Razo1204
2013-05-19, 12:36 AM
Hello everyone.
My friend is going to start up a Jade Regent campaign once our current Crimson Throne campaign is over. I've been working hard to create a character that is playable from level 1 to 14 and is also a jack of all trades. I know this will make the character mediocre at most things but I'm willing to accept that. I want the character to be able to heal, buff, be a walking textbook of knowledge skills, find / disable traps, be a face for the caravan, and have some sort of attack when there's not a better option. I figured the best way to achieve this is to go with an archaeologist bard.
I'm looking for feedback on this build. I'm open to any suggestions you may have; however, I'd prefer it if there were no spoilers about the adventure path.
I should also point out that I have no clue what the other members of the group will be playing.
14th Level Catfolk Bard (Archaeologist)
Favored Class: +1/2 to Bardic Knowledge Bonus
Racial Features: Cat’s Luck, Clever Cat, Climber, and Low-Light Vision
Traits: Maestro of Society and Rescued (Koya)
Languages: Catfolk, Common, Elven, Gnome, Halfling, and Sylvan
Base Stats: 20 Point Buy (before racial adjustments)
Str 10 Int 14
Dex 16 Wis 12
Con 10 Cha 13
Racial Adjustments: +2 Dex (18), +2 Cha (15), and -2 Wis (10)
Level Attributes: +1 Cha (16) and +2 Dex (20)
Skills:
Appraise, Bluff, Diplomacy, Disable Device, Perception, Spellcraft, Stealth, and Use Magic Device
Feats/Talents:
1st Level: Point-Blank Shot
3rd Level: Precise Shot
4th Rogue: Combat Trick (Arcane Strike or Rapid Shot)
5th Level: Arcane Strike or Rapid Shot
7th Level: Lingering Performance
8th Rogue: Weapon Training (Weapon Focus: Shortbow)
9th Level: Manyshot
11th Level: Clustered Shots
12th Rogue: Skill Mastery
(Bluff, Diplomacy, Spellcraft, Stealth, and Use Magic Device)
13th Level: OPEN FEAT
My friend is going to start up a Jade Regent campaign once our current Crimson Throne campaign is over. I've been working hard to create a character that is playable from level 1 to 14 and is also a jack of all trades. I know this will make the character mediocre at most things but I'm willing to accept that. I want the character to be able to heal, buff, be a walking textbook of knowledge skills, find / disable traps, be a face for the caravan, and have some sort of attack when there's not a better option. I figured the best way to achieve this is to go with an archaeologist bard.
I'm looking for feedback on this build. I'm open to any suggestions you may have; however, I'd prefer it if there were no spoilers about the adventure path.
I should also point out that I have no clue what the other members of the group will be playing.
14th Level Catfolk Bard (Archaeologist)
Favored Class: +1/2 to Bardic Knowledge Bonus
Racial Features: Cat’s Luck, Clever Cat, Climber, and Low-Light Vision
Traits: Maestro of Society and Rescued (Koya)
Languages: Catfolk, Common, Elven, Gnome, Halfling, and Sylvan
Base Stats: 20 Point Buy (before racial adjustments)
Str 10 Int 14
Dex 16 Wis 12
Con 10 Cha 13
Racial Adjustments: +2 Dex (18), +2 Cha (15), and -2 Wis (10)
Level Attributes: +1 Cha (16) and +2 Dex (20)
Skills:
Appraise, Bluff, Diplomacy, Disable Device, Perception, Spellcraft, Stealth, and Use Magic Device
Feats/Talents:
1st Level: Point-Blank Shot
3rd Level: Precise Shot
4th Rogue: Combat Trick (Arcane Strike or Rapid Shot)
5th Level: Arcane Strike or Rapid Shot
7th Level: Lingering Performance
8th Rogue: Weapon Training (Weapon Focus: Shortbow)
9th Level: Manyshot
11th Level: Clustered Shots
12th Rogue: Skill Mastery
(Bluff, Diplomacy, Spellcraft, Stealth, and Use Magic Device)
13th Level: OPEN FEAT