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ErrantX
2013-05-24, 04:21 PM
The old (http://www.giantitp.com/forums/showthread.php?p=5965327) chat (http://www.giantitp.com/forums/showthread.php?t=142083) threads (http://www.giantitp.com/forums/showthread.php?t=167302) were (http://www.giantitp.com/forums/showthread.php?t=207612) getting crazy big, so we're starting a new one!

Current Contest is: Contest XLIV: It's Cold Outside (http://www.giantitp.com/forums/showthread.php?t=319526)

Past Contests:
Contest XLIII: It was destiny! (http://www.giantitp.com/forums/showthread.php?t=301729)
Contest XLII: Homebrew Heroes! (http://www.giantitp.com/forums/showthread.php?t=291321)
Contest XLI: Hybrid Theory IV! (http://www.giantitp.com/forums/showthread.php?t=284580)
Contest XL: Based on a Bestseller! (http://www.giantitp.com/forums/showthread.php?t=278589)
Contest XXXIX: Villainy and Evil! (http://www.giantitp.com/forums/showthread.php?t=273958)
Contest XXXVIII: Chaos is as Chaos... Oh look, shiny! (http://www.giantitp.com/forums/showthread.php?t=268025)
Contest XXXVII: Be Good for Goodness Sake! (http://www.giantitp.com/forums/showthread.php?t=263869)
Contest XXXVI: Traditionally Speaking! (http://www.giantitp.com/forums/showthread.php?t=260445)
Contest XXXV: The Last Harvest! (http://www.giantitp.com/forums/showthread.php?t=256751)
Contest XXXIV: Items of Power! (http://www.giantitp.com/forums/showthread.php?t=253310)
Contest XXXIII: Pet Me! (http://www.giantitp.com/forums/showthread.php?t=249689)
Contest XXXII: Hybrid Theory III (http://www.giantitp.com/forums/showthread.php?t=229089)
Contest XXXI: Wibbly Wobbly Timey Wimey... Stuff (http://www.giantitp.com/forums/showthread.php?t=221566)
Contest XXX: Into the Light (http://www.giantitp.com/forums/showthread.php?t=212998)
Contest XXIX: Guts, Gears, and Glory! (http://www.giantitp.com/forums/showthread.php?t=208114)
Contest XXVIII: My Life in Runes (http://www.giantitp.com/forums/showthread.php?t=203247)
Contest XXVII: Epically Destined (http://www.giantitp.com/forums/showthread.php?t=197033)
Contest XXVI: Eastern Exposure (http://www.giantitp.com/forums/showthread.php?t=190418)
Contest XXV: It's a Race Thing (http://www.giantitp.com/forums/showthread.php?t=185378)
Contest XXIV: Good Will Towards Men (http://www.giantitp.com/forums/showthread.php?t=179661)
Contest XXIII: Hybrid Theory II (http://www.giantitp.com/forums/showthread.php?t=173986)
Contest XXII: Darkness on the Playground (http://www.giantitp.com/forums/showthread.php?t=168897)
Contest XXI: It's Only Natural (http://www.giantitp.com/forums/showthread.php?t=163610)
Contest XX: In the Shadows (http://www.giantitp.com/forums/showthread.php?t=157490)
Contest XIX: Power is a Gish best served Bold! (http://www.giantitp.com/forums/showthread.php?t=152106)
Contest XVIII: Power Corrupts! (http://www.giantitp.com/forums/showthread.php?t=147394)
Contest XVII: Mono e Mono (http://www.giantitp.com/forums/showthread.php?t=142095)
Contest XVI: Live and Die by the Sword (http://www.giantitp.com/forums/showthread.php?t=136489)
Contest XV: Where The Wyld Things Are (http://www.giantitp.com/forums/showthread.php?t=131375)
Contest XIV: Hybrid Theory (http://www.giantitp.com/forums/showthread.php?t=126592)
Contest XIII: Music and Lyrics (http://www.giantitp.com/forums/showthread.php?t=121195)
Contest XII: Can we Rebuild it? Yes we can! (http://www.giantitp.com/forums/showthread.php?t=116389)
Contest XI: Fallen, yet not Forgotten (http://www.giantitp.com/forums/showthread.php?t=111855)
Contest X: Draw, Partner! (http://www.giantitp.com/forums/showthread.php?t=108730)
Contest IX: It's Morphin' Time! (http://www.giantitp.com/forums/showthread.php?t=105490)
Contest VIII: Bow down to my Fist! (http://www.giantitp.com/forums/showthread.php?t=101782)
Contest VII: It's Elementary! (http://www.giantitp.com/forums/showthread.php?t=98294)
Contest VI: The Mind is a Terrible Thing to Waste (http://www.giantitp.com/forums/showthread.php?t=95505)
Contest V: Champion of the Common Man (http://www.giantitp.com/forums/showthread.php?t=92606)
Contest IV: My Faith is Unswerving (http://www.giantitp.com/forums/showthread.php?t=89760)
Contest III: We Band of Brothers (http://www.giantitp.com/forums/showthread.php?t=86443)
Contest II: Soul Power! (http://www.giantitp.com/forums/showthread.php?t=84454&highlight=Contest)
Contest I: Test My Sword, Meet Your End (http://www.giantitp.com/forums/showthread.php?t=81990&highlight=Contest)

Picture Contests (by the Witchking)
Current Contest: TBA
Worth a Thousand Words II (http://www.giantitp.com/forums/showthread.php?t=125849)
Worth a Thousand Words 1 (http://www.giantitp.com/forums/showthread.php?p=6512299) - The Witchlamp by TSED

-X

ErrantX
2013-05-24, 04:22 PM
Reserved for expansion.

-X

malonkey1
2013-05-24, 05:22 PM
...FIRST!


This counts as a First, right?

Tanuki Tales
2013-05-24, 05:44 PM
Another new thread in a long line of pure awesome. :smallbiggrin:

I believe I need to go update my first post for my own chat thread now. :mitd:

Prime32
2013-05-24, 06:09 PM
I can't remember the last time I posted homebrew here...

Anyway, I've got a soulknife/paladin class up; just needs class skills and some more fluff.

Pyromancer999
2013-05-24, 06:49 PM
I've just put up my entry, the Curse Tamer, which is a Harrowed/Malefactor PrC, that works on taming the Monster Within.

So, any PEACHes or comments would be helpful and immensely appreciated, as well as opinions on it in general.

Just putting this up as most people probably did not see it from the last thread, as it was one of the last few posts.


So, the Midnight Shaman is coming along nicely. But can anyone help me come up with a better name for the Pierce Spirit Defense ability? Basically, it lets a Midnight Shaman's natural attacks ignore some of a spirit creature's damage reduction. I can't for the life of me think of a better name...

How about Spirit Breaker?

zhdarkstar
2013-05-24, 07:35 PM
Does it have to be a 10-level PrC? The concept I want to do requires at least 14 levels between the two bases, so I squeezed everything I wanted to do with it into 6 levels.

Also, if one of the requirements is feat made specifically for the PrC, do I list that in the entry?

Edge
2013-05-24, 07:45 PM
So, the Midnight Shaman is coming along nicely. But can anyone help me come up with a better name for the Pierce Spirit Defense ability? Basically, it lets a Midnight Shaman's natural attacks ignore some of a spirit creature's damage reduction. I can't for the life of me think of a better name...

Exploit the Ban? A reference to some spirits having banes or prohibited actions of some kind that can be used against them.

Other ideas: Ravage Corpus, Unravelling the Spiritform, Sunder the Spirit.

Hyooz
2013-05-24, 10:16 PM
So I think I'm actually going to do something a little cheeky this time around (since apparently my shadow dragon idea has been done... bah) and grab one of the more obscure base classes I can think of to pair with my precious DFA.

Eidolon and Dragonfire Adept will be combined! And yes, there will be a way for them to deal with not having a Con score and their breath being based on Con.

malonkey1
2013-05-24, 11:56 PM
So I think I'm actually going to do something a little cheeky this time around (since apparently my shadow dragon idea has been done... bah) and grab one of the more obscure base classes I can think of to pair with my precious DFA.

Well, I never published it, forum or otherwise.

zhdarkstar
2013-05-25, 08:21 AM
As this is my first time entering something like this, the area I'm having the most trouble with is creating the Sample Encounter. I'm more of a PC than a DM so I'm not that well-versed in creating NPCs by EL and such. Any tips, guidelines, or suggestions on how to do so would be much appreciated.

ErrantX
2013-05-25, 11:06 AM
As this is my first time entering something like this, the area I'm having the most trouble with is creating the Sample Encounter. I'm more of a PC than a DM so I'm not that well-versed in creating NPCs by EL and such. Any tips, guidelines, or suggestions on how to do so would be much appreciated.

The Sample Encounter is encouraged, but not required.

-X

zhdarkstar
2013-05-25, 11:45 AM
The Sample Encounter is encouraged, but not required.

-X

Good to know that it's not required but it's still something I want to add since it's the only part of my entry that's still blank.

malonkey1
2013-05-25, 01:33 PM
Use the following link, taking non-monster race NPCs' levels-2 for CR.

http://www.d20srd.org/extras/d20encountercalculator/

This will help with calculating EL.

zhdarkstar
2013-05-25, 01:46 PM
Use the following link, taking non-monster race NPCs' levels-2 for CR.

http://www.d20srd.org/extras/d20encountercalculator/

This will help with calculating EL.

Thanks. Do I adjust the CR for creating it using the standard array and giving it the appropriate WBL?

malonkey1
2013-05-25, 02:24 PM
Thanks. Do I adjust the CR for creating it using the standard array and giving it the appropriate WBL?

Nah, that's included in it.

Xallace
2013-05-25, 04:27 PM
It needs a couple more class features and some more fluff down at the bottom, but the Ibis Knight is mostly complete.

Although now I notice that there is a class that references Voltron, so I have already lost. :smalltongue:

zhdarkstar
2013-05-25, 04:38 PM
It needs a couple more class features and some more fluff down at the bottom, but the Ibis Knight is mostly complete.

Although now I notice that there is a class that references Voltron, so I have already lost. :smalltongue:

That would be the end result of a stroke of creativity fueled by adderall and the brewing bug, the Mecha Sentai. I didn't even mean to put Voltron into the lore until after I wrote the Ultra Mecha Zord ability and had to stay true to my roots. Every bit of my fandom that has to do with robots and such links back to Voltron.

Xallace
2013-05-25, 04:45 PM
Wouldn't have it any other way.

Honestly, if I do anything with robots I have to reference Voltron or MegaMan at least once.

zhdarkstar
2013-05-25, 05:11 PM
Wouldn't have it any other way.

Honestly, if I do anything with robots I have to reference Voltron or MegaMan at least once.

Well....I did do Mega Man as a Warforged Gunslinger archetype for the current Grab Bag contest.... :smalltongue:

Zelkon
2013-05-25, 05:20 PM
So, does the class actually have to advance any of the features of the original two classes? As in, do I have to advance casting if I require it to get into the class?

zhdarkstar
2013-05-25, 05:27 PM
So, does the class actually have to advance any of the features of the original two classes? As in, do I have to advance casting if I require it to get into the class?

Not sure if it's a requirement, but in the case of casting, I find it hard to think of a PrC with casting entry requirements without any casting progression, hybrid or otherwise. Spellcarved Soldier is the only thing that comes to mind and I'd hardly call that a hybrid PrC.

Zelkon
2013-05-25, 05:32 PM
Not sure if it's a requirement, but in the case of casting, I find it hard to think of a PrC with casting entry requirements without any casting progression, hybrid or otherwise. Spellcarved Soldier is the only thing that comes to mind and I'd hardly call that a hybrid PrC.

I was thinking of essentially creating a new spellcasting mechanic that better combines psionics and divine magic.

malonkey1
2013-05-25, 05:32 PM
Oh, uh, Necroon, I just realized, there's no way that a Thousand-Petaled Spell Disciple would be able to prepare Thousand-Petaled spell, as by level 20, even with maximum wizard levels, (4 monk/1 wizard/10 DotTPS/5 wizard), as his highest realistic caster level would be 11, which only allows for 6th-level spells.

zhdarkstar
2013-05-25, 06:02 PM
I was thinking of essentially creating a new spellcasting mechanic that better combines psionics and divine magic.

That shouldn't be an issue as far I see then, as it still fits the hybrid theme. I can't wait to see what you come up with.


Oh, uh, Necroon, I just realized, there's no way that a Thousand-Petaled Spell Disciple would be able to prepare Thousand-Petaled spell, as by level 20, even with maximum wizard levels, (4 monk/1 wizard/10 DotTPS/5 wizard), as his highest realistic caster level would be 11, which only allows for 6th-level spells.

It's true. You need 2 more spell per day levels to reach 7th level spells.

necroon
2013-05-25, 06:59 PM
Oh, uh, Necroon, I just realized, there's no way that a Thousand-Petaled Spell Disciple would be able to prepare Thousand-Petaled spell, as by level 20, even with maximum wizard levels, (4 monk/1 wizard/10 DotTPS/5 wizard), as his highest realistic caster level would be 11, which only allows for 6th-level spells.

hmm:smalleek:
... you would think after 8+ years of playing a wizard I'd be able to count levels and spells known better...
thank you.

[Edit]
Hmmm... on second thought: Am I missing something? A 13th level wizard has access to 7th level spells.
Wizard 3/Monk 4/Disciple of the Thousand-Petaled Spell 10?

[EDIT 2] the above is an example of me failing at math. Hard. Changed to a 6th level spell.

Zelkon
2013-05-25, 07:05 PM
hmm:smalleek:
... you would think after 8+ years of playing a wizard I'd be able to count levels and spells known better...
thank you.

[Edit]
Hmmm... on second thought: Am I missing something? A 13th level wizard has access to 7th level spells.
Wizard 3/Monk 4/Disciple of the Thousand-Petaled Spell 10?

The spellcasting progression is 5/10.

necroon
2013-05-25, 07:06 PM
The spellcasting progression is 5/10.

I caught that part. What I missed was the whole "counting" thing. All those tricky numbers and what-not. :smalltongue:

zhdarkstar
2013-05-25, 11:58 PM
After giving the Disciple of the Thousand Petal Spell a thorough look, necroon, I noticed two things. You missed the other 7th level reference in Thousand Petal Spell. Also Arcane Enlightenment could use some clarification as to which level you use to determine your SR, class level or character level.

Other than that, that class looks pretty badass. I actually think that a Witch could get even better mileage out of the class than a Wizard by reducing her reliance on summons and adding damage to her debuffs.

necroon
2013-05-26, 12:41 AM
After giving the Disciple of the Thousand Petal Spell a thorough look, necroon, I noticed two things. You missed the other 7th level reference in Thousand Petal Spell.
Yes I did: Thank you Muchly.


Also Arcane Enlightenment could use some clarification as to which level you use to determine your SR, class level or character level.
I should have written "Character Level" - an oversight on my part. Clarified.


Other than that, that class looks pretty badass. I actually think that a Witch could get even better mileage out of the class than a Wizard by reducing her reliance on summons and adding damage to her debuffs.
Thank you! :smallsmile:
I agree whole-heatedly (although I admit that wasn't the original intention just an added bonus). Plus if your a which you can grapple your opponent with your mustache and than hit them in the face with a shocking-grasp-kick. Totally worth the imagery, in my opinion. :smallcool:

boomwolf
2013-05-26, 01:43 AM
I have slumbered for an eternity, and now it is the time to awaken.

And I shall not be satisfied with the creation of yet another obvious combination, a TRUE challenge of the hybrid theory is not to match thoes who are similar, but to match polar opposites.

The Shadow Sentinel approaches, all the glory of the knight, all the shrewdness of the rouge, in one package, that cannot be.

sirpercival
2013-05-26, 06:04 AM
I have slumbered for an eternity, and now it is the time to awaken.

And I shall not be satisfied with the creation of yet another obvious combination, a TRUE challenge of the hybrid theory is not to match thoes who are similar, but to match polar opposites.

The Shadow Sentinel approaches, all the glory of the knight, all the shrewdness of the rouge, in one package, that cannot be.

Some sort of knight-prostitute? A makeup avenger?

zhdarkstar
2013-05-26, 08:55 AM
I have slumbered for an eternity, and now it is the time to awaken.

And I shall not be satisfied with the creation of yet another obvious combination, a TRUE challenge of the hybrid theory is not to match thoes who are similar, but to match polar opposites.

The Shadow Sentinel approaches, all the glory of the knight, all the shrewdness of the rouge, in one package, that cannot be.

Just by the fluff, I already dig it. Since by fluff it's not relying on stealth or flanking to achieve sneak attacks, I take it this will be a feinting-heavy class?

EDIT: I just came up with an ability for No Escape (seemed like the best of the current names for it and has a good level placement) that you can totally have for this class. It assumes that you have Improved Feint, which should probably be an entry feat.

No Escape: You may use your Intimidate skill bonus in place of your Bluff skill bonus when feinting. When you successfully feint and deal sneak attack damage to an opponent in the same turn, you may perform a combat maneuver as a swift action.


I agree whole-heatedly (although I admit that wasn't the original intention just an added bonus). Plus if your a which you can grapple your opponent with your mustache and than hit them in the face with a shocking-grasp-kick. Totally worth the imagery, in my opinion. :smallcool:


Or a female witch with Spectral Hand and Chill Touch inscribed on her chest and Fleshworm Infestation on her hips. :smalltongue:

Now that I think about it, this could make a succubus out of any race. :smallamused:

UPDATE: I changed the name to Mecha Senshi to be in line with other Sentai PrC.

