mistformsquirrl
2013-05-21, 06:51 PM
So, I have a campaign I'm setting up, and a player came up with a relatively interesting concept: Using Vestigal Limbs they want to dual wield two-handed swords.
In a more standard game I might not allow this, but the fluff for my world explicitly A) Allows for mutants B) means the party is caster-heavy by necessity, so there's going to be a relatively high OP level just by virtue of the main classes being used. So it's pretty clearly not going to overshadow other characters - so I'm perfectly OK with the idea.
Greater context for the world here (http://www.giantitp.com/forums/showpost.php?p=15275210&postcount=1)
The problem is: How do we handle this?
My original plan was since each weapon is being used in two hands, I'd allow for strength-and-a-half on the primary hands and 3/4ths strength* in the offhands.
On the other hand a player made a good point that although dual wielding is generally underpowered to begin with, there is a reason why they tend to be stingy with those types of multiplier bonuses. Being as I haven't DMed Pathfinder before, and I'm really rusty on DMing in-general, I'm figuring you kind folks might be able to help me figure out what a fair method for this is?
I'm pretty generous with letting players play the character they want, so again I have no problem with the concept; I just want to make sure before we start the mechanics are worked out in a way that won't be underpowered, but also won't be over the top.
*Ie: Strength and a half divided by 2.
In a more standard game I might not allow this, but the fluff for my world explicitly A) Allows for mutants B) means the party is caster-heavy by necessity, so there's going to be a relatively high OP level just by virtue of the main classes being used. So it's pretty clearly not going to overshadow other characters - so I'm perfectly OK with the idea.
Greater context for the world here (http://www.giantitp.com/forums/showpost.php?p=15275210&postcount=1)
The problem is: How do we handle this?
My original plan was since each weapon is being used in two hands, I'd allow for strength-and-a-half on the primary hands and 3/4ths strength* in the offhands.
On the other hand a player made a good point that although dual wielding is generally underpowered to begin with, there is a reason why they tend to be stingy with those types of multiplier bonuses. Being as I haven't DMed Pathfinder before, and I'm really rusty on DMing in-general, I'm figuring you kind folks might be able to help me figure out what a fair method for this is?
I'm pretty generous with letting players play the character they want, so again I have no problem with the concept; I just want to make sure before we start the mechanics are worked out in a way that won't be underpowered, but also won't be over the top.
*Ie: Strength and a half divided by 2.