Jon_Dahl
2013-05-17, 10:23 AM
One confusing thing about 3.x is the lack of morale rolls. Now I have to figure out when the baddies will run and I can't just fall back on rules :smallconfused:
I usually use the following system:
Morale check is always DC 15 will save for the whole group. Either everyone runs or no one runs. Sometimes the Will save DC might be just 10, but this is very rare. Next step is automatic surrender/rout without checks (this is not rare).
Low morale units:
- Roll if doing poorly and leader is killed
- Roll if half of the unit is lost and the majority of opponents are still standing
- Roll if half of the unit is lost and the leader is killed
- Roll if doing poorly and quarter is offered
Average units:
- Roll if doing poorly, half of the unit is lost and leader is killed
- Roll if 3/4 of the unit is lost and more than half of opponents are still standing
- Roll if doing poorly, half of the unit is lost and quarter is offered
Elite units:
- Roll only in hopeless scenarios where quarter is offered
I usually use the following system:
Morale check is always DC 15 will save for the whole group. Either everyone runs or no one runs. Sometimes the Will save DC might be just 10, but this is very rare. Next step is automatic surrender/rout without checks (this is not rare).
Low morale units:
- Roll if doing poorly and leader is killed
- Roll if half of the unit is lost and the majority of opponents are still standing
- Roll if half of the unit is lost and the leader is killed
- Roll if doing poorly and quarter is offered
Average units:
- Roll if doing poorly, half of the unit is lost and leader is killed
- Roll if 3/4 of the unit is lost and more than half of opponents are still standing
- Roll if doing poorly, half of the unit is lost and quarter is offered
Elite units:
- Roll only in hopeless scenarios where quarter is offered