olejars
2013-05-18, 02:03 PM
The group I game with started playing Shadowrun and I am the storyteller. One of the characters used the occult investigator out of the book just for a quick character and we came across something that we couldn't readily find in the books.
The player had Imp. Invisibility on himself and we came to a realisation that the book didn't specify how long it can be sustained. So my questions are:
1) How long can a magician sustain a spell?
2) Does concentrating take up any of the characters actions per turn? (Is it a free, simple, complex, or none of the above?)
3) To resist the effects of spell, unless you have counterspell as a skill, is just straight wisdom or body roll?
The splat books I have besides the 20th anniversary core book are unwired, street magic, augmentation, runners campanion, and arsenal.
The player had Imp. Invisibility on himself and we came to a realisation that the book didn't specify how long it can be sustained. So my questions are:
1) How long can a magician sustain a spell?
2) Does concentrating take up any of the characters actions per turn? (Is it a free, simple, complex, or none of the above?)
3) To resist the effects of spell, unless you have counterspell as a skill, is just straight wisdom or body roll?
The splat books I have besides the 20th anniversary core book are unwired, street magic, augmentation, runners campanion, and arsenal.