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View Full Version : [nWoD] [GMC] Blood, Smoke & Tears: The Mortal-Machine Chronicle [OOC]



MugaSofer
2013-05-27, 04:00 PM
AKA The Slightly-Punny-Title-That-Doesn't-Really-Tell-You-Anything-About-The-Game Chronicle.

Well, you all signed up for it (http://www.giantitp.com/forums/showthread.php?t=284003), it's too late now. (Unless you decide to leave, in which case I'll repurpose your character as an NPC and, in all likelihood, mess up whatever characterization you had in mind.


Everyone has their excuse for being involved in paranormal crimesolving shenanigans, character sheets and backstory are being finalized. Pretty soon, we'll be ready to start roleplaying and learn how the new rules interact in actual gameplay situations.

But, for every role there is a player and so on and so forth; OOC stuff is needed in order to get to the story. And hey, there's playtesting to be done in this area too; already we're gathering info on how the new character creation acts.

Let the OOC begin- or rather continue. Only in a place that wont be deleted after a while.

bluntpencil
2013-05-28, 05:42 AM
http://s3.amazonaws.com/rapgenius/the-coup.jpg

Huey 'Sparks' Campbell

Sheet:


Attributes

Intelligence 3
Wits 2
Resolve 3

Strength 1
Dexterity 3
Stamina 2

Presence 2
Manipulation 2
Composure 3

Defence: 6 (8 vs. unarmed)
Willpower: 6/6

Armour: 1/0 (Reinforced Clothing)

Virtue: Compassion
Vice: Anger


Skills

Academics 1
Politics (Radical) 3

Athletics 2
Brawl (Kung Fu) 4
Weaponry 1

Empathy (Trauma) 1
Expression (Public Speaking) 1
Persuasion 1
Socialise 1
Subterfuge 3
Streetwise 4


Merits

Defensive Combat: Brawl 1
Fighting Finesse: Brawl 2
Police Tactics 1
Professional Training: Activist 1

Contacts: Gangs, Homeless
Skills: Politics, Streetwise

Status: Police 1
Unarmed Defence 1



Background

http://25.media.tumblr.com/90e03908e0e42598ddcd27624cc11554/tumblr_mmp1842AMZ1rgam01o1_500.png

Huey "Sparks" Campbell is originally from Oakland, California, from a broke-ass family with no real opportunities. His only options for an out were joining the army (hell no), selling drugs or going to school.

So, he studied hard. Political Science with Sociology, focusing on urban trends. Cool. Hell, he might be able to make a difference back home. His ma' worked three jobs when he was a kid, and still didn't own her own house. His brother, Carl, was stuck in a gang. Typical.

Staying on top of things, and passing his exams was pretty damn difficult, considering the fact that he was on some sort of affirmative action based scholarship and was much poorer than his classmates. Sure, he wasn't paying for lessons, but having to work at Burger King every night to pay rent and the light bill didn't help his studies. Thankfully, he was reasonably talented.

Now, having graduated, he's hoping to help out people in places like where he's from. Help with the drug problems, the poverty problem, the rest of it.

His kung fu practice has helped him in plenty of situations where his help hasn't been appreciated, and it's left him well disciplined, able to deal with all sorts of things that would leave him an emotional wreck. Part of the reason for his training is the slight fear, and immense dislike, that he has for firearms.

Now... his brother, Carl, went and got himself hacked up. Dead. Cops put it down to gangland violence. No investigation, even though the crime was completely screwed up. Bladed weapon, blood everywhere. Not a gangland driveby.

So, getting a position as a volunteer 'trauma counsellor', Sparks got himself working with the scumbag police. He'd help folk out, yeah, but he'd also find out how they worked, and what else they were hiding.


Questions/Breaking Points

What's the worst thing Sparks has ever done?
He helped his, now dead, brother get drugs, picking them up from a dealer for him. He felt like sh*t after doing that, since his brother's crack habit was screwing him up. Still, he did it anyway, as he didn't want his bro to be dealing with the dealers.

Enabling a hard drug habit is a breaking point.

What's the worst thing Sparks can imagine doing?
He could see himself shooting someone to death. He's read a lot of Mao, Guevara, and such like. He sees political violence as unfortunately necessary in certain situations.

Executing a defenceless enemy.


