LordErebus12
2013-05-24, 05:00 AM
Work in Progress is in Dark Orange.
The Vosk Cultist
In far flung parts of the world there are ruined temples dedicated to Ancient Dragon Gods. One of these dragon gods is called Vosk, the Starlight Dragon. These places typically hold shrines that map the Heavens, as well as the moon. The protectors of these places are shapeshifting cultists of a unique variety, for the dragon god Vosk grants the ability to transform into a vosk dragon.
Under the god Vosk's guidance, his cultists master their draconic powers from their blood, transformed through shared bloodletting rituals that bond their blood together with Vosk's. After the rituals are complete, the cultists are no longer humanoid in the general sense. They begin to manifest draconic traits as they progress with their abilities, eventually a cultist becomes a dragon outright, and can pass their draconic bloodline to the next generation. Many cultist's children are half-dragon in their own right upon birth.
http://otland.net/members/phoonix/albums/dragon's/5349-thats-like-me-dragon-form.jpg
Alignment: Usually Chaotic Neutral
Hit Dice: d12
Suggested ability scores: Str, Con, Cha
Skills: Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Arcana, Geography, Nature and Religion) (Int), Listen (Wis), Move Silently (Dex), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str).
Skill Points at first level: 4x (4 + Int Modifier)
Skill Points: 4 + Int Modifier
{table=head]{colsp=10}
Table: The Vosk Cultist
Level| Attack Bonus | Fort | Ref | Will |
Class Features|
1st|
2nd|
3rd|
4th
1 | +1 |{colsp=1}
+2|{colsp=1}
+2|{colsp=1}
+0 |Scales (+1), Claws of Vosk|--|--|--|--
2 | +2 |{colsp=1}
+3|{colsp=1}
+3|{colsp=1}
+0 |Bloodline of Vosk|0|--|--|--
3 | +3 |{colsp=1}
+3|{colsp=1}
+3|{colsp=1}
+1 |Breath Weapon (20 ft. Line)|0|--|--|--
4 | +4 |{colsp=1}
+4|{colsp=1}
+4|{colsp=1}
+1 |Scales (+2), Metabreath Feat|0|--|--|--
5 | +5 |{colsp=1}
+4|{colsp=1}
+4|{colsp=1}
+1 |Vosk Dragon (Tiny)|0|--|--|--
6 | +6/+1 |{colsp=1}
+5|{colsp=1}
+5|{colsp=1}
+2 |Breath Weapon (40 ft. Line)|1|0|--|--
7 | +7/+2 |{colsp=1}
+5|{colsp=1}
+5|{colsp=1}
+2 |Scales (+3), Fangs of Vosk|1|0|--|--
8 | +8/+3 |{colsp=1}
+6|{colsp=1}
+6|{colsp=1}
+2 |Vosk Dragon (Small)|1|0|--|--
9 | +9/+4 |{colsp=1}
+6|{colsp=1}
+6|{colsp=1}
+3 |Breath Weapon (60 ft. Line)|1|0|--|--
10 | +10/+5 |{colsp=1}
+7|{colsp=1}
+7|{colsp=1}
+3 |Scales (+4), Metabreath Feat|2|1|0|--
11 | +11/+6/+1 |{colsp=1}
+7|{colsp=1}
+7|{colsp=1}
+3 |Vosk Dragon (Medium)|2|1|0|--
12 | +12/+7/+2 |{colsp=1}
+8|{colsp=1}
+8|{colsp=1}
+4 |Breath Weapon (80 ft. Line)|2|1|1|--
13 | +13/+8/+3 |{colsp=1}
+8|{colsp=1}
+8|{colsp=1}
+4 |Scales (+5), Wings of Vosk|2|1|1|--
14 | +14/+9/+4 |{colsp=1}
+9|{colsp=1}
+9|{colsp=1}
+4 |Vosk Dragon (Large)|3|2|1|0
15 | +15/+10/+5 |{colsp=1}
+9|{colsp=1}
+9|{colsp=1}
+5 |Breath Weapon (100 ft. Line)|3|2|1|0
16 | +16/+11/+6/+1 |{colsp=1}
+10|{colsp=1}
+10|{colsp=1}
+5 |Scales (+6), Metabreath Feat |3|2|2|1
17 | +17/+12/+7/+2 |{colsp=1}
+10|{colsp=1}
+10|{colsp=1}
+5 |Vosk Dragon (Huge)|3|2|2|1
18 | +18/+13/+8/+3 |{colsp=1}
+11|{colsp=1}
+11|{colsp=1}
+6 |Breath Weapon (120 ft. Line)|3|3|2|2
19 | +19/+14/+9/+4 |{colsp=1}
+11|{colsp=1}
+11|{colsp=1}
+6 |Scales (+7), Venom of Vosk|3|3|3|2
20 | +20/+15/+10/+5 |{colsp=1}
+12|{colsp=1}
+12|{colsp=1}
+6 |Vosk Dragon (Gargantuan)|3|3|3|3
[/table]
Class Features
All of the following are class features of the Vosk Cultist.
