Immabozo
2013-05-24, 07:08 PM
So I have been working on a +1 LA template and then applying it to a sample character and then another optimized +3 LA +1 RHD lycanthrope template on top. I was a little more excited about re-doing this one than the symbiote template the I posted.
So there was a bit of a disagreement over whether or not the type pyramid is still valid, so I will present my build in two forms. One that respects the type pyramid, one that does not.
Ignoring the type pyramid
Human Type: monstrous humanoid
Paragon Half Amethyst, half-battle, half-brown, half-chaos, half-crystal, half-deep, half-emerald, half-ethereal, half-fang, half-howling, half-oceanus, half-pyroclastic, half-radiant, half-rust, half-sapphire, half-shadow, half-song, half-styx, half-tarterian, half-topaz, half-chiang lung, half-li lung, half-lung wang, half-pan lung, half-shen lung, half-T’ien lung, half-tun mi lung, half-yu lung, (Draconomicon, pg 167) half-green, half red, half-gold, half-white, half black, half blue, half-brass, half-bronze, half-gold, half-silver (MM) Multi-headed (40, for a C+ dragon) Great Wyrm Prismatic dragon half troll (“Return to Nature” spell cast x4) Shadow (Manual of the Planes, type changes to magical beast) Tauric (Savage Species) (LA +1, CR +1)
Paragon magebred warbeast natural werephynxkin (LA +3, RHD 1, CR +2)
Level 1 (+4 LA 1 RHD) Medium Aberation
HP: 138 (1D12, max for first HD, +126)
AC: 258 = 10 + 123 natural armor, (74 Force dragon, + (4 AC half dragon x38 = 152), +2 lycanthrope +4 half troll) + 4 (deflecting force, prismatic dragon) + 22 (dex)
Land Speed: 270 Fly Speed: 1570 (clumsy) (normal or hybrid only) Climb: 135 (hybrid or animal only) (paragon x3, shadow x1.5)
Str 418 (Paragon (+15) 38 varieties of half dragon (+8 x 38 = +304 str) Great Wyrm Force dragon (75) half troll (+6), “Return to Nature” spell cast x4 (– 8 str) Tauric,) (Paragon (+15), magebred (+4), warbeast (+3), natural werephynxkin (+4) )
Dex 54 (Paragon (+15) Great Wyrm Prismatic dragon (10) half troll (+2) Tauric) (Paragon (+15) magebred (+2) natural werephynxkin (+2) Return to Nature x4, +8)
Con 262 (Paragon (+15) 38 varieties of half dragon (+2 x 38 = 76) Great Wyrm Force dragon (61 + 80, muti headed) half troll (+6) Tauric) (Paragon (+15) magebred (+2) war beast (+3) natural werephynxkin (+4) )
Int 15
Wis 15
Cha 18
Fort: 127, +43 (base) (+84 con) Ref: 65 +43 (base) (+22 dex) Will: 125 +41 (base) (+84 con)
Sorcerer Spells Known (6/11/11/11/10/10/10/10/9/11; base DC 29 + spell level)0—dancing lights, daze, detect magic, ghost sound, light, prestidigitation, ray of frost, read magic, resistance; 1st—enlarge person, mage armor, magic missile, shield, true strike, unseen servant; 2nd—alter self, blur, darkness, detect thoughts, levitate; 3rd—blink, fireball, greater magic weapon, haste, tongues, wind wall; 4th—confusion, wall of ice, scrying, stoneskin; 5th— ice storm, dismissal, fabricate, passwall, wall of force; 6th—antimagic field, greater dispel magic, true seeing; 7th—forcecage, sequester, spell turning, greater teleport; 8th—greater planar binding, mass charm monster, symbol of death, temporal stasis; 9th—dominate monster, gate, imprisonment, time stop, wish