What's the worst Sparks can imagine someone else doing?
Sparks can imagine a lot. Government kill-squads. Gestapo-style raids. Gitmo. Yeah, the idea of torturing political prisoners, and the fact that he could very well end up like that, worries him.

Being a helpless witness to torture.

What has Sparks forgotten?

He's seen a black helicopter drop off some sort of SWAT team, to bust down on a riot amongst his poor folks. Still, he can't remember the weird violence that went down. That sh*t didn't make sense. Weird laser-type weapons gunning down dudes that were freaks moving at super-speed.

Naw, it was just the stamping down on a riot. Damn pigs.

Finding out that, yes, there are worse things out there than the government. Maybe the government are protecting us?


What is the most traumatic thing that's ever happened to Sparks?
Aside from his brother's recent death, he's seen some pretty rough gang violence. He saw a woman pushing a stroller shot through the head by a stray bullet. That still gives him nightmares.

Seeing innocents killed.


Aspirations

Long term: Take down the current political situation (e.g: Remove the mayor from power)

Short Term:

Open a shelter for vulnerable people.
Find his brother's killer.
Expose fascism/corruption in the police force.


Equipment

Sparks has a real cheap, crappy Nokia phone.

He wears a heavy wallet-chain that can double up as an improvised weapon.

He also wears an old leather jacket. This jacket has been sewn up a bit with patches and similar, but it used to be really cool. Now, he wears it, on account of that one time it prevented a guy slashing him up with a knife.

At home, he has a Chinese quarterstaff, and some nunchaku too, but they're largely for training, and he hasn't much use for them.

savior indra
2013-05-28, 10:20 AM
Dr. Michael Xavier Cassick

http://www.myth-weavers.com/sheetview.php?sheetid=573730


Background
Michael Xavier Cassick was always exceptional as a child. He could talk at 6 months old and was reading and comprehending books by age 3. His telepathy manifested itself when he was 8 and he frequently utilized it when he came in contact with people more knowledgeable than himself in order to absorb as much information as possible. He was extremely bored as child nothing in school challenged him intellectually in any way. He graduated high school at age 13 and had finished getting a PhD in psychology and criminology by the time he was 20.

He was offered a consulting job for the FBI as a profiler before he had even finished his PhDs and he had long known he was going to accept. The only thing that had managed to capture his interest was the depths of the human psyche and how infinitely deep and dark it can become. The 'worst' that the FBI hunted were also some of the most interesting puzzles that he had ever come across. In the rare circumstance that one was able to be a challenge to him, Michael utilized his telepathy to gain the upper hand.

Unbeknownst to his employers at the FBI, Michael Xavier Cassick had also dabbled in killing to better understand the effects on a persons psyche and to see what all the fuss was about. While he found it thrilling to commit crimes that would confound the FBI and the local police, even that grew boring after a couple times. Instead he redoubled his efforts into catching the killers and solving the myriad of puzzles that lay within the human mind.

Questions/Breaking Points

What's the worst thing Michael has ever done?

He kill a woman whose husband was prone to drinking to the point of 'blacking out'. When the man came he had restructured the crime scene to seem like the man had done it during one of his episodes. He then convinced the man that the only way to atone for his actions was to kill himself. The next day he read about a man who killed his wife and then himself in the papers.

BREAKING POINT: Causing someone to commit suicide through deceit.

What's the worst thing Michael can imagine doing?

Forcing a husband and a wife to skin each alive, or some other form of torture-murder inflicted on a victim by a loved one.

BREAKING POINT: Forcing loved ones to kill or torture each other.

What's the worst Michael can imagine someone else doing?

All humans wear a mask. This is undeniable. We do it when we meet someone for the first time. When we go on a first date. We have a mask for friends and family, one for strangers. All humans lie about who they really are. Letting the lie go, revealing yourself by accident that is a fatal error that cannot be made.

BREAKING POINT:Dramatically failing a sociopathic roll and revealing himself for the psychopath he is.

What has Michael forgotten?

While he was younger and still pursuing his degrees, he attempted to match wits with a serial killer that was stalking the campus. He managed to find the man and used telepathy on him only to realize that it was a demon possessing a human body. The demon's thoughts were so alien and incomprehensible to Michael that his mind dissociated itself from the event.

