Pyromancer999
2013-05-18, 06:39 PM
Background
So, people may or may not remember the Shadowsmith, a prestige class from Tome of Magic that can create things out of pure shadow. It gets a Full BAB progression, a d8 hit die, 6 + Int skill points per level from a nice spell list, lovely abilities pertaining to Shadowcrafting, as its ability to craft items on the spot out of pure shadow is called, and even can pick up a few mysteries.
Sounds pretty sweet, right? Everyone's taking this class as soon as they can, right?
As you may or may not have guessed, the answer to the second question is a no.
Why? Because the primary classes that go well with it would be the Shadowcaster, the base class that handles mysteries, and this class just doesn't advance its shadowcasting capabilities. By the end of the class's progression, it only has three of the lowest level mysteries available, and can only cast them once per day. Not worth it. Even for non-spellcasters, it's not that much to work with, especially with Shadowcrafting only having a limited number of uses per day.
Hence, I've proposed the changes below to the Mysteries Known class feature of the Shadowsmith in order to make it more worth taking.
The following changes and additions to the Shadowsmith Prestige Class in Tome of Magic are to be done:
Mysteries Known: Due to their connection to the Plane of Shadow, Shadowsmiths have the ability to cast a few mysteries. This either grants them the ability to gain access to mysteries, or enhances their existing shadowcasting abilities.
No Levels in a Shadowcasting Class: At 1st level and every level after, the Shadowsmith may select a mystery from a level he has access to, detailed on the table below. The DC for any mystery is equal to 10 + mystery level + your Int modifier. The Shadowsmith initially only has access to Apprentice(1st-3rd) level mysteries, and may cast them each once per day.
At 6th level, you may cast Initiate(4th-6th) level mysteries each once per day, and Apprentice level mysteries each twice per day. At 10th level, you gain access to Master level mysteries and may cast them each once per day, Initiate level mysteries each twice per day, and Apprentice level mysteries each three times per day.
Note: A semi-official update to the Shadowcaster lists that Shadowcasters get bonus mysteries based on their Charisma score. If your DM would allow this for the Shadowcaster, it is recommended that the same is done for the Shadowsmith. If so, the Shadowsmith gains bonus mysteries per day as you would bonus spells per day, based on the Shadowsmith's Intelligence modifier.
Mysteries Per Day
{table=head]Level|1st|2nd|3rd|4th|5th|6th|7th|8th|9th
1st|1|-|-|-|-|-|-|-|-
2nd|1|-|-|-|-|-|-|-|-
3rd|1|1|-|-|-|-|-|-|-
4th|1|1|1|-|-|-|-|-|-
5th|1|1|1|-|-|-|-|-|-
6th|2|2|2|1|-|-|-|-|-
7th|2|2|2|1|1|-|---|-|-
8th|2|2|2|1|1|-|-|-|-
9th|2|2|2|1|1|1|-|-|-
10th|3|3|3|2|2|2|1|-|-|-
[/table]
Levels in a Shadowcasting class:Select one class the Shadowsmith has levels in that grants access to Shadowcasting. The Shadowsmith's shadowcasting and mysteries known advance as though the Shadowsmith had gained one level in that class when determining number of mysteries known, access to mysteries, and number of times per day each mystery can be cast, at every odd level taken in this class, as well as at 2nd and 6th level.
So, yeah, that's it for now, but I might add more stuff in the future. But for now, please PEACH and comment, as that would be much appreciated.
So, people may or may not remember the Shadowsmith, a prestige class from Tome of Magic that can create things out of pure shadow. It gets a Full BAB progression, a d8 hit die, 6 + Int skill points per level from a nice spell list, lovely abilities pertaining to Shadowcrafting, as its ability to craft items on the spot out of pure shadow is called, and even can pick up a few mysteries.
Sounds pretty sweet, right? Everyone's taking this class as soon as they can, right?
As you may or may not have guessed, the answer to the second question is a no.
Why? Because the primary classes that go well with it would be the Shadowcaster, the base class that handles mysteries, and this class just doesn't advance its shadowcasting capabilities. By the end of the class's progression, it only has three of the lowest level mysteries available, and can only cast them once per day. Not worth it. Even for non-spellcasters, it's not that much to work with, especially with Shadowcrafting only having a limited number of uses per day.
Hence, I've proposed the changes below to the Mysteries Known class feature of the Shadowsmith in order to make it more worth taking.
The following changes and additions to the Shadowsmith Prestige Class in Tome of Magic are to be done:
Mysteries Known: Due to their connection to the Plane of Shadow, Shadowsmiths have the ability to cast a few mysteries. This either grants them the ability to gain access to mysteries, or enhances their existing shadowcasting abilities.
No Levels in a Shadowcasting Class: At 1st level and every level after, the Shadowsmith may select a mystery from a level he has access to, detailed on the table below. The DC for any mystery is equal to 10 + mystery level + your Int modifier. The Shadowsmith initially only has access to Apprentice(1st-3rd) level mysteries, and may cast them each once per day.
At 6th level, you may cast Initiate(4th-6th) level mysteries each once per day, and Apprentice level mysteries each twice per day. At 10th level, you gain access to Master level mysteries and may cast them each once per day, Initiate level mysteries each twice per day, and Apprentice level mysteries each three times per day.
Note: A semi-official update to the Shadowcaster lists that Shadowcasters get bonus mysteries based on their Charisma score. If your DM would allow this for the Shadowcaster, it is recommended that the same is done for the Shadowsmith. If so, the Shadowsmith gains bonus mysteries per day as you would bonus spells per day, based on the Shadowsmith's Intelligence modifier.
Mysteries Per Day
{table=head]Level|1st|2nd|3rd|4th|5th|6th|7th|8th|9th
1st|1|-|-|-|-|-|-|-|-
2nd|1|-|-|-|-|-|-|-|-
3rd|1|1|-|-|-|-|-|-|-
4th|1|1|1|-|-|-|-|-|-
5th|1|1|1|-|-|-|-|-|-
6th|2|2|2|1|-|-|-|-|-
7th|2|2|2|1|1|-|---|-|-
8th|2|2|2|1|1|-|-|-|-
9th|2|2|2|1|1|1|-|-|-
10th|3|3|3|2|2|2|1|-|-|-
[/table]
Levels in a Shadowcasting class:Select one class the Shadowsmith has levels in that grants access to Shadowcasting. The Shadowsmith's shadowcasting and mysteries known advance as though the Shadowsmith had gained one level in that class when determining number of mysteries known, access to mysteries, and number of times per day each mystery can be cast, at every odd level taken in this class, as well as at 2nd and 6th level.
So, yeah, that's it for now, but I might add more stuff in the future. But for now, please PEACH and comment, as that would be much appreciated.