Zelkon
2013-05-26, 10:48 AM
So, does anyone know of a divine inspired feat that has something to do with focus or discipline?
Actually, don't bother. I got it.

zhdarkstar
2013-05-26, 02:59 PM
I added some Epic play rules to Extra Mecha Ability, as well as an option for those who want to play with bigger versions of their colorful weapons, Adaptable Sentai Weapon System. ASWS also comes with the ability to change the base suit in the Mecha Zord Armor, as Strike of Justice damage type for unarmed strikes and repulsors are now based on the base suit and component suits, respectively.

Zelkon
2013-05-26, 05:17 PM
I'm really liking the direction of my Mindhost Channeler (I had good luck with compound words last time, so why not do it again?) so far. It does, however, require learning a new system, so the barrier to entry is really high, but OTOH it's powerful enough to pay off. It requires your whole build to be dedicated to it, which is another minus, but that way I can make up for it in terms of power. :smallsigh: I'll just have to see how it turns out.

zhdarkstar
2013-05-26, 11:02 PM
Big overhaul of "Mecha Senshi in the game" tonight.

Updated the adaptation section of Mecha Senshi to include clarification on interactions between the PrC class features and those of various Sentai archetypes and PrCs. I still need to double check the Iron Man base class page for other potential interactions.

I also added a list of Iron Man/Sentai archetype combinations that should work well together.

There are now detailed adaptations for both 3.5 and Pathfinder as the Iron Man base class required a PF->3.5 conversion.

Mephibosheth
2013-05-28, 03:18 PM
So, the crunch of my Midnight Shaman (http://www.giantitp.com/forums/showpost.php?p=15284017&postcount=9) is tentatively finished. I'm interested to hear what people think; it's pretty significantly more powerful than the only other partial meldshaping PrC I'm aware of, the altogether-underwhelming Spinemeld Warrior.

Now to the fluff!

Xallace
2013-05-28, 05:46 PM
Ibis Knight is finished! I'll start up on the critiquing of the other entries soon.

zhdarkstar
2013-05-28, 06:03 PM
My only area of concern for the Ibis Knight is the Observed Maneuvers feature. By RAW, it would allow the Ibis Knight to observe and potentially use a maneuver of higher level than he should be able to know by normal means. It needs both (a) a level cap and (b) some extra restriction for maneuvers of a discipline you don't have access to, like 1-2 levels lower than the level cap for maneuvers from your chosen disciplines. Other than that, I like that is reflective of factotum flexibility.

Xallace
2013-05-28, 06:26 PM
Thank you! I took your advice on the matter and added in those restrictions.

Lord_Gareth
2013-05-29, 06:19 PM
So...I've got an idea that involves Wizard and Warblade. Because I hate Jade Phoenix Mage, that's why!

Amechra
2013-05-29, 07:20 PM
So... can anyone comment on the Immaculate Master? Does it look good?

malonkey1
2013-05-29, 08:19 PM
So... can anyone comment on the Immaculate Master? Does it look good?

Well, not seeing many outstanding issues...I feel like, as a Monk PRC, it should have all good saves. It seems decently powerful, without overcharging.


I'd appreciate a PEACH, too!

Amechra
2013-05-29, 08:43 PM
I'll take a look...

necroon
2013-05-29, 08:50 PM
Oh my.... how rude of me!
malonkey1: my sincerest apologies! I should have returned your PEACH: :smallfrown:


SUBLIME WARLOCK



Most who tend to seek out this path are Warlock/Swordsages, but nearly any Invoker with experience in the Sublime Way can learn the techniques of this class.


ENTRY REQUIREMENTS
Martial Adept: At least 2 maneuvers known, including a boost; at least 1 stance
Invoking: Must be able to cast Lesser Invocations
Skills: Spellcraft 8, Martial Lore 6, Knowledge[Arcana and/or History] 5
Special: Eldritch Blast 2d6

Looks good to me!


Class Skills
The Class Name's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge[Arcana, History] (Int), Martial Lore (Int), Move Silently (Dex), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), & Tumble (Dex).
Skills Points at Each Level: 6 + int

In regards to skill points: How many does the Warlock get per level?
To me 6 seems a bit high but not in an outlandish sort of why.


Hit Dice: d8
Yay Sturdyness!



Proficiencies: You gain no new proficiencies.
Fine here.


Martial Adept: At every odd level, you gain 1 new Maneuver from the Desert Wind, Devoted Spirit, Shadow Hand or White Raven Disciplines, as well from a unique discipline called the Arcane Soul Discipline. This new Discipline focuses on using invocations in new ways. You must meet any and all prerequisites for any maneuvers you learn. You gain an additional readied maneuver at every 3rd level, and you learn a new stance from the above discipline (Except for Arcane Soul) at levels 4 and 8.
May I inquire as to the logic behind Desert Wind?


Invoking: At every level except 3rd, you advance your caster level and Invocations Known as if you had gained a level in an Invoking class. If you possess levels in more than one Invoking class, you must choose which class receives this advancement. This caster level benefit extends, as normal, to Eldritch Blast.
Very good - The progression seems appropriate.


Demon, Dragon, and Fey Styles (Su): These three stances are unique to this class, and you learn them at levels 1, 5, and 9, respectively. They are considered part of the Arcane Soul discipline, but can only be learned by gaining levels in this class. These stances do not count against your stances known.
I like these: I'll go over them in detail in a separate post


[I]Sublime Bolt (Sp): At level 2, you can replace any 1 invocation you know with this Least Invocation (Effective Level 2). This is treated as an Eldritch Essence. This ability replenishes a number of your maneuvers up to 1/3 your Charisma Bonus (minimum 1), provided the target creature fails a Reflex save as determined by your class features. In the case of this being used with certain Eldritch Shapes, you need only have one target fail their reflex save.
LOVE it! This is a great tie-in to keep the Eldritch Blasts coming.


Sublime Healing (Sp): At level 4, you may replace any one Lesser, Greater, or Dark invocation you know with this Lesser Invocation (Effective level 4). This invocation can be used to heal a living ally as the spell cure serious wounds. Using this invocation expends 1 maneuver at random. If you have no readied maneuvers remaining, this invocation only functions as cure light wounds. You can not choose to use the lesser effect instead of expending a maneuver.
Neat: I like the added healing and that it is fueled by Maneuvers.
Only nit-pick I have as that, to my understanding, this results in "full party heals" between battles but that isn't something all DM's and/or players have issue with.


Sublime Force (Sp): At level 6, you may replace any one Greater or Dark invocation you know with this Greater Invocation (Effective Level 6). This Invocation grants the user a +1 deflection bonus to AC per 2 caster levels (Max +10), and gives the [Force] descriptor to all of the user’s weapon attacks for 24 hours. These benefits are suppressed while the user has no maneuvers readied, and cannot be cast unless the user has at least 1 maneuver readied.
CHAAAAARGE!:smallbiggrin:
This is cool. I'm not as well versed in Warlock material as I could be: Are there any other Warlock invocations that grant a bonus to AC?


Sublime Focus (Sp): At level 8, you may replace any one Dark invocation you know with this Dark Invocation (Effective Level 8), which grants the target the effect of the rage spell, except that the user can still cast spells and remain coherent, and the bonus to Constitution and Strength is +5.
I don't see any problems with this.


Twofold Mystic Perfection (Ex): At level 10, you truly master the mixture of Invocation and Maneuver. Any time you cast an Invocation, you have a 15% chance to replenish an expended maneuver of your choice. Additionally, the Maneuver requirements for all supernatural Maneuvers and Stances are reduced by 1. This class feature cannot remove a requirement entirely, so if a maneuver or stance requires only a single Maneuver as a prerequisite, it keeps that requirement.
More Synergy! I think this is a great capstone: Kudos!

Over-all
I think you have done a great job creating a GISH-Niche PRC for the Warlock. The Class and it's abilities are fun and simple without be boring or wordy and the fluff is cool. I could think of a lot of fun ways to play this while using an Eldritch Glaive. :smallsmile:

Pyromancer999
2013-05-29, 08:56 PM
I don't suppose it'd be too soon to ask people again to comment on the Curse tamer?

Tragak
2013-05-29, 09:04 PM
I don't suppose it'd be too soon to ask people again to comment on the Curse tamer? I didn't come up with my own entry, will I still be allowed to vote for this one? :smallbiggrin:

Pyromancer999
2013-05-29, 09:06 PM
I didn't come up with my own entry, will I still be allowed to vote for this one? :smallbiggrin:

I believe you're capable of voting in the contest even if you didn't do an entry, if I remember correctly.

malonkey1
2013-05-29, 09:23 PM
Oh my.... how rude of me!
malonkey1: my sincerest apologies! I should have returned your PEACH: :smallfrown:

Oh, no worries man.


To me 6 seems a bit high but not in an outlandish sort of why.

Well, it was to bring it more in line with a Swordsage's skill points.


May I inquire as to the logic behind Desert Wind?

Well, it has among the most supernatural maneuvers.


I like these: I'll go over them in detail in a separate post

I look forward to it.


LOVE it! This is a great tie-in to keep the Eldritch Blasts coming.

Neat: I like the added healing and that it is fueled by Maneuvers.
Only nit-pick I have as that, to my understanding, this results in "full party heals" between battles but that isn't something all DM's and/or players have issue with.

I suppose, but the maneuver fueling should at least make it annoying.


CHAAAAARGE!:smallbiggrin:
This is cool. I'm not as well versed in Warlock material as I could be: Are there any other Warlock invocations that grant a bonus to AC?

I don't believe so.


Over-all
I think you have done a great job creating a GISH-Niche PRC for the Warlock. The Class and it's abilities are fun and simple without be boring or wordy and the fluff is cool. I could think of a lot of fun ways to play this while using an Eldritch Glaive. :smallsmile:

Thanks!

Sgt. Cookie
2013-05-30, 10:12 AM
Hater of Evil is almost finished, but I would like a PEACH, which I will return.

Pyromancer999
2013-05-30, 02:16 PM
Hater of Evil is almost finished, but I would like a PEACH, which I will return.

It looks fine and balanced as it currently is, excepting two things:

The Evil's Bane class feature is listed on the table as the class's 10th level ability, while in writing it says above it "Level 7 Class Feature". Don't know if that's just a placeholder or whatnot, but it is a bit confusing. Also, the Damage Resistance class feature does not say whether it stacks with DR/- gained by Barbarian levels.

If you're taking suggestions for abilities, I'd recommend more abilities where Barbarian class features boost Paladin capabilities, or something similar, as it seems to be leaning towards barbarian + paladin = Super Paladin, as opposed to a more equal hybrid of the two, although that is more of a reflection of my tastes than something the class needs. Otherwise, it looks good.

Xallace
2013-05-30, 02:57 PM
Hater of Evil is almost finished, but I would like a PEACH, which I will return.

First, the name is rather awkward to say. Of course that isn't a mechanical issue, but maybe "Holy Fury" or "Wrath of Heaven" would be more elegant. That is definitely just my personal taste, though.

You should definitely state whether or not Damage Resistance stacks with other forms of damage reduction, as mentioned above.

In the Bane of Evil class feature, you seem to have mixed up Greater and Mighty Rage. Smite Evil attack," you'll definitely want to clarify if A) that uses up daily uses of Smite Evil/Good, and B) if that applies to ranged attacks or just melee attacks, as usual.

Otherwise it looks solid.

Pyromancer999
2013-05-30, 03:48 PM
First, the name is rather awkward to say. Of course that isn't a mechanical issue, but maybe "Holy Fury" or "Wrath of Heaven" would be more elegant. That is definitely just my personal taste, though.


It's not awkward, just doesn't have much of a zing. Although, if I were to suggest names, I'd suggest Executioner of the Vile or Bane of Evil, maybe.

necroon
2013-05-30, 04:36 PM
Well, it was to bring it more in line with a Swordsage's skill points.

I feel like bumping it down just a little bit would be appripriate but I don't really have anything to back that up with.


Well, it has among the most supernatural maneuvers.
Perhaps a homebrewed discipline would be more appropriate? Just a suggestion. Then-again I don't really understand why most cannon-TOB material has access to the disciplines it does.




I suppose, but the maneuver fueling should at least make it annoying.
That's true.


ARCANE SOUL PRESTIGE DISCIPLINE


Arcane Soul is a prestige discipline, that is, you can't choose maneuvers from this discipline unless you possess levels in a class with access to the discipline. Your Initiator level (for determining maximum maneuver level only) is considered to be your Sublime Warlock level + your Warlock Level + your levels in other Martial Adept classes +1/2 all other HD. Its key skill is Spellcraft, and all maneuvers in this discipline are supernatural. If multiple active maneuvers or stances would change the damage type, use the damage type of the highest-level maneuver/stance. The Weapons associated with this discipline are the touch attack and ray.

Seems pretty standard.

Level 1

Demon Style: Stance, All invocations deal +1d4/3 IL damage, treated as Chaotic or Evil.
Magestrike: Strike, use Spellcraft in place of Attack Bonus
Retributive Magic: Counter, activating non-damaging invocation as immediate action.
Spellfrost: Boost, next invocation deals +1d6 cold damage +1/IL.


Level 2

Channel Power: Strike, channel effects of invocation through an attack
Spell Absorption: Counter, Gain SR 10 + IL, 1/2 total level of spells resisted to Invocation save DC for a round.


Level 3

Acidic Power: Boost, Next Invocation deals +1d4 acid + 1/4 IL in 5-foot splash, chance for additional damage.
Dragon Style: Stance, Invocations deal +1/IL damage of fire, cold, electric or acid to targets.
Piercing Power: Boost, add 1/2 initiator level as Insight Bonus to Caster Level checks.
Spellguard: Gain 1d6 temporary HP/IL


Level 4

Spellfire: Boost, Next invocation deals 2d6 damage +2/IL (half fire, half untyped).
Surprise Spell: Counter, activate invocation; take 5-foot step


Level 5

Essence Flare: Boost, increase effective level of next Invocation by +1/3 IL, up to level 9.
Fey Style: Gain Fey Type, temporarily learn new invocation
Share Power: Special, Share effects of self-only invocation
True Spellfire: Strike, Channel Invocation into attack, channeled invocation deals +4d6 untyped damage, +1/IL.




Acidic Power (Boost) [Acid]
Level: Sublime Warlock 3
Prerequisite: 2 Arcane Soul Maneuvers
Initiation Action: Swift Action
Duration: 1 Round
Saving Throw: Reflex half
Description: Your eyes glow a sickly green, and when you use an invocation, it releases a spray of acid on its target. This maneuver causes any and all invocations you cast for 1 round (excluding those targeted at yourself, if you choose) to damage their targets, dealing 1d4 + 1 acid damage per 4 initiator levels in a 5-foot area around the target (reflex half). If the invocation already deals damage in dice, the dice are converted to d4, and the damage is converted to 1/2 acid. The target then must succeed a Fortitude Throw against the invocation (independent of the normal save) or suffer an additional 1d4 + 1 acid damage per 4 initiator levels the next round. Invocations with dispel effects do not dispel this effect if they cause it.

Like the disclaimer on the end. Seems fine to me.


Channel Power (Strike)
Level: Sublime Warlock 2
Prerequisite: 1 Arcane Soul Maneuver
Initiation Action: Standard Action
Duration: Instantaneous
Saving Throw: None
Description: Your weapon glows brightly, infused with your eldritch power. When using this strike, you must select an invocation you know with a range other than personal. You then make an attack with your weapon against a valid target of this invocation (you may target a square with this maneuver if you wish). On a hit, the target is affected by both the attack, and by the invocation. The target is still subject to any applicable saving throws.
I think this should have a clause about reducing the effect if you chose to target a square: AC 10 is a lot easier to hit then a lot of AC's.


Demon Style (Stance) [Evil or Chaotic]
Level: Sublime Warlock 1
Prerequisite: You receive this stance only by taking 1 level in Sublime Warlock.
Description: You glow with fell energy. Any invocations (excluding those targeted at yourself, if you choose) you cast with this stance active deal +1d4 damage per 3 Initiator levels, in addition to normal damage. This damage is considered either Evil or Chaotic (chosen when you assume this stance) for the purpose of overcoming Damage Reduction. In order to change this, you must take a swift action, as if assuming a new stance.
Solid and not overly-powerful.


Dragon Style (Stance) [Acid, Cold, Electric, Fire]
Level: Sublime Warlock 3
Prerequisite: You receive this stance only by taking 5 levels in Sublime Warlock.
Description: You hands crackle with multicolored lights, as your eyes become rainbows of color with two reptilian slits. Invocations cast while this stance is active deal 1 point per initiator level of acid, cold, electric or fire damage to their targets (excluding yourself, if you so choose).
Do you chose the damage when entering the stance (like Demon Style) or do you get to pick each time? (Also small grammar nit-pick in bold.)


Essence Flare (Boost)
Level: Sublime Warlock 5
Prerequisite: 2 Arcane Soul Maneuvers
Initiation Action: Swift Action
Duration: 1 round
Saving Throw: None
Description: When you activate this boost, your eyes flash with white light. For 1 round after you use this maneuver, the effective spell levels (and all factors determined from them) of any invocations you cast increase by +1 per 3 initiator levels. The effective level of an invocation cannot be increased past level 9 in this manner.
Nothing wrong here. Glad to see the Hard-Cap.


Fey Style (Stance)
Level: Sublime Warlock 5
Prerequisite: You receive this stance only by taking 9 levels in Sublime Warlock.
Description: You take on an otherworldly air, as your face begins to lengthen and narrow, and your ears lengthen and taper to a point. You have managed to take some of the power of the fey into yourself. While this stance is active, you gain the fey type, including all its benefits and weakness, but you are still treated as a member of your race for the purpose of effects that target a specific racial type such as Favored Enemy or hold person. You also gain access to an additional Invocation of a grade 1 lower than your maximum. This invocation can be used as any other, but you lose access to it when you leave this stance. Once chosen, this new invocation cannot be changed for 1 month.
Are the Invocations available to the warlock varied enough for a once a month "Oh man: I really wish I knew (Insert Invocation Here)!" to be a sufficiently powerful stance for the level gained? Or is the real kicker here the fey-subtype?