BREAKING POINT: Reading the mind of something so fundamentally alien to humans that it is incomprehensible even to him.

What is the most traumatic thing that's ever happened to Michael?

He met another psychopathic killer like himself during one of his 'hunts' before he stopped. They had; by coincidence, targeted the same person. The man later invited him over for dinner and he ate his target. Knowing that he enjoyed it could potentially lead him to needing to kill to eat his victims, Michael employed a variety of psychological techniques to repress this memory.

BREAKING POINT: Reverting to cannibalism.



Aspirations

Long Term: Find and groom someone to be his protégé. Someone who was just as intelligent, methodical and driven as him but someone who could offer him a different perspective from which to approach the human psyche.

Short Term:
Kill/capture and examine/question a supernatural being.

Gain access to the local police files to see what the status is on the investigations of the murders he has committed.

Get a pay raise and/or open his own private practice. Michael is a certified genius with a PhD in Psychology and Criminology. He figures he should be getting paid more.

Moonwolf727
2013-05-28, 10:37 AM
Dr. Michael Xavier Cassick

http://www.myth-weavers.com/sheetview.php?sheetid=573730


Background
Michael Xavier Cassick was always exceptional as a child. He could talk at 6 months old and was reading and comprehending books by age 3. His telepathy manifested itself when he was 8 and he frequently utilized it when he came in contact with people more knowledgeable than himself in order to absorb as much information as possible. He was extremely bored as child nothing in school challenged him intellectually in any way. He graduated high school at age 13 and had finished getting a PhD in psychology and criminology by the time he was 20.

He was offered a consulting job for the FBI as a profiler before he had even finished his PhDs and he had long known he was going to accept. The only thing that had managed to capture his interest was the depths of the human psyche and how infinitely deep and dark it become. The 'worst' that the FBI hunted were also some of the most interesting puzzles that he had ever come across. In the rare circumstance that one was able to be a challenge to him, Michael utilized his telepathy to gain the upper hand.

Unbeknownst to his employers at the FBI, Michael Xavier Cassick had also dabbled in killing to better understand the effects on a persons psyche and to see what all the fuss was about. While he found it thrilling to commit crimes that would confound the FBI and the local police, even that grew boring after a couple times. Instead he redoubled his efforts into catching the killers and solving the myriad of puzzles that lay within the human mind.

Questions/Breaking Points

What's the worst thing Michael has ever done?

He kill a woman whose husband was prone to drinking to the point of 'blacking out'. When the man came he had restructured the crime scene to seem like the man had done it during one of his episodes. He then convinced the man that the only way to atone for his actions was to kill himself. The next day he read about a man who killed his wife and then himself in the papers.

BREAKING POINT: Causing someone to commit suicide through deceit.

What's the worst thing Michael can imagine doing?

Forcing a husband and a wife to skin each alive, or some other form of torture-murder inflicted on a victim by a loved one.

BREAKING POINT: Forcing loved ones to kill or torture each other.

What's the worst Michael can imagine someone else doing?

All humans wear a mask. This is undeniable. We do it when we meet someone for the first time. When we go on a first date. We have a mask for friends and family, one for strangers. All humans lie about who they really are. Letting the lie go, revealing yourself by accident that is fatal error that cannot be made.

BREAKING POINT:Dramatically failing a sociopathic roll and revealing himself for the psychopath he is.

What has Michael forgotten?

While he was younger and still pursuing his degrees, he attempted to match wits with a serial killer that was stalking the campus. He managed to find the man and used telepathy on him only to realize that it was a demon possessing a human body. The demon's thoughts were so alien and incomprehensible to Michael that his mind dissociated itself from the event.

BREAKING POINT: Reading the mind of something so fundamentally alien to humans that it is incomprehensible even to him.

What is the most traumatic thing that's ever happened to Michael?

He met another psychopathic killer like himself during one of his 'hunts' before he stopped. They had; by coincidence, targeted the same person. The man later invited him over for dinner and he ate his target. Knowing that he enjoyed it could potentially lead him to needing to kill to eat his victims, Michael employed a variety of psychological techniques to repress this memory.

BREAKING POINT: Reverting to cannibalism.



Aspirations

Long Term: Find and groom someone to be his protégé. Someone who was just as intelligent, methodical and driven as him but someone who could offer him a different perspective from which to approach the human psyche.

