llehctim
2013-05-21, 09:15 PM
So in my setting the nations are primarily law aligned and forces of chaos were mostly defeated and sealed away. However in order to prevent chaos from coming back they formed a special organization not beholden to any of the nations (name pending) to keep chaos and other massive extra-dimensional threats from consuming the world.
The campaign is using the pathfinder system. It's also worth noting that the players are agents of chaos trying to return chaos to the world and break Law's tyranny, ideally without destroying reality in the process.
I am trying to figure out what different possible subbranches I could use for this, and possible ideas for the leaders of the organization.
Some of the ideas I have so far are:
-Constructs/Crafters to make them
-Devils and Archons(probably not working directly together)
-Clerics/Oracles of lawful aligned gods
-Possibly dragonriders?
-Inquisitors
-Inevitables or something similar hunting certain people who are a serious risk to reality's continued existence.
-paladins
-ninjas/monks
Possible leaders
-A half-celestial/half-fiendish character.
-A dragonrider with a fairly powerful god dragon.
-A crafter with a massive, powerful and complex construct machine which he and his assistants pilot.
If anyone had any cool ideas for the leaders who the players may or may not have to fight at some point due to them dealing with creatures from beyond reality or some archetypical organization that would have been deemed useful in fighting creatures from beyond reality and their cultist It would be greatly appreciated.
PS: I cant go into too many more details because most of my players read these threads.
EDIT: ty, I forgot about that.
The campaign is using the pathfinder system. It's also worth noting that the players are agents of chaos trying to return chaos to the world and break Law's tyranny, ideally without destroying reality in the process.
I am trying to figure out what different possible subbranches I could use for this, and possible ideas for the leaders of the organization.
Some of the ideas I have so far are:
-Constructs/Crafters to make them
-Devils and Archons(probably not working directly together)
-Clerics/Oracles of lawful aligned gods
-Possibly dragonriders?
-Inquisitors
-Inevitables or something similar hunting certain people who are a serious risk to reality's continued existence.
-paladins
-ninjas/monks
Possible leaders
-A half-celestial/half-fiendish character.
-A dragonrider with a fairly powerful god dragon.
-A crafter with a massive, powerful and complex construct machine which he and his assistants pilot.
If anyone had any cool ideas for the leaders who the players may or may not have to fight at some point due to them dealing with creatures from beyond reality or some archetypical organization that would have been deemed useful in fighting creatures from beyond reality and their cultist It would be greatly appreciated.
PS: I cant go into too many more details because most of my players read these threads.
EDIT: ty, I forgot about that.