CoffeeIncluded
2013-05-16, 01:39 PM
So I made a character who's obsessed with magitech and traps and building mechanical devices. However, buildwise, she's a rogue-swashbuckler; I'm taking Daring Outlaw next level (she's level 5 right now) and will probably dip a level or two of swordsage later. She's a TWFer with very high intelligence; her whole build is centered around throwing out as much sneak attack as possible.
Roleplay-wise, I'm in a homebrew campaign where the characters join guilds, and my character's about to join the research and knowledge guild which does magic and engineering. The DM said that my character will have the most concrete benefits with the guild if she swaps out a level or two of swashbuckler for artificer, as the way she'll get more respect and rewards with the guild.
Here's his post and my response, spoilered for length.
Thank you sincerely for the compliments of Arden's speech. Being a DM with this group is very rewarding.
Now: time for some discussion about Natalia and the Institute.
Natalia has been developed as a rogue/swashbuckler so far, but as a player you are clearly interested in a trapmaster/magician side of her. It's 100% fine if you want to continue treating this side of her as a roleplaying "fluff." But as long as that's true, there's not very far you can take her in practical terms. She won't learn magic just by being a fan any more than Shiny's bard-like attitude will let him Inspire Courage. And in roleplaying terms, she won't go any farther in terms of respect and privilege in the Institute without great focus on the topic- that is to say, spending levels on it.
Therefore, I would like to offer one option (and it is just that: an option, not necessarily a suggestion or recommendation) that Natalia might want to consider: the class of Artificer (http://www.wizards.com/default.asp?x=dnd/cwc/20060328a). An artificer is a "magical technologist," and they don't cast spells- they craft magic items and imbue them with infusions.
In my opinion, this class speaks to many of Natalia's interests:
A desire to mix magic with technology. (Manmade electricity doesn't exist in this time- Natalia's interest in electricity would have to involve magic)
Interest in and admiration of Mithril's item creation
Rogue-like greed for magic items and a knack for keeping inventory of them.
Interest in Alabastor the Mad Artificer's work. (This path is also the best chance Natalia has of learning more about the Unstable Dagger).
The hit dice and BAB are the same as a rogue (though of course without sneak attack), so she wouldn't be giving up all her combat ability (indeed, the infusions .
In offering Natalia a chance to meet with someone who can train her, I am specifically offering you the option to retrain one or both of your Swashbuckler levels as Artificer levels- if you want to. (If you would rather retrain a rogue level, I suppose that's possible, though in my opinion ill-advised). This option wouldn't require the party to stop while she attends a few years of graduate school or anything like that- she would study as she travels, just as Mithril does, using materials the school gives her.
Obviously Natalia also has the choice of starting artificer at her next level- but my opinion is that merging fighting with rogueing with artificing in this way would lead to a fractured and underpowered character. (Nothing is wrong with playing an underpowered character, but I get the sense that that isn't Coffee's interest).
Unlike a sorcerer, wizard or bard, this option wouldn't step on any other party member's magical abilities (I doubt Mithril would resent Natalia following in her footsteps of crafting magic items). This choice (along with Valen's departure) would make the party a bit magic-heavy, but honestly there's nothing wrong with that, and Kurt is enough warrior for any group :smallsmile:.
Take your time and consider it.
I thought about it, and honestly I wish I knew more about the artificer and how to play the class before playing Natalia, as an artificer and/or factotum suits her much better. The problem is twofold: First, I'm still a novice to the game and I'm not sure I can play an artificer well, as it's much more complex than Natalia's current build. Second, Natalia's entire build is centered around Daring Outlaw, which I get next level, and throwing out as much sneak attack as possible in a round. I'm honestly not sure if I can put artificer anywhere in Natalia's build and make her effective to any extent without scrapping her entire build and starting over. And again, I really don't know if I know enough of the game at this point to use her effectively as an artificer.
I was planning to have Natalia dip swordsage in a couple levels to make her more effective at what she does. Swordsage is explicitly the most magical of the ToB base classes. Maybe we could fluff it as a sort of magitech thing?
I want to do this, but I just don't know about my capabilities, or whether I can synergize it at all. Is it okay if I bring this up with the 3.5 boards and see what they think?
