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Master_Rahl22
2013-05-25, 09:34 PM
I may be playing a Duskblade in a campaign with a very homebrew-friendly DM. He said if I wanted to come up with something he'd look it over, and it seems most obvious to look into expanding the Duskblade's very short spell list.

Do you guys know of anyone who has already done this, or have good ideas for spells to add?

Roland St. Jude
2013-05-25, 09:37 PM
Sure thing.


The problem with the Duskblade spell list, as I see it, is the PHBII authors were constrained to include only spells from that book and the PH. There are plenty of thematically appropriate spells on other lists in other books. So, a while back Fax Celestis and I wrote up an expanded list of other spells that were consistent with the duskblade list. That initial discussion is here. (http://www.giantitp.com/forums/showthread.php?p=2416523#post2416523)

The list is here:
Seems like Fax and I put together a list a while back of spells that were in line with the types of spells Duskblades get, but were from other sources. These are the kind of spells already on the duskblade list - the spells we think WotC would have put on the list if they could have. (They generally write each supplement as if only it and core exists so that it doesn't require other books to use.)

So it isn't about what's super-powerful so much as extending the list to other reasonably similar choices.

Here it is (http://www.giantitp.com/forums/showthread.php?t=34943)

Fax's list from the Spell Compendium:
From the Spell Compendium, adjusted to what I think would be fair Duskblade level:
L0
Caltrops
Electric Jolt
Know Greatest Enemy
Launch Item
Stick

L1
Corrosive Grasp
Critical Strike
Deafening Clang
Fist of Stone
Ie Dagger
Lightfoot
Nerveskitter
Nightshield
Persistent Blade
Phantom Threat
Rhino's Rush
Snowshoes

L2
Battering Ram
Bladeweave
Body of the Sun
Bristle
Combust
Daggerspell Stance
Delusions of Grandeur
Fireburst
Flame Dagger
Infernal Wound
Ironthunder Horn
Mountain Stance
Rainbow Beam
Scorch
Shadow Spray
Weapon Shift
Wracking Touch

L3
Belker Claws
Body Blades
Clarity of Mind
Diamondsteel
Find the Gap
Knight's Move
Know Opponent
Moon Blade
Ring of Blades
Spectral Weapon
Spider Poison
Steeldance
Sppress Breath Weapon
Unluck
Whirling Blade

L4
Bands of Steel
Blindsight
Displacer Form
Flame Whips
Forcewave
Frost Breath
Lion's Charge
Mind Poison
Vulnerability

L5
Acid Sheath
Aura of Evasion
Charge of the Triceratops
Emerald Flame Fist
Fireburst, Greater
Girallon's Blessing
Ray Deflection
Translocation Trick

From Magic of Incarnum:
L2
Divest Essentia

L4
Rend Essentia
Soulbleed

L5
Valiant Spirit

From Complete Scoundrel:
L1
Armor Lock

L2
Enlarge Weapon

L4
Spell Theft

From the PHB-II:
L2
Cloud of Knives

My list from other sources:
First, I would give them access to every 0-level spell. I know they get some as spell-like abilities from Arcane Attunement, but I think they might as well have access to all of them on the spell list (and not the mere four listed).

(I don't have my SC right now, but here's what I've culled from other sources.)

My premise is that I'm just extending the list to where it should be had the PHBII authors not been constrained to PHB & PHBII. Thus, I assume they included all the PHB & PHBII spells they desired, so while I might want to add more, it's not really in keeping with their intent. (I do think there are more PHB spells that would be fun on their list, perhaps even in keeping with the duskblade flavor, but I'm reluctant to go there.)

BoED
1
Lantern Light
Eyes of the Avoral
2
None
3
Elation
Warcry
4
Radiant Fog
Radiant Shield
5
Vanishing Weapon
Emerald Burst
Touch of Adamantine

BoVD
0
Unnerving Gaze
No Light
Slash Tongue

1
Death Grimace
Abberate
Bestow Wounds
Tongue Tendrils
2
Unheavened
Addiction
Masochism
Sadism
Sap Strength
Darkbolt
Shriveling
3
Devil’s Eye
Evil Eye
Tongue Serpent
Vile Lance
4
Abyssal Might
Hell’s Power
Wrack
5
Resonating Resistance

Libris Mortis
1
Ectoplasmic Armor
Necrotic Awareness
2
Blade of Pain and Fear
Ghost Touch Armor
Necrotic Cyst
Spawn Screen
3
Ectoplasmic Feedback
Necrotic Bloat
4
None
5
Kiss of the Vampire
Necrotic Burst
Night’s Caress
Other:
Spectral Touch (6) as (4)
Avasculate (7) as (5)
Energy Ebb (7) as (5)

Later, when someone asked about the spells from Complete Mage, I added:


This was not an attempt to "power-up" the duskblade, just to include material from other sources that was in line with the existing list. More variety represents a slight theoretical increase in power, but not much. Depending on the optimization level of the game, I might also increase the spells known slightly. (I've played one such game with moderately well-optimized allies and it didn't seem unbalancing.)

FleshrakerAbuse
2013-05-25, 10:25 PM
It's been done, I believe. The Spell Compendium should give you most of the spells that you could suggest. Complete Mage also has a few.
Off the top of my head, some good suggestions:
Distract Assailant, Blades of Fire, Ectoplasmic Armor, Ice Dagger, Ice Knife, Burning Sword, Bladeweave, etc.

Aka, I'd suggest some AC related abjurations, transmutations that affect you, weapon-like spells, and evocation effects.