Talya
2013-05-19, 07:05 PM
Hit Die: d8
Skill Points: 2+int
BAB: 3/4 Good Saves: Fort, Will
Requirements
Invocations: Eldritch Blast 2d6 or higher.
Special: Soul Binding ability
Skills: Knowledge (The Planes) 4 ranks, Intimidate 4 ranks
(This class is an attempt at a theurge between Warlock and Binder, and as such, draws heavily from Eldritch Disciple, Eldritch Theurge, and Anima Mage for inspiration.)
Class Features
Soul Binding Bonus: At each Anima Warlock level except for 1st, your soul binding ability improves as if you had also gained a level in the binder class. Your Anima Warlock levels and Binder Levels stack for the purpose of determining your bonus on binding checks, the effectiveness of your vestige-granted abilities, your ability to bind higher level vestiges, and the number of vestiges you can bind. You do not, however, gain any other benefit a binder would have gained.
Invocations: At each level, you gain new invocations known and an increase in caster level as if you had also gained a level in an invocation-using class to which you belonged before adding the prestige class level. (This includes eldritch blast.) You do not, however, gain any other benefit a character of that class would have gained. If you had more than one invocation-using class before becoming an eldritch disciple, you must decide to which class to add each level for the purpose of determining caster level and invocations known.
Vestigial Focusing: At 2nd level, an Anima Warlock learns how to to use a bound vestige to fuel their Eldritch Blast. With this ability, you can choose to forgo gaining one of the vestige's granted abilities in order to gain +1d6 to your eldritch blast. At 8th level, you can suppress a second granted vestigial power to improve this bonus to +2d6.
Pact Augmentation (Su): Beginning at 4th level, you can draw additional power from the vestiges you bind. As long as you are bound to at least one vestige, you can choose one ability from the following list. Each time you rebind a vestige, you also reselect your pact augmentation ability.
As you attain higher levels, you can make additional selections from the list. You gain one additional ability at 9th level. You can choose a single ability multiple times, and their effects stack. For instance, you could choose bonus hit points twice or damage reduction twice, gaining +10 hit points or damage reduction 2/—.
Bound Heart and Soul: At 5th level, any time the Anima Warlock uses an ability from a vestige that has a target, she may choose to also cast a targeted invocation at the same target with the same action. Saving throws apply separately to both affects. Using this ability requires a 1 full-round action. If the vestige ability has more than one target or allows more than one attack, you must choose one target to be affected by the invocation; all other targets take only the normal effect of the ability. You can use this ability a number of times per day equal to 3 + your Cha modifier (minimum 1).
Vestige Invocation (Su): At 10th level, you can use a bound vestige's power to cast an Invocation or Eldritch Blast outside the normal limits of time and magic. Once per day, you can cast any Invocation that you know, or use an Eldritch Blast modified with any invocations you know, as an immediate action. You cast the can cast this invocation or eldritch blast without any verbal or somatic components whatsoever.
Skill Points: 2+int
BAB: 3/4 Good Saves: Fort, Will
Requirements
Invocations: Eldritch Blast 2d6 or higher.
Special: Soul Binding ability
Skills: Knowledge (The Planes) 4 ranks, Intimidate 4 ranks
(This class is an attempt at a theurge between Warlock and Binder, and as such, draws heavily from Eldritch Disciple, Eldritch Theurge, and Anima Mage for inspiration.)
Class Features
Soul Binding Bonus: At each Anima Warlock level except for 1st, your soul binding ability improves as if you had also gained a level in the binder class. Your Anima Warlock levels and Binder Levels stack for the purpose of determining your bonus on binding checks, the effectiveness of your vestige-granted abilities, your ability to bind higher level vestiges, and the number of vestiges you can bind. You do not, however, gain any other benefit a binder would have gained.
Invocations: At each level, you gain new invocations known and an increase in caster level as if you had also gained a level in an invocation-using class to which you belonged before adding the prestige class level. (This includes eldritch blast.) You do not, however, gain any other benefit a character of that class would have gained. If you had more than one invocation-using class before becoming an eldritch disciple, you must decide to which class to add each level for the purpose of determining caster level and invocations known.
Vestigial Focusing: At 2nd level, an Anima Warlock learns how to to use a bound vestige to fuel their Eldritch Blast. With this ability, you can choose to forgo gaining one of the vestige's granted abilities in order to gain +1d6 to your eldritch blast. At 8th level, you can suppress a second granted vestigial power to improve this bonus to +2d6.
Pact Augmentation (Su): Beginning at 4th level, you can draw additional power from the vestiges you bind. As long as you are bound to at least one vestige, you can choose one ability from the following list. Each time you rebind a vestige, you also reselect your pact augmentation ability.
As you attain higher levels, you can make additional selections from the list. You gain one additional ability at 9th level. You can choose a single ability multiple times, and their effects stack. For instance, you could choose bonus hit points twice or damage reduction twice, gaining +10 hit points or damage reduction 2/—.
Bound Heart and Soul: At 5th level, any time the Anima Warlock uses an ability from a vestige that has a target, she may choose to also cast a targeted invocation at the same target with the same action. Saving throws apply separately to both affects. Using this ability requires a 1 full-round action. If the vestige ability has more than one target or allows more than one attack, you must choose one target to be affected by the invocation; all other targets take only the normal effect of the ability. You can use this ability a number of times per day equal to 3 + your Cha modifier (minimum 1).
Vestige Invocation (Su): At 10th level, you can use a bound vestige's power to cast an Invocation or Eldritch Blast outside the normal limits of time and magic. Once per day, you can cast any Invocation that you know, or use an Eldritch Blast modified with any invocations you know, as an immediate action. You cast the can cast this invocation or eldritch blast without any verbal or somatic components whatsoever.