Magestrike (Strike)
Level: Sublime Warlock 1
Prerequisite: Access to the Arcane Soul Discipline
Initiation Action: Standard Action
Duration: Instantaneous
Saving Throw: Fortitude special.
Description: Your weapon glows, as you let your magic guide its strike. As a part of this maneuver, make an attack, replacing your normal attack roll with a Spellcraft roll. This attack is otherwise resolved normally. On a critical hit, you may choose to suppress the target’s energy resistance, up to a value of 10, Damage Reduction up to a value of your Initiator Level, fast healing up to a value equal to 1/2 your initiator level, or Spell resistance, up to a value equal to your initiator level.
I like this.


Piercing Power (Boost)
Level: Sublime Warlock 3
Prerequisite: 2 Arcane Soul Maneuvers
Initiation Action: Swift Action
Duration: 1 round
Saving Throw: None
Description: You look at your opponents with renewed clarity, seeing points of magical vulnerability to exploit. For 1 round after this ability is activated, you gain an insight bonus equal to 1/2 you initiator level on caster level checks.
I'm assuming the warlock doesn't get any sort of Assay SR or True Cast?
Either way a useful ability to have and worth the swift action.


Retributive Magic (Counter)
Level: Sublime Warlock 1
Prerequisite: Access to the Arcane Soul Discipline
Initiation Action: Immediate Action
Duration: Instantaneous
Saving Throw: None
Description: You see oncoming danger and quickly use your magic to protect yourself. When you are attacked, but before you know the result, you may activate this maneuver. As an immediate action, you may use any one invocation that does not deal damage (this includes non-damaging invocations modified by abilities from this discipline. The damage from those maneuvers and stances are not applied here.). If this would render the attack impossible (You or the attacker are moved out of range, the attacker is unable to make the attack, etc.) the attack is negated, and the attacker has wasted an action. Otherwise, you are still affected as you would be by the attack.
Seems fine.


Share Power (Special)
Level: Sublime Warlock 5
Prerequisite: 1 Arcane Soul Maneuver
Initiation Action: Swift Action
Duration: 1 round/Initiator level
Range: 15-foot burst
Saving Throw: Will (harmless)
Description: You glow for a moment, before a wave of light bursts from you. You can use this ability to share the effects of any invocation, ongoing or cast this round, with any allies you choose within 15 feet of you. This effect lasts for 1 round per initiator level, up to the remaining duration of the invocation shared.
A nice way to splash out some heals with Sublime Healing.


Spell Absorption (Counter)
Level: Sublime Warlock 2
Prerequisite: 1 Arcane Soul Maneuver
Initiation Action: Immediate Action
Duration: Instantaneous, see text
Range: Personal
Description: You grow darker, as if you drain light from around you, in response to a magical assault. When targeted with a spell or other ability that is subject to spell resistance, you may activate this maneuver, and gain Spell Resistance 10+Initiator Level for 1 full round. Additionally, you may add 1/2 the total level of spells resisted due to this ability to the DC of your invocations’ saving throws for one round after this boost is activated.


Spellfire (Boost) [Fire]
Level: Sublime Warlock 4
Prerequisite: 2 Arcane Soul Maneuvers
Initiation Action: Swift Action
Duration: 1 round
Saving Throw: None
Description: Your hand glow with silver flames that are pleasant and warm to the touch. When you cast an Invocation, the flames flare up and burn the target. When you cast an invocation under the effects of this boost, it deals 2d6 +2 per initiator level, to the target (excluding yourself, if you choose) half of which is fire damage, the other half being untyped magical damage. If the effected invocation deals damage in dice, all damage from those dice are converted to half-fire, half-untyped.
Again: seems fine.


Spellfrost (Boost) [Cold]
Level: Sublime Warlock 1
Prerequisite: Access to the Arcane Soul Discipline
Initiation Action: Swift Action
Duration: 1 Round
Saving Throw: None
Description: Your hands become coated in frost, and when you use your magic, your victims shiver as if caught in a blizzard. Invocations cast under the effects of this maneuver deal 1d6+ 1 per initiator level cold damage. If the invocation already deals damage in dice, all damage from those dice is converted to cold damage.
All Good


Spellguard (Special) [Force]
Level: Sublime Warlock 3
Prerequisite: 1 Arcane Soul Maneuver
Initiation Action: Move Action
Duration: 1 Encounter
Saving Throw: None
Description: You cover yourself in a glass-like field of force, which cracks slowly under strain until shattering. Upon activating this maneuver, you gain 1d6 temporary hit points per Initiator level. These hit points last until the end of the current encounter, or until they are lost.



Surprise Spell (Counter)
Level: Sublime Warlock 4
Prerequisite: 3 Arcane Soul Maneuvers
Initiation Action: Immediate Action
Duration: Instantaneous
Saving Throw: None
Description: as retributive magic, except that you may take a 5-foot step immediately after using the invocation but before the attack is resolved.
I'm a big fan of "oh $&#@ buttons".


True Spellfire (Strike)
Level: Sublime Warlock 5
Prerequisite: 4 Arcane Soul Maneuvers
Initiation Action: Swift Action
Duration: 1 Round
Saving Throw: None.
Description: Your hands glow brightly with dazzling white flames. You feel powerful, like you could kill a man by looking at him. You make a single attack, channeling an ivocation you know through it. This Invocation effects the target (if applicable) and deals +4d6+1 per initiator level untyped damage. If this modifies an invocation which already deals damage in dice, all damage from those dice is converted to untyped damage.
You have a +4D6+1 Per IL here and XD6 +X in other maneuvers. I'm assuming the latter number (the straight +x) is, in all instances, the only scaling factor?

Sgt. Cookie
2013-05-30, 05:23 PM
It looks fine and balanced as it currently is, excepting two things:

The Evil's Bane class feature is listed on the table as the class's 10th level ability, while in writing it says above it "Level 7 Class Feature". Don't know if that's just a placeholder or whatnot, but it is a bit confusing.

Yeah, just a placeholder.


[quotw]Also, the Damage Resistance class feature does not say whether it stacks with DR/- gained by Barbarian levels.[/quote]

Yeah, it should stack. I'll go clear that up.


If you're taking suggestions for abilities, I'd recommend more abilities where Barbarian class features boost Paladin capabilities, or something similar, as it seems to be leaning towards barbarian + paladin = Super Paladin, as opposed to a more equal hybrid of the two, although that is more of a reflection of my tastes than something the class needs. Otherwise, it looks good.

Hm. Let me add a few things, then I'll get back to you on that.



Executioner of the Vile

...I'm stealing this. http://i134.photobucket.com/albums/q106/Beans-tastic/Emoticons/g4300.png

malonkey1
2013-05-30, 06:55 PM
I think this should have a clause about reducing the effect if you chose to target a square: AC 10 is a lot easier to hit then a lot of AC's.

...

Do you chose the damage when entering the stance (like Demon Style) or do you get to pick each time? (Also small grammar nit-pick in bold.)

Clarified. I made Channel Power so you could only target squares if you couldn't target directly.


Are the Invocations available to the warlock varied enough for a once a month "Oh man: I really wish I knew (Insert Invocation Here)!" to be a sufficiently powerful stance for the level gained? Or is the real kicker here the fey-subtype?

Not really, but it was more to prevent a swift action "gee, I need this invocation, now I need this one!" shuffle every 2 turns. The fey type is definitely intended to be a little extra incentive to use it.


I'm assuming the warlock doesn't get any sort of Assay SR or True Cast?
Either way a useful ability to have and worth the swift action.

Not in its class features, at any rate.


A nice way to splash out some heals with Sublime Healing.

Well, I only realized that when you pointed it out. I guess you're right!


I'm a big fan of "oh $&#@ buttons".

Ditto.


You have a +4D6+1 Per IL here and XD6 +X in other maneuvers. I'm assuming the latter number (the straight +x) is, in all instances, the only scaling factor?

Oops! That was supposed to be +2d6 per IL! Yeah, I added in an exhaustion effect to prevent overuse.

necroon
2013-05-30, 07:09 PM
Was there anyone else looking for insight/ P.E.A.C.H.'s?

Amechra
2013-05-30, 07:14 PM
I'm looking for one a bit longer than Malonkey's 1 line one, so...

Immaculate Master?

necroon
2013-05-30, 07:16 PM
I'm looking for one a bit longer than Malonkey's 1 line one, so...

Immaculate Master?

I will begin looking it over at once :smallsmile:

Kazyan
2013-05-30, 07:36 PM
Mind Glider is done except for the sample encounter. I'd like some whining/nitpicks.

Kazyan
2013-06-02, 04:49 PM
Sample encounter is done. I think it's pretty cool. Does the CR look right?

Sgt. Cookie
2013-06-03, 12:20 PM
Alright, that return PEACH I promised ya, Pyro:



ENTRY REQUIREMENTS
Skills:Knowledge(Arcana) 9 ranks, Intimidate 9 ranks
Special:Torment the Weak +2d4
Special:Tenebrous Touch 2d6
Feats:One [Harrowed] Feat

Entry requirements look solid, nothing really noteworthy here. Expect the feat to be Dark Deal most of the time.


Burgeoning Beast: The creature bound to the Curse Tamer becomes able to unleash more and more of its power as the Curse Tamer progresses along their chosen path. Curse Tamer levels stack with Harrowed levels for the purpose of determining the damage and progression of their Tenebrous Touch, as well as the progression of their Two-World Eyes class feature.

Curse Control:In order to progress their ability to control the power of the creature their curse binds to them, a Curse Tamer must also keep up with their curse-manipulating powers. Curse Tamer levels stack with Malefactor levels for determining access to and number of Maleficient Auras and Malefactions, as well as when determining the radius of the Curse Tamer's Maleficient Aura and the progression of the Ripper's Gift class feature.

Just class feature advancement. Nothing really notable.


Grab the Reins:Even in the earliest stages of learning to control their curse, a Curse Tamer learns to draw out at least some power from their beast without incurring the risk of it taking control. At 1st level, the Curse Tamer may, a number of times per encounter equal to 1 + 1/2 their Charisma modifier, use an activated ability of the Harrowed class without incurring a Will save from The Monster Within class feature. Also, the first time each day that a Curse Tamer fails a Will save brought on by the Monster Within class feature, they may automatically re-roll the Will save.

Interesting, but the Harrowed class features that would benefit the most are at a much higher level. Expect this to be used on Unholy Infusion and nothing else, the other abilities have a low enough Will Save that they're better off risking it.


Harrowings:With more power leaking out, the Monster Within continues to change the Harrowed, regardless of how in control they are of it. At 2nd, 4th, and every two levels after, a Curse Tamer gains a Harrowing, as per the Harrowed class feature.

Class feature advancement. Nothing noteworthy.


Unleash The Beast:With more power of the Monster Within leaking out, the Monster gains more power when it is in control. At 2nd level, whenever the Curse Tamer loses a Will Save incurred by the Monster Within class feature, the Curse Tamer gains a +2 bonus to all physical ability scores(Dexterity, Constitution, and Strength), as well as a +2 to Wisdom, Charisma or Intelligence, chosen when this class feature is gained. At 4th level, these bonuses increase to +3, and at 8th level, to +4. These bonuses last for as long as the Monster Within is in control.

We give the monster even more power? Ok.


At 2nd level, the Curse Tamer may draw on this ability once per day, prompting a Will save at the same DC as the one for the Monster Within class feature. If the Curse Tamer succeeds, they gain the benefit of the bonuses granted by this class feature when the monster is in control. Should the Curse Tamer fail the save, the Monster Within gains control. The effects of this last for a number of rounds equal to half the Curse Tamer's Curse Tamer class level + Charisma modifier(before any improvements granted by this class feature). This may be done an additional time at 6th level and every 4 levels after.

First off, there is no default will save for Monster Within. It's based on the other abilities or feats. Other than that, it looks fine.


Elemental Rot:At 3rd level, the power drawn from the creature lying within the Curse Tamer infects their curses. Every time an enemy comes within the radius of the Curse Tamer's Maleficent Aura, they suffer an amount of damage equal to 1/2 the Curse Tamer's class level + their Charisma modifier, of the same type of damage as the Curse Tamer's Tenebrous Touch deals, for as long as they are within range of the Curse Tamer's Maleficent Aura. Also, whenever a creature is affected by one of the Curse Tamer's Malefactions, they suffer damage as though they were within range of the Curse Tamer's Maleficent Aura for a number of rounds equal to 1/3 the Curse Tamer's class level + the Curse Tamer's Charisma modifier. The damaging abilities of this class feature do not stack, so a creature affected by one of the Curse Tamer's Malefactions while in range of the Curse Tamer's Maleficent Aura do not take extra damage for being under the effects of one of the Curse Tamer's Malefactions.

At 5th level, this damage bypasses resistances and immunities.

At 7th level, the taint of the elemental power drawn from the Monster within corrupts and damages the bodies of those harnessing similar power. If the damage dealt by this class feature would bypass a creature's resistances or immunities, it deals double damage to that creature.

This needs a save. As written, it's always on, no save damage. Now, the damage isn't spectacular, granted, but some Indomitable Will shenanigans are foreseen.


Share The Change:A Curse Tamer can make use of the power lying within the creature they were cursed with at birth. However, that doesn't necessarily mean they'll be selfish and keep all of that power to themselves. At 5th level, so long as they lie within the range of their Maleficent Aura, a Curse Tamer may share the abilities of one Harrowing they have with a number of allies equal to their Charisma modifier.

At 9th level, the Curse Tamer may share two Harrowings.

This one is quite the oddball. This one is a party-wide buff, but Malefactor is a debuff class and Harrowed isn't really geared towards use in a party. Not that it's bad, it's just odd.


Underworld Undoing:A Curse Tamer doesn't only have the ability to draw out curses and the power of the beast they've been spiritually chained to. They can blend the two. At 7th level, as a full round action, a Curse Tamer may make an attack with their Tenebrous Touch. If it succeeds, they may use one of their Malefactions on the target of their Tenebrous Touch as a free action.

Looks fine, although a boost to the Malefaction DC wouldn't be out of place here.


Damned Downfall: As a Curse Tamer progresses, they become able to draw out the hatred of their bound creature to enhance their curses. At 9th level, twice per encounter, whenever a Curse Tamer uses their Underworld Undoing class feature and succeeds on the attack, they may use this class feature. A creature affected by this class feature gains a penalty to all rolls equal to 1/2 the Curse Tamer's Charisma modifier for a number of rounds equal to half the Curse Tamer's class level. Multiple uses of this class feature on the same target do not stack or overlap.

By "Succeeds on the attack" does this mean the Tenebrous Touch, the Malefaction or both? That really needs to be cleared up. Other than that, looks fine.


Conformed Curse-Beast: At 10th level, the Curse Tamer has finally done it. They have fully tamed the creature lying within them, or at least as fully as anyone may hope to. This reaches to the point where they may let the creature out to the extent of manifesting even parts of the creature into being. For a number of rounds per day equal to the Curse Tamer's class level, they may enter Unhinged Beast Mode. When under the effects of Unhinged Beast Mode, the Curse Tamer gains a +6 bonus to all ability scores affected by Unleash the Beast. Also, they may make use of the Underworld Undoing class feature as a standard action instead of a full-round action. The effects of Unhinged Beast Mode do not stack with Unleash the Beast. These rounds need not be spent consecutively, but must be spent in two-round intervals.

Other than making me think of a JRPG, this class ability looks fairly solid.




So, in closing, while it's certainly effective, it's not as good as going pure Harrowed. The abilities are nice, to be sure, but they're far too situational and are far more effective on a higher level Harrowed. Also, more Malefactor abilities could be mixed in, outside of the Advancement features, I count three abilities that make use of Malefactor abilities, in contrast every ability in this class does something to or with the Harrowed.

All in all, this is better as a Gestalt PrC, with one side eating the Malefactor and Curse Tamer levels, rather than in normal play.

sirpercival
2013-06-07, 01:06 PM
Alrighty, Glyphchanter mechanics have been posted. Still need to do the fluff.

Mephibosheth
2013-06-08, 10:11 AM
OK! Midnight Shaman (http://www.giantitp.com/forums/showpost.php?p=15284017&postcount=9) is finished for all intents and purposes, crunch and fluff. At least, pending comments from the braintrust. I'd really appreciate any PEACHes. I'll try to do some PEACHing myself in the next week or so, too. And I'll definitely prioritize anyone who throws some input my way! :smallwink:

Pyromancer999
2013-06-08, 12:35 PM
OK! Midnight Shaman (http://www.giantitp.com/forums/showpost.php?p=15284017&postcount=9) is finished for all intents and purposes, crunch and fluff. At least, pending comments from the braintrust. I'd really appreciate any PEACHes. I'll try to do some PEACHing myself in the next week or so, too. And I'll definitely prioritize anyone who throws some input my way! :smallwink:

Looks cool, and another PEACH on my Curse Tamer would be appreciated, as it's always good to have multiple opinions on something before going in and changing stuff.

Now, for the Midnight Shaman, most everything looks good, although there are some things that could be changed to be worded better or otherwise:


For the Spirit Chakra Bind, the wording of the Ghost Touch thing is slightly confusing. It might be better to say, "The Midnight Shaman's natural attacks gain the Ghost Touch magic weapon property while the Midnight Shaman has a soulmeld bound to their Spirit Chakra". Nothing wrong with the existing wording, just a little confusing to read
For abilities that let you invest essentia in an ability, such as Midnight Magic and Midnight Chastise, you might want to clarify that they can invest essentia in it as though the ability was a soulmeld, as otherwise some groups will take it as "Oh yeah, going to invest a bunch of essentia in this ability with no limits"
Not quite sure how to feel about the fact that a Totemist 7/Spirit Shaman 3/Midnight Shaman 10 could end up using as many soulmelds as a straight up Totemist 20, even if it has less essentia to invest in it(14 for the build previously mentioned vs 20 for a straight-classed Spirit Shaman), but that's more of a personal thing that can be left up to your judgement
Perfect Spirit Bind is a little confusing to me. Can a Midnight Shaman not bind a soulmeld to their Spirit Chakra just like any other Chakra at the beginning of the day?
Meldshaper level: I think it'd be more fair to Midnight Shamans, those who actually have levels in Totemist, for their Midnight Shaman and Totemist levels to stack for determining Meldshaper level

necroon
2013-06-08, 02:24 PM
Immaculate Master

This is WAAAAAAAAY overdue: my apologies, Amercha.


ENTRY REQUIREMENTS
Class Features: Thousand Fists (http://www.giantitp.com/forums/showthread.php?t=275306), Evasion, Eldritch Blast 2d6
Invocations Known: Otherworldly Whispers
Seems good here.


Class Skills
The Class Name's class skills (and the key ability for each skill) are Autohypnosis (Wis), Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (any) (Int) (all taken individually), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).
Skills Points at Each Level: 4 + int
All good: Carry on!


Weapon Proficiencies: An Immaculate Master does not gain any new proficiencies.
Good.


Monk Abilities: You have not forgotten your training; in fact, your continued progression is assured by your increased insight.

Levels in Immaculate Master advance Monk Abilities.
I would recommend specifying what Monk Abilities are. This is the kind of thing I could see people arguing about but that's just me.


Invocations: At every level except for 1st and 6th, a Scion of Ashardalon gains new invocations known and an increase in caster level as if they had also gained a level in an invocation-using class to which they belonged before adding the prestige class level. They do not, however, gain any other benefit a character of that class would have gained.
Sounds good.


Enlightenment (Ex): You have begun on the long and arduous path of self-discovery, opening your mind and soul to the wonders of the universe. Is it no wonder that you have developed skills beyond those of a mundane meditant?

At 1st level, you gain the Monastic Weapon User feat as a bonus feat; you must choose your Eldritch Blast as the target of that feat, even though it cannot be selected normally.
I'm assuming if you already have the Feat nothing happens? The Feat itself doesn't specify it can be selected multiple times however I would assume it's intended to be allowed to do such.


At 3rd level, for the purposes of Elegant Defense, you are automatically aware of any attack made against you that is either made with a magical weapon or with a spell, the strength of that weapon or spell's magical aura, and what schools the aura falls under, as if you had inspected it for 3 rounds with the Detect Magic spell.

In addition, if you gain the Imperishable Body class feature, you automatically are aware that you have been targeted by any effect that Imperishable Body is capable of removing; this extends to automatically knowing whether or not you have been poisoned or infected by a disease.
Hmm... Given that you may not have Elegant Defense as only one level of Monk is required (two if you used it to get Evasion is that would make the most sense)... what than?


At 5th level, you may activate any Invocation that has a range of Self and a duration longer than Instantaneous as part of the same action as Abundant Step; if you do, that Invocation is an Extraordinary ability, but automatically ends when Abundant Step does
This is Neat.


At 7th level, when you use Elegant Defense to make an attack miss, you may activate any Invocation that targets a single creature as part of the same action; that Invocation must target the creature whose attack was made to miss by Elegant Defense.
I like this (same concern as above, however)


At 9th level, whenever you use Elegant Defense to grant yourself Fortification, you may activate any Invocation that has a range of Self and a duration longer than Instantaneous as part of the same action. If you do so, that Invocation is an Extraordinary ability, but automatically ends when Elegant Defense does.
I also really like this.


School of Hard Knocks (Ex): The world has many distractions in it; it behooves a master to have some way of mitigating those distractions.

At 2nd level, and every 3 levels thereafter, you may choose to either gain Skill Mastery with one of your class skills (allowing you to take 10 on that skill, even under stressful circumstances), or to gain a single Skill Trick that you qualify for; Skill Tricks gained through this class feature don't count towards the maximum number of Skill Tricks that you may have.

My only concern here is that this feature is available in the base class. It seems a bit odd that it would be available to the PrC as well. I'm trying to think of a precedent for that but I'm drawing a blank (aside from Evasions). That doesn't mean there isn't one, though. To me it would make sense to include this advancement under Monk Abilities.


Wisdom is a Weapon (Ex): To seek knowledge is to have a weapon against your enemies; is not a prying eye an attack?

At 2nd level, you may treat any Divination effect that targets you as a ranged attack for the purposes of your Elegant Defense class feature; if you choose to block the effect, you may have it return a simple message of 25 words or less to the user of that effect.

Some Immaculate Masters choose to use this ability to share simple koans with the seeker of knowledge.
Oh the fun I'd have with this: LOVE IT!


Lessons of the Demon Sifu (Ex): A monk on a journey of self-discovery learns many techniques on their way, many of which are beyond the simple teachings that they started their journey with. As is only right.

At 4th level, select a single Invocation-using base class. Add all of the Least (or equivalent grade) invocations of that class' list to the invocations that you may select when learning new invocations.
Seems fine to me.


At 8th level, add all of the Lesser (or equivalent grade) invocations from that class' list to the invocations you may select when learning new invocations.

Looks fine: Can't think of anything terribly OP or UP that would come from this.


Grin of Epiphany (Ex): You have reached the point where you have touched enlightenment in the simplest possible way. Only once, but that is what epiphany is for, correct?

At 6th level, your Wisdom is a Weapon class feature expands to apply to any Divination effect that includes you inside its area; if you "block" an area, you and all the equipment that you carry are treated as if you aren't inside the area for the purposes of the effect.
I like this.


All-Wisdom of the Monk (Ex): In experience, there comes wisdom. From enlightenment, comes knowledge.

At 6th level, your Otherworldly Whispers invocation expands to include all Autohypnosis, Decipher Script, Knowledge, Martial Lore, Psicraft, Sense Motive, and Spellcraft checks, and you may make checks with all those skills untrained.
Seems fine to me.


Everything Makes Sense (Ex): You have reached true enlightenment, if only for a moment. It has taught you as much as a man can hold.

At 10th level, Autohypnosis and all Knowledge skills retroactively are always class skills. In addition, upon gaining this class feature, you lose all ranks in Autohypnosis and all Knowledge skills.

For each rank you had in Autohypnosis or a Knowledge skill, you gain 2 skill points, which may only be used to gain ranks in Autohypnosis or Knowledge skills.

Finally, Abundant Step and Elegant Defense have their durations extended to one minute.
Kinda seems like Auto-Hypnosis becomes a thematic pillar out of the blue. It certainly makes sense: it's just not part of any class features until 9th and 10th level. Granted that's not a bad thing: just an observation


comments
The Immaculate Master has a neat feel to it. I, personally, am a huge fan of divination and monks so it's nice to see some love in both cases.
Also: I'm a huge fan of your 'brews: keep up the awesome work!:smallsmile:

necroon
2013-06-08, 07:13 PM
Midnight Shaman
I really like the feel and themes here :smallsmile:


Becoming a Midnight Shaman
Only characters with at least three levels of Spirit Shaman can become Midnight Shaman. Most Midnight Shaman select the Shape Soulmeld feat and enter the prestige class as straight Spirit Shaman. Doing so maximizes their spellcasting and their chastise spirits ability, both crucial aspects of being Midnight Shaman. Others take a level or two of Totemist, gaining extra essentia and perhaps even an extra chakra bind in exchange for reduced spellcasting capacity.
Looks good!


Hit Dice: d8

Requirements:

Skills: Knowledge (nature) 8 ranks, Knowledge (religion) 4 ranks, Spellcraft 2 ranks
Spellcasting: Ability to cast 2nd level divine spells
Special: Chastise Spirits class ability
Special: Ability to shape at least one soulmeld from the totemist soulmeld list, whether through class levels, the Shape Soulmeld feat, or some other source
Class Skills:

The Midnight Shaman’s class skills are Concentration (con), Craft (int), Diplomacy (cha), Handle Animal (cha), Heal (wis), Knowledge (geography), Knowledge (history), Knowledge (local), Knowledge (nature), Listen (wis), Profession (wis), Ride (dex), Spellcraft (int), Spot (wis), Survival (wis), and Swim (str)
Skill Points at Each Level: 4 + Int modifier
The intention is for the class to require 3 levels of Spirit Shaman, yes?
I would recommend adding Detect Spirits if so.
Otherwise the above looks good to me.
BaB and save progression also looks solid.


Weapon and Armor Proficiencies: A Midnight Shaman gains no additional proficiencies with weapons or armor.
Looks good.


Spellcasting: As she gains levels, a Midnight Shaman gains new spells per day and spells retrieved as if she had gained a level in a divine spellcasting class she belonged to before adding the prestige class. She does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a Midnight Shaman, she must decide to which class she adds the new level for purposes of determining spells per day.
Looks fine.


Chastise Spirits (Su): Midnight Shaman class levels stack with Spirit Shaman class levels for the purpose of determining the damage dealt by the Midnight Shaman’s Chastise Spirits class ability and the save DC to resist the effects of that ability.
Good good good!


Meldshaping: At 1st level, a Midnight Shaman gains the ability to shape a limited number of soulmelds outlined on Table 1 and drawn from the totemist soulmeld list. She knows and can shape any soulmeld from this list. The difficulty class for a saving throw against a Midnight Shaman’s soulmeld is 10 + the number of points of essentia invested in the soulmeld + the Midnight Shaman’s Wisdom modifier. Her meldshaper level is equal to her class level.
I think needing Wisdom and Charisma might hurt a little but it's not an uncommon tax to see. I do, however, think it could benefit from using Charisma (instead of Wisdom) or the stat it was meldshaping with (if it had levels in a meldshaping class previously).



At 2nd level, a Midnight Shaman gains access to her personal pool of essentia, which she can invest in her soulmelds to increase their power. Her essentia pool’s size is shown on Table 1. Like other meldshapers, the essentia capacity of a Midnight Shaman’s soulmeld is determined by her character, based on Table 2-1 on p. 19 of Magic of Incarnum. She can reallocate her essentia as a swift action each round, as described on p. 50 of Magic of Incarnum.
Seems fine to me.


A Midnight Shaman shapes her soulmelds in the morning when she retrieves her daily spells and they remain until she unshapes them or replaces them with new soulmelds. She cannot shape new soulmelds until she retrieves spells. Because a Midnight Shaman’s soulmelds are a part of the bargain she strikes with the spirits, they have a misty, insubstantial appearance even when bound to a chakra.
Neat: love it!


If a Midnight Shaman already has a meldshaping progression (such as from levels in a meldshaping class or from the Vow of Asceticism [incarnum] (http://www.giantitp.com/forums/showpost.php?p=15148868&postcount=8) feat), the two progressions are tracked separately and do not overlap.
This doesn't appear to be a bad thing but it does seem like it discourages entering the class via multiclassing and encourages taking the feat. Again: not a bad thing but it may be a limiting factor to some.


Chakra Binds: At 1st level, a Midnight Shaman can bind her soulmelds to her chakras, as described in Magic of Incarnum. At 1st level she can have one chakra bind active. She can have two chakra binds active beginning at 6th level.
Solid.


At 1st level, a Midnight Shaman can bind a soulmeld to her spirit chakra (see below). At 3rd level, she can bind soulmelds to her crown, feet, and hands chakras. At 6th level she can bind soulmelds to her arms, brow, and shoulders chakras. At 9th level, she can bind soulmelds to her thoat and waist chakras.
Looks fine.


Spirit Chakra Bind: At 1st level, a Midnight Shaman gains access to her spirit chakra, a unique chakra that represents her connection to the spirits and the bargains she makes for power. This functions as a totemist’s totem chakra, including gaining an increased essentia capacity. It does not, however, grant the totem chakra’s meldshaper level increase or the double bind ability.
Useful.


Additionally, as long as a Midnight Shaman has a soulmeld bound to her spirit chakra, she is treated as being under the influence of the Ghost Touch magic item property; her natural attacks can affect incorporeal creatures normally and she uses her normal AC rather than her touch AC against incorporeal touch attacks. Additionally, for every point of essentia she has invested in the soulmeld bound to her spirit chakra, her natural attacks deal one extra point of damage to spirit creatures (see "What is a Spirit" sidebar on p. 17 of Complete Divine).
Does this affect weapons or armor she is holding/wearing/wielding? I don't think such would hurt as the Iconic Spirit Shaman is often seen with a simple weapon.


If a Midnight Shaman has the ability to grant another creature access to her spirit guide (for example, through the Wandering Spirit (http://www.giantitp.com/forums/showpost.php?p=8626609&postcount=5) feat), the other creature also gains the Ghost Touch property within the parameters outlined here while under the influence of her spirit guide. Its natural attacks affect incorporeal creatures normally and it uses its normal AC against incorporeal touch attacks.
Looks good.


Midnight Chastise: At 2nd level, a Midnight Shaman gains the ability to invest essentia in her Chastise Spirits class ability. The damage her Chastise Spirits ability deals increases by +1d6 for every point of essentia she has invested in this ability. The ability’s save DC also increases by half the amount of essentia she has invested.
I really like this.


Spirit Reaver (Su): At 4th level, a Midnight Shaman’s natural attacks are better able to penetrate the defenses of spirit creatures, ignoring a number of points of damage reduction (regardless of type) equal to the amount of essentia she has invested in the soulmeld bound to her spirit chakra. This ability only affects the damage reduction of spirit creatures; other creatures’ damage reduction is not affected. At 8th level, she ignores a number of points of damage reduction equal to twice the amount of essentia she has invested in the soulmeld bound to her spirit chakra.
Do spirits tend to have a lot of DR? I ask purely out of ignorance. :smallconfused:


Midnight Magic: At 5th level, a Midnight Shaman gains the ability to invest essentia in her spellcasting. When she retrieves her spells for the day, she can choose to invest a number of points of essentia in her spellcasting , retrieving a number of extra spell levels equal to the amount of essentia she invested. Once she invests this essentia, she cannot re-allocate it until she next retrieves spells. For example, Valmiki the Spirit Shaman 5/Midnight Shaman 5 invests two points of essentia in his spellcasting using this ability. He could choose to retrieve two extra 1st level spells or one extra 2nd level spell that day.
Love it.


Guide Magic (Su): At 7th level, a Midnight Shaman gains the Guide Magic ability as a 10th level Spirit Shaman.
I'm assuming if it already had Guide Magic... nothing happens?
Either way not by any means a bad 7th level ability although I'd maybe consider giving something to a Spirit Shaman whom already had the ability.


Perfect Spirit Bind: At 10th level, a Midnight Shaman’s ability to use her spirit chakra has reached its peak. When she shapes her soulmelds for the day, she can choose one soulmeld to bind to her spirit chakra. This bind does not count against her limit for active chakra binds. She cannot, however, unbind this soulmeld until she shapes new soulmelds the next day.
Seems good.

Comments
I like the overall theme and feel like the two concepts meld very nicely (HA! get it: Meld?.... :smalleek:).
It's always nice to see some love for the Spirit Shaman.

Amechra
2013-06-08, 09:07 PM
Thanks for the PEACH; there is a spoiler on the bottom of the Monk's post about what gets advanced by the Monk abilities thing; I might need to add it to the PrC.

Mephibosheth
2013-06-09, 09:45 AM
Thanks very much, Pyromancer999 and Necroon for your comments. I really appreciate the input.

First, a word about the changes I've made. I was struggling to think about what a Midnight Shaman would do after 10th level in the PrC. Her meldshaping progression is done and I don't really want to let other "+1 meldshaping level" PrCs progress it. So I decided to push the entry point into the PrC back to 10th level, making it on part with Ur Priest and other rapid spellcasting PrCs. I think this might address some of your comments as well as my own misgivings.

On to the line-by-line!


For the Spirit Chakra Bind, the wording of the Ghost Touch thing is slightly confusing. It might be better to say, "The Midnight Shaman's natural attacks gain the Ghost Touch magic weapon property while the Midnight Shaman has a soulmeld bound to their Spirit Chakra". Nothing wrong with the existing wording, just a little confusing to read
I re-worded it, so hopefully it's clearer. I don't want you use your wording because I also want to give them an AC bonus, which the weapon property wouldn't cover. Is it clearer now?


For abilities that let you invest essentia in an ability, such as Midnight Magic and Midnight Chastise, you might want to clarify that they can invest essentia in it as though the ability was a soulmeld, as otherwise some groups will take it as "Oh yeah, going to invest a bunch of essentia in this ability with no limits"
The rules on p. 19 of Magic of Incarnum, which outline the limits to invested essentia, explicitly include feats and class features in the list. However, I've added a note to this effect in the abilities, just in case. :smallwink:


Not quite sure how to feel about the fact that a Totemist 7/Spirit Shaman 3/Midnight Shaman 10 could end up using as many soulmelds as a straight up Totemist 20, even if it has less essentia to invest in it(14 for the build previously mentioned vs 20 for a straight-classed Spirit Shaman), but that's more of a personal thing that can be left up to your judgement
Hopefully this is addressed by the changes I made to the requirements. You have to be at least a 7th level divine caster to enter, which limits the number of Totemist levels you can have before entering and still finishing the PrC before epic levels. Plus I've removed the "must be able to shape one soulmeld" requirement. The more I thought about it, the more I realized that I want this to be a Spirit Shaman PrC that grants meldshaping, not a Spirit Shaman/Totemist PrC. For that, I already have the Totem Shaman (http://www.giantitp.com/forums/showpost.php?p=8626609&postcount=5) feat.


Perfect Spirit Bind is a little confusing to me. Can a Midnight Shaman not bind a soulmeld to their Spirit Chakra just like any other Chakra at the beginning of the day?
I've changed the wording a little bit. Hopefully it's clearer. It's basically an extra active chakra bind that can only be to the spirit chakra. I couldn't think of a better way to word it and not run into "text vs. table" confusion.


Meldshaper level: I think it'd be more fair to Midnight Shamans, those who actually have levels in Totemist, for their Midnight Shaman and Totemist levels to stack for determining Meldshaper level
Again, I decided I wanted to disincentiveize Totemist/Spirit Shaman multiclassing, so I think I'm going to keep the meldshaper level progressions separate and non-stacking.


The intention is for the class to require 3 levels of Spirit Shaman, yes?
I would recommend adding Detect Spirits if so.
I actually want to keep the requirements a little bit more flexible, so that you can take other combinations of classes and still enter. Some Spirit Shaman levels are required, but I don't want to mandate all of them. Plus, Detect Spirits isn't really an integral part of the class, flavor-wise.


I think needing Wisdom and Charisma might hurt a little but it's not an uncommon tax to see. I do, however, think it could benefit from using Charisma (instead of Wisdom) or the stat it was meldshaping with (if it had levels in a meldshaping class previously).
Spirit Shaman already require both Wisdom and Charisma for their spellcasting. Wisdom actually seems more important, depending on the build. I think I'll allow them to pick which, making the class a bit easier to work into different builds.


This doesn't appear to be a bad thing but it does seem like it discourages entering the class via multiclassing and encourages taking the feat. Again: not a bad thing but it may be a limiting factor to some.
Again, my intention was to make a Spirit Shaman class, not a Spirit Shaman/Totemist meldshaping class. I didn't want to encourage the multiclassing route as a means of entry. But I've changed the requirements to make that more explicit. So...yeah. I don't have a problem with that! :smallwink:


Does this affect weapons or armor she is holding/wearing/wielding? I don't think such would hurt as the Iconic Spirit Shaman is often seen with a simple weapon.
I think I'm going to keep it. I think emphasizing the natural weapons injects some more Totemist flavor and reinforces the connection to the forces of nature as opposed to craft and technology. Even simple technology.


Do spirits tend to have a lot of DR? I ask purely out of ignorance.
A fair number. Spirit creatures include fey, elementals, incorporeal undead, and a couple of others. Fey and elementals all tend to have varying levels of DR. And natural weapon focused builds tend to be affected disproportionately by DR, so I figured something to help with that would be a good idea.


I'm assuming if it already had Guide Magic... nothing happens?
Either way not by any means a bad 7th level ability although I'd maybe consider giving something to a Spirit Shaman whom already had the ability.
Done and done! I actually really like this suggestion and am pleased with the bump I came up with. Thanks!

I really appreciate all your comments and hope I've done them justice. Thanks again!

zhdarkstar
2013-06-09, 01:34 PM
Since the Sample Encounter is purely optional, is it okay if I built it in Pathfinder instead of 3.5? I made it for my old gaming group to test in their game. Also, I'm going to have to link it to a zip file instead of posting directly in the thread because I ended up with 7 different versions of the character sheet pdf I used for 1 character: 1 for Sentai mode, 1 for Voltron, and the 5 individual suits.

Kuulvheysoon
2013-06-09, 09:17 PM
Mind Glider is done except for the sample encounter. I'd like some whining/nitpicks.

I'll take a look at it, man. I've got an idea that's sounding pretty good to me in my head - let me write a bit up then I'll take a look.

ErrantX
2013-06-13, 05:12 PM
One week left folks! Let's get those final entries in and final adjustments made!

-X

Glimbur
2013-06-13, 05:58 PM
My PrC is up. I'd kind of like another Good ability for Greater Attack, but my refusal to give out SLA's means that Good outsiders are kind of lacking.

I'd be interested in trading a PEACH. Or two.

sengmeng
2013-06-15, 12:56 PM
Throwing my hat in the ring with Shadow Champion. PEACHes welcome.

sengmeng
2013-06-15, 01:32 PM
My PrC is up. I'd kind of like another Good ability for Greater Attack, but my refusal to give out SLA's means that Good outsiders are kind of lacking.

I'd be interested in trading a PEACH. Or two.

Ok, Celestial Seed. Right off, a few things occur:

It loses 7 caster levels on a primary casting class that gains its spell levels slowly to begin with.

It is clearly meant to be a hybrid of Favored Soul and Fighter, but the execution is Favored Soul and slowly acquiring alignment-based outsider traits.

Neither of these are necessarily bad, though.

Becoming a spontaneous caster with free quickened spells seems like it would make up for the loss in caster levels. In fact, the chassis is most similar to a duskblade, but strictly better in almost every way (it has better action economy, but the spell list is not as heavily offense-oriented). The -3 caster level is a new idea that I kind of appreciate just for how unique it is.

Then, on top of all that, it gets the defenses and attacks. I don't know how to feel about them; the abilities are good, flavorful, and mostly balanced, but the good and evil point system really makes no sense flavor-wise. I mean, from the deity's point of view, it goes something like this "Whelp, I've granted you spells and my divine favor just because why not, but now I'm going to pump you full of more spells and more favor and physically transform you, just to see if you completely betray me and my principles, then continue to show you favor even if you do. Such are My inscrutable ways." It is certainly an interesting and unique subsystem, but I think in this case, standard is standard for a reason: your actions decide your alignment, and some abilities are granted based on your alignment, not your abilities determine your alignment. It's really screwing up moral cause-and-effect. The normal thing to do would be to have certain abilities available based on your alignment, which you have to stick to because the god who favors you demands it. It just seems to make the most sense that, like the favored soul, you have to maintain the deity's alignment to maintain your advancement. I'd love to see a base class or prestige class which presupposes that you have both celestial and fiendish ancestry and then you struggle personally over which path to choose, but THAT SHOULD BE THE CENTRAL IDEA.

So, overall: I like it, it seems powerful but balanced, viable, and fun to play, but the fluff doesn't sit well with me.

Edit: I just remembered you wanted a Good option for greater attack. How about:

Holy Radiance: You project light in a 60 ft radius. It is as bright as daylight and affects creatures with light sensitivity or who are harmed by the sun as if it was real sunlight. Evil creatures with eyes take a -5 penalty to target you with anything that requires an attack roll because of the pain of looking directly at you. You can suppress or resume the radiance as a free action.

Glimbur
2013-06-15, 01:43 PM
The idea behind the alignment was that your choices reveal what kind of outsider was in you all along. In game, it doesn't make sense for the PC's to have free choice between all the abilities, but out of character I wanted to allow as much flexibility as I could.

I'll throw you a PEACH soon. Thanks for the commentary.

PEACH of Shadow Champion:

It would be nice to name the source for Sacred Strike. I happened to guess correctly the first time, but there are just too many splatbooks. It looks like the easiest entry is Paladin 5/ Rogue(or Spellthief or Ninja or any sneak attack class) 1. With later class features Rogue is probably the smartest entry. It's typical to allow PrC entry after level 5, but this is not a big deal.

Skill list is beefy, and 6+ skills is pretty good. That fits your theme, but if you were looking to reduce the power you could take UMD off the list. I'll probably give another opinion on it later.

Full BAB, all good saves, and 6+ skill points is a strong chassis. It also happens to be the same as outsider hit dice. Again, I'm not sure if this is too good.

Shadow Oath is interesting. It makes this kind of a 'last chance' class. It's unusual to have 'character level' be defined as you have it here, but I can understand that you don't want, say, fighter levels to improve some of the abilities.

Paladin spellcasting is pretty bad unless you have Spell Compendium or a few other choice books. Full paladin casting is probably fine. Turn Undead on a paladin is not for turning undead, it is for Divine feats, so progressing it is not a big deal either.

The first level of the class is pretty much 'you have paladin powers again'. I'm not sure if that is bad or not, but that's how it is.

Shadow Strike is like sneak attack but better. And you can have almost-full BAB with full Shadow Strike progression. It looks like it will be a headache for the DM to track, but not any more than Vile damage or similar.

Tactical Calling is useful but not a big power boost.

Night's Grace is quite good. I would expect a Cha bonus of +4 or +5 at this point, and the unusual typing means it will stack with everything. The only good news is that Divine Grace doesn't work for the Shadow Champion. Also it only works at night. I guess I shouldn't be as worried as I was at first.

Surprise the Dead fits with the theme, I suppose, but Turn Undead just isn't very good.

Holy Strike has the potential to be a big pile of damage on a sneak attack.

You'll want to replace 'class name' in your last couple of section headings.

Overall, it's a paladin with sneak attack+ and a few other tricks. It's a power boost for both the paladin and the rogue, but that might be ok. It's certainly a serviceable hybrid, and the power level is ok, it just doesn't feel like it breaks any new ground.

sengmeng
2013-06-15, 01:50 PM
The idea behind the alignment was that your choices reveal what kind of outsider was in you all along. In game, it doesn't make sense for the PC's to have free choice between all the abilities, but out of character I wanted to allow as much flexibility as I could.

I'll throw you a PEACH soon. Thanks for the commentary.

Well it's a fluff thing anyway. If I was DMing, I'd probably just say that you can't choose both good and evil options unless you're neutral. So you're saying that rather than the favored soul just being a really blessed follower of a certain god, in this case they're being given power by an unknown being? I guess that makes a little more sense, but yeah, its odd that it's really the player's choice that determines it in the end.

Also, I tacked on a suggestion for a Greater Attack.

Temotei
2013-06-17, 05:57 PM
Well, I finished my prestige class, look through the entries, and find a concept very similar to mine (the name is even nearly the same). The classes it uses are different (but similar in function).

So I have to ask: 1. Is this allowed?

2. boomwolf, are you okay with my class infringing a bit on your territory?

3. It uses two homebrew classes (one of mine and one of arguskos'; I got permission to use it in a PM). Is that okay?

EDIT: I'm going to post the class. If boomwolf isn't comfortable with the similar name/concept or it's disallowed for whatever reason, I'll take it down.

Pyromancer999
2013-06-19, 08:19 PM
Alright. Made some close-to-the-deadline adjustments to the Curse Tamer, for what it matters. PEACHes on the changes or PrC in general would be appreciated.

Tragak
2013-06-22, 04:40 PM
Is there a voting thread I missed?

Temotei
2013-06-24, 01:10 AM
Is there a voting thread I missed?

Errant's probably just X-tra busy. Get it? Ha.

But yeah, it happens occasionally. He'll likely come in a day or a few and extend the voting period.

ErrantX
2013-06-24, 01:58 AM
Errant's probably just X-tra busy. Get it? Ha.

But yeah, it happens occasionally. He'll likely come in a day or a few and extend the voting period.

You betcha. I've had a busy weekend, I'll be posting it tomorrow.

-X

Temotei
2013-06-25, 04:59 PM
Can't vote yet because I haven't read through all of the entries. Good luck everyone. :smallsmile:

EDIT: Voting thread (http://www.giantitp.com/forums/showthread.php?t=289595).

malonkey1
2013-06-25, 09:39 PM
Well, lots of good competition. Should be a stiff race.

Temotei
2013-06-25, 11:19 PM
Well, lots of good competition. Should be a stiff race.

Let's hope. Makes it more interesting. :smalltongue:

Tragak
2013-07-06, 12:40 PM
Any word on what the next contest might be about?

ErrantX
2013-07-06, 01:31 PM
Any word on what the next contest might be about?

Torn on a few ideas. I had an idea for a series of four or five contests sort of like my alignment series that started off this year but based on where your power comes from, and I was debating a couple of ideas like another pair up contest or a contest that was entirely from the Playground itself, using only homebrew classes to make homebrew prestige classes. Having done this since Contest IX after dman11235 stopped doing them, we've covered a TON of ground here. Some really awesome homebrew from this group over the years.

Anyone have something they'd like to see or not like to see? I'm not above doing a part 2 to a previously done contest as well, Hybrid Theory's always been a favorite so I keep doing it every year, but if someone wanted to do another Music and Lyrics or something, we could do that too.

-X

Tragak
2013-07-06, 01:36 PM
Maybe something divine-based?

malonkey1
2013-07-06, 01:53 PM
Go Weird or Go Home: Prestige classes based on systems from non-core sources (homebrew or WoTC/Paizo sourcebooks).

necroon
2013-07-06, 02:01 PM
Something Renaissance-y might be fun.
I really like the idea of a contest using only homebrew class to make a prestige class, though.

Pyromancer999
2013-07-06, 02:16 PM
Here's an idea: Prestige Classes based on Superheroes. If you want to add to the challenge, they can't be famous ones(ones of Batman/Wolverine/Similar level of fame).

zhdarkstar
2013-07-06, 03:44 PM
I second the idea of a homebrew to homebrew PrC contest. You could call it "Yo Dawg, I Heard You Like Homebrew!"

I already have a PrC in mind for that. I would've used it for the Grab Bag but the theme I wanted didn't win.

ErrantX
2013-07-06, 11:28 PM
New contest is up!

Come check it out! (http://www.giantitp.com/forums/showthread.php?t=291321)

-X

sirpercival
2013-07-07, 07:40 AM
Well, damn. This is really open-ended... so much good homebrew!

Is there a preference for PrCs for one's own homebrew vs someone else's?

My possibilities include:
Astronomer (http://www.minmaxboards.com/index.php?topic=9313.0)
Ætherforge (http://www.giantitp.com/forums/showthread.php?t=255723)
Magipunk (http://www.giantitp.com/forums/showthread.php?t=254437)
Ethos of the Wyrm (http://www.minmaxboards.com/index.php?board=117.0)
Heroes of Hyrule (http://www.giantitp.com/forums/showthread.php?t=254175)
Spellshaping (http://www.minmaxboards.com/index.php?board=64.0)

...or any one of a number of other projects. Blargh...

Morph Bark
2013-07-07, 08:43 AM
Oh my, this will be something I'll definitely watch!

*pops corn*

*sits on comfy pillows*

Yes!

sirpercival
2013-07-07, 08:46 AM
Oh my, this will be something I'll definitely watch!

*pops corn*

*sits on comfy pillows*

Yes!

Morph, what should I do?

Amechra
2013-07-07, 09:07 AM
Obviously, base it off one of my classes!

sirpercival
2013-07-07, 09:09 AM
Obviously, base it off one of my classes!

OK, then here comes an Icon prc.

EDIT: Not really

malonkey1
2013-07-07, 09:29 AM
Hey, Errant? Is it alright if I use your Iron Man class?

If so I'll be merging my Arcane (http://www.giantitp.com/forums/showpost.php?p=14654466&postcount=10)Engineer (http://www.giantitp.com/forums/showpost.php?p=14654469&postcount=11) with ErrantX's Iron Man (http://www.giantitp.com/forums/showthread.php?t=287835). Basically, they'll be incorporating their gadgets into their suits, and can study other armor's modifications and switch into them from a virtual mod slot.

ErrantX
2013-07-07, 10:07 AM
Hey, Errant? Is it alright if I use your Iron Man class?

If so I'll be merging my Arcane (http://www.giantitp.com/forums/showpost.php?p=14654466&postcount=10)Engineer (http://www.giantitp.com/forums/showpost.php?p=14654469&postcount=11) with ErrantX's Iron Man (http://www.giantitp.com/forums/showthread.php?t=287835). Basically, they'll be incorporating their gadgets into their suits, and can study other armor's modifications and switch into them from a virtual mod slot.

Fine with me :smallsmile:

-X

zhdarkstar
2013-07-07, 11:12 AM
I'm just waiting to hear back regarding permissions before I formally announce my entry. All I can say is that it's another hybrid PrC using a class I've contributed to frequently, and the outcome will be simply radiant. :smallwink:

malonkey1
2013-07-07, 11:55 AM
Fine with me :smallsmile:

-X

http://25.media.tumblr.com/tumblr_lk3iwaA7Zo1qhrbwoo1_400.gif

enderlord99
2013-07-07, 11:57 AM
Someone should make a Blood King (http://www.giantitp.com/forums/showthread.php?t=213822) prc!

Amechra
2013-07-07, 12:02 PM
OK, then here comes an Icon prc.

EDIT: Not really

Wonderful!

The Icon is clearly my pre-eminent work, which is loved by all and sundry!

enderlord99
2013-07-07, 12:46 PM
Speaking of the Icon, it would probably go well in Gestalt if combined with a full BAB class. As written, you would be treated for all purposes as having 30 BAB by level 20.:smallamused: Because that clearly matters when you're playing Gestalt.

zhdarkstar
2013-07-07, 01:51 PM
First impressions of the first entry, Thaumic Armorer:

Construct Armor at ECL 15 is way too late in the game to get such a vital class feature. It's an 8th-level ability for the Iron Man so you will not be able to get anywhere near as much mileage out of it with this class than the base. I'd make it a 1st level ability to make the most out of the tradeoff.

Extremis and Extremis Armor are best left as solely part of the Iron Man class, especially in the case of Extremis Armor. There has to be something worthwhile that is sacrificed. Although adding Modular Armor at 6th level instead wouldn't be stepping on as many toes.

The capstone should be something that is unique to the PrC and sums up exactly what you're trying to create. Right now it looks more like two classes held together by duct tape after 3rd level.

