Earthwalker
2013-05-22, 04:54 AM
Some time soon my PCs are going to be doing a dungeon crawl.
The dungeon is a former prison that has been swallowed by a glacier. Under the prison is a temple to an acient god of ice and cold. The PCs have a good reason for trying to get to the temple.My plan for the prison is for it to be haunted by former guests, as well as the odd Ice elemental.
Now one of the PCs has a magic book that allows time travel. Of course the time travel is limited to when the book thinks it is needed and usually involves a mission. The plan I have so far is this.
The PCs climb down the ice into the top of the prison breaking into the wardens office. This office is completely locked up with an insanly secure door. Once they have had a chance to look around the room and examplin the door, the book comes up with a mission in the past. The mission will be to save a prisoners life, one that the book tells them will be killed in a prison riot. So they accept the mission (I have no reason to believe they wont) and go back and put right what once went wrong (You know there is a TV program in this). From then on the plan is, if they manage to quell the riot then the warden was never attacked in his office and so is less paranoid and the door to the office is easier to get past.
Of course they may lose in the past and I will need to come up with what next.
What I am here asking for is other things that may be improved by them meddling in the past. I was thinking of changing the nature of the creatures haunting the prison depending on how they acted in the past.
Going back in time is going to give them a view of the prison from the outside, as well as a way to learn the lay out. It will be good when its compared to its ruined state.
So can anyone else think of any time shenigans that will help the players ?
The dungeon is a former prison that has been swallowed by a glacier. Under the prison is a temple to an acient god of ice and cold. The PCs have a good reason for trying to get to the temple.My plan for the prison is for it to be haunted by former guests, as well as the odd Ice elemental.
Now one of the PCs has a magic book that allows time travel. Of course the time travel is limited to when the book thinks it is needed and usually involves a mission. The plan I have so far is this.
The PCs climb down the ice into the top of the prison breaking into the wardens office. This office is completely locked up with an insanly secure door. Once they have had a chance to look around the room and examplin the door, the book comes up with a mission in the past. The mission will be to save a prisoners life, one that the book tells them will be killed in a prison riot. So they accept the mission (I have no reason to believe they wont) and go back and put right what once went wrong (You know there is a TV program in this). From then on the plan is, if they manage to quell the riot then the warden was never attacked in his office and so is less paranoid and the door to the office is easier to get past.
Of course they may lose in the past and I will need to come up with what next.
What I am here asking for is other things that may be improved by them meddling in the past. I was thinking of changing the nature of the creatures haunting the prison depending on how they acted in the past.
Going back in time is going to give them a view of the prison from the outside, as well as a way to learn the lay out. It will be good when its compared to its ruined state.
So can anyone else think of any time shenigans that will help the players ?