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Venser
2013-05-21, 05:52 PM
Hi :)

So, as the title says, I am new to homebrewing(classes and spells, I have done a couple of worlds). This is a base class and I would like to hear your opinions on it.

I still need to add class skills.

Note: English is not my native tongue so there will be several errors.

http://images.epilogue.net/users/wayt/crusader.jpg

Crusaders are the divine champions, much like paladins, but the difference is that the
crusaders fight for the church. All crusaders belong to one of the few sacred orders so
there are many different kinds of crusaders. Some are granted the ability to cast divine
spells while others are strick combatants. Each order grants the crusader some powers,
but also each order has its own code of conduict.

When a player choses a crusader he or she must also chose to which order does that
crusader belong to. Once an order is chosen, a crusader can not change it. If a crusader
is expelled from the order, he or she will lose all of his or hers abilities and will never be
able to continue advancing as a crusader.

Crusader orders:
-Order of the White Phoenix(honor and protection, much like paladins) LG
-Order of the Shieldbearer(protection and self sacrifice, armored warriors who defend others) NG/N
-Order of the Unworthy(religion and obediance, powerful spellcasters) LG/LN

CRUSADER OF THE WHITE PHOENIX WILL BE THE FIRST EXAMPLE, THE OTHERS WILL NOT BE GIVEN A
ABILITY TREE BUT WILL BE GIVEN SOME ABILITIES THAT REPLACE THOSE OF THIS CLASS.

Crusader of the White Phoenix

Hit die: d10
Skill points: 6+int modifier

Weapon proficiency:
All simple and martial weapons.

Armor proficiency:
All armor and all shields(except for tower shield)

Level
1 Code of Conduict, Smite Evil 1/day
2 Anointed Knight, Aura of Good
3 Detect Evil, Divine Blessing
4 Summon mount
5 Smite Evil 2/day
6 Aura of Honor, Divine Blessing
7 Lightsworn
8 See Invisible(evil)
9 Divine Blessing
10 Smite Evil 3/day
11 Aura of Swiftness
12 Divine Blessing
13 Summon Advanced Mount
14 Aura of Healing
15 Smite Evil 4/day, Divine Blessing
16 Protection against evil
17 Aura of Power
18 Divine Blessing
19 Anchoring Smite
20 Aura of the White Phoenix, Smite Evil 5/day

Bab
+1
+2
+3
+4
+5
+6/+1
+7/+2
+8/+3
+9/+4
+10/+5
+11/+6/+1
+12/+7/+2
+13/+8/+3
+14/+9/+4
+15/+10/+5
+16/+11/+6/+1
+17/+12/+7/+2
+18/+13/+8/+3
+19/+14/+9/+4
+20/15/+10/+5

Saves:
Fort 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12
Ref 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6
Will 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6

Smite Evil

Same as paladins.

Smite Evil (Su): Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Charisma bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.

Anointed Knight
A 2nd level crusader is anointed by the church. This grants him a +1 moral bonus on will save.

Aura of Good

Same as paladins.

The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level.

Detect Evl

Same as paladins.

At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.

Divine Blessing

A crusader which belongs to the Order of the White Phoenix gets the following blessing:
Starting at 3rd level and every 3 levels afterwards, a crusaders aura extends by 5ft.

Summon mount

A 4th level crusader can summon a warhorse from a celestial plane to serve him as his mount. The horse can stay for 1 hour/level and after that or if it is killed, it returns to the celestial plane and can not be summoned for the next 24h.

Aura of Honor

At 6th level, a crusader projects a powerful aura(range 15ft circle). All party members forsake their flanking bonus but instead get +2 on all attack rolls while not flanking.

Lightsworn

At 7th level, a crusader shines like a beacon of light in the eyes of all non good outsiders and undead. All non good outsiders and undead creatures get -2 attack penalty while
attacking a crusader.

See Invisible(evil)

At 8th level, a crusader is blessed with divine sight. 3+cha mod times per day, a crusader can detect all invisible evil characters as if he was using detect invisible spell.

Aura of Swiftness

At 11th level, a crusader projects a powerful aura(range 15ft circle). While full attacking, all party members gain an additional attack as though they were affected by haste spell.
This ability does not stack with haste or any other similar effects.

Summon Advanced Mount

Crusaders warhorse can now fly 1min/crusader level and returns to its plane only if dismissed or killed.

Aura of Healing

At 14th level, a crusader projects a powerful aura(range 15ft circle). All party members gain fast healing 3(except for the crusader).
This ability does not stack with any other fast healing abilities.

