Ailowynn
2013-05-19, 07:09 PM
So I made a guide to encounter-building, specifically in Pathfinder, though it should be useful for other systems to some degree. I basically did this for two reasons.
The first is that I've been in campaigns where the encounters are absolutely terrible; and the worst part is that some of those terrible encounters are from published adventures. I don't want the entire system to fall into that rut. And it's especially pronounced when you play under a good GM in another system--Star Wars Saga, Mutants and Masterminds, Shadowrun; all somehow tend to have more interesting and exciting encounters (even though most are based less around encounters than Pathfinder is).
The second reason is...hard to explain. To help people out? Yes, but that's not quite it. To help myself out? To a certain degree. I guess I really wanted to...well, to make a guide to encounters. That's what my playgroup seems to complement me on most.
So, without further ado, here it is:
This Day We Fight!: A Practical Guide to Encounter Design in Pathfinder (https://docs.google.com/document/d/1Iaav8f7Iuk84DsT0buaUX737CWI83wWIlP-JD1spsyc/edit?usp=sharing)
Suggestions? Comments? Questions? Ratings (*crossing fingers* please be good, first ever guide written by me that's not in any way an orthodox guide to optimization or anything else that there are usually guides for! :smallbiggrin: )
The first is that I've been in campaigns where the encounters are absolutely terrible; and the worst part is that some of those terrible encounters are from published adventures. I don't want the entire system to fall into that rut. And it's especially pronounced when you play under a good GM in another system--Star Wars Saga, Mutants and Masterminds, Shadowrun; all somehow tend to have more interesting and exciting encounters (even though most are based less around encounters than Pathfinder is).
The second reason is...hard to explain. To help people out? Yes, but that's not quite it. To help myself out? To a certain degree. I guess I really wanted to...well, to make a guide to encounters. That's what my playgroup seems to complement me on most.
So, without further ado, here it is:
This Day We Fight!: A Practical Guide to Encounter Design in Pathfinder (https://docs.google.com/document/d/1Iaav8f7Iuk84DsT0buaUX737CWI83wWIlP-JD1spsyc/edit?usp=sharing)
Suggestions? Comments? Questions? Ratings (*crossing fingers* please be good, first ever guide written by me that's not in any way an orthodox guide to optimization or anything else that there are usually guides for! :smallbiggrin: )