Special Qualities: Pounce, DR 25/Epic (or DR 10/silver), SR 86 or CR + 10, Fear DC 89, scent, Deflecting Force (charisma bonus to AC), immune to acid, electricity, fire, cold, force, poison, sonic, sleep, paralysis, confusion/insanity, charms, energy drain, disease, immune to air and water (whatever that means), Fast Healing 20, Dark Vision 60 Feet, Low Light Vision, Curse of Lycanthropy, Alternate Form (Phynxkin or hybrid only), Displacement (50% miss chance), Water breathing, Water Fire (Draconomican pg 167), Shadow Blend (Su): In any conditions other than full daylight, a shadow creature can disappear into the shadows, giving it total concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability, but a daylight spell will, Evasion, 8 HD Mirror Image (Sp): 1/day. Caster level 5th, 12 HD +2 luck bonus on all saving throws, 16 HD Plane Shift (Sp): 1/day, to or from the Plane of Shadow only. Caster level 15th, 20 HD Cause Fear (Sp): 1/day. Caster level 5th. The save DC is Charisma-based
Spell-like Abilities: 3/day Otiluke’s Resilient Sphere, Force Cage, Maze, Otiluke’s Telekenetic Sphere, wall of force Caster level 36 DC 3/day Greater Dispelling, Haste and See Invisibility Caster Level 15
Natural Attacks: 2 claws 1D8 +101, bite 1D8 +101, 2 wings 1D6 +101, tail slap 1D8 +101
Here is my build, if the damn type pyramid is in effect
Paragon Half Amethyst, half-battle, half-brown, half-chaos, half-crystal, half-deep, half-emerald, half-ethereal, half-fang, half-howling, half-oceanus, half-pyroclastic, half-radiant, half-rust, half-sapphire, half-shadow, half-song, half-styx, half-tarterian, half-topaz, half-chiang lung, half-li lung, half-lung wang, half-pan lung, half-shen lung, half-T’ien lung, half-tun mi lung, half-yu lung, (Draconomicon, pg 167) half-green, half red, half-gold, half-white, half black, half blue, half-brass, half-bronze, half-gold, half-silver (MM) Great Wyrm Prismatic dragon, Multiheaded (Savage Species, 40), Greenbound (Lost Empires of Faerun, plant), Blighspawned (Unapproachable East, plant), pseudonatural (ELH, outsider), Dustform (Sandstorm, construct), Incarnate Construct (Savage Species, giant), “Return to Nature” spell cast x5 (leaving creature “medium” size), Incarnate Construct (humanoid), Paragon magebred horrid warbeast afflicted were dire tiger (Humanoid (shapechanger)), Shadow (Manual of the Planes, any corporeal humanoid, among others, type changes to magical beast) Tauric (Savage Species) (LA +1, CR +1)
Paragon magebred warbeast natural werephynxkin (LA +3, RHD 1, CR +2)
Level 1 (+4 LA 1 RHD) Medium Aberation
HP: 96 (1D12, max for first HD, +84)
AC: 80 = 10 + 33 natural armor, (74 Force dragon, + (4 AC half dragon x38 = 152 Incarnate Construct NA 9, +8 were dire tiger, +5 paragon, +4 magebred, +5 horrid, +2 werephynxkin) + 37 (dex)
Land Speed: 540 Fly Speed: 3150 (clumsy) (paragon x3, pseudonatural x2, shadow x1.5)
Str 484 (Paragon (+15) 38 varieties of half dragon (+8 x 38 = +304 str) Great Wyrm Force dragon (75), “Return to Nature” spell cast x4 (– 10 str) Greenbound (+6), blightspawneed (+4), pseudonatural (+22), dustform (+4), (paragon, +15, magebred +4, warbeast, +3, were dire tiger +16), Tauric) (Paragon (+15) magebred (+4) warbeast (+3) natural werephynxkin (+4) )
Dex 75 (Paragon (+15) Great Wyrm Prismatic dragon (10), greenbound (+2), pseudonatural (+10), Dustform (-2) Return to Nature x5, +10, (paragon, +15, magebred +2, were dire tiger +4) Tauric) (Paragon (+15) magebred (+2) natural werephynxkin (+2)
Con 48 (Paragon (+15) 38 varieties of half dragon (+2 x 38 = 76) Great Wyrm Force dragon (61 + 80), greenbound (+4) blightspawneed (+2),, pseudonatural (+10) ) (Paragon (+15) magebred (+2) war beast (+3) natural werephynxkin (+4) ) “-“ con from Dustform, actually rolled 18 for new con (Incarnate Construct), (paragon, +15, magebred +2, horrid +4, warbeast, +3, were dire tiger +6)
Int 15
Wis 15
Cha 18
Fort: 62, +43 (base) (+19 con) Ref: 80 +43 (base) (+37 dex) Will: 60 +41 (base) (+19 con)
Sorcerer Spells Known (6/11/11/11/10/10/10/10/9/11; base DC 29 + spell level)0—dancing lights, daze, detect magic, ghost sound, light, prestidigitation, ray of frost, read magic, resistance; 1st—enlarge person, mage armor, magic missile, shield, true strike, unseen servant; 2nd—alter self, blur, darkness, detect thoughts, levitate; 3rd—blink, fireball, greater magic weapon, haste, tongues, wind wall; 4th—confusion, wall of ice, scrying, stoneskin; 5th— ice storm, dismissal, fabricate, passwall, wall of force; 6th—antimagic field, greater dispel magic, true seeing; 7th—forcecage, sequester, spell turning, greater teleport; 8th—greater planar binding, mass charm monster, symbol of death, temporal stasis; 9th—dominate monster, gate, imprisonment, time stop, wish
Special Qualities: Alternate form (phynxkin, hybrid, were dire tiger or hybrid, phynxkin hybrid for max benefit), Resistance to cold equal to 5 + 1 per Hit Die, to a maximum of 20. Darkvision 60 feet. Low-light vision. Immune to acid, Shadow Blend (Su): In any conditions other than full daylight, a shadow creature can disappear into the shadows, giving it total concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability, but a daylight spell will. Evasion, 8 HD Mirror Image (Sp): 1/day. Caster level 5th, 12 HD +2 luck bonus on all saving throws, 16 HD Plane Shift (Sp): 1/day, to or from the Plane of Shadow only. Caster level 15th, 20 HD Cause Fear (Sp): 1/day. Caster level 5th. The save DC is Charisma-based
Spell-like Abilities: 3/day Greater Dispelling, Haste and See Invisibility Caster Level 15
Natural Attacks: 2 claws 1D8 +101, bite 1D8 +101, 2 wings 1D6 +101, tail slap 1D8 +101
Feel free to poke holes.
EDIT: LA +1, and the lycanthrope template is LA +3 and 3 RHD
So there was a bit of a disagreement over whether or not the type pyramid is still valid, so I will present my build in two forms. One that respects the type pyramid, one that does not.
Ignoring the type pyramid
Human Type: monstrous humanoid
Paragon Half Amethyst, half-battle, half-brown, half-chaos, half-crystal, half-deep, half-emerald, half-ethereal, half-fang, half-howling, half-oceanus, half-pyroclastic, half-radiant, half-rust, half-sapphire, half-shadow, half-song, half-styx, half-tarterian, half-topaz, half-chiang lung, half-li lung, half-lung wang, half-pan lung, half-shen lung, half-T’ien lung, half-tun mi lung, half-yu lung, (Draconomicon, pg 167) half-green, half red, half-gold, half-white, half black, half blue, half-brass, half-bronze, half-gold, half-silver (MM) Multi-headed (40, for a C+ dragon) Great Wyrm Prismatic dragon half troll (“Return to Nature” spell cast x4) Shadow (Manual of the Planes, type changes to magical beast) Tauric (Savage Species) (LA +1, CR +1)
Paragon magebred warbeast natural werephynxkin (LA +3, RHD 1, CR +2)
Level 1 (+4 LA 1 RHD) Medium Aberation
HP: 138 (1D12, max for first HD, +126)
AC: 258 = 10 + 123 natural armor, (74 Force dragon, + (4 AC half dragon x38 = 152), +2 lycanthrope +4 half troll) + 4 (deflecting force, prismatic dragon) + 22 (dex)
Land Speed: 270 Fly Speed: 1570 (clumsy) (normal or hybrid only) Climb: 135 (hybrid or animal only) (paragon x3, shadow x1.5)
Str 418 (Paragon (+15) 38 varieties of half dragon (+8 x 38 = +304 str) Great Wyrm Force dragon (75) half troll (+6), “Return to Nature” spell cast x4 (– 8 str) Tauric,) (Paragon (+15), magebred (+4), warbeast (+3), natural werephynxkin (+4) )