Short Term:
Kill/capture and examine/question a supernatural being.

Gain access to the local police files to see what the status is on the investigations of the murders he has committed.

Get a pay raise and/or open his own private practice. Michael is a certified genius with a PhD in Psychology and Criminology. He figures he should be getting paid more.


Why do you have 9 dots of merits?

savior indra
2013-05-28, 10:41 AM
You get 2 dots in contacts for the first dot in Professional Training.

SiuiS
2013-05-28, 10:42 AM
The professional training merit (1 dot) gives you two things; it designates two skills as Asset Skills, and it gives you two free dots of contacts related to your profession.

A professionally trained but fresh teacher would get Academics and Expression as trained skills, and two dots of contacts, probably teacher's union and parent phone tree, for example.

SiuiS
2013-05-28, 10:54 AM
Vanessa Owens

Ex-prostitute Crime scene Investigator
"You would be terrified how easy it is to really get into a murderer's shoes, and how hard it is to take them off again."
ASPIRATIONS: decided during play

STATBLOCK



ATTRIBUTES

Intelligence 2
Wits 3
Resolve 3

Strength 1
Dexterity 4
Stamina 1

Presence 1
Manipulation 4
Composure 2

MENTAL
Academics 1
Computer 1
Crafts
Investigation 3 Asset Skill
Occult
Politics 1
Medicine 2
Science 3 Asset Skill

PHYSICAL
Athletics
Brawl
Drive
Firearms
Larceny 1 (lock picking)
Stealth 1
Survival
Weaponry 2

SOCIAL
Animal Ken
Empathy 3 (Motives)
Expression
Intimidation
Persuasion
Socialize
Streetwise 2 (rumors)
Subterfuge 2

MERITS
Professional Training (Crime Scene Investigator) 1
• Contacts (Street walkers, Law enforcement)
Mind of a Madman 2
Status (Detective) 2
Resources 1
Allies (Street Walkers) 1


INTEGRITY 7
VIRTUE: Driven
VICE: Ambitious
Breaking Points: Pending

DERIVED TRAITS
Willpower 6/6
Defense 3
Health 5/5
Speed 10
Initiative +6


XP:
UNSPENT XP:
BEATS:
DESCRIPTION

Vanessa has the body of an overworked social worker. She is thin, wiry and lithe, with a pointed, heart-shaped face eternally in a predatory stare. Her eyes are the particular light blue of dirty glass, her hair between blonde and brunette and in an eternal A-cut. She keeps her face clear and her hands and nails neat and clean, and usually works in somber business attire; white or lightly colored blouse, slacks and jacket of black or charcoal. Never a skirt.

Vanessa is a perpetually nervous woman who hides it well by pretending to be upbeat and energetic. She smiles easy, but sometimes it's the smile of someone who thinks they might be trapped, and she almost never leaves her back to a door or goes without checking a room. At least, not without sweating.
HISTORY

Vanessa got an early start on the streets, working as a gopher for a drug dealer and then, eventually, making solid money as a hooker. She probably would have stayed as some two-bit hoodrat if a series of slayings hadn't struck.

The detective on the case, officer Guererro, asked one too many leading questions when the cops swept through her neighborhood, and something clicked. Piecing together some stray ends left at the crime scenes and using what she gleaned from the detective, she was able to lie in wait for the attack. Sure enough, it came, and the new girl Vanessa set up as bait was right there to get hit. Unfortunately, she underestimated just how bad a guy like that could be, and he came for her next, right there on the street while Consuella ran screaming and bleeding.

The detectives commended her on holding her own, and taking down the murderer. She would be fine, they assured, since it was self defense. She didn't have the heart to tell them she came to kill the guy in the first place. Hell, maybe they knew and were just glad he was gone. Whatever the reasoning, detective Gurerro asked how she knew where to find the guy, and didn't let up. A few weeks, two grants and a scholarship later, and Vanessa was comfortably on her way to becoming Dr. Owens.
PERSONALITY


What is the worst thing you have ever done?
On a double shift with some out of towners, real big ugly biker dudes, Vanessa worked a double with one of the girls. Getting a bad feeling, she pinches off to 'get some ice' and never returns. Turns out it wasn't long before things got bad; one of 'em was doing some bad dope in the bathroom, and knives came out. Clarice got beaten into a coma, along with all the other abuse you'd expect someone to take out on a hooker. Vanessa has always felt bad about that, but has it suppressed.
Leaving a friend or ally to bad consequences to save herself.

