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View Full Version : Wizardry d20 Partial Conversion:Step One-General Conversion Notes And Magic System



Philemonite
2013-05-22, 12:04 PM
Attributes(Ability Score):

Strength-"Affects any maneuver that requires physical strength, from hitting creatures to the damage done. Strength also influences most weapons skills, carrying capacity and stamina."



Intelligence-"Affects a character's performance in mental tasks such as music, artifacts, engineering, communication, close and ranged combat, mythology, all forms and schools of magic except Divinity and a character's skill with locks and traps."


Piety-"Affects a character's magic realm skills and heavily influences Divinity. Piety also affects the amount of spell power a character gets when he gains levels as well as a character's overall stamina."


Vitality-"Affects the amount of hit points, stamina and carrying capacity a character receives, as well as and the likelihood of succumbing to disease."


Speed-"Affects the initiative in combat, the number of swings per attack and the number of attacks per turn. Speed also influences some combat skills. At very high or very low levels, speed can also affect a character's armor class."


Dexterity-"Affects the chance to hit and to penetrate with physical attacks, the number of physical attacks in combat and all weapon skills. Dexterity also affects skills which rely upon the body, such as Locks and Traps, Stealth, Pickpocket and Music."


Senses-"Affects anything which relies upon a character's senses such as initiative, sighting monsters, finding hidden items or secrets, Scouting, Mythology, Psionics and Artifacts. Senses also affects some combat skills, such as Close Combat, Critical Strike and Dual Weapons."

Skills

Weapon

Sword
Dagger
Staff & Wand
Mace & Flail
Polearm
Axe
Martial Arts
Bow
Throwing & Sling
Modern Weapons



Physical

Ranged Combat
Close Combat
Oratory
Shield
Dual Weapons
Two-Handed
Locks & Traps
Pick Pocket
Critical Strike
Stealth



Academic


Alchemy
Theology
Theosophy
Thaumaturgy
Fire
Water
Earth
Air
Mental
Divine
Music
Engineering
Artifacts
Mythology
Communication
Scouting