Quirken
2013-05-19, 01:50 PM
In the AEG sourcebook War, there's a prestige class called Lancer which seems very suited for attack-of-opportunity builds.
I was thinking of having a Crusader character, and taking 5 levels of Lancer at the earliest chance. This would allow me to make attacks of opportunity (or regular attacks) at 5', 10', or 15' range. That's a huuuuge range of squares you can threaten.
Does this build sound good? Worth it?
Truth be told, in the ~5 years I've been playing 3.5, I haven't really gotten to take all that many attacks of opportunities. Most DMs will have monsters be smart enough to not run through your threatened square, and generally speaking, monsters don't change targets and fight until they die. (Not to mention we usually are in dungeons with relatively small rooms, so a 5 foot step could get you to a new target) So, AoO builds have never really appealed to me.
A few details on Lancer:
Entry requirements: BAB +6, jump 4, tumble 4, dodge, mobility, skill focus (jump), weapon focus (any polearm)
At first level, it lets you attack adjacent enemies with a reach weapon (without using a swift action. The Short Haft feat from PHBII lets you use a swift action to convert a reach weapon to a regular weapon, or vice versa)
At fifth level, it increases your reach weapon's reach by 5', but you get -4 penalty to all attacks at that range.
There's some other pretty good perks in the class (bonus to jump/tumble/balance, increased threat range), but those are the main things that interest me.
I was thinking of having a Crusader character, and taking 5 levels of Lancer at the earliest chance. This would allow me to make attacks of opportunity (or regular attacks) at 5', 10', or 15' range. That's a huuuuge range of squares you can threaten.
Does this build sound good? Worth it?
Truth be told, in the ~5 years I've been playing 3.5, I haven't really gotten to take all that many attacks of opportunities. Most DMs will have monsters be smart enough to not run through your threatened square, and generally speaking, monsters don't change targets and fight until they die. (Not to mention we usually are in dungeons with relatively small rooms, so a 5 foot step could get you to a new target) So, AoO builds have never really appealed to me.
A few details on Lancer:
Entry requirements: BAB +6, jump 4, tumble 4, dodge, mobility, skill focus (jump), weapon focus (any polearm)
At first level, it lets you attack adjacent enemies with a reach weapon (without using a swift action. The Short Haft feat from PHBII lets you use a swift action to convert a reach weapon to a regular weapon, or vice versa)
At fifth level, it increases your reach weapon's reach by 5', but you get -4 penalty to all attacks at that range.
There's some other pretty good perks in the class (bonus to jump/tumble/balance, increased threat range), but those are the main things that interest me.