate Dead Animal, Undead Wild Shape 3/day +1 to druid level
7th 5 5 2 5 Contagious Touch 2/day +1 to druid level
8th 6 6 2 6 Undead Wild Shape 4/day +1 to druid level
9th 6 6 3 6 Contagious Touch 3/day, Undead Wild Shape (Huge) +1 to druid level
10th 7 7 3 7 Plague, Undead Wild Shape 5/day +1 to druid level

0 level-darkseed''', detect magic, detect poison, flare, ghost
sound, inflict minor wounds, read magic, touch of fatigue
1st level-bane, burning hands, curse water, decomposition'''`,
detect undead, doom, endure elements, inflict light
wounds, invisibility to animals, ray of enfeeblement.
2nd level-chill metal, chill touch, darkness, death knell,
fire trap, flaming sphere, heat metal, inflict moderate wounds,
miasma", produce flame, resist elements, warp wood.
3rd level-contagion, deeper darkness, desecrate, diminish
plants, dispel magic, inflict serious wounds, poison, protection
from elements, stinking cloud, vampiric touch.
4th level-antiplant shell, animate dead, blight'", death
ward, flame strike, inflict critical wounds, kiss of death', languor`,
repel vermin, rusting grasp, transmute mud to rock,
transmute rock to mud, unhallow, wall of fire.
5th level-acid fog, antilife shell, circle of death, contagious
touch', create undead, firestorm, forbiddance, greater dispelling,
protection from all elements", repel wood, waves of fatigue
6th level-antipathy, control undead, earthquake, epidemic",
finger of death, fireseeds, foresight, greater dispel magic, harm, horrid wilting, invulnerability
to elements' .
7th level-control weather, miasma X, repel metal or stone, repulsion
8th level-mind blank, shambler, waves of exhaustion
9th level-implosion, incendiary cloud, storm of vengeance
"New spell described in Chapter 6 of Masters of the Wild.
XNew spell described in Complete Divine.

so the main thing is that the blighter gets to add ex-druid levels and blighter levels to get his spells per day from the druid's table so a level five ex-druid/3rd level blighter casts as many spells per day as an 8th level druid. (6/4/3/3/2) And then uses the blighter spell list.

I don't do this very often so helpful advice is welcome.

TuggyNE
2013-05-14, 03:16 AM
Well, you might stick this in the Homebrew forum instead. Also a bit of reformatting wouldn't go amiss.