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Maquise
2013-05-23, 06:48 PM
Magic Weapon Techniques are attack performed by characters, usually those highly skilled in weapons, that utilize the magical properties of their weapon for more overt purposes than usual.

A magical attack can be executed by any character that possesses the prerequisites. All they require is to be wielding the weapon stated. Each Magical Weapon Technique has an action type. Some have saving throws and durations; unless otherwise listed, the saving throw of a magical attack is equal to 10+1/2 Attacker’s BAB+the Enhancment bonus of the weapon, and the duration is a number of rounds equal to the attacker’s BAB.

Fire Arch

Prerequisites: Cleave

Equipment: Slashing weapon at least 1-handed that does fire damage.

Action type: Standard

Save: None

Duration: Instantaneous

You make a sweeping slash through the air, causing an arc of fire to lash out. Any creature within a 20-ft cone takes 2d6+1/BAB fire damage. You can make multiple attacks if you have more than one due to BAB.

Improvement: If your weapon has the Flaming enhancement, the base damage increases to 3d6, and 4d6 on a full-round attack. If your weapon has the Flame Bursting enhancement, the base damage increases to 4d6, and 5d6 on a full-round. If you have the Great Cleave feat, you can increase the cone to 40-ft.


Fire Thrust

Prerequisites: Lunge

Equipment: Piercing weapon at least 1-handed that does fire damage.

Action type: Standard/Full-round

Save: None

Duration: Instantaneous

You make a forward thrust through the air, causing an line of fire to lash out. Any creature within a 30-ft line takes 2d6+1/BAB fire damage. You can make multiple attacks if you have more than one due to BAB.

Improvement: If your weapon has the Flaming enhancement, the base damage increases to 3d6. If your weapon has the Flame Bursting enhancement, the base damage increases to 4d6. If you are using a ranged weapon, you can cause your projectile to ignite mid-flight, starting the line anywhere in your range, so long as it travels away from you.


Fire Smash

Prerequisites: Power Attack

Equipment: Bludgeoning weapon at least 1-handed that does fire damage.

Action type: Standard/Full-round

Save: None

Duration: Instantaneous

You make a downward smash through the air, causing an blaze of fire to erupt around you, but not harming you Any creature within a 10-ft radius takes 2d6+1/BAB fire damage. You can make multiple attacks if you have more than one due to BAB.

Improvement: If your weapon has the Flaming enhancement, the base damage increases to 3d6. If your weapon has the Flame Bursting enhancement, the base damage increases to 4d6.

Northwind Slice

Prerequisites: Cleave

Equipment: Slashing weapon at least 1-handed that does frost damage.

Action type: Standard/Full-round

Save: None

Duration: Instantaneous

You make a sweeping slash through the air, causing an arc of icy wind to lash out. Any creature within a 20-ft cone takes 2d6 frost damage. You can make multiple attacks if you have more than one due to BAB.

Improvement: If your weapon has the Frost enhancement, the base damage increases to 3d6, and 4d6 on a full-round attack. If your weapon has the Frost Bursting enhancement, the base damage increases to 4d6. If you have the Great Cleave feat, you can increase the cone to 40-ft.



Northwind Thrust

Prerequisites: Lunge

Equipment: Piercing weapon at least 1-handed that does frost damage.

Action type: Standard/Full-round

Save: None

Duration: Instantaneous

You make a forward thrust through the air, causing an line of icy wind to lash out. Any creature within a 30-ft line takes 2d6 frost damage. You can make multiple attacks if you have more than one due to BAB.

Improvement: If your weapon has the Frost enhancement, the base damage increases to 3d6, and 4d6 on a full-round attack. If your weapon has the Frost Bursting enhancement, the base damage increases to 4d6, and 5d6 on a full-round. If you are using a ranged weapon, you can cause your projectile to freeze mid-flight, starting the line anywhere in your range, so long as it travels away from you.


Northwind Blast

Prerequisites: Power Attack

Equipment: Bludgeoning weapon at least 1-handed that does frost damage.

Action type: Standard/Full-round

Save: None

Duration: Instantaneous

You make a downward smash through the air, causing an blast of icy wind to erupt around you, but not harming you Any creature within a 10-ft radius takes 2d6 frost damage. You can make multiple attacks if you have more than one due to BAB.

Improvement: If your weapon has the Frost enhancement, the base damage increases to 3d6. If your weapon has the Frost Bursting enhancement, the base damage increases to 4d6.

Blinding Display

Prerequisites: Dazzling Display

Equipment: Weapon with the Brilliant Energy enhancement

Action type: Full-round

Save: Fortutude

Duration: 1/2 BAB

You make a bewildering display with your weapon, which shines all the brighter, blinding your opponents. Any opponent within 30 feet must make their Fortitude save (10+1/2 BAB+ weapon enhancement bonus) or be blinded for the duration of the effect.



More to come.

Maquise
2013-05-23, 06:49 PM
Reserved for Magical Shield Techniques

Philemonite
2013-05-24, 09:41 AM
This looks interesting, I like the idea of dealing elemental damage with weapons.

Is there any limitation, or can you use this moves every round?

Are you planing to add attack of another elemental?

If the answer is yes are they going to be any different or are they just going to have different elemental?

Xhosant
2013-05-24, 10:04 AM
My only concern is the save DC. I can't be sure, but i think it kinda scales out of hand. However, it's very interesting, and perhaps a good boost to the more mundane classes. You should consider additional effects from intelligent and aligned weapons (or even cursed ones). Keep it going, and keep it varied!

Maquise
2013-05-24, 10:14 AM
I'm planning on making additional elemental ones, as well as alignment and other abilities.

Starbuck_II
2013-05-24, 08:50 PM
Doesn't furious Focus only benefit 2 handed. Maybe it should be power attack?

Maquise
2013-05-26, 11:31 AM
I'm going to be going over this majorly; right now it doesn't scale, and as such is fairly terrible at high levels.

zhdarkstar
2013-05-26, 01:53 PM
This is going to give the Magus a nice power boost and makes the AoMF more useful for the price for Monks. I'm subscribing to see what comes next.