Gwazi Magnum
2013-05-25, 12:24 AM
There's a 5-10% chance this character will ever actually see play as a pre-warning since the only Gestalt group I'm in has a DM whose going on a very heavy 'non-magic' (for the players) thing.
This is mostly for fun to do with some free time to make with and if in the real off chance the magic restriction is gone I have a new character to put forward.
(If you want to get angry at the non-magic thing, please do it in one my other threads where it was mentioned).
Anyway's, the idea here is that it's a spell caster who focuses in both Arcane and Divine Magic. I also want it to be spontaneous because that's just how I roll. I enjoy the added flexibility of casting my spells by not having to prepare them in advance.
Yes I relise this mechanically knocks me down a tier, but it's a gameplay preference. But also since it does knock me down a tier means I'm more likely to be a character others enjoy playing with rather than one so powerful it steals all the spotlight from them.
So for this, I was thinking my Arcane class should be Sorcerer or Generic Spell Caster (Intelligence) from Unearthed Arcana.
While for Divine I either go Generic Spell Caster (Divine) or Cloistered Cleric with the Spontaneous variant. Main Domains I'm thinking of the would be Magic, Travel or Trickery (Knowledge automatic, but otherwise would also be a considered one).
Then for the whole 'From the dead' part, it's an idea I got from another d&d group I'm in where I plan to start off my guy with the character having already died in the past (Magic Spell/Ritual gone wrong or something) but was ressurected by the ressurection spell so he'd start off 1 level lower (But cause of it I gain more exp so I'd catch up).
So with this I could of been a Venerable Grey Elf and get +5 INT, +3 WIS & +3 CHA with no penalties and then be a random race who will more than likely add onto my physical scores so I'm not a frail spell caster.
Does this all seem like a sound idea or am I shooting myself in the foot somehow? Also, what classes would you suggest for the Arcane and Divine sides of the spell casting?
[Edit] Additional Notes:
My rolled scores for level 1 are : 17, 16, 16, 15, 15, 12
Other cool concepts I'm thinking are (Not, these are NOT optimized concepts and I will be the first to admit that. But I am wondering if there is a way to make it work).
1. Spell caster in heavy armor
Abuse of the Still Spell metamagic feat. If there's a way to apply this without raising the spell level it would be most appreciated.
2. Fights with a weapon
Obviously sub-par next to a fire ball. But what if my person was skilled with a blade and sword? I was thinking maybe with the Knowledge Devotion feat? I mean the Knowledge Skills will probably be class skills any ways.
Note, the point of these two is part of the whole ressurection thing. Say my guy came back as an Orc, Bugbear, Dwarf etc. No one's expecting him to be a spell caster. So he may give the illusion he's not by wearing heavy armor and wielding a sword, looking like a typical mercenary, fighter etc. But when **** get's down the spells go flying.
This is mostly for fun to do with some free time to make with and if in the real off chance the magic restriction is gone I have a new character to put forward.
(If you want to get angry at the non-magic thing, please do it in one my other threads where it was mentioned).
Anyway's, the idea here is that it's a spell caster who focuses in both Arcane and Divine Magic. I also want it to be spontaneous because that's just how I roll. I enjoy the added flexibility of casting my spells by not having to prepare them in advance.
Yes I relise this mechanically knocks me down a tier, but it's a gameplay preference. But also since it does knock me down a tier means I'm more likely to be a character others enjoy playing with rather than one so powerful it steals all the spotlight from them.
So for this, I was thinking my Arcane class should be Sorcerer or Generic Spell Caster (Intelligence) from Unearthed Arcana.
While for Divine I either go Generic Spell Caster (Divine) or Cloistered Cleric with the Spontaneous variant. Main Domains I'm thinking of the would be Magic, Travel or Trickery (Knowledge automatic, but otherwise would also be a considered one).
Then for the whole 'From the dead' part, it's an idea I got from another d&d group I'm in where I plan to start off my guy with the character having already died in the past (Magic Spell/Ritual gone wrong or something) but was ressurected by the ressurection spell so he'd start off 1 level lower (But cause of it I gain more exp so I'd catch up).
So with this I could of been a Venerable Grey Elf and get +5 INT, +3 WIS & +3 CHA with no penalties and then be a random race who will more than likely add onto my physical scores so I'm not a frail spell caster.
Does this all seem like a sound idea or am I shooting myself in the foot somehow? Also, what classes would you suggest for the Arcane and Divine sides of the spell casting?
[Edit] Additional Notes:
My rolled scores for level 1 are : 17, 16, 16, 15, 15, 12
Other cool concepts I'm thinking are (Not, these are NOT optimized concepts and I will be the first to admit that. But I am wondering if there is a way to make it work).
1. Spell caster in heavy armor
Abuse of the Still Spell metamagic feat. If there's a way to apply this without raising the spell level it would be most appreciated.
2. Fights with a weapon
Obviously sub-par next to a fire ball. But what if my person was skilled with a blade and sword? I was thinking maybe with the Knowledge Devotion feat? I mean the Knowledge Skills will probably be class skills any ways.
Note, the point of these two is part of the whole ressurection thing. Say my guy came back as an Orc, Bugbear, Dwarf etc. No one's expecting him to be a spell caster. So he may give the illusion he's not by wearing heavy armor and wielding a sword, looking like a typical mercenary, fighter etc. But when **** get's down the spells go flying.