Dex 54 (Paragon (+15) Great Wyrm Prismatic dragon (10) half troll (+2) Tauric) (Paragon (+15) magebred (+2) natural werephynxkin (+2) Return to Nature x4, +8)
Con 262 (Paragon (+15) 38 varieties of half dragon (+2 x 38 = 76) Great Wyrm Force dragon (61 + 80, muti headed) half troll (+6) Tauric) (Paragon (+15) magebred (+2) war beast (+3) natural werephynxkin (+4) )
Int 15
Wis 15
Cha 18
Fort: 127, +43 (base) (+84 con) Ref: 65 +43 (base) (+22 dex) Will: 125 +41 (base) (+84 con)
Sorcerer Spells Known (6/11/11/11/10/10/10/10/9/11; base DC 29 + spell level)0—dancing lights, daze, detect magic, ghost sound, light, prestidigitation, ray of frost, read magic, resistance; 1st—enlarge person, mage armor, magic missile, shield, true strike, unseen servant; 2nd—alter self, blur, darkness, detect thoughts, levitate; 3rd—blink, fireball, greater magic weapon, haste, tongues, wind wall; 4th—confusion, wall of ice, scrying, stoneskin; 5th— ice storm, dismissal, fabricate, passwall, wall of force; 6th—antimagic field, greater dispel magic, true seeing; 7th—forcecage, sequester, spell turning, greater teleport; 8th—greater planar binding, mass charm monster, symbol of death, temporal stasis; 9th—dominate monster, gate, imprisonment, time stop, wish
Special Qualities: Pounce, DR 25/Epic (or DR 10/silver), SR 86 or CR + 10, Fear DC 89, scent, Deflecting Force (charisma bonus to AC), immune to acid, electricity, fire, cold, force, poison, sonic, sleep, paralysis, confusion/insanity, charms, energy drain, disease, immune to air and water (whatever that means), Fast Healing 20, Dark Vision 60 Feet, Low Light Vision, Curse of Lycanthropy, Alternate Form (Phynxkin or hybrid only), Displacement (50% miss chance), Water breathing, Water Fire (Draconomican pg 167), Shadow Blend (Su): In any conditions other than full daylight, a shadow creature can disappear into the shadows, giving it total concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability, but a daylight spell will, Evasion, 8 HD Mirror Image (Sp): 1/day. Caster level 5th, 12 HD +2 luck bonus on all saving throws, 16 HD Plane Shift (Sp): 1/day, to or from the Plane of Shadow only. Caster level 15th, 20 HD Cause Fear (Sp): 1/day. Caster level 5th. The save DC is Charisma-based
Spell-like Abilities: 3/day Otiluke’s Resilient Sphere, Force Cage, Maze, Otiluke’s Telekenetic Sphere, wall of force Caster level 36 DC 3/day Greater Dispelling, Haste and See Invisibility Caster Level 15
Natural Attacks: 2 claws 1D8 +101, bite 1D8 +101, 2 wings 1D6 +101, tail slap 1D8 +101
Here is my build, if the damn type pyramid is in effect
Paragon Half Amethyst, half-battle, half-brown, half-chaos, half-crystal, half-deep, half-emerald, half-ethereal, half-fang, half-howling, half-oceanus, half-pyroclastic, half-radiant, half-rust, half-sapphire, half-shadow, half-song, half-styx, half-tarterian, half-topaz, half-chiang lung, half-li lung, half-lung wang, half-pan lung, half-shen lung, half-T’ien lung, half-tun mi lung, half-yu lung, (Draconomicon, pg 167) half-green, half red, half-gold, half-white, half black, half blue, half-brass, half-bronze, half-gold, half-silver (MM) Great Wyrm Prismatic dragon, Multiheaded (Savage Species, 40), Greenbound (Lost Empires of Faerun, plant), Blighspawned (Unapproachable East, plant), pseudonatural (ELH, outsider), Dustform (Sandstorm, construct), Incarnate Construct (Savage Species, giant), “Return to Nature” spell cast x5 (leaving creature “medium” size), Incarnate Construct (humanoid), Paragon magebred horrid warbeast afflicted were dire tiger (Humanoid (shapechanger)), Shadow (Manual of the Planes, any corporeal humanoid, among others, type changes to magical beast) Tauric (Savage Species) (LA +1, CR +1)