Also, I noticed a lot of inconsistencies between the gadget table and the descriptions. Perhaps create a thread for the Arcane Engineer itself since there are parts that are in need of updating? It would also make it easier to have a single link to the base class instead of two.

sirpercival
2013-07-07, 03:29 PM
Alright, current best ideas:

Astronomer + Gramarie
Spellshaping + Binder
Magipunk PrC (either Mentalist/Crystal Mage, Planeswalker/Crystal Mage, or DivHead/Magitechnician)

Any suggestions?

zhdarkstar
2013-07-07, 05:16 PM
I got half of the permissions I was looking for, so I can reveal one half of the equation. This is going to be another Sentai hybrid PrC, but that was the obvious part of the puzzle.:smalltongue:

Just waiting on the other permission request before I shed more light on my intentions. :smallwink:

malonkey1
2013-07-07, 08:20 PM
First impressions of the first entry, Thaumic Armorer:

Construct Armor at ECL 15 is way too late in the game to get such a vital class feature. It's an 8th-level ability for the Iron Man so you will not be able to get anywhere near as much mileage out of it with this class than the base. I'd make it a 1st level ability to make the most out of the tradeoff.

Extremis and Extremis Armor are best left as solely part of the Iron Man class, especially in the case of Extremis Armor. There has to be something worthwhile that is sacrificed. Although adding Modular Armor at 6th level instead wouldn't be stepping on as many toes.

The capstone should be something that is unique to the PrC and sums up exactly what you're trying to create. Right now it looks more like two classes held together by duct tape after 3rd level.

Also, I noticed a lot of inconsistencies between the gadget table and the descriptions. Perhaps create a thread for the Arcane Engineer itself since there are parts that are in need of updating? It would also make it easier to have a single link to the base class instead of two.

Alright, I've moved up Construct Armor, given it Modular Armor, and gave it a unique capstone (i.e. Gadgets can be armor mods and vice-versa).

sirpercival
2013-07-07, 08:23 PM
Hmmm... right now (subject to change, apparently) I'm thinking of avoiding another hybrid prc, and just making an Astronomer gish prc.

malonkey1
2013-07-07, 08:25 PM
Hmmm... right now (subject to change, apparently) I'm thinking of avoiding another hybrid prc, and just making an Astronomer gish prc.

Hm. Seems interesting. Maybe go with a constellation theme? (gains certain benefits themed around specific constellations, e.g. pisces give swim speed and water breathing.)

sirpercival
2013-07-07, 10:00 PM
Hm. Seems interesting. Maybe go with a constellation theme? (gains certain benefits themed around specific constellations, e.g. pisces give swim speed and water breathing.)

Well, that mechanic is already built into the class...

malonkey1
2013-07-07, 10:39 PM
Well, that mechanic is already built into the class...

Really? It has been a while since I looked over that class.

Morph Bark
2013-07-08, 08:06 AM
Morph, what should I do?

Well, if I disregard my own stuff (because obviously any homebrewer loves to see others building on their work, like I did with someone else's with my Limit Dragoon), and take into account your usual way of work and your stated idea preferences up there, I'd say go for Aetherforge + Gramarie.

Then again, if you include a major homebrew magic subsystem on one side of a hybrid class, it's likely easier to make the other class an official one, unless you're inspired or feel like the two classes should really mesh together. [/generaladvicethoughtforeveryone]

zhdarkstar
2013-07-08, 02:56 PM
Then again, if you include a major homebrew magic subsystem on one side of a hybrid class, it's likely easier to make the other class an official one, unless you're inspired or feel like the two classes should really mesh together. [/generaladvicethoughtforeveryone]

I definitely agree with this line of thought. My planned entry is a PrC that was talked about in the past, but never grew beyond a feat left on the drawing board. Thematically, the two classes I'm working with are two sides of the same coin. Mechanically, it's actually proving to be easier to meld them together than I first thought. The only part that could have been a potential problem was one I fixed with a specific trade-off that's one part fluff and two parts balance.

The first draft should be up in the next couple days. The anticipation has me simply glowing.:smalltongue:

Amechra
2013-07-08, 03:05 PM
I just realized that this wasn't restricted to making PrCs for homebrew base classes.

I just got really happy.

Now, how much of my really horrific stuff can I fit into one surreal PrC?

I know it is going to have Meisterblud, though. That just goes without saying.

ErrantX
2013-07-08, 04:19 PM
I just realized that this wasn't restricted to making PrCs for homebrew base classes.

I just got really happy.

Now, how much of my really horrific stuff can I fit into one surreal PrC?

I know it is going to have Meisterblud, though. That just goes without saying.

Sorry to be the Debby Downer here, but it's off of homebrew base classes. I made a typo in the opening rules of "based" not "base", but I corrected that.

You can blend it with whatever, like a Ozodrin / Wizard for example or of the top of my head, an Ozodrin / Generator (that would be kind of terrifying and awesome...), just needs a homebrew base class involved.

-X

zhdarkstar
2013-07-09, 12:45 AM
Malonkey, the more I read the Arcane Engineer, the more I want to test one out. This class just makes me think of Dexter's Lab when I see it. It definitely looks like it could be a fun class to play. I still noticed that the gadget table and descriptions still weren't matching for a few gadgets, greater powersuit being the one that sticks out the most because it's a necessity for Thaumic Armorer.

I didn't think about it before but I think we may have accidentally opened a Pandora's Box by adding Modular Armor to the class. Modular Armor + Greater Powersuit + Powerful Build = Medium character treated as Gargantuan (or Colossal depending on whether the table or the text is right) with no extra tax other than those necessary to enter the class and the most frequently used armor mod.

malonkey1
2013-07-09, 01:01 AM
Malonkey, the more I read the Arcane Engineer, the more I want to test one out. This class just makes me think of Dexter's Lab when I see it. It definitely looks like it could be a fun class to play. I still noticed that the gadget table and descriptions still weren't matching for a few gadgets, greater powersuit being the one that sticks out the most because it's a necessity for Thaumic Armorer.

I didn't think about it before but I think we may have accidentally opened a Pandora's Box by adding Modular Armor to the class. Modular Armor + Greater Powersuit + Powerful Build = Medium character treated as Gargantuan (or Colossal depending on whether the table or the text is right) with no extra tax other than those necessary to enter the class and the most frequently used armor mod.

Oh, uh, yeah. I didn't quite realize that. Maybe either have one lockout the other, or replace Modular Armor with something else? Hm...Maybe something to do with crafting...

EDIT: Also, please do tell me which all were inconsistent when you get the chance. I'd like to iron all the kinks out.

EDITEDIT: Text supercedes tables, just like in the WoTC rules.

Amechra
2013-07-09, 07:44 AM
Sorry to be the Debby Downer here, but it's off of homebrew base classes. I made a typo in the opening rules of "based" not "base", but I corrected that.

You can blend it with whatever, like a Ozodrin / Wizard for example or of the top of my head, an Ozodrin / Generator (that would be kind of terrifying and awesome...), just needs a homebrew base class involved.

-X

You sadden me. I now cry tears of, well, tears.

Back to the drawing board...

zhdarkstar
2013-07-09, 08:08 AM
Oh, uh, yeah. I didn't quite realize that. Maybe either have one lockout the other, or replace Modular Armor with something else? Hm...Maybe something to do with crafting...

EDIT: Also, please do tell me which all were inconsistent when you get the chance. I'd like to iron all the kinks out.

EDITEDIT: Text supercedes tables, just like in the WoTC rules.

Pretty much every gadget that has a cost listing in the text is in conflict with the table.

malonkey1
2013-07-09, 08:11 AM
Pretty much every gadget that has a cost listing in the text is in conflict with the table.

Ah, that is the exception. I will fix.

ErrantX
2013-07-09, 01:37 PM
You sadden me. I now cry tears of, well, tears.

Back to the drawing board...

I am a tyrant, I apologize.

That being said, you sir, have a ton of homebrew of your own, I'm sure you could build something off of one of those, or off of someone else's work. Look at Morph Bark's homebrew tier thread as well, another great resource.

-X

zhdarkstar
2013-07-12, 11:53 PM
Time for the spotlight to shine on the Radiant Senshi!

Have at her, boys. Don't worry. She can take it... :smallwink:

Glimbur
2013-07-13, 09:12 AM
I'm planning to make a more... ruthless PrC for the Enterprising Manager (http://www.giantitp.com/forums/showpost.php?p=12964756&postcount=14). I haven't gotten Gaiyamoto's permission, but he hasn't been on the forum about 10 months, so...

zhdarkstar
2013-07-13, 11:17 AM
I'm planning to make a more... ruthless PrC for the Enterprising Manager (http://www.giantitp.com/forums/showpost.php?p=12964756&postcount=14). I haven't gotten Gaiyamoto's permission, but he hasn't been on the forum about 10 months, so...

I was in a similar boat regarding permission from Selinia. I know she has been online recently so she must have seen the PMs I sent her. Since I haven't heard a definitive yes or no, I'm operating on the assumption that indifference is implied permission. If she turns around says otherwise, I'll gladly pull it.

That said, I could totally see a Enterprising Manager/Sentai build for R.J. from Jungle Fury. :P

EDIT: What homebrew base classes are Aberrant Mage and Singing Knight based off of? The reason I ask is because the central theme of this contest is building off existing brew.

ErrantX
2013-07-13, 01:54 PM
I'm planning to make a more... ruthless PrC for the Enterprising Manager (http://www.giantitp.com/forums/showpost.php?p=12964756&postcount=14). I haven't gotten Gaiyamoto's permission, but he hasn't been on the forum about 10 months, so...

If you make the honest effort and the person's been inactive for a while, indifference is permission enough in my book.


EDIT: What homebrew base classes are Aberrant Mage and Singing Knight based off of? The reason I ask is because the central theme of this contest is building off existing brew.

Agreed, because that looks like Paladin and Bard together to me, and that's a DQ waiting to happen. You may just want to post that in the forum proper and remove it from the contest, because I see no homebrew class influencing this. Sorry Zephirus.

-X

Amechra
2013-07-13, 02:14 PM
I might do a Monk PrC...

My Monk. Not that aberration in the PHB.

zhdarkstar
2013-07-13, 02:23 PM
I'm planning to make a more... ruthless PrC for the Enterprising Manager (http://www.giantitp.com/forums/showpost.php?p=12964756&postcount=14). I haven't gotten Gaiyamoto's permission, but he hasn't been on the forum about 10 months, so...

Your sample encounter needs to be Gordon Gekko. I get visions of him and the Million Dollar Man Ted DiBiase when I think of this class. :P

ErrantX
2013-07-13, 03:19 PM
I might do a Monk PrC...

My Monk. Not that aberration in the PHB.

Works for me.

-X

necroon
2013-07-13, 03:56 PM
Hey All!
Just looking for a general conciseness here as I'm admittedly not familiar with the common formality.

So I have two different homebrew authors that I have contacted to request using their material. One has gotten back to me and the other has not. I sent my requests on... The 8th. So not too too long ago.
What is the general amount of time people usually wait for responses on this kind of thing? I certainly don't want to upset or offend anyone.

ErrantX
2013-07-13, 04:22 PM
Hey All!
Just looking for a general conciseness here as I'm admittedly not familiar with the common formality.

So I have two different homebrew authors that I have contacted to request using their material. One has gotten back to me and the other has not. I sent my requests on... The 8th. So not too too long ago.
What is the general amount of time people usually wait for responses on this kind of thing? I certainly don't want to upset or offend anyone.

Start writing it; I have never met a homebrew author that wasn't tickled that someone wanted to use their stuff. You made a good faith effort, and unless you get a NO! by the 15th (a week is reasonable), go ahead and post it when you're done.

-X

necroon
2013-07-13, 05:08 PM
Start writing it; I have never met a homebrew author that wasn't tickled that someone wanted to use their stuff. You made a good faith effort, and unless you get a NO! by the 15th (a week is reasonable), go ahead and post it when you're done.

-X

Thank you, ErrantX!
I appreciate the guidance~

zhdarkstar
2013-07-13, 07:53 PM
Went through the Radiant Abilities and changed a couple prerequisites for some while adding mote investment to most of them.

I would definitely appreciate any input from someone who has played a Tome of Radiance class before as I'm trying to find that perfect balance between the Sentai and each of the ToR base classes. The Magician Sentai options for this class also serve as a bridge between Illuminations and Spellshaping that hadn't previously existed. I might make another ToR PrC that is geared towards spellshaping without the Sentai influence after this.

sirpercival
2013-07-13, 08:43 PM
I asked myself for permission to use Astronomer, but I haven't gotten back to myself yet. I hope I give approval...

necroon
2013-07-13, 08:53 PM
I asked myself for permission to use Astronomer, but I haven't gotten back to myself yet. I hope I give approval...

That sounds quite serious...


Hmmm... right now (subject to change, apparently) I'm thinking of avoiding another hybrid prc, and just making an Astronomer gish prc.

Star-Sword? Knight of the Stars?

I was thinking an Astronomer PRC based off of observing the Far Realm or alternate dimensions would be kinda neat... Great class, by the way. I've always loved the idea of an astronomer based SOMETHING (ever since that NPC in FF Tactics I can't remember the name of) but the execution is usually lack-luster at best.


Went through the Radiant Abilities and changed a couple prerequisites for some while adding mote investment to most of them.

I would definitely appreciate any input from someone who has played a Tome of Radiance class before as I'm trying to find that perfect balance between the Sentai and each of the ToR base classes. The Magician Sentai options for this class also serve as a bridge between Illuminations and Spellshaping that hadn't previously existed. I might make another ToR PrC that is geared towards spellshaping without the Sentai influence after this.

I could provide a general P.E.A.C.H. if you would like although I've admittedly only glanced over the Tome of Radiance.

zhdarkstar
2013-07-13, 11:56 PM
I asked myself for permission to use Astronomer, but I haven't gotten back to myself yet. I hope I give approval...

The anticipation is killing me...



I could provide a general P.E.A.C.H. if you would like although I've admittedly only glanced over the Tome of Radiance.

Any peach is a welcome peach.

Especially when it's in a cobbler...

Xefas
2013-07-18, 01:06 AM
I don't think I've ever done one of these contests before, but I'm thinking of throwing my hat in regardless.

My one question, for now, is: "Do 'Epic Prestige Classes' count as 'Prestige Classes'?" I've got ideas. Glorious ideas.

malonkey1
2013-07-18, 09:22 AM
I don't think I've ever done one of these contests before, but I'm thinking of throwing my hat in regardless.

My one question, for now, is: "Do 'Epic Prestige Classes' count as 'Prestige Classes'?" I've got ideas. Glorious ideas.

Yeah. If it's a class designed to be taken at a level after one, and it has requirements that need to be met, then it's a Prestige class.

zhdarkstar
2013-07-18, 09:30 AM
necroon, I'll give Ze Good Doctor a more detailed review once I'm more awake.

X, I don't know how this happened but apparently all the valid entries have all been hybrid prestige classes. It's like Hybrid Theory never ended. :smalltongue:

sirpercival
2013-07-18, 09:54 AM
OK, mechanics of the Precession's Guide are up, if someone would like to take a gander.

zhdarkstar
2013-07-18, 10:56 AM
OK, mechanics of the Precession's Guide are up, if someone would like to take a gander.

Glad to see that you finally gave yourself permission to make the class. I'll have to take a look at the base class before I give a full review. Tomorrow's my day off of work so I'll probably get to it then.

necroon
2013-07-18, 11:08 AM
necroon, I'll give Ze Good Doctor a more detailed review once I'm more awake.

*snip*


Aw thanks! No rush, though: I'm still baking for you after all. Plus I fell asleep last night before I finished the Abnormal Accomplice so it's not all the way finished... :smalleek:

zhdarkstar
2013-07-18, 12:10 PM
Aw thanks! No rush, though: I'm still baking for you after all. Plus I fell asleep last night before I finished the Abnormal Accomplice so it's not all the way finished... :smalleek:

Well one thing that I noticed right out of the gate was a confusing typo regarding the Machinist's class feature prereq. There is no Mad Science (Tech Genius), only Tech Menace and Defensive Genius. I'm going to assume you meant Tech Menace as requiring Defensive Genius would put you at Xeno 4/Machinist 8 for entry, making ZGD a class that requires epic play to reach the capstone.

Also, this class reminds me of Herr Doktor from Reboot and Professor von Kripplespac from Conker's Bad Fur Day.

necroon
2013-07-18, 12:29 PM
Well one thing that I noticed right out of the gate was a confusing typo regarding the Machinist's class feature prereq. There is no Mad Science (Tech Genius), only Tech Menace and Defensive Genius. I'm going to assume you meant Tech Menace as requiring Defensive Genius would put you at Xeno 4/Machinist 8 for entry, making ZGD a class that requires epic play to reach the capstone.

Also, this class reminds me of Herr Doktor from Reboot and Professor von Kripplespac from Conker's Bad Fur Day.

That was supposed to read Mad Science (Tech Menace) so it would be a 4th and 4th level pre-req... Although seeing it on paper I'm not sure I like that.
I'm going to change it to Defensive Countermeasures.
Good catch: thank you!

sirpercival
2013-07-18, 12:43 PM
Glad to see that you finally gave yourself permission to make the class. I'll have to take a look at the base class before I give a full review. Tomorrow's my day off of work so I'll probably get to it then.

Yeah, the other day I tracked myself down at work, and through the use of some judicious browbeating and public shaming I finally managed to convince myself to give permission.

Glad to hear it! I'm very proud of Astronomer -- I think it's a completely unique mechanic.

malonkey1
2013-07-18, 01:52 PM
X, I don't know how this happened but apparently all the valid entries have all been hybrid prestige classes. It's like Hybrid Theory never ended. :smalltongue:

Because hybrids are cool.