What is the worst thing you can imagine doing?
You see it all the time in crime dramas, usually the season finale two-parter, some cop or something has to shack up with a criminal — a real one, not some petty thug but a murderer, a rapist, or something. They have to work together, but honestly? The very thought makes Vanessa's skin crawl.
Knowingly work with an evil criminal.

What is the worst thing you could imagine someone else doing?
Cannibalism. Straight up, enjoyment of sustenaince from a human being.
Cannibalism in action, or recently (not archaeological finds).

What have you forgotten?
One of the tenements in the black parts of the city have a crazy cat lady. Everyone knows about them. What they don't know is that this one is ****ing nuts, breeding them and shoving them into cages. On a scoop for a detective friend, Vanessa was doing some pre-examination of forensic evidence, and stumbled upon a black basement full of dwarf kittens, all eyeless and bound together like rat kings. The old woman bred them, forced them together and somehow spliced them, all conjoined at the tail, and reared them like children.
A week later, Vanessa had a chance to see the old lady picking up milk and tuna from the grocery store, her hair askew, and her bulging belly writhing... Like she was a bunch of things swarming together in an old lady suit. Vanessa moved immediately.
Being attacked or over-run by a swarm.

What is the most traumatic thing you've ever experienced?
A serial killer, Face down in a pool of blood, the back of his head split open.
Cut to Vanessa, fifteen, a pale wide-eyed doe in headlights, mascara running and fishnets stsrting to run.
Cut to her hands, tacky 1980's latina manicure nails hiding white knuckles wrapped around a splintered bar of wood.
Pan down, down the haft, legs and splotchy calloused kness hazy and out of focus. Pa down to the blood, the chunks o hair stuck in the splinters, music building lowly.
Cue a sharp note and a teenager screaming when the bloody hand, out of nowhere, clamps back down on the end of the two-by-four, before he pulls himself up out of his blood and sticks his god-damned fingers right into her ribs. To this day, she knows that's medical impossible, the balistics just don't pan out. She wears a sports bra to hide the scars.
Evil, having died, coming back stronger.


Vanessa is Greedy. Some part of her still rememebrs living on the street, and doesn't want to go back. The whole point of a gig like this was to benefit from it, right? So what if she's been passed over for promotion four times now, she still gets what she needs.It's not like they can pass her up forever, especially not if something big comes along...

Vanessa is Just. However strange it is that she doesn't mind petty criminals and pimps and the like, she really believes there is good and evil in the world. When evil comes along, you need to get rid of it.

Vanessa is Petty. She keeps tabs on 'her girls' from the old days because some of them still owe her favors and it feels good to be envied for getting out. She remembers slights and pouts about them. Nothing big, just the minor arrogance that usually makes you dislike someone but not tell them.

Vanessa is a Hard Worker, and it shows. She's always moving, always wired, and always has some idea what's going on, if only because she was just talking to the guys on duty a few minutes ago. She throws herself into her work and frequently risks burnout, but the accomplishments are worth it when they come.[/spoiler]

GEAR
Forensics Kit: Gloves, bags, forceps, swabs, snips, a few phials, the works. On casual days she keeps an Altoids tin with bags, forceps and swabs in her glovebox or purse. She keeps two pairs of sterile gloves on her person, like a neurotic habit. (crime scene kit, pg. 233; includes Luminol)

Pistol: A small, well-cleaned but otherwise neglected handgun handed down by a retired beat cop. It's more of a formality than anything, as though Vanessa has the permits for it, she doesn't have the training. (Light pistol, pg.201)

Tablet: A sleek, chic and magnifique portable rectangle of glass and magic (so the advert company says), able to run a few programs, pretend to run a few more, and lose wireless at the worst possible times. She's been tempted to upgrade it, or set it to use her phone signal for it's functions, but for now it's a notebook, camera, file organizer and ebook, unless she has time to stop by Starbucks for some steady wifi.

