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Maginomicon
2013-05-15, 02:49 PM
I just wanted to gush for a moment about how awesome the Thri-Kreen racial class is.

Thri-kreen are a 2 RHD +2 LA race updated in the Expanded Psionics Handbook and given further expansion in Complete Psionic. Among the racial features, of particular note about the Thri-kreen are the following:
4 primary 1d4 claw attacks
1 secondary 1d4 bite attack
naturally psionic 1
+30 to jump checks

That's 5 natural weapons available at the get-go.

"But Magi..." you might say "...that's a really hefty minimum ECL! Why would I ever want to be so far behind the rest of the party?" or "Won't I have to wait until ECL 5 to start play with that?"

Normally you'd be right. Enter... the Thri-kreen racial class! (as seen in Complete Psionic page 149)

{table=head]ECL | HD | Standard Class Level | HD Benefits | Racial Class Features
1 | 1 | N/A |
8+CONmod HP
BAB +1, Fort +0, Ref +2, Will +2
4x(2+INTmod) skill points (balance, climb, hide, jump, listen, spot)
feat
|
+2 STR, -2 INT, +2 WIS, -4 CHA
Speed 40 ft, Darkvision 60 ft, misc effects (CPsi p150 for more info)
Natural Armor +1
Natural Attacks (4 primary 1d4 claws + 1 secondary 1d4 bite)
|
2 | 2 | N/A |
1d8+CONmod HP
BAB +2, Fort +0, Ref +3, Will +3
2+INTmod skill points (as before)
|
Racial +30 to jump checks
Natural Armor +2
Deflect Arrows (http://www.d20srd.org/srd/feats.htm#deflectArrows) |
3 | 3 | 1 |
HP, BAB, saves, and skills as standard class
feat
|
Naturally Psionic 1
3/day know direction and location (http://www.d20srd.org/srd/psionic/powers/knowDirectionandLocation.htm) (Ps)
|
4 | 3 | 1 |
N/A |
1/day Poison bite (1d6 DEX / paralysis 2d6 minutes; DC 11 +CONmod)
3/day chameleon (http://www.d20srd.org/srd/psionic/powers/chameleon.htm) (Ps)
1/day metaphysical claw (http://www.d20srd.org/srd/psionic/powers/metaphysicalClaw.htm) (Ps)
|
5 | 4 | 2 |
HP, BAB, saves, and skills as standard class
ability score increase
|
N/A |
6 | 4 | 2 |
N/A |
+4 DEX
1/day greater concealing amorpha (http://www.d20srd.org/srd/psionic/powers/concealingAmorphaGreater.htm) (Ps)
Natural Armor +3
|
7 | 5 | 3 |
HP, BAB, saves, and skills as standard class
|
N/A |
8 | 6 | 4 |
HP, BAB, saves, and skills as standard class
feat
|
N/A |
9 | 7 | 5 |
HP, BAB, saves, and skills as standard class
|
N/A |
10 | 8 | 6 |
HP, BAB, saves, and skills as standard class
ability score increase
|
N/A |
etc. | etc. | etc. |
etc. |
etc. |
[/table]

The thri-kreen racial class (like any of the racial classes in that book) let you scale back the ECL to anything you want, including ECL 1. That means you could start a campaign at level 1 with a thri-kreen and get all the benefits at the ECL 1 line above (including, most notably, the 5 natural weapons!) making you in several respects intrinsically better at combat than the fighter and/or monk could ever hope for and dealing more damage than the rogue per round.

Yeah sure technically you're still behind the party, but now you don't have to wait until ECL 5 to start playing with something this badass.

I use the Thri-kreen racial class to great effect with my Full-Contact Mage, which at ECL 10 is a Divine Spellcaster 4, Arcane Spellcaster 1, Mystic Theurge 1 and a goddamn beast with full attacks.

...

Have fun! :smallbiggrin: