Quirken
2013-05-19, 09:01 PM
We're starting the game at level 2. I doubt we'll see higher than level 15 ever.
Basic character idea is to have a tank who specializes in getting AoOs and tripping enemies when he has the chance, to get more AoOs and to protect the party.
Human
2 Wolf Totem Barbarian / 2 Fighter / 16 Crusader
Feats:
1 Aberration Blood
1b Inhuman Reach
1f Some kind of flaw (undecided)
1fb Exotic Weapon Proficiency (Spiked Chain)
3 Extra Rage, Deft Opportunist, Supernatural Instincts, or Wolf Berskerer, or suggested by you
3b Combat Reflexes
4b Knock-Down
6 Extra Granted Maneuver
9 Unfilled, same as 3
12 Robilar's Gambit
15 Defensive Sweep
The barbarian dip gets me Improved Trip plus rage 1/day. Fighter dip gets me two bonus feats. Starting Crusader at level 5 means I get better starting maneuvers and am in a better place for stances. (We're using the corrected progression so 2nd stance is at level 3)
Inhuman reach extends reach by 5ft. With my Spiked Chain, I now threaten at 5ft, 10ft, 15ft, and 20ft, as a medium human!
I'm not really sure what feat to take at level 3 and 9. I'm not particularly interested in Power Attack. Stone Power would be nice, but kinda useless later on. I could really use feat suggestions for level 3 and 9! Wolf Berserker would go well with Knock-Down (+4 to trip attempts), Deft Opportunist (+4 attack roll on AoO) and Supernatural Instincts (supernatural abilities provoke AoE) both sound good for the build in general.
Robilar's Gambit gives enemies +4 to hit you, but if they swing (even if they miss), you get a free AoO. Defensive Sweep gives you free AoE if an adjacent enemy doesn't move during their turn.
For Defensive sweep, when it says "If an opponent begins his action adjacent to you," is an enemy considered adjacent if you threaten his square but aren't 5 ft away (i.e. reach weapon)?
Basic character idea is to have a tank who specializes in getting AoOs and tripping enemies when he has the chance, to get more AoOs and to protect the party.
Human
2 Wolf Totem Barbarian / 2 Fighter / 16 Crusader
Feats:
1 Aberration Blood
1b Inhuman Reach
1f Some kind of flaw (undecided)
1fb Exotic Weapon Proficiency (Spiked Chain)
3 Extra Rage, Deft Opportunist, Supernatural Instincts, or Wolf Berskerer, or suggested by you
3b Combat Reflexes
4b Knock-Down
6 Extra Granted Maneuver
9 Unfilled, same as 3
12 Robilar's Gambit
15 Defensive Sweep
The barbarian dip gets me Improved Trip plus rage 1/day. Fighter dip gets me two bonus feats. Starting Crusader at level 5 means I get better starting maneuvers and am in a better place for stances. (We're using the corrected progression so 2nd stance is at level 3)
Inhuman reach extends reach by 5ft. With my Spiked Chain, I now threaten at 5ft, 10ft, 15ft, and 20ft, as a medium human!
I'm not really sure what feat to take at level 3 and 9. I'm not particularly interested in Power Attack. Stone Power would be nice, but kinda useless later on. I could really use feat suggestions for level 3 and 9! Wolf Berserker would go well with Knock-Down (+4 to trip attempts), Deft Opportunist (+4 attack roll on AoO) and Supernatural Instincts (supernatural abilities provoke AoE) both sound good for the build in general.
Robilar's Gambit gives enemies +4 to hit you, but if they swing (even if they miss), you get a free AoO. Defensive Sweep gives you free AoE if an adjacent enemy doesn't move during their turn.
For Defensive sweep, when it says "If an opponent begins his action adjacent to you," is an enemy considered adjacent if you threaten his square but aren't 5 ft away (i.e. reach weapon)?