Armor and Weapon Proficiency:
The Vosk Cultist is proficient with all simple weapons plus any natural attacks it uses in its Vosk Dragon form. The Vosk Cultist is proficient with no armor or shields.
Bonus Languages:
A Vosk Cultist's bonus language options include Draconic, the language of dragons. This choice is in addition to the bonus languages available to the character because of his race.
Spells:
A Vosk Cultist casts divine spells drawn from the Cultist's Spell List shown here (link to second post). He can cast any spell he knows without preparing it ahead of time the way a cleric or wizard must. When a Vosk Cultist gains access to a new level of spells, he automatically knows all the spells for that level listed on the spell list. Essentially, his spell list is the same as his spells known list.
To cast a spell, a Vosk Cultist must have a Charisma score of 10 + the spell’s level. The Difficulty Class for a saving throw against a Vosk Cultist's spell is 10 + the spell’s level + the Vosk Cultist's Charisma modifier.
Unlike a cleric or a wizard, a Vosk Cultist need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his spells per day for that spell level. Like other spellcasters, a Vosk Cultist can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on the Table: The Vosk Cultist.
In addition, he receives bonus spells for a high Charisma score (see Table 1–1, page 8 of the Player’s Handbook).
1st - Claws of Vosk (Su):
One of the first manifestations of draconic power that the Vosk Cultist gains is the ability to manifest scaled dragon claws. As a move action (or swift action at 10th level), the Vosk Cultist can manifest these claws in place of his hands.
The Vosk Cultist gains primary claw attacks (1d6) while the claws are manifested, but suffers a -2 penalty on attack rolls with manufactured weapons. Also, he gains a +2 bonus on climb checks but suffers a -2 penalty on any skill check requiring fine motor control of the hands (such as slight of hand or forgery). These claws can be manifested at will. These are considered natural weapons and can be improved through anything effecting natural weapons.
1st - Scales (Ex):
The second manifestation of draconic power is the Vosk Cultist's skin changing. Their skin hardens, growing little scales that blend the natural skin tones of the Cultist into a toughened hide that can turn attacks with greater efficiency. The Vosk Cultist gains a +1 natural armor bonus to his armor class while in his normal form. This bonus increases by +1 at 4th level and at every three levels thereafter.
2nd - Bloodline of Vosk:
Upon becoming a cultist, the Vosk Cultist has mixed his blood with Vosk's, becoming one with their God. From this point on you are considered a dragon for any prerequisites that require you to be a dragon, all while maintaining your current type. You also gain access to divine magic granted through your new bloodline.
3rd - Breath Weapon (Su):
Using a breath weapon is a standard action. Once a Vosk Cultist breathes, it can’t breathe again until 1d4 rounds later. If a Vosk Cultist has more than one type of breath weapon, it still can breathe only once every 1d4 rounds. A blast from a breath weapon always starts at any intersection adjacent to the Vosk Cultist and extends in a direction of the Vosk Cultist's choice, with an area as noted on the table below.
The breath weapon deals 1d6 damage per level of Vosk Cultist or racial level (if any), with the damage type being chosen before each use. The Vosk Cultist may chose from several different types of damage, including Acid, Cold, Electricity or Fire. Creatures caught in the area can attempt Reflex saves to take half damage. The save DC against a breath weapon is 10 + 1/2 Vosk Cultist's level + Vosk Cultist's Con modifier.