Cellphone: A sturdy, sleek, and old-school model. After breaking three, Vanessa has decided to use her ohone for business - calls, texts, occasionally email - and leave the 'smart' to her tablet. A folded, reinforced metal casing stands up to the occasional beating much better, and isn't worth as much so is less frequently stolen.

Cash: Vanessa lived on the streets. Literally, at one point. She knows the value of one in the hand instead of two in the bank account, and liquidize a lot of her assets quickly if needed.

Moonwolf727
2013-05-28, 11:04 AM
Character sheet (http://www.myth-weavers.com/sheetview.php?sheetid=577665)

Backstory (Subject to minor changes as I gradually add polish)
Children are weird. This is a known fact about the human race and it is almost indisputable, with very few exceptions ever showing up. This is one of the reasons that Ailill's odd comments were ignored and put down to be the fanciful creations of a childs mind. Even when they came true. Albeit this happened rarely and only with a certain degree of accuracy, most of the time he was dead wrong. And so, other than occasionally hinting at things he didn't know or giving gibberish warnings to strangers, Ailill grew up as anyone else would albeit that he didn't show much interest in schoolwork and frequently dodged lessons that he though where unimportant or boring.

Life got gradually harder as time went by, even after Ailill started paying attention in classes, money flowed out of the household faster than it came in and tensions became high. His mother and father were arguing more than ever and Ailill himself refused to get a part-time job to help cover the mounting cost of living. Fights broke out and household abuse between his mother and father began to be a common sight, though which was abusing which was variable at times. All of this eventually culminated in Ailill doing quite possibly the most cliche thing he had ever done, he ran away from home. Money was hard to come by at this point but his stubborn refusal to get a job had dissapeared, even if it did pay terribly. Ailill had been making predictions throughout his life, some with alarming accuracy and other falling flat on their faces under even the lightest scrutiny. The failures did nothing to dissuade him because he had already begun to see himself as superior to most others and they obviously couldn't tell just how right he was. It was a mixed bag because, in truth, Ailill DID have the abilities he claimed to possess, it was just that he became over-eager in using them and never learned to tell the difference between when he was utilizing his powers and when he was merely attempting to do so.

As we all know, sometimes the police will come across a case where the culprit is obvious yet they have little or no solid evidence with which to convict. As most of us know, these cases are put away and cannot be persued any longer if nothing arises to change that fact. As those of us who watch bad daytime TV will know, the police occasionally hire psychics and the like to help gather new evidence for difficult cases so that they can be closed and filed away properly. Ailill had, by this point, set up a phone in psychic hotline for predictions as a second way of gathering revenue to pay for the single room flat that he was now renting. The police began to hire him for help in cases and he was genuinely useful for the most part, the money that came from these jobs provided a much needed supplement to his income and allowed him to live, if not more comfortably, with more assurance that he would be able to afford the rent and pay for food.

Breaking points
What is the worst thing Ailill has ever done?
What is the worst thing he has ever done?
Ailill once attacked someone physically in a public place for making a compelling argument against the existence of psychics and the supernatural which Ailill was unable to refute. He beat the person quite badly and cast himself in a very negative light that day. (Being made to heavily doubt his faith in himself and his abilities.)
What is the worst thing Ailill can imagine himself doing?
What is the worst thing he can imagine himself doing?
Ailill is attached to, and, to an extent, dependant on, his psychic abilities which he is entirely convinced exist and can be utilized for important purposes. This has gotten to the point where Ailill can rationalise most things into fitting into his predictions, when he makes them. He is terrified by the idea that he could ever be such a failure that other people helping him became something he needed rather than a luxury. (Becoming reliant on something or someone other than himself because he is not up to the task.)
What is the worst thing Ailill can imagine someone else doing?
Ailill can only imagine so much that doesn't focus on himself and his view of himself as being 'special' among a group of normal people. He also holds himself to higher standards as a result of this and believes those with powers or unique qualities to have higher purposes. People hold a great potential within them and to him abandoning this means becoming a mindless sheep with nothing to seperate them from the rest of the flock. (Witnessing the abuse or utter abandonment of what makes someone special.)

