JackRackham
2013-05-17, 04:53 PM
I am building an NPC for an upcoming campaign.
He is a very old king (mid-80's, human), descending into senility, not so strong as he once was, but still solid as an oryx. He would have been a fearsome conqueror in his youth, but now is a very popular, addle-brained old fool. His children have died off, and for years his scheming grandchildren have been jockeying to succeed him, and attempting to have him killed, to no avail. They would have to make it look like an accident or nature, but he's just too tough, and too wily in a Mr. Magoo sort of way, and too charismatic and popular, to kill.
I want him to still be formidable, in the sense that he's tough to kill, and I want to do it by maximizing his benefit from Imperious Command. As I understand it, the build works by getting enemies to cower before you, dropping their weapons, and possibly allowing you to Coup de Grace.
What I don't understand is that I've seen Marshal suggested in this build a dozen times, and for the life of me I can't figure out what benefit this class gives the build, aside from SF:Diplomacy. Anyway, help me pimp this king.
His stats before levels, buffs, etc are:
STR: 11
DEX: 13
CON: 16
INT: 7
WIS: 14
CHA: 18
PS: I'm the DM, so all books are on the table and I decide what's cheesy and how tough I want him to be. I'm looking at mid-upper levels. Probably around level 15.
PPS: Think the king from Princess bride, if he was sturdier, and had advanced combat training.
He is a very old king (mid-80's, human), descending into senility, not so strong as he once was, but still solid as an oryx. He would have been a fearsome conqueror in his youth, but now is a very popular, addle-brained old fool. His children have died off, and for years his scheming grandchildren have been jockeying to succeed him, and attempting to have him killed, to no avail. They would have to make it look like an accident or nature, but he's just too tough, and too wily in a Mr. Magoo sort of way, and too charismatic and popular, to kill.
I want him to still be formidable, in the sense that he's tough to kill, and I want to do it by maximizing his benefit from Imperious Command. As I understand it, the build works by getting enemies to cower before you, dropping their weapons, and possibly allowing you to Coup de Grace.
What I don't understand is that I've seen Marshal suggested in this build a dozen times, and for the life of me I can't figure out what benefit this class gives the build, aside from SF:Diplomacy. Anyway, help me pimp this king.
His stats before levels, buffs, etc are:
STR: 11
DEX: 13
CON: 16
INT: 7
WIS: 14
CHA: 18
PS: I'm the DM, so all books are on the table and I decide what's cheesy and how tough I want him to be. I'm looking at mid-upper levels. Probably around level 15.
PPS: Think the king from Princess bride, if he was sturdier, and had advanced combat training.