ErrantX
2013-07-21, 11:53 AM
I don't think I've ever done one of these contests before, but I'm thinking of throwing my hat in regardless.

My one question, for now, is: "Do 'Epic Prestige Classes' count as 'Prestige Classes'?" I've got ideas. Glorious ideas.

Yes, they count. I'd love to see what you've got cooking in your brain with that question! :smallbiggrin:


X, I don't know how this happened but apparently all the valid entries have all been hybrid prestige classes. It's like Hybrid Theory never ended. :smalltongue:

Well, yeah... but at the same time, a lot of prestige classes are that way :smallbiggrin:


Because hybrids are cool.

Just like bowties, hybrids are cool. :smallcool:

-X

Xefas
2013-07-30, 12:21 AM
Alright, posted. I hope I did this right, it being my first time.

There are still a couple of things missing, like the NPC Reaction heading, and a few more Mythos that I need to write. But I think I can get it done before the deadline.

Draken
2013-07-30, 12:54 AM
Xefas, I just needed to say this.

Your sample NPC doesn't qualify for the PrC. He needs to be level 21 to have the prerequisite to take his first level in Holocaust Sun.

But hey, that is a WotC tradition you are upholding!

Xefas
2013-07-30, 01:01 AM
If you're talking about the skill prerequisite, thanks for the heads up. Should be fixed now.

Temotei
2013-08-02, 03:07 PM
Posted the loreshifter, building further on my own work.

Zarthrax
2013-08-02, 09:54 PM
Posted up Evolved Devastation. Have at it...lol

Jm2c
2013-08-07, 07:47 AM
An unexpected illness threw me for a loop, but it looks like I've managed to finish before the deadline anyway. So there goes my debut in this contest line, I suppose.

sirpercival
2013-08-07, 10:18 AM
An unexpected illness threw me for a loop, but it looks like I've managed to finish before the deadline anyway. So there goes my debut in this contest line, I suppose.

Awesome! ...now go finish the Ethos fluff, dangit!

Jm2c
2013-08-08, 05:24 AM
Awesome! ...now go finish the Ethos fluff, dangit!

I predict you'll find your inbox one step closer to being full as of a few minutes ago.

sirpercival
2013-08-10, 03:55 PM
Voting thread?

malonkey1
2013-08-12, 04:00 PM
Voting thread?

Agreed. There's some neat stuff here, and I want to vote on it.

EDIT: Also, May I suggest a future theme of law?It appears to be the one alignment component we have yet to use as a theme.

enderlord99
2013-08-13, 01:29 AM
Agreed. There's some neat stuff here, and I want to vote on it.

EDIT: Also, May I suggest a future theme of law?It appears to be the one alignment component we have yet to use as a theme.

"Traditionally Speaking" had Law as a theme.

malonkey1
2013-08-13, 07:23 AM
"Traditionally Speaking" had Law as a theme.

Really? My bad. I must have missed it. Long list.

Have we used neutrality?

sirpercival
2013-08-13, 08:25 AM
Really? My bad. I must have missed it. Long list.

Have we used neutrality?

That either would or wouldn't be a good theme.

Temotei
2013-08-13, 12:08 PM
That either would or wouldn't be a good theme.

Ha. :smallamused:

Yeah, not having a voting thread is killing me. It practically physically hurts me not to have the loreshifter in the same post as my other chronoshifting prestige classes. :smalltongue:

Amechra
2013-08-13, 12:28 PM
Why have I started losing all inspiration for my PrCs lately?

I hope the next theme is something I find conducive to my imagination...

Xefas
2013-08-13, 04:01 PM
As long as we're pitching ideas for the next contest; "You Wouldn't Like Me When I'm Angry". Angry prestige classes!

Why? Uh, no reason. Fine, the neutral-themed one sounds good too.

Or maybe something about "falling sideways". The Paladin who falls to the maligned and irredeemable depths of Chaotic Good. Demons who are imprisoned and torture-educated (tortucated) in the Judicial Coliseums of Maladomini until they graduate with a law degree / fall to Law. Slaad who've become so chaotic that the only way for them to shock and horrify their fellows is to pick up an Oxford accent and move to Mechanus.

Temotei
2013-08-13, 04:59 PM
I just realized I calculated hit points all wrong somehow. I used 4+4.5*7+16 (maximized d4+7*1/2d8+Con mod*8=51.5, round down to 51).

That d8 calculation. :smallsigh:

malonkey1
2013-08-13, 07:26 PM
As long as we're pitching ideas for the next contest; "You Wouldn't Like Me When I'm Angry". Angry prestige classes!

Why? Uh, no reason. Fine, the neutral-themed one sounds good too.

Or maybe something about "falling sideways". The Paladin who falls to the maligned and irredeemable depths of Chaotic Good. Demons who are imprisoned and torture-educated (tortucated) in the Judicial Coliseums of Maladomini until they graduate with a law degree / fall to Law. Slaad who've become so chaotic that the only way for them to shock and horrify their fellows is to pick up an Oxford accent and move to Mechanus.

Oh, I like that one.

MoleMage
2013-08-13, 10:20 PM
Oh damn, I didn't read the deadline on Homebrew Heroes...

Maybe I can sneak in by lack of voting thread in the meantime?

*Charismatic grin*

I'll mark the post as after deadline and put the whole thing in spoilers rather than repost it, consider this one a homebrew freebie outside the challenge.

ErrantX
2013-08-16, 02:54 PM
Sorry guys, I've been largely absent lately, I've been super busy with my book. For those of you who haven't heard, I was recently picked up by Dreamscarred Press to write a book of maneuver users ala the Tome of Battle. That's been absorbing all of my free time that isn't devoted to family and sleep. That being said, for the foreseeable future I likely won't have the time for the contest until I'm at least done with the Path of War. I encourage all of you to check that out at Dreamscarred Press' website for those of you who are interested.

This leaves the contest without a referee, and if anyone is interested in taking up the contest for a while in my stead, send me a PM. Again, many apologies but I'm sure you can understand why I'm kinda... not here much. I will drop in and such when I can to comment on classes or if someone wants to PM me to ask me to peach something, I will time allowing, but in the mean time, it's time to pass the torch.

Regards,
-X

necroon
2013-08-16, 03:36 PM
Sorry guys, I've been largely absent lately, I've been super busy with my book. For those of you who haven't heard, I was recently picked up by Dreamscarred Press to write a book of maneuver users ala the Tome of Battle. That's been absorbing all of my free time that isn't devoted to family and sleep. That being said, for the foreseeable future I likely won't have the time for the contest until I'm at least done with the Path of War. I encourage all of you to check that out at Dreamscarred Press' website for those of you who are interested.

This leaves the contest without a referee, and if anyone is interested in taking up the contest for a while in my stead, send me a PM. Again, many apologies but I'm sure you can understand why I'm kinda... not here much. I will drop in and such when I can to comment on classes or if someone wants to PM me to ask me to peach something, I will time allowing, but in the mean time, it's time to pass the torch.

Regards,
-X

I've been stalking your Dreamscarred Press pages and your old LOB forums for a while... your certainly the best man for the job! Congratulations!

malonkey1
2013-08-16, 06:23 PM
Will this be for Pathfinder, or 3.5?

Edit: Oops, nevermind, read your sig.

Temotei
2013-08-16, 08:05 PM
Congratulations, X. :smallsmile:

Temotei
2013-08-27, 12:14 PM
So, what's the news here? Has anyone taken up the mantle?

Techwarrior
2013-09-05, 10:24 AM
Yes. Someone has.

/waves

Hi, I'll be your new torchbearer/mantle holder/referee/what have you for these next up and coming contests. Hopefully ErrantX will be back before I need to pass the torch along, but hey, we'll see how the universe turns.

In other news, I'll be posting a new contest very shortly. right here (http://www.giantitp.com/forums/showthread.php?t=301729)

Temotei
2013-09-05, 11:33 AM
Yes. Someone has.

/waves

Hi, I'll be your new torchbearer/mantle holder/referee/what have you for these next up and coming contests. Hopefully ErrantX will be back before I need to pass the torch along, but hey, we'll see how the universe turns.

In other news, I'll be posting a new contest very shortly. right here (http://www.giantitp.com/forums/showthread.php?t=301729)

Cool beans. Any word on the voting thread for the previous contest or are we just skipping it?

Techwarrior
2013-09-05, 11:34 AM
I'll post one right now. I asked Errant if he had (since I hadn't seen one), but he seems to be offline.

Xaotiq1
2013-09-05, 11:58 AM
Question: Can I use previously created materials as a base for an entry? Say, for example, I wanted to refluff martial maneuvers from a homebrew discipline as class features.

I can provide more info if needed.

Techwarrior
2013-09-05, 12:22 PM
Voting thread for Homebrew Heroes is here (http://www.giantitp.com/forums/showthread.php?t=301735).

Amechra's entry (Herald of Dawn) had no skill list, or listing of number of skills per level, and Singing Knight of the Choir (Zephirus's entry) was not based on brew! Everyone else seemed to be fine, so I put them on the polls.


Question: Can I use previously created materials as a base for an entry? Say, for example, I wanted to refluff martial maneuvers from a homebrew discipline as class features.

I can provide more info if needed.

You can, although we'll need links to the material, and you should request permission from the author.

zhdarkstar
2013-09-05, 12:23 PM
Hey, you have the wrong link set up for Radiant Senshi on the voting thread. You have it linked to Singing Knight (the post below mine) instead.

Techwarrior
2013-09-05, 12:27 PM
Sorry about that. Should be fixed now.

Xaotiq1
2013-09-05, 12:31 PM
Voting thread for Homebrew Heroes is here (http://www.giantitp.com/forums/showthread.php?t=301735).

Amechra's entry (Herald of Dawn) had no skill list, or listing of number of skills per level, and Singing Knight of the Choir (Zephirus's entry) was not based on brew! Everyone else seemed to be fine, so I put them on the polls.



You can, although we'll need links to the material, and you should request permission from the author.

Author is me, so no problem there. I'll be sure to link in the entry post.

Kazyan
2013-09-05, 03:51 PM
Got an idea. It's a bit tenuously connected to the theme, but I'm in love with the concept. If it's too wide of the mark, I'll just post it outside of the contest.

Glimbur
2013-09-05, 07:16 PM
I'm making a warrior who is fated to die in a particular way. The challenge will be making it interesting, not just defensive.

zhdarkstar
2013-09-06, 04:12 PM
If I have time after I finish my Liberal Arts Major project for Pathfinder contest, I'll toss up an idea I have in mind that could fit the theme nicely and experiment with a new synergy.

Tragak
2013-09-08, 03:00 PM
Maybe something that changes metamagic so that, instead of taking up a Spell Slot of X levels higher, it simply waits X more turns to take effect after casting? Could that work?

Xefas
2013-09-08, 04:35 PM
Maybe something that changes metamagic so that, instead of taking up a Spell Slot of X levels higher, it simply waits X more turns to take effect after casting? Could that work?

It's a cool idea, but you might think about restricting it to Instantaneous spells. I doubt your average spellcaster cares overly much if his Extended Overland Flight, Extended Maximized False Life, or whatever, goes off now or in 5 rounds.

Tragak
2013-09-08, 05:00 PM
It's a cool idea, but you might think about restricting it to Instantaneous spells. I doubt your average spellcaster cares overly much if his Extended Overland Flight, Extended Maximized False Life, or whatever, goes off now or in 5 rounds. Good point

malonkey1
2013-09-08, 07:44 PM
Maybe something that changes metamagic so that, instead of taking up a Spell Slot of X levels higher, it simply waits X more turns to take effect after casting? Could that work?

With the right mix of metamagics, you could build up an impressive nova.

Let's say Magic missile, at +1 level = 1 round, caster level 20.

Quickened Magic Missile + Still Maximized Magic Missile (4/4 rounds) (10d4+10, avg 35)
Maximized Magic Missile (3/3/3 rounds) (10d4+35, avg 60)
Empowered Magic Missile (2/2/2/2 rounds) (10d4+35+1.5*[5d4+5], avg 78)
Intensified Magic Missile (1/1/1/1/1 rounds) (20d4+45+1.5*[5d4+5], avg 113)
Magic Missile (0/0/0/0/0/0 rounds, immediate) (25d4+50+1.5*[5d4+5], avg 130)

Dear lord. If you wanted to wast that many turns on a nova, maybe a higher-damage spell might be better. But I suppose it'd be good for missile master builds just for that nova-ing. If you did the above, you'd be using 2 5th-level slots, and a 4th level slot, a 3rd level slot, a 2nd level slot, and a 1st level slot.

Techwarrior
2013-09-13, 01:02 PM
Just want to remind everyone to go vote for their Heroes (http://www.giantitp.com/forums/showthread.php?t=301735) from the last contest. :smallsmile:

How's everyone's contest entries going?

Techwarrior
2013-09-16, 12:55 PM
And we have our winner's for Homebrew Heroes. Everybody, please take a seat. Amidst the ashes of this contest, we have three winners to commend.

Now, before we begin I request that their be no flash photography during this presentation. Also, hold your applause until the end of the proceedings. There was some seriously good work, and I'd like to thank everyone who participated. Sadly, only three Heroes could be elevated to ranking positions. So, without further ado, I present to you your selected winners!

3rd Place goes to the Blood Frenzy courtesy of Jm2c. This blood hungry villain chose to wait until the very end to pull itself out of the pile of its fellows and take the third place trophy by blood.

Our second place goes to the gishtastic Precession's Guide presented to us by sirpercival. This intelligent warrior ignored assault by its foes to press forward for first place, cannily watching the stars to keep up with its adversary, our first place of tonights event. Sadly, at the end of the day, I think it might have failed a Constitution check and couldn't keep anymore. :smallfrown:

And finally, first place goes to the Loreshifter! Temotoi's creation managed to keep ahead of the game by micromanaging its temporal manipulation in its own fashion whilst still hitting its books, differing itself from its cousin the Chronoshifter by much more study and lore mastery than the Chronoshifter.

Temotei
2013-09-16, 04:46 PM
And we have our winner's for Homebrew Heroes. Everybody, please take a seat. Amidst the ashes of this contest, we have three winners to commend.

Now, before we begin I request that their be no flash photography during this presentation. Also, hold your applause until the end of the proceedings. There was some seriously good work, and I'd like to thank everyone who participated. Sadly, only three Heroes could be elevated to ranking positions. So, without further ado, I present to you your selected winners!

3rd Place goes to the Blood Frenzy courtesy of Jm2c. This blood hungry villain chose to wait until the very end to pull itself out of the pile of its fellows and take the third place trophy by blood.

Our second place goes to the gishtastic Precession's Guide presented to us by sirpercival. This intelligent warrior ignored assault by its foes to press forward for first place, cannily watching the stars to keep up with its adversary, our first place of tonights event. Sadly, at the end of the day, I think it might have failed a Constitution check and couldn't keep anymore. :smallfrown:

And finally, first place goes to the Loreshifter! Temotoi's creation managed to keep ahead of the game by micromanaging its temporal manipulation in its own fashion whilst still hitting its books, differing itself from its cousin the Chronoshifter by much more study and lore mastery than the Chronoshifter.

Aaaaaand this invalidates my post about the thaumic armorer having three points instead of two. Ohp.

This post makes me laugh, though. It's cute. :smallamused:

Hamste
2013-09-17, 04:28 PM
This is the first time I am entering this :smallsmile:

Anyone have any tips and tricks for me?

Zaydos
2013-09-17, 04:41 PM
This is the first time I am entering this :smallsmile:

Anyone have any tips and tricks for me?

Don't imitate me I'm worried if I made the connection between my class and the theme clear enough :smalltongue:

I've only entered the PrC one once before that I can remember, so I don't have any real advice.

malonkey1
2013-09-17, 05:38 PM
This is the first time I am entering this :smallsmile:

Anyone have any tips and tricks for me?

Try reading the following pages:

http://www.rpg.net/columns/designingprestigeclasses/designingprestigeclasses1.phtml

http://www.rpg.net/columns/designingprestigeclasses/designingprestigeclasses2.phtml

They've got some decent tips.

Djinn_in_Tonic
2013-09-17, 06:05 PM
Anyone have any tips and tricks for me?

Definitely!

Unfortunately I've not at my computer tonight, but if you can wait until tomorrow I can write you a list of some tips/tricks I'd recommend.

Speaking of, I should start competing again. It was a lot of fun, and I don't want anyone creeping up on my record. :smalltongue:

Djinn_in_Tonic
2013-09-18, 01:38 PM
Anyone have any tips and tricks for me?

As promised, here we go!


#1 - Sell the Flavor, Sell the Class
I consider this the most important part of a successful GitP PrC Contest entry. I've seen (and made!) a number of classes that have won with less than stellar mechanics simply because their concept and flavor was so compelling that it not only captured the viewer's interest, but also caused viewers to forgive what might otherwise have been overly complicated or obtuse mechanics.

Remember: there are a lot of entries in the standard contest. You want yours to be remembered as a stand-out, and many of the other entries have skilled homebrewers with a lot of technical and mechanical knowledge behind them. So you need to draw people to your class and make them fall in love with it, and that's where flavor is important.

#2 - Niche is GREAT. Super-niche is NOT.
I've been on both sides of this. My previous winners are all very niche classes, and that serves to give them a lot of unique flavor, a ton of unique abilities, and causes viewers to start imagining characters of those classes. That's great: it's the viewer interaction we want a class to have.

Be careful though: my last two entries in this contest pushed the boundaries to far. One was such a high-level class that people didn't know how to judge its balance, and its concept was so incredibly niche that while they might have liked it, it served to practical use to them. Not so good.

