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Invader
2013-05-21, 08:27 PM
Can anyone point me to any of the cold themed wizard threads out there? I remember reading 1 or 2 but can't seem to find them any more.

In Lieu of that feel free to toss out any ideas you might have for one. Starting at level 7, pretty much everything not 3rd party allowed aside from ToB and MoI.

darktornaydoe
2013-05-21, 08:41 PM
See Frostburn Mastering the Perils of Ice and Snow. They literally have a PrC called Frostmage.

Invader
2013-05-21, 08:49 PM
See Frostburn Mastering the Perils of Ice and Snow. They literally have a PrC called Frostmage.

I'm familiar with that but I know there's quite a few feats, spells, and items that all work well for a cold themed wizard and it's not all in frostburn.

darktornaydoe
2013-05-21, 08:55 PM
Gimme an idea of what the feats you are looking for are and I might be able to find em for ya

MirddinEmris
2013-05-21, 09:46 PM
Frostmage require 2 feats (one of them is a Snowcasting, which is not so bad). On a 4th level it gives you an upgraded Piercing Cold feat, which allows you to ignore immunity to cold from spells and magic items and the feat himself will give you the ability to ignore resistance to cold completely, so the only one who can ignore your cold damage will be creatures of cold subtype and those who naturally immune to cold will take half (or quarter on a save). Snowcasting will allow you to add [Cold] descriptor to any spell you are casting and Cold Focus + Greater Cold Focus stack with SF+GSF, so if you a playing a specialist mage who relies on spells with saves it is a good way to boost DC (box of a blue ice would be in order to create snow in any environment or a Summon Component spell). Also, you can be a necromancer going Uttercold path, which means taking Lord of the Uttercold feat (your cold damage dealing spell deal half cold and half negative energy damage) and drop something like Wall Of Fire [Cold] on a battlefield so your undead minions (and maybe yourself) will heal and enemies will be damaged, because undead are immune to cold.

Also a good old trick is a Fimbulwinter Mage - you need Lord of the Uttercold, Fell Drain, Flash Frost Spell and Arcane Thesis(Fimbulwinter). Fimbulwinter is a 8-lvl spell with a very beg area ( 1mile/level radius centered on you) which creates winter (rod of metamagic (Maximize) will be in order to create most hazardous environment), Flash Frost let you deal 2*spell level cold damage with a spell, half of which will be negative energy with Uttercold and Fell Drain give anyone damaged by your spell negative level, so in the end we have 8 cold + 8 negative + 1 negative level (-5 hp). Anyone in the area who have less than 21 hp will be dead. "So what? By that level even squishy wizards can take 21 hp damage" - you can say, but the trick is to cast it on a heavy populated area (big city), most of which populated by 1-3 level NPC classes, and anyone who killed with negative level will rise as Wight (per DMG) and don't forget 6-8 feets of snow and 31+ mph cold winds. So you just created local zombie apocalypse. Happy Wight Christmas ! :smallwink:

Gnome Alone
2013-05-21, 10:10 PM
Y'all should get one o' them magic crowns what grants ya immortality and dominion over ice and snow, while eroding yer sanity.

Waker
2013-05-21, 10:26 PM
Y'all should get one o' them magic crowns what grants ya immortality and dominion over ice and snow, while eroding yer sanity.
Well, you can kind do that with the Winterhaunt of Iborighu and Legacy Champion, but that is divine casting.

Another option for a Cold-based Wizard is the Elemental Savant from Complete Arcane.

MirddinEmris
2013-05-21, 10:37 PM
Elemental Savant is a trap - losing caster levels is a bad thing and losing it for making yourself worse mage is plain terrible. Elemental Savant restricts you to deal only one type of damage. You slowly become more like elemental (and exactly one on the final level) but that could be emulated with a spell, so...not worth it.

Waker
2013-05-21, 11:02 PM
Elemental Savant is a trap - losing caster levels is a bad thing and losing it for making yourself worse mage is plain terrible. Elemental Savant restricts you to deal only one type of damage. You slowly become more like elemental (and exactly one on the final level) but that could be emulated with a spell, so...not worth it.

Never said it was a good option, just pointing it out if they wanted to make a really cold dude.

Sactheminions
2013-05-21, 11:06 PM
This (http://www.giantitp.com/forums/showthread.php?t=173971)is probably the way to go.

Ruethgar
2013-05-22, 02:57 AM
Sanctum Spell(or Metamagic Master and Magical Lineage traits from PF), Spellpowered Template, pick any and every spell you want and have it at will as an SLA as long as one of them is level 0.

Aside from being cheesy with third party templates, Prestidigitation the air around you as your 1lb of matter to cool down to 40 degrees to use the Frostburn feats anywhere. Also I would suggest remaking some of the very nice fire feats with frosty flavor. Searing Spell and Bloodline of Fire come to mind.

Invader
2013-05-22, 06:47 PM
Y'all should gain one o' them magic crowns that grants ya immortality and dominion over ice and snow, while eroding yer sanity.

This sounds incredibly fun to rp. Can you give me a source or name so I can look it up?

Anyone know of an item that will cool the air around you continuously?

I wish I could find the other cold build I've seen on here, I remember them being exactly the thing I'm looking for.

