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View Full Version : Raise it up!



Tvtyrant
2013-05-25, 07:28 PM
How would you go about raising some of the lesser classes to tier 1?

Psions with a Spirit Shaman mechanic allowing them to pick their spells know n each morning seems obvious, but what of the others?

Emperor Tippy
2013-05-25, 07:32 PM
Why would you really want to?

Snowbluff
2013-05-25, 07:34 PM
Just give them all of the spells know. AAAAAAAALLLLLLLL OF THEEEEEEEEM!

Tvtyrant
2013-05-25, 07:36 PM
Why would you really want to?

High powered game, I want more options than just Vancian magic and item creation. StP Erudite is a little better, but it is still basically stomping on the Wizards toes.

Emperor Tippy
2013-05-25, 07:39 PM
High powered game, I want more options than just Vancian magic and item creation. StP Erudite is a little better, but it is still basically stomping on the Wizards toes.

Then take a class and add full power casting from one of the good spell lists. That's the easy way to do it.

Curious
2013-05-25, 07:40 PM
Uh, lets see. Warblade's can now use maneuvers from every discipline, change their maneuvers readied as part of a standard action to attack, refresh their maneuvers as a swift action, and know all maneuvers and stances available at their level. This probably isn't enough, but I can't really think of anything else right now.

Oh yeah, use these movement rules for any character that maintains full BAB through every level.
At 5th level a character gains the ability to walk or run across surfaces that wouldn’t otherwise allow such passage (such as water, quicksand, rough terrain, floors on the verge of collapse, etc.). The character must begin and end their movement on a surface capable of supporting their weight (and making any balance checks that might be required for narrow surfaces) but may otherwise treat such surfaces as normal terrain. If the character does not end their movement on a surface capable of sustaining their weight then they are treated as if they had just stepped unto it at the end of their turn. A character crossing water will fall into it and need to begin swimming, for example. Not, this movement does not protect the character (in any way) from any hazards the surface might have. Crossing lava, for example, would deal damage to the character as if they’d been splashed with it for every five feet that they cross, making it a very dangerous prospect.

At 10th level, the character’s ability to go where no one else can reaches a new height. As long as the character begins and ends their movement on a surface capable of sustaining their weight (and again, making any balance checks that might be required), the character is treated as having a fly speed equal to their land speed with good maneuverability. If the character does not end their movement on a surface that can support their weight, then they immediately begin to fall once their movement has ended unless there is something the character can grab a hold of. If the character makes an attack in the middle of this movement then all of their forward momentum is halted and any remaining movement (if the character can move after attacking, such as by using the Spring Attack feat) must be used to go in the opposite direction.

At 15th level, a character is able to balance on things that no other person ever could. The tips of spears, blades of grass, narrow branches, almost anything can be used to support the character’s weight as long as they make a Balance check (DC 25). If they fail this check then the surface is treated as being unable to support the character, as normal, and the character will begin falling. Additionally, if the character makes an unarmed melee attack against an opponent and hits in mid-flight (or makes an unarmed melee attack as their last attack if they get multiple attacks while moving), then the character is treated as having a surface that can support their weight and doesn’t begin to fall at the end of their turn. On their next turn the character can make another leap, at half speed, by pushing off of the opponent. If the character makes another unarmed melee attack as their last attack, then they are capable of jumping again on their next turn, the penalty to their speed remains at half of their total speed.

zlefin
2013-05-25, 07:42 PM
narrative power; really trying to pump them up to tier 1 is a bad idea imho. But just let any lower tier classes do things due to Rule of Cool as long as it fits their character class; let them make up new abilities as they want them if they can justify it belonging to them; take inspiration from superheroes and wuxia.

Snowbluff
2013-05-25, 07:48 PM
Uh, lets see. Warblade's can now use maneuvers from every discipline, change their maneuvers readied as part of a standard action to attack, refresh their maneuvers as a swift action, and know all maneuvers and stances available at their level. This probably isn't enough, but I can't really think of anything else right now.

No. Add evocation, conjuration, and transmutation as schools for maneuvers. :smalltongue:

Jeff the Green
2013-05-25, 07:53 PM
An Arcane Swordsage would be easy. Let them choose spells as maneuvers using a Spirit Shaman-like mechanic.

Spirit Shaman itself could be brought up by adding spells to the list. Perhaps letting them choose a certain number of Wu Jen or Shugenja spells.

Let Bards use music to cast spells from the Sorc/Wizard list. They can expand their repertoire by converting scrolls into sheet music.

Tvtyrant
2013-05-25, 08:10 PM
What about the Wilder? What would be the easiest way to pull it up from the bottom of Tier 2/top of tier 4 to tier 1?

Bakkan
2013-05-25, 08:38 PM
The Wilder's biggest weakness might be its cripplingly low number of powers known. Doubling his known powers might bring the wilder to the middle of Tier 2, since he shares the Psion's power list. However, it would be very hard to have a Tier 1 class with any sort of limit to the number of abilities (powerts, spells, etc.) it can have access to. Tier 1 requires lots of options that are obtainable without changing your build. I don't see a way of making a Wilder (or Psion) Tier 1 without basically just making the Erudite or a Wizard who prepares powers rather than spells.