The second was a hyper-niche class that had a ton of flavor in it, but it was so oddly restricted that it essentially became an NPC-only class that was only usable in a world where the afterlife followed a certain specific set of rules. Again, it was so restrictive that even though people may have like it they deferred to other well-constructed and well-imagined classes that had less restrictive implementations in a game.

Both classes were beaten by classes that definitely deserved the win, by the way. I don't want to seem like I'm saying "I lost because X," but rather saying "here's a weakness in class design I've experienced that you might want to keep an eye out for."

#3 - Post Early, Accept (and ask for!) Criticism
The earlier you get up your basic design, the longer the period of time you can refine it. People who participate in this contest are usually happy to be used as sounding boards for your ideas, as, while it is a competition, it's usually a pretty casual one. So feel free to post your idea early and ask for input in this thread. Feel free to PM posters whose opinions you value and ask them to critique your creation. Just don't post it in a second thread or another forum asking for thoughts (that's grounds for being disqualified!). Everyone here is a resource: ask them for their help and they may just be willing to give it.


***************

I would say that's my big 3 tips for making things purely for this contest. There's a limitless amount of advice on making PrCs in general that could be passed along, but I don't know if you're completely new to homebrew, new to PrC creation, or just new to this contest. That limitless advice is also a lot more than I feel like writing just now. :smalltongue:

zhdarkstar
2013-09-25, 04:35 PM
I wish we had the ability to like posts because that was an amazing chunk of wisdom you wrote there..

Glimbur
2013-10-07, 08:37 PM
Two things. One, according to the thread it's time for a voting thread.

Second, I had another idea for a theme. The Sacred. That's it. Incredibly broad, but I would think that whatever turns up could have interesting flavor.

Techwarrior
2013-10-09, 11:30 AM
:smallsigh: I could have sworn when I looked last Friday just to make sure I told myself it wasn't this week but next week. I guess that was for the voting thread.

I'll go fix that. My apologies.

Zaydos
2013-10-09, 07:06 PM
What's the protocol for voting for yourself here with only 3 contestants? Now to re-read some classes.

Hamste
2013-10-09, 07:11 PM
I have a feeling I am going to be last place :P I didn't fill in a lot of the background stuff.

Ra_Va
2013-10-12, 04:09 AM
I apologize for my class post in the competition thread, I apparently read it wrong and thought I had until October 13th to finish the class.

malonkey1
2013-10-12, 08:44 AM
Yeah, I had a cool concept for my class, but I just never got around t making it.

Ra_Va
2013-10-22, 12:52 AM
I like the idea of the Picture Contests, however the last one seems to be from 2009. I was wondering if its possible for me to take over hosting of it?

Temotei
2013-10-22, 02:08 AM
I like the idea of the Picture Contests, however the last one seems to be from 2009. I was wondering if its possible for me to take over hosting of it?

You'd have to get permission for each picture from the artist. As a courtesy, you'd probably want to ask The Witch-King if it's okay, but I'm sure he'll enjoy you taking over. It was a cool idea.

Ra_Va
2013-11-10, 08:39 AM
You'd have to get permission for each picture from the artist. As a courtesy, you'd probably want to ask The Witch-King if it's okay, but I'm sure he'll enjoy you taking over. It was a cool idea.

I got a few artist and Witch-King hasn't gotten back t me, deciding to go through with the reformation. Any timing suggestions for the competition?

Djinn_in_Tonic
2013-11-10, 11:58 AM
I got a few artist and Witch-King hasn't gotten back t me, deciding to go through with the reformation. Any timing suggestions for the competition?

Back when I started the first one (Witch-King took it over from me after 1 or 2 events due to RL issues on my end, unless my memory is COMPLETELY failing me), it was staggered with the PrC Contest, so it started at about the halfway point between the PrC contest opening and PrC voting closing.

Temotei
2013-11-21, 11:28 PM
I got a few artist and Witch-King hasn't gotten back t me, deciding to go through with the reformation. Any timing suggestions for the competition?

Not really. There are four contests going on right now that I know of: Base Class Contest, Iron Chef Optimization Contest, MUHA, and this one, though it appears to be on hiatus. Iron Chef is in the judging phase right now, so that leaves only two active contests. Not a bad time to start.

malonkey1
2013-11-22, 12:37 AM
Not really. There are four contests going on right now that I know of: Base Class Contest, Iron Chef Optimization Contest, MUHA, and this one, though it appears to be on hiatus. Iron Chef is in the judging phase right now, so that leaves only two active contests. Not a bad time to start.

There's also the Zinc Saucier.

Temotei
2013-11-22, 12:44 AM
There's also the Zinc Saucier.

Oh yeah. I had the nagging feeling that I was missing one. Dang.

Techwarrior
2013-12-01, 09:10 PM
I apologize for the hiatus. I've been undergoing a big move. I thought I posted here to that effect but I guess I was mistaken. I'll have a new contest up, and have the results of the last one, hopefully by midafternoon tomorrow.

Temotei
2013-12-01, 09:31 PM
I apologize for the hiatus. I've been undergoing a big move. I thought I posted here to that effect but I guess I was mistaken. I'll have a new contest up, and have the results of the last one, hopefully by midafternoon tomorrow.

It's cool. Glad to see you back.

Ra_Va
2013-12-05, 09:51 PM
Image is from a year ago but for some reason I really wanted be gimmicky,

A Picture is Worth a Thousand Words III (http://www.giantitp.com/forums/showthread.php?p=16560751#post16560751) is officially up.

classy one
2013-12-10, 11:43 PM
Glad to see this is still ongoing, but sad to see it losing steam in terms of participation.

Temotei
2013-12-11, 12:41 AM
Glad to see this is still ongoing, but sad to see it losing steam in terms of participation.

The contest coincided with the start of the school year for high school and younger years and was only a couple of weeks after universities started, so that might be an explanation.

classy one
2013-12-11, 06:05 PM
Is Errant still running it? Been out of commission from the broads for almost a year. The themes look pretty interesting but no new contest or even voting thread?

Glimbur
2013-12-11, 06:07 PM
Is Errant still running it? Been out of commission from the broads for almost a year. The themes look pretty interesting but no new contest or even voting thread?

Errant is busy with other things at the moment. It seems like we're all staring at each other waiting for someone to take up his mantle.

Djinn_in_Tonic
2013-12-11, 06:20 PM
Errant is busy with other things at the moment. It seems like we're all staring at each other waiting for someone to take up his mantle.

I thought Techwarrior had. Is this no longer true? If you're still looking I might be able to pick up the slack at least for a few months...I still have a reserve of contest ideas somewhere...

Temotei
2013-12-11, 06:24 PM
I thought Techwarrior had. Is this no longer true? If you're still looking I might be able to pick up the slack at least for a few months...I still have a reserve of contest ideas somewhere...

I'm pretty sure he is.

Errant's busy with this (http://www.giantitp.com/forums/showthread.php?t=308912), primarily, I think.

Djinn_in_Tonic
2013-12-11, 06:39 PM
I'm pretty sure he is.

Errant's busy with this (http://www.giantitp.com/forums/showthread.php?t=308912), primarily, I think.

Pretty sure he (Techwarrior) has picked it up, or pretty sure he (ErrantX) is still looking? *slightly confused*

Techwarrior
2013-12-11, 08:09 PM
I did pick it up, but was in the middle of a move between posting the last contests voting thread and putting up a new contest. I posted that I'd be putting up new one, but Ra Va put one up first.


A Picture is Worth a Thousand Words III (http://www.giantitp.com/forums/showthread.php?p=16560751#post16560751) is officially up.

Since there hasn't been any posts on it, and there's been confusion about the whereabouts of the contest, I'll post the one I had prepared when I get back to my house.

classy one
2013-12-11, 11:20 PM
That is a really rough picture to stat up..... Especially that cane arm.

Techwarrior
2013-12-12, 02:31 PM
Current contest is here. (http://www.giantitp.com/forums/showthread.php?t=319526)

And last contest's winners were Zaydos's Monarch and Hamste's Fate's Chosen

JoshuaZ
2013-12-13, 12:53 AM
Ooh, I think I'll join this one if I have time. Right now going for a PrC involving using ice as a focus for their scrying.

Techwarrior
2013-12-19, 01:34 PM
How's everyone's entry coming along?

Hamste
2013-12-19, 01:51 PM
After this Friday I should be able to work on it some more.

Machinekng
2013-12-20, 06:47 PM
I had an idea and decided to throw my hat into the ring. My concept focuses on cold as an absence of heat and the cold of space.

I'm not the best at wording abilities, so if anyone sees an issue with any of the class's abilities, it'd be great if you let me know.

Temotei
2013-12-21, 03:55 AM
Malonkey, the superscript code is .

As for my entry, I'm finally starting work on it. Finals and papers are all done, so I'm mostly free except for Christmas and going down to Florida. I have a few ideas, but this one I've actually started work on is my favorite, easily. The other one I have any work done on is more of a silly thing I'd rather not enter in the contest. :smalltongue:

malonkey1
2013-12-21, 09:53 AM
Malonkey, the superscript code is .

Oh, whoops.


As for my entry, I'm finally starting work on it. Finals and papers are all done, so I'm mostly free except for Christmas and going down to Florida. I have a few ideas, but this one I've actually started work on is my favorite, easily. The other one I have any work done on is more of a silly thing I'd rather not enter in the contest. :smalltongue:

Good luck, man.

Techwarrior
2013-12-21, 11:22 AM
Malonkey, the superscript code is .

As for my entry, I'm finally starting work on it. Finals and papers are all done, so I'm mostly free except for Christmas and going down to Florida. I have a few ideas, but this one I've actually started work on is my favorite, easily. The other one I have any work done on is more of a silly thing I'd rather not enter in the contest. :smalltongue:

Even if you don't enter it, now I'm interested in seeing it.

Temotei
2013-12-22, 07:33 AM
Even if you don't enter it, now I'm interested in seeing it.

Heh. Once I finish with the contest entry, I'll be sure to work on it. :smalltongue:

Oh, and malonkey, your list is messed up in the spoiler for spells. I was just glancing through again and noticed. I haven't really looked at anything in the entries yet except for names and a mindless perusal of the formats and such. Trying not to until I finish my entry, even though I want to read them now. :smallsigh::smallamused:

And good luck to you, too.

caledscratcher
2013-12-23, 04:11 PM
Um, I was contemplating entering, but was wondering, given the fact that only official WotC and Paizo material is allowed in most occasions, I wanted to know if I could use material from Little Red Goblin Games's "The Invoker" class. They're a PF 3pp, and wondered if using this class would be permitable. Thank you for any response I might get.

Zaydos
2013-12-23, 07:46 PM
And I decided to throw my hat in the ring with an order of (mostly ranger) warriors who track down people to save them from dying in snow storms, and kill wompas to keep them from finishing their meals.

Realms of Chaos
2013-12-24, 01:00 AM
And I created the exact opposite, a group that helps those in cold areas have peaceful and pleasant deaths but that specifically does not save them.

I'm kind of crazy like that.

Temotei
2013-12-25, 06:01 AM
And I decided to throw my hat in the ring with an order of (mostly ranger) warriors who track down people to save them from dying in snow storms, and kill wompas to keep them from finishing their meals.


And I created the exact opposite, a group that helps those in cold areas have peaceful and pleasant deaths but that specifically does not save them.

I'm kind of crazy like that.

They're both very cool. I like the turnout for this contest so far. I caved and read the classes, if you didn't notice. :smalltongue:

Anyway, I'm nearly done with my entry. I mainly just have the "CLASS IN THE WORLD" part to write up and then elaborate on the sample encounter a little more. So whoooooo. It's probably going to need polishing after that, but I think I'll post it before I proofread it. Probably in the next couple of days.

DeAnno
2013-12-25, 10:35 AM
I was inspired by the contest topic this round and threw together the crunchier parts of the entry (http://www.giantitp.com/forums/showpost.php?p=16676731&postcount=10) this morning. I should come back for a pass on the fluffier bits soon.

Equal opportunity for all Invocation users! :smallwink:

Adam1949
2013-12-27, 09:37 AM
This forum is quite new to me from this side; I've lurked forever, but I made my first post in that thread! Hopefully it looks good; I'm still learning how to make a class, I suppose.

malonkey1
2013-12-27, 11:27 AM
This forum is quite new to me from this side; I've lurked forever, but I made my first post in that thread! Hopefully it looks good; I'm still learning how to make a class, I suppose.

Welcome to the forums!

Network
2013-12-27, 01:30 PM
Lots of interesting prestige classes in this contest. That was to be expected, I guess. Still, I posted my own entry, so what do you think of it?


Image is from a year ago but for some reason I really wanted be gimmicky,

A Picture is Worth a Thousand Words III (http://www.giantitp.com/forums/showthread.php?p=16560751#post16560751) is officially up.
That contest definitely looks interesting, but it's too late for me to participate (especially since I did not actually complete my entry in the other one). Would you mind extending the contest by two weeks (and maybe up it, so that it is easier to find)?

This forum is quite new to me from this side; I've lurked forever, but I made my first post in that thread! Hopefully it looks good; I'm still learning how to make a class, I suppose.
Welcome. I know how hard it can be to get started on the forums. I checked your entry and find it good, but I noticed the class had a kind of weird casting progression. Basically, it gets 9th level spells as 4th level spells, amongst others. I suggest you change that by upping the level of the spell slots (so, instead of having 1st level spells at 1st level from a list of mostly 2nd level spells, it has 2nd level spells only, then 2nd and 4th level spells only, and then 6th and 9th). It would have virtually no effect on the class itself, but it would up the DC of its spells and make its spell list more consistent with that of other classes. I don't know if I'm clear.

Adam1949
2013-12-27, 06:44 PM
I checked your entry and find it good, but I noticed the class had a kind of weird casting progression. Basically, it gets 9th level spells as 4th level spells, amongst others. I suggest you change that by upping the level of the spell slots (so, instead of having 1st level spells at 1st level from a list of mostly 2nd level spells, it has 2nd level spells only, then 2nd and 4th level spells only, and then 6th and 9th). It would have virtually no effect on the class itself, but it would up the DC of its spells and make its spell list more consistent with that of other classes. I don't know if I'm clear.

Ah, so what you're saying is increase the number of spell levels the class has to, say, seven (one for each level), and then to split the spells across that way, yes? I had the class use the Assassin PrC as a template, which had 4 levels of unique spellcasting, so I figured that 4 levels was a decent number. However, now that you point it out, it does seem strange that, not only can a relatively low-level character gain very potent spellcasting, but that they also have said spells be suspiciously easy to resist. Thank you for your input, changing it now!

Network
2013-12-27, 07:48 PM
Ah, so what you're saying is increase the number of spell levels the class has to, say, seven (one for each level), and then to split the spells across that way, yes? I had the class use the Assassin PrC as a template, which had 4 levels of unique spellcasting, so I figured that 4 levels was a decent number. However, now that you point it out, it does seem strange that, not only can a relatively low-level character gain very potent spellcasting, but that they also have said spells be suspiciously easy to resist. Thank you for your input, changing it now!
Err... I meant you could have 4 levels of spellcasting without necessarily having the 1st to 4th level. You could have, say, the 6th to 9th levels. The Sublime Chord prestige class is an official (WotC) precedence to it, if you have Complete Arcane.

Although giving it access to 7 levels of spells isn't too bad either. Looking at it now, I'm only worried that it may be too much spell slots, so you could probably reduce all the numbers of spell slots by 1 and then reduce the maximum by 1 more, and it'd still be good.

Temotei
2013-12-28, 03:45 AM
I finished my entry entirely. Let me know what you guys think, yeah? I'll be thoroughly reading through everyone's entries soon and I'll give my thoughts then. :smallsmile:

Ra_Va
2013-12-31, 04:19 PM
That contest definitely looks interesting, but it's too late for me to participate (especially since I did not actually complete my entry in the other one). Would you mind extending the contest by two weeks (and maybe up it, so that it is easier to find)?


Not a problem

JoshuaZ
2014-01-04, 10:58 PM
Ok. I've put a rough draft of my entry, the Frozen Seer up. I'm not too fond of the name so if someone has a better name I'll use that. There's slight inspiration here from the Clayr from the Abhorsen trilogy but that's mainly just in the basic idea of an ice/prophecy connection.

PEACHing would be appreciated. I'll try to give some feedback on some of the other entries tomorrow.

Techwarrior
2014-01-11, 05:51 PM
Voting thread is up (http://www.giantitp.com/forums/showthread.php?p=16771336).

Ra_Va
2014-01-18, 12:37 AM
Picture contest is now over, voting thread will be up tomorrow.

JoshuaZ
2014-01-23, 09:10 PM
Frozen Seer has an embarrassingly large number of typos. After the contest I'll post another version with the grammar and spelling corrected.

Adam1949
2014-01-23, 09:23 PM
Frozen Seer has an embarrassingly large number of typos. After the contest I'll post another version with the grammar and spelling corrected.

On a similar note, looking back at the Winter Court Emissary (under the critiques made by Zaydos and others), there are a few glaring mistakes in the spell-list (namely, Darkness is on there twice, and Blacklight is at the same level as it), as well as me not liking some of the fluff-crunch interactions (namely, that you can't do the properly-Unseelie thing and take the power for yourself). I'll make a thread for it that fixes these afterwards.

Techwarrior
2014-01-23, 09:26 PM
What ideas does anyone have for the next contest?

Sgt. Cookie
2014-01-23, 09:32 PM
Bodily Transformation? Like a Druid's Wildshape or a Master Transmografist's... um, transmoging. That might be good.