My problem is, how do I put in a level of artificer without screwing over her build and becoming more of a hindrance than a help? I was thinking maybe I could switch out her previous level of swashbuckler for artificer, take swashbuckler again when she levels up so she qualifies for daring outlaw, take her last level of rogue for uncanny dodge, and from there go almost straight swashbuckler except for a swordsage and maybe an artificer dip?
Roleplay-wise, I'm in a homebrew campaign where the characters join guilds, and my character's about to join the research and knowledge guild which does magic and engineering. The DM said that my character will have the most concrete benefits with the guild if she swaps out a level or two of swashbuckler for artificer, as the way she'll get more respect and rewards with the guild.
Here's his post and my response, spoilered for length.
Thank you sincerely for the compliments of Arden's speech. Being a DM with this group is very rewarding.
Now: time for some discussion about Natalia and the Institute.
Natalia has been developed as a rogue/swashbuckler so far, but as a player you are clearly interested in a trapmaster/magician side of her. It's 100% fine if you want to continue treating this side of her as a roleplaying "fluff." But as long as that's true, there's not very far you can take her in practical terms. She won't learn magic just by being a fan any more than Shiny's bard-like attitude will let him Inspire Courage. And in roleplaying terms, she won't go any farther in terms of respect and privilege in the Institute without great focus on the topic- that is to say, spending levels on it.
Therefore, I would like to offer one option (and it is just that: an option, not necessarily a suggestion or recommendation) that Natalia might want to consider: the class of Artificer (http://www.wizards.com/default.asp?x=dnd/cwc/20060328a). An artificer is a "magical technologist," and they don't cast spells- they craft magic items and imbue them with infusions.
In my opinion, this class speaks to many of Natalia's interests:
A desire to mix magic with technology. (Manmade electricity doesn't exist in this time- Natalia's interest in electricity would have to involve magic)
Interest in and admiration of Mithril's item creation
Rogue-like greed for magic items and a knack for keeping inventory of them.
Interest in Alabastor the Mad Artificer's work. (This path is also the best chance Natalia has of learning more about the Unstable Dagger).
The hit dice and BAB are the same as a rogue (though of course without sneak attack), so she wouldn't be giving up all her combat ability (indeed, the infusions .
In offering Natalia a chance to meet with someone who can train her, I am specifically offering you the option to retrain one or both of your Swashbuckler levels as Artificer levels- if you want to. (If you would rather retrain a rogue level, I suppose that's possible, though in my opinion ill-advised). This option wouldn't require the party to stop while she attends a few years of graduate school or anything like that- she would study as she travels, just as Mithril does, using materials the school gives her.
Obviously Natalia also has the choice of starting artificer at her next level- but my opinion is that merging fighting with rogueing with artificing in this way would lead to a fractured and underpowered character. (Nothing is wrong with playing an underpowered character, but I get the sense that that isn't Coffee's interest).
Unlike a sorcerer, wizard or bard, this option wouldn't step on any other party member's magical abilities (I doubt Mithril would resent Natalia following in her footsteps of crafting magic items). This choice (along with Valen's departure) would make the party a bit magic-heavy, but honestly there's nothing wrong with that, and Kurt is enough warrior for any group :smallsmile:.
Take your time and consider it.
I thought about it, and honestly I wish I knew more about the artificer and how to play the class before playing Natalia, as an artificer and/or factotum suits her much better. The problem is twofold: First, I'm still a novice to the game and I'm not sure I can play an artificer well, as it's much more complex than Natalia's current build. Second, Natalia's entire build is centered around Daring Outlaw, which I get next level, and throwing out as much sneak attack as possible in a round. I'm honestly not sure if I can put artificer anywhere in Natalia's build and make her effective to any extent without scrapping her entire build and starting over. And again, I really don't know if I know enough of the game at this point to use her effectively as an artificer.
I was planning to have Natalia dip swordsage in a couple levels to make her more effective at what she does. Swordsage is explicitly the most magical of the ToB base classes. Maybe we could fluff it as a sort of magitech thing?
I want to do this, but I just don't know about my capabilities, or whether I can synergize it at all. Is it okay if I bring this up with the 3.5 boards and see what they think?
My problem is, how do I put in a level of artificer without screwing over her build and becoming more of a hindrance than a help? I was thinking maybe I could switch out her previous level of swashbuckler for artificer, take swashbuckler again when she levels up so she qualifies for daring outlaw, take her last level of rogue for uncanny dodge, and from there go almost straight swashbuckler except for a swordsage and maybe an artificer dip?