Paragon magebred warbeast natural werephynxkin (LA +3, RHD 1, CR +2)
Level 1 (+4 LA 1 RHD) Medium Aberation
HP: 96 (1D12, max for first HD, +84)
AC: 80 = 10 + 33 natural armor, (74 Force dragon, + (4 AC half dragon x38 = 152 Incarnate Construct NA 9, +8 were dire tiger, +5 paragon, +4 magebred, +5 horrid, +2 werephynxkin) + 37 (dex)
Land Speed: 540 Fly Speed: 3150 (clumsy) (paragon x3, pseudonatural x2, shadow x1.5)
Str 484 (Paragon (+15) 38 varieties of half dragon (+8 x 38 = +304 str) Great Wyrm Force dragon (75), “Return to Nature” spell cast x4 (– 10 str) Greenbound (+6), blightspawneed (+4), pseudonatural (+22), dustform (+4), (paragon, +15, magebred +4, warbeast, +3, were dire tiger +16), Tauric) (Paragon (+15) magebred (+4) warbeast (+3) natural werephynxkin (+4) )
Dex 75 (Paragon (+15) Great Wyrm Prismatic dragon (10), greenbound (+2), pseudonatural (+10), Dustform (-2) Return to Nature x5, +10, (paragon, +15, magebred +2, were dire tiger +4) Tauric) (Paragon (+15) magebred (+2) natural werephynxkin (+2)
Con 48 (Paragon (+15) 38 varieties of half dragon (+2 x 38 = 76) Great Wyrm Force dragon (61 + 80), greenbound (+4) blightspawneed (+2),, pseudonatural (+10) ) (Paragon (+15) magebred (+2) war beast (+3) natural werephynxkin (+4) ) “-“ con from Dustform, actually rolled 18 for new con (Incarnate Construct), (paragon, +15, magebred +2, horrid +4, warbeast, +3, were dire tiger +6)
Int 15
Wis 15
Cha 18
Fort: 62, +43 (base) (+19 con) Ref: 80 +43 (base) (+37 dex) Will: 60 +41 (base) (+19 con)
Sorcerer Spells Known (6/11/11/11/10/10/10/10/9/11; base DC 29 + spell level)0—dancing lights, daze, detect magic, ghost sound, light, prestidigitation, ray of frost, read magic, resistance; 1st—enlarge person, mage armor, magic missile, shield, true strike, unseen servant; 2nd—alter self, blur, darkness, detect thoughts, levitate; 3rd—blink, fireball, greater magic weapon, haste, tongues, wind wall; 4th—confusion, wall of ice, scrying, stoneskin; 5th— ice storm, dismissal, fabricate, passwall, wall of force; 6th—antimagic field, greater dispel magic, true seeing; 7th—forcecage, sequester, spell turning, greater teleport; 8th—greater planar binding, mass charm monster, symbol of death, temporal stasis; 9th—dominate monster, gate, imprisonment, time stop, wish
Special Qualities: Alternate form (phynxkin, hybrid, were dire tiger or hybrid, phynxkin hybrid for max benefit), Resistance to cold equal to 5 + 1 per Hit Die, to a maximum of 20. Darkvision 60 feet. Low-light vision. Immune to acid, Shadow Blend (Su): In any conditions other than full daylight, a shadow creature can disappear into the shadows, giving it total concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability, but a daylight spell will. Evasion, 8 HD Mirror Image (Sp): 1/day. Caster level 5th, 12 HD +2 luck bonus on all saving throws, 16 HD Plane Shift (Sp): 1/day, to or from the Plane of Shadow only. Caster level 15th, 20 HD Cause Fear (Sp): 1/day. Caster level 5th. The save DC is Charisma-based
Spell-like Abilities: 3/day Greater Dispelling, Haste and See Invisibility Caster Level 15
Natural Attacks: 2 claws 1D8 +101, bite 1D8 +101, 2 wings 1D6 +101, tail slap 1D8 +101
Feel free to poke holes.
EDIT: LA +1, and the lycanthrope template is LA +3 and 3 RHD