Waker
2013-05-22, 06:49 PM
This sounds incredibly fun to rp. Can you give me a source or name so I can look it up?

Anyone know of an item that will cool the air around you continuously?

He was making a joke about the Ice King from Adventure Time.
No idea about a portable Air Conditioner.

Ruethgar
2013-05-22, 07:21 PM
Anyone know of an item that will cool the air around you continuously?

As stated above, an item of continuous prestidigitation can chill up to one pound of air, easily engulfing a medium sized person.

Invader
2013-05-22, 07:31 PM
He was making a joke about the Ice King from Adventure Time.
No idea about a portable Air Conditioner.

Now I'm disappointed lol.

Invader
2013-05-22, 07:41 PM
As stated above, an item of continuous his prestidigitation was n chill up to one pound of air, easily engulfing a mediI'm sized person.

A pound of air is about 13 cubic feet which really isn't enough but regardless I was looking for something with more of a mechanical advantage and saying a pound of air qualifies as matter that can be chilled is questionable to begin with.

Waker
2013-05-22, 07:46 PM
Now I'm disappointed lol.

I understand, well if it makes you feel any better, here is my proposed build for the Lich King from WoW. He's a pretty chilly dude.

Feralventas
2013-05-22, 07:56 PM
Never said it was a good option, just pointing it out if they wanted to make a really cold dude.

While I agree that it's a nerf, it's a nerf to what will probably be a T1 caster (wizard) which really doesn't need ALL of it's power to function, and the feats discussed for Frostmage can still be taken as an Elemental Savant so as to ignore the immunities that would normally cripple a cold-damage caster.

Additionally, there are plenty of frost and cold and ice-themed spells that aren't cold-damage specific, or that don't even deal damage; summon spells, conjuration effects, weather and transmutation effects and so on.

I won't say it's a great move but it's hardly a Bad prestige class from the stand-point of making the ice-mage better at being an ice-mage.

Invader
2013-05-22, 08:02 PM
What's witherhaunt iborighu from?

Waker
2013-05-22, 08:05 PM
What's witherhaunt iborighu from?

Frostburn, it's a divine caster who turns into an elemental at the end.

Invader
2013-05-22, 08:52 PM
Frostburn, it's a divine caster who turns into an elemental at the end.

I like that it's set up for a divine caster but the fluff says wizards are the most sought after :smallconfused:

Waker
2013-05-22, 09:19 PM
I like that it's set up for a divine caster but the fluff says wizards are the most sought after :smallconfused:

Pfft, like Wizards (of the Coast) can bother to pay attention to what they write.

MirddinEmris
2013-05-22, 09:38 PM
While I agree that it's a nerf, it's a nerf to what will probably be a T1 caster (wizard) which really doesn't need ALL of it's power to function, and the feats discussed for Frostmage can still be taken as an Elemental Savant so as to ignore the immunities that would normally cripple a cold-damage caster.

You need to actually be Frost Mage to ignore immunities from spells (4th level of a class gives you augmented version of Piercing Cold).



Anyone know of an item that will cool the air around you continuously?


Well, there are plenty of spells which could give you cold environment (in frostburn there is a couple, at least). Cast it before combat, quickened them or persist, may be even pay XP for Permanency with DM's permission. The last one is very cool fluff-wise. "When i come, so does winter"

Waitingnomad
2013-05-31, 09:13 AM
Anyone know of an item that will cool the air around you continuously?

You could consider homebrewing it with Craft Wondrous Item and aControl Temperature (http://dndtools.eu/spells/frostburn--68/control-temperature--1303/) spell, or some variant of Affect Environment (http://www.dandwiki.com/wiki/Affect_Environment_(3.5e_Spell)), combined with an Aura of Cold (http://dndtools.eu/spells/frostburn--68/aura-of-cold-lesser--1298/) Spell. Remove the 1d6 cold damage from AoC and you're left with "covered in a thin layer of white frost and frigid cold emanates from your body", which seems to be what you're looking for. Stick it on a cloak and name it the 'Mantle of Winter' or something otherwise appropriately sinister. Of coure, a standalone item of Control Temperature would provide the required weather effect, but then you don't get to constantly emanate frost, which IMO isn't as tasty.

You could also ask the DM if you can Permanency Control Temperature or AoC on yourself, again minus the 1d6 damage, and that way you wouldn't have to use an equipment slot on it, but it doesn't quite have the flavour of an item and requires a bit more pleading. Either way, I don't see why a DM would have a problem with it as any mechanical effect it provides is almost entirely flavour anyway.
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As for your Cold Wizard build, this entire line of spells (http://dndtools.eu/spells/frostburn--68/) is right down your street. People have also suggested the Uttercold Assault Necromancer build, and I'd second that too. Have a look at K's Necromancer Handbook (http://brilliantgameologists.com/boards/index.php?topic=5584.0) for a guide on how to play this build- its much more wizardly than hoard-of-undead, and if you yourself adopt an undead template (say, Necropolitan), then you also gain immunity to cold and are healed by negative energy, so you can sling cold-typed negative energy fireballs all over the place and heal yourself and your minions with them.

Gildedragon
2013-05-31, 02:05 PM
A penguin familiar. More than one if you can afford the feat slots.