What has Ailill forgotten?
Ailill has always been insecure about himself and used to do a terrible job of covering it up. He was 'observing' his girlfriend, at the time anyway, out and about with a mysterious and unknown person. They walked through an archway which temporarily obscured his vision and the person was no longer with her. The next time they spoke she seemed off in some subtle ways that he couldn't quite place, she'd changed. Their relationship didn't last much longer and eventually the experience was forgotten entirely. (Finding out that someone he thought he knew well had been deceiving him.)
What is the most traumatic thing that ever happened to Ailill?
Ailill had a habit of falling asleep in lessons while he was a teenager, most of the time this was on purpose, and spent a good many hours paying almost no attention to anything the teachers were saying. At one point, while he was sleeping, some of his classmates took and hid the majority of his things, either giving them away or simply putting them in hard to reach places. He has since made sure to not be caught out like that again. (Being caught unawares and taken advantage of.)


The professional training merit (1 dot) gives you two things; it designates two skills as Asset Skills, and it gives you two free dots of contacts related to your profession.

A professionally trained but fresh teacher would get Academics and Expression as trained skills, and two dots of contacts, probably teacher's union and parent phone tree, for example.

Sorry about that, I hadn't realised. Honest mistake really, sorry to have bothered you about it:smallredface:

SiuiS
2013-05-28, 11:45 AM
Character sheet (http://www.myth-weavers.com/sheetview.php?sheetid=577665)

Backstory (Subject to minor changes as I gradually add polish)
Children are weird. This is a known fact about the human race and it is almost indisputable, with very few exceptions ever showing up. This is one of the reasons that Ailill's odd comments were ignored and put down to be the fanciful creations of a childs mind. Even when they came true. Albeit this happened rarely and only with a certain degree of accuracy, most of the time he was dead wrong. And so, other than occasionally hinting at things he didn't know or giving gibberish warnings to strangers, Ailill grew up as anyone else would albeit that he didn't show much interest in schoolwork and frequently dodged lessons that he though where unimportant or boring.

Life got gradually harder as time went by, even after Ailill started paying attention in classes, money flowed out of the household faster than it came in and tensions became high. His mother and father were arguing more than ever and Ailill himself refused to get a part-time job to help cover the mounting cost of living. Fights broke out and household abuse between his mother and father began to be a common sight, though which was abusing which was variable at times. All of this eventually culminated in Ailill doing quite possibly the most cliche thing he had ever done, he ran away from home. Money was hard to come by at this point but his stubborn refusal to get a job had dissapeared, even if it did pay terribly. Ailill had been making predictions throughout his life, some with alarming accuracy and other falling flat on their faces under even the lightest scrutiny. The failures did nothing to dissuade him because he had already begun to see himself as superior to most others and they obviously couldn't tell just how right he was. It was a mixed bag because, in truth, Ailill DID have the abilities he claimed to possess, it was just that he became over-eager in using them and never learned to tell the difference between when he was utilizing his powers and when he was merely attempting to do so.

As we all know, sometimes the police will come across a case where the culprit is obvious yet they have little or no solid evidence with which to convict. As most of us know, these cases are put away and cannot be persued any longer if nothing arises to change that fact. As those of us who watch bad daytime TV will know, the police occasionally hire psychics and the like to help gather new evidence for difficult cases so that they can be closed and filed away properly. Ailill had, by this point, set up a phone in psychic hotline for predictions as a second way of gathering revenue to pay for the single room flat that he was now renting. The police began to hire him for help in cases and he was genuinely useful for the most part, the money that came from these jobs provided a much needed supplement to his income and allowed him to live, if not more comfortably, with more assurance that he would be able to afford the rent and pay for food.

Breaking points
What is the worst thing Ailill has ever done?
What is the worst thing he has ever done?
Ailill once attacked someone physically in a public place for making a compelling argument against the existence of psychics and the supernatural which Ailill was unable to refute. He beat the person quite badly and cast himself in a very negative light that day. (Being made to heavily doubt his faith in himself and his abilities.)
What is the worst thing Ailill can imagine himself doing?
What is the worst thing he can imagine himself doing?
Ailill is attached to, and, to an extent, dependant on, his psychic abilities which he is entirely convinced exist and can be utilized for important purposes. This has gotten to the point where Ailill can rationalise most things into fitting into his predictions, when he makes them. He is terrified by the idea that he could ever be such a failure that other people helping him became something he needed rather than a luxury. (Becoming reliant on something or someone other than himself