Cultist Level|
Distance
3rd|20 ft. (4 squares)
6th|40 ft. (8 squares)
9th|60 ft. (12 squares)
12th|80 ft. (16 squares)
15th|100 ft. (20 squares)
18th|120 ft. (24 squares)
4th - Metabreath Feat:
The Vosk Cultist masters greater mastery over his breath weapons. He gains a metabreath feat from either Dragons of Faerun, MM4 or Draconomicon books. The Vosk Cultist gains one metabreath feat at 4th level, another at 10th level and his last one at 16th level.
5th - Vosk Dragon Form:
While in the Vosk Dragon form, the Vosk Cultist's type changes to dragon and becomes immune to acid. He gains all extraordinary and supernatural abilities (both attacks and qualities) of the dragon form, without losing his own spells or spell-like abilities. He does not gain any spellcasting ability or spell-like abilities of the dragon but is fully able to cast spells and use spell like abilities as normal while in dragon form. He does however lose his racial supernatural and racial extraordinary abilities.
Level|
Size|
Natural Armor|
Natural Attacks|
Speed|
Flight Speed|
Ability Modifiers
5th|Tiny|+3|Bite|20 ft.|100 ft. (Average)| -2 Str, +4 Dex, -2 Con
8th|Small|+6|Bite, Claws (2)|20 ft.|100 ft. (Average)| +2 Dex
11th|Medium|+9|Bite, Claws (2)|30 ft.|150 ft. (Poor)| +2 Str, -2 Dex, +2 Con
14th|Large|+12|Bite, Claws (2), Wings (2)|30 ft.|150 ft. (Poor)| +4 Str, -2 Dex, +4 Con
17th|Huge|+15|Bite, Claws (2), Wings (2)|40 ft.|200 ft. (Clumsy)| +6 Str, -4 Dex, +6 Con
20th|Gargantuan|+18|Bite, Claws (2), Wings (2), Tail|40 ft.|200 ft. (Clumsy)| +8 Str, -4 Dex, +8 Con
7th - Fangs of Vosk (Su):
A new manifestation of draconic power, a Vosk Cultist gains the ability to manifest a draconic face with thick scales, horns and razor-sharp venomous teeth. Doing so takes a swift action (or free action at 15th level).
The Vosk Cultist gains a secondary bite attack (1d8) while their draconic face is manifested, he gains a +4 bonus on intimidate checks but suffers a -4 penalty on all charisma based checks with non cultists (except intimidate). These draconic face can be manifested at will. Any Bite attacks are considered natural weapons and can be improved through anything effecting natural weapons.
Injury; Fortitude DC: 10 + Vosk Cultist's level + Vosk Cultist's Constitution modifier.
Incubation: 1 minute; Frequency: 1 minute later.
Initial Effect: 1 Con drain; Secondary Effect: 1d4 con damage and blindness for 1 min.
Save: 1 save for no secondary effect.
13th - Wings of Vosk (Su):
A new manifestation of draconic power, a Vosk Cultist gains the ability to manifest a pair of massive draconic wings that run up the entire back, from hip to neck. Doing so takes a swift action (or free action at 20th level). The Vosk Cultist gains a fly speed equal to double his base land speed with poor maneuverability. These wings can be manifested at will.
19th - Venom of Vosk (Su):
A new manifestation of draconic power, a Vosk Cultist gains the ability to exhale a lethal contact poison within an acidic line, dissolving the flesh of those it comes in contact with. This acid-poison can be sprayed in a 120 ft. line and deals 10d6 acid damage. Creatures caught in the area can attempt reflex saves to take half acid damage (no reflex save for poison). The save DC against a breath weapon is 10 + 1/2 Vosk Cultist's level + Vosk Cultist's Con modifier. This breath weapon can only be used every 3d4 rounds and only if he isn't still waiting for another breath weapon's cool down.
Contact; Fortitude DC: 10 + Vosk Cultist's level + Vosk Cultist's Constitution modifier.
Incubation: 1 minute; Frequency: 1 minute later.
Initial Effect: 1d4 Con drain; Secondary Effect: 2d6 con damage and blindness for 1 min.