Protection against evil

At 16th level, a crusader can no longer be affected by enchantments and/or mind effecting abilities used by evil creatures and gains +2 AC while fighting an evil creature.

Aura of Power

At 17th level, a crusader projects a powerful aura(range 15ft circle). All party members get 1+crusader's charisma modifier moral bonus to all attack rolls and damage rolls(except for crusader).

Anchroing Smite

At 19th level, whenever a crusader kills a creature while using smite evil, if that creature is an evil outsider, it does not return to its home plane but remains dead.

Aura of the White Phoenix

At 20th level, a crusader projects a powerful aura(range 15ft circle). His weapon and the weapons of all allies are considered good for the purpose of bypassing damage reduction and all party members
can use smite evil once per day(duration half crusader level/number of party memebers).

Code of Conduit
A crusader MUST follow this code:
-A Crusader must follow all orders of his/her chruch without question
-A Crusader of the White Phoenix must never flee/retreat from a battle against an evil opponent until his or her opponent is dead or he or she dies.
-A Crusader of the White Phoenix must never, in any way, ignore or be a part of evil acts.
If a crusader breaks his code, he loses all of his class abilities and can never advance again.

Crusader of the Shieldbearer Order

Add proficiency with tower shield.
Change saves to:

Fort 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12
Ref 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6
Will 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12

Divine Blessing
A crusader of the Shieldbearer Order gets the following blessing:
Starting at 3rd level and each three levels after, the crusader gets +1 AC.

Divine Health
Replaces: Aura of Honor
A crusader becomes immune to all sickness and diseases.

Protect ally
Replaces: Aura of Swiftness
At 11th level, a crusader can take half of the damage that would be dealt to any of his party members 15fh away from him.

Shieldbearer
Replaces: Aura of Healing
At 14th level, a crusader gains shield AC bonus equal to his charisma modifier.

Full Protection
Replaces: Aura of Power
At 17th level, a crusader can take full damage that would be dealt to any of his party memebers 15ft away from him.

Divine Intervention
Replaces: Aura of the White Phoenix
At 20th level, a crusader can sacrifice himself to ressurect all of his fallen allies and party memebers(up to 3+cha modifier).
This ability is similar to True Ressurection spell.

Code of Conduict
A crusader MUST follow this code:
-A Crusader must follow all orders of his/her chruch without question
-A Crusader of the Shieldbearer Order must always protect others.
-A Crusader of the Shieldbearer Order must never flee/retreat from a battle until he or she is sure that everyone is safe.
If a crusader breaks his code, he loses all of his class abilities and can never advance again.

Crusader of the Unworthy Order

Change saves to:
Fort 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12
Ref 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6
Will 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12

A crusader of the Unworthy Order has only the following abilites(on the same level as the previous ones):
Code of Conduict
Anointed Knight
Aura of Good
Detect Evil
Summon Mount

A crusader of the Unworthy Order is a spontaneous divine caster. He gains a spells known table and can learn any
divine spell in the game. The save DC is spell level+charisma modifier.

http://desmond.imageshack.us/Himg266/scaled.php?server=266&filename=sorcererspells.png&res=landing

Code of Conduict:
A crusader MUST follow this code:
-A Crusader must follow all orders of his/her chruch without question
-A Crusader of the Unworthy Order must never learn any evil spells, cast any evil spells or willingly take part in anything that includes evil magic.
-A Crusader of the Unworthy Order must never leave an area under an evil spell without getting rid of it first in any way that he can.
If a crusader breaks his code, he loses all of his class abilities and can never advance again.

eftexar
2013-05-21, 05:56 PM
->tablemaking (http://www.giantitp.com/forums/showthread.php?t=205677)<-

[edit]: Forgot about this (http://pifro.com/dnd/NEW/?F=NO). It makes the table for you.

Venser
2013-05-21, 05:57 PM
->tablemaking (http://www.giantitp.com/forums/showthread.php?t=205677)<-

It is pass midnight in my country and I really don't feel like making a table right now xD
But thanks for the link :)

2013-05-22, 03:37 AM
Sure, why not, a full BaB class with d10 that casts 9th level spells while having more class features than a paladin and a cleric combined

Looks balanced to me

If you want to improve it, try and look at this homebrewed class, that seems to be born from the same basic idea of yours
http://www.dandwiki.com/wiki/Mary_Sue_(3.5e_Class)

Venser
2013-05-22, 05:32 AM
I should have mentioned that this is a class made for PF so it does not have more abilities than paladin :P
The crusader of the White Phoenix is a stronger paladin.