knightsaline
2006-11-28, 12:12 AM
I had some ideas for variant barbarians. i would love to see someone try and make these either base classes or PrCs.
divine anger: "my fury comes from the gods" helga furiesdottr
divine angers are barbarians who believe that the gods fuel their blood-curdling frenzies. usually, they venerate gods of battle and slaughter, like tempus or thor.
arcane fury: "the primal force of magic powers my bloodlust" bjork dragnblud.
arcane furies draw their destructive energy from the powers of magic. arcane furies can usually recognised by their flaming eyes when they rage. they respect no god, as they think that their power is better than those of the divine angers.
psionic frenzy: "the power of the frenzy comes from within" lars "he who sees the unseen" mindsmasher
psionic frenzies are those who draw their rage from the powers contained in the mind. psionic frenzies rarely get involved in the constant fights between the divine angers and the arcane furies.
(event) the Scream. the scream is held every four years, or as the arcane furies put it "every four winters". the scream is a time when the 4 factions (yes, 4. core barbarians are called undivided rages) put aside their differences and have a contest to see which tribe is better. one of the contests is a raging contest, where the factions choose their best frenzied warrior to show those other barbarians that they know how to rage. usually, this contest is judged by 4 commoners who have been "chosen" (read: kidnapped) by the tribes to get them to judge. treat each "judge" as being indifferent towards the contestants for matters of intimidate checks. each contestant comes into the arena (along with props) and stirs themselves into a bloodcurdling rage. roll a d12 (the barbarians best friend) to see how scary the rage was. any feats that affect rages (except extra rage) gives a bonus on the rage attempt:
Extend rage +1
Destructive rage +2 for each object destroyed
Intimidating rage: roll a d4. the result is how high the bonus is
on a roll of one on the d12, the barbarian fails to rage, yet uses up one rage attempt. attacking the judges disqualifies the contestant and causes dishonour on the tribe. the barbarian may also make an intimidate check or perform (weapon drill) to improve their score.
another event is an obstacle course, where the barbarians may smash their way through any obstacles they want to
barbarian variant post GO!
divine anger: "my fury comes from the gods" helga furiesdottr
divine angers are barbarians who believe that the gods fuel their blood-curdling frenzies. usually, they venerate gods of battle and slaughter, like tempus or thor.
arcane fury: "the primal force of magic powers my bloodlust" bjork dragnblud.
arcane furies draw their destructive energy from the powers of magic. arcane furies can usually recognised by their flaming eyes when they rage. they respect no god, as they think that their power is better than those of the divine angers.
psionic frenzy: "the power of the frenzy comes from within" lars "he who sees the unseen" mindsmasher
psionic frenzies are those who draw their rage from the powers contained in the mind. psionic frenzies rarely get involved in the constant fights between the divine angers and the arcane furies.
(event) the Scream. the scream is held every four years, or as the arcane furies put it "every four winters". the scream is a time when the 4 factions (yes, 4. core barbarians are called undivided rages) put aside their differences and have a contest to see which tribe is better. one of the contests is a raging contest, where the factions choose their best frenzied warrior to show those other barbarians that they know how to rage. usually, this contest is judged by 4 commoners who have been "chosen" (read: kidnapped) by the tribes to get them to judge. treat each "judge" as being indifferent towards the contestants for matters of intimidate checks. each contestant comes into the arena (along with props) and stirs themselves into a bloodcurdling rage. roll a d12 (the barbarians best friend) to see how scary the rage was. any feats that affect rages (except extra rage) gives a bonus on the rage attempt:
Extend rage +1
Destructive rage +2 for each object destroyed
Intimidating rage: roll a d4. the result is how high the bonus is
on a roll of one on the d12, the barbarian fails to rage, yet uses up one rage attempt. attacking the judges disqualifies the contestant and causes dishonour on the tribe. the barbarian may also make an intimidate check or perform (weapon drill) to improve their score.
another event is an obstacle course, where the barbarians may smash their way through any obstacles they want to
barbarian variant post GO!