Save: 1 save for no secondary effect.
The Vosk Cultist
In far flung parts of the world there are ruined temples dedicated to Ancient Dragon Gods. One of these dragon gods is called Vosk, the Starlight Dragon. These places typically hold shrines that map the Heavens, as well as the moon. The protectors of these places are shapeshifting cultists of a unique variety, for the dragon god Vosk grants the ability to transform into a vosk dragon.
Under the god Vosk's guidance, his cultists master their draconic powers from their blood, transformed through shared bloodletting rituals that bond their blood together with Vosk's. After the rituals are complete, the cultists are no longer humanoid in the general sense. They begin to manifest draconic traits as they progress with their abilities, eventually a cultist becomes a dragon outright, and can pass their draconic bloodline to the next generation. Many cultist's children are half-dragon in their own right upon birth.
http://otland.net/members/phoonix/albums/dragon's/5349-thats-like-me-dragon-form.jpg
Alignment: Usually Chaotic Neutral
Hit Dice: d12
Suggested ability scores: Str, Con, Cha
Skills: Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Arcana, Geography, Nature and Religion) (Int), Listen (Wis), Move Silently (Dex), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str).
Skill Points at first level: 4x (4 + Int Modifier)
Skill Points: 4 + Int Modifier
{table=head]{colsp=10}
Table: The Vosk Cultist
Level| Attack Bonus | Fort | Ref | Will |
Class Features|
1st|
2nd|
3rd|
4th
1 | +1 |{colsp=1}
+2|{colsp=1}
+2|{colsp=1}
+0 |Scales (+1), Claws of Vosk|--|--|--|--
2 | +2 |{colsp=1}
+3|{colsp=1}
+3|{colsp=1}
+0 |Bloodline of Vosk|0|--|--|--
3 | +3 |{colsp=1}
+3|{colsp=1}
+3|{colsp=1}
+1 |Breath Weapon (20 ft. Line)|0|--|--|--
4 | +4 |{colsp=1}
+4|{colsp=1}
+4|{colsp=1}
+1 |Scales (+2), Metabreath Feat|0|--|--|--
5 | +5 |{colsp=1}
+4|{colsp=1}
+4|{colsp=1}
+1 |Vosk Dragon (Tiny)|0|--|--|--
6 | +6/+1 |{colsp=1}
+5|{colsp=1}
+5|{colsp=1}
+2 |Breath Weapon (40 ft. Line)|1|0|--|--
7 | +7/+2 |{colsp=1}
+5|{colsp=1}
+5|{colsp=1}
+2 |Scales (+3), Fangs of Vosk|1|0|--|--
8 | +8/+3 |{colsp=1}
+6|{colsp=1}
+6|{colsp=1}
+2 |Vosk Dragon (Small)|1|0|--|--
9 | +9/+4 |{colsp=1}
+6|{colsp=1}
+6|{colsp=1}
+3 |Breath Weapon (60 ft. Line)|1|0|--|--
10 | +10/+5 |{colsp=1}
+7|{colsp=1}
+7|{colsp=1}
+3 |Scales (+4), Metabreath Feat|2|1|0|--
11 | +11/+6/+1 |{colsp=1}
+7|{colsp=1}
+7|{colsp=1}
+3 |Vosk Dragon (Medium)|2|1|0|--
12 | +12/+7/+2 |{colsp=1}
+8|{colsp=1}
+8|{colsp=1}
+4 |Breath Weapon (80 ft. Line)|2|1|1|--
13 | +13/+8/+3 |{colsp=1}
+8|{colsp=1}
+8|{colsp=1}
+4 |Scales (+5), Wings of Vosk|2|1|1|--
14 | +14/+9/+4 |{colsp=1}
+9|{colsp=1}
+9|{colsp=1}
+4 |Vosk Dragon (Large)|3|2|1|0
15 | +15/+10/+5 |{colsp=1}
+9|{colsp=1}
+9|{colsp=1}
+5 |Breath Weapon (100 ft. Line)|3|2|1|0
16 | +16/+11/+6/+1 |{colsp=1}
+10|{colsp=1}
+10|{colsp=1}
+5 |Scales (+6), Metabreath Feat |3|2|2|1
17 | +17/+12/+7/+2 |{colsp=1}
+10|{colsp=1}
+10|{colsp=1}
+5 |Vosk Dragon (Huge)|3|2|2|1
18 | +18/+13/+8/+3 |{colsp=1}
+11|{colsp=1}
+11|{colsp=1}
+6 |Breath Weapon (120 ft. Line)|3|3|2|2
19 | +19/+14/+9/+4 |{colsp=1}
+11|{colsp=1}
+11|{colsp=1}
+6 |Scales (+7), Venom of Vosk|3|3|3|2
20 | +20/+15/+10/+5 |{colsp=1}
+12|{colsp=1}
+12|{colsp=1}
+6 |Vosk Dragon (Gargantuan)|3|3|3|3
[/table]
Class Features
All of the following are class features of the Vosk Cultist.
Armor and Weapon Proficiency:
The Vosk Cultist is proficient with all simple weapons plus any natural attacks it uses in its Vosk Dragon form. The Vosk Cultist is proficient with no armor or shields.
Bonus Languages:
A Vosk Cultist's bonus language options include Draconic, the language of dragons. This choice is in addition to the bonus languages available to the character because of his race.
Spells:
A Vosk Cultist casts divine spells drawn from the Cultist's Spell List shown here (link to second post). He can cast any spell he knows without preparing it ahead of time the way a cleric or wizard must. When a Vosk Cultist gains access to a new level of spells, he automatically knows all the spells for that level listed on the spell list. Essentially, his spell list is the same as his spells known list.
To cast a spell, a Vosk Cultist must have a Charisma score of 10 + the spell’s level. The Difficulty Class for a saving throw against a Vosk Cultist's spell is 10 + the spell’s level + the Vosk Cultist's Charisma modifier.
Unlike a cleric or a wizard, a Vosk Cultist need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his spells per day for that spell level. Like other spellcasters, a Vosk Cultist can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on the Table: The Vosk Cultist.
In addition, he receives bonus spells for a high Charisma score (see Table 1–1, page 8 of the Player’s Handbook).
1st - Claws of Vosk (Su):
One of the first manifestations of draconic power that the Vosk Cultist gains is the ability to manifest scaled dragon claws. As a move action (or swift action at 10th level), the Vosk Cultist can manifest these claws in place of his hands.
The Vosk Cultist gains primary claw attacks (1d6) while the claws are manifested, but suffers a -2 penalty on attack rolls with manufactured weapons. Also, he gains a +2 bonus on climb checks but suffers a -2 penalty on any skill check requiring fine motor control of the hands (such as slight of hand or forgery). These claws can be manifested at will. These are considered natural weapons and can be improved through anything effecting natural weapons.
1st - Scales (Ex):
The second manifestation of draconic power is the Vosk Cultist's skin changing. Their skin hardens, growing little scales that blend the natural skin tones of the Cultist into a toughened hide that can turn attacks with greater efficiency. The Vosk Cultist gains a +1 natural armor bonus to his armor class while in his normal form. This bonus increases by +1 at 4th level and at every three levels thereafter.
2nd - Bloodline of Vosk:
Upon becoming a cultist, the Vosk Cultist has mixed his blood with Vosk's, becoming one with their God. From this point on you are considered a dragon for any prerequisites that require you to be a dragon, all while maintaining your current type. You also gain access to divine magic granted through your new bloodline.
3rd - Breath Weapon (Su):
Using a breath weapon is a standard action. Once a Vosk Cultist breathes, it can’t breathe again until 1d4 rounds later. If a Vosk Cultist has more than one type of breath weapon, it still can breathe only once every 1d4 rounds. A blast from a breath weapon always starts at any intersection adjacent to the Vosk Cultist and extends in a direction of the Vosk Cultist's choice, with an area as noted on the table below.
The breath weapon deals 1d6 damage per level of Vosk Cultist or racial level (if any), with the damage type being chosen before each use. The Vosk Cultist may chose from several different types of damage, including Acid, Cold, Electricity or Fire. Creatures caught in the area can attempt Reflex saves to take half damage. The save DC against a breath weapon is 10 + 1/2 Vosk Cultist's level + Vosk Cultist's Con modifier.
Cultist Level|
Distance
3rd|20 ft. (4 squares)
6th|40 ft. (8 squares)
9th|60 ft. (12 squares)
12th|80 ft. (16 squares)
15th|100 ft. (20 squares)
18th|120 ft. (24 squares)
4th - Metabreath Feat:
The Vosk Cultist masters greater mastery over his breath weapons. He gains a metabreath feat from either Dragons of Faerun, MM4 or Draconomicon books. The Vosk Cultist gains one metabreath feat at 4th level, another at 10th level and his last one at 16th level.
5th - Vosk Dragon Form:
While in the Vosk Dragon form, the Vosk Cultist's type changes to dragon and becomes immune to acid. He gains all extraordinary and supernatural abilities (both attacks and qualities) of the dragon form, without losing his own spells or spell-like abilities. He does not gain any spellcasting ability or spell-like abilities of the dragon but is fully able to cast spells and use spell like abilities as normal while in dragon form. He does however lose his racial supernatural and racial extraordinary abilities.
Level|
Size|
Natural Armor|
Natural Attacks|
Speed|
Flight Speed|
Ability Modifiers
5th|Tiny|+3|Bite|20 ft.|100 ft. (Average)| -2 Str, +4 Dex, -2 Con
8th|Small|+6|Bite, Claws (2)|20 ft.|100 ft. (Average)| +2 Dex
11th|Medium|+9|Bite, Claws (2)|30 ft.|150 ft. (Poor)| +2 Str, -2 Dex, +2 Con
14th|Large|+12|Bite, Claws (2), Wings (2)|30 ft.|150 ft. (Poor)| +4 Str, -2 Dex, +4 Con
17th|Huge|+15|Bite, Claws (2), Wings (2)|40 ft.|200 ft. (Clumsy)| +6 Str, -4 Dex, +6 Con
20th|Gargantuan|+18|Bite, Claws (2), Wings (2), Tail|40 ft.|200 ft. (Clumsy)| +8 Str, -4 Dex, +8 Con
7th - Fangs of Vosk (Su):
A new manifestation of draconic power, a Vosk Cultist gains the ability to manifest a draconic face with thick scales, horns and razor-sharp venomous teeth. Doing so takes a swift action (or free action at 15th level).
The Vosk Cultist gains a secondary bite attack (1d8) while their draconic face is manifested, he gains a +4 bonus on intimidate checks but suffers a -4 penalty on all charisma based checks with non cultists (except intimidate). These draconic face can be manifested at will. Any Bite attacks are considered natural weapons and can be improved through anything effecting natural weapons.
Injury; Fortitude DC: 10 + Vosk Cultist's level + Vosk Cultist's Constitution modifier.
Incubation: 1 minute; Frequency: 1 minute later.
Initial Effect: 1 Con drain; Secondary Effect: 1d4 con damage and blindness for 1 min.
Save: 1 save for no secondary effect.
13th - Wings of Vosk (Su):
A new manifestation of draconic power, a Vosk Cultist gains the ability to manifest a pair of massive draconic wings that run up the entire back, from hip to neck. Doing so takes a swift action (or free action at 20th level). The Vosk Cultist gains a fly speed equal to double his base land speed with poor maneuverability. These wings can be manifested at will.
19th - Venom of Vosk (Su):
A new manifestation of draconic power, a Vosk Cultist gains the ability to exhale a lethal contact poison within an acidic line, dissolving the flesh of those it comes in contact with. This acid-poison can be sprayed in a 120 ft. line and deals 10d6 acid damage. Creatures caught in the area can attempt reflex saves to take half acid damage (no reflex save for poison). The save DC against a breath weapon is 10 + 1/2 Vosk Cultist's level + Vosk Cultist's Con modifier. This breath weapon can only be used every 3d4 rounds and only if he isn't still waiting for another breath weapon's cool down.
Contact; Fortitude DC: 10 + Vosk Cultist's level + Vosk Cultist's Constitution modifier.
Incubation: 1 minute; Frequency: 1 minute later.
Initial Effect: 1d4 Con drain; Secondary Effect: 2d6 con damage and blindness for 1 min.
Save: 1 save for no secondary effect.