SuperDave
2013-05-14, 09:04 AM
New Feat: Omophage [General]
Designed for Vespuccia (http://www.giantitp.com/forums/showthread.php?t=269334)
Prerequisites
The character must possess the cultures “Arctic” or “Sub-Arctic”, or possess the race “Tuniit (http://www.inuitmyths.com/tuniit.htm)”.
Benefit
In the frozen tundra of the far north, where food is scarce and fuel is even scarcer, one must often choose between staying warm and eating cooked food. A character who possesses this feat has built up an immunity to diseases which are transmitted via the consumption of raw meat, and may consume the flesh of any freshly-killed animal without fear of sickness; though eating rotten meat or the flesh of a diseased or parasite-ridden animal still affects them normally.
Not needing to cook one’s food is often an advantage when time is short, when fuel is not available, or the smoke and light of a cookfire would attract unwanted attention.
This feat also grants the character immunity to food poisoning (http://www.webmd.com/food-recipes/food-poisoning/food-poisoning), and provides a +2 Fortitude bonus against non-magical illness.
Normal
Without this feat, consuming raw or undercooked meat or eggs is may result in food poisoning, which causes intense discomfort, deals extensive Stamina damage, and can last for several days. In extreme cases, food poisoning can even be life-threatening or fatal.
For complete rules on food poisoning, see Food Poisoning, Real Life And In Game (http://www.efrgames.com/archives/189), by BaneStar007.
See also:
Expanded Skill: Craft Cooking (3.5e Variant Rule) (http://www.dandwiki.com/wiki/Expanded_Skill:_Craft_Cooking_(3.5e_Variant_Rule))
Special
N/A
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Note: I'm very new to homebrewing, so I'm not sure if this feat is balanced or not. The +2 Fort bonus seemed thematically appropriate, but I'm not sure whether it belongs here. I realize that most DMs won't make the party do a cooking check and a Fort save every time they sit down to eat, so I thought that a more generally useful feature of the feat would encourage PCs from Arctic regions to take it.
I also thought about making this feat available only at first level, but it occurred to me that it might be possible to earn it by living in the Arctic for a sufficient length of time, and eating meat as the natives do.
Designed for Vespuccia (http://www.giantitp.com/forums/showthread.php?t=269334)
Prerequisites
The character must possess the cultures “Arctic” or “Sub-Arctic”, or possess the race “Tuniit (http://www.inuitmyths.com/tuniit.htm)”.
Benefit
In the frozen tundra of the far north, where food is scarce and fuel is even scarcer, one must often choose between staying warm and eating cooked food. A character who possesses this feat has built up an immunity to diseases which are transmitted via the consumption of raw meat, and may consume the flesh of any freshly-killed animal without fear of sickness; though eating rotten meat or the flesh of a diseased or parasite-ridden animal still affects them normally.
Not needing to cook one’s food is often an advantage when time is short, when fuel is not available, or the smoke and light of a cookfire would attract unwanted attention.
This feat also grants the character immunity to food poisoning (http://www.webmd.com/food-recipes/food-poisoning/food-poisoning), and provides a +2 Fortitude bonus against non-magical illness.
Normal
Without this feat, consuming raw or undercooked meat or eggs is may result in food poisoning, which causes intense discomfort, deals extensive Stamina damage, and can last for several days. In extreme cases, food poisoning can even be life-threatening or fatal.
For complete rules on food poisoning, see Food Poisoning, Real Life And In Game (http://www.efrgames.com/archives/189), by BaneStar007.
See also:
Expanded Skill: Craft Cooking (3.5e Variant Rule) (http://www.dandwiki.com/wiki/Expanded_Skill:_Craft_Cooking_(3.5e_Variant_Rule))
Special
N/A
-----------
Note: I'm very new to homebrewing, so I'm not sure if this feat is balanced or not. The +2 Fort bonus seemed thematically appropriate, but I'm not sure whether it belongs here. I realize that most DMs won't make the party do a cooking check and a Fort save every time they sit down to eat, so I thought that a more generally useful feature of the feat would encourage PCs from Arctic regions to take it.
I also thought about making this feat available only at first level, but it occurred to me that it might be possible to earn it by living in the Arctic for a sufficient length of time, and eating meat as the natives do.