limejuicepowder
2013-05-19, 12:52 PM
Borrowing the idea from someone else on this forum (sorry, I forgot where I saw it), I'd like to design an NPC party of 4 hexblades, each with a shocker lizard familiar.
Yeah it's obvious where this is going. They approach like a normal group of fighter-types, but they close to melee the lizards (riding in a backpack or something) start blasting away. I see nothing to prevent the lizards from doing a lethal shock on each of their turns, creating a 8d8 blast of electricity 4 times per round. The hexblades would of course debuff to the best of their considerable abilities, making the save not so laughable.
So, questions -
1) the hexblades need immunity to electricity.
2) assuming the hexblades are the minimal level needed to get a shocker lizard as a familiar (5th w/ practiced spellcaster), what's the estimate CR rating for such a group?
Yeah it's obvious where this is going. They approach like a normal group of fighter-types, but they close to melee the lizards (riding in a backpack or something) start blasting away. I see nothing to prevent the lizards from doing a lethal shock on each of their turns, creating a 8d8 blast of electricity 4 times per round. The hexblades would of course debuff to the best of their considerable abilities, making the save not so laughable.
So, questions -
1) the hexblades need immunity to electricity.
2) assuming the hexblades are the minimal level needed to get a shocker lizard as a familiar (5th w/ practiced spellcaster), what's the estimate CR rating for such a group?