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MoistCrayon
2013-05-23, 03:44 AM
So, I'm playing a Brownie Druid (From Willow, yes.. XD) And we are in a basic dungeon crawl, MY animal companion is a bat, that I also use as my mount.
So I was thinking, I want to be more a poison user, and I have started to work on my craft Poison, my Knowledge Nature, and my heal, along with a few others.. I was just curious, is there a prestige class, or a good list of feats for me to take?
I love this character so far, and I wan to expand him from just witty one liners and chunking a few druid spells every-so-often.. If you have any Idea that would help me, please let me know!!! Thanks Guys!

eggynack
2013-05-23, 03:48 AM
Fwoom! Poison handbook (http://brilliantgameologists.com/boards/index.php?topic=4854.0). Fwam! Druid handbook (http://brilliantgameologists.com/boards/index.php?topic=1354.0). Fwazammo! Efficient posting style. I should do it this way more often.

MoistCrayon
2013-05-23, 04:01 AM
Fwoom! Poison handbook (http://brilliantgameologists.com/boards/index.php?topic=4854.0). Fwam! Druid handbook (http://brilliantgameologists.com/boards/index.php?topic=1354.0). Fwazammo! Efficient posting style. I should do it this way more often.

LMAO!!! This was my first post on here, and you made me feel right at home.. :P But thank you, this has an AMAZING amount of knowledge I can use!

Elric VIII
2013-05-23, 04:09 AM
Look into the Master of Poisons feat from DotU; it grants poison use. Additionally, see if you can wildshape into venomous things. Possibly one of the few times Vermin Shape (ECS) can be good, provided you weren't planning on using wildshape for combat forms since it removes your ability to become animals. Otherwise you could get the Vermin Companion feat (also ECS, I think) and use him for poison.

ArcturusV
2013-05-23, 04:25 AM
There's also the Vermin Lord PrC, Book of Vile Darkness for Druids. Overall, the class isn't THAT impressive. 5/10 casting progression. Most of the perks are something like 1/day SLAs or things druids already have easy access too anyway (Natural Armor, Vermin "Familars", Natural Flight, Natural Attack with a free grapple and poison).

What really kicks ass with it though, and makes it worth while in my book is the 10th level ability. Which allows you to create Hiveminds with yourself in complete control. You don't get the stat boosts but you do get the Insight Boosts (Which could potentially be dozens of feats, skill points, and Epic level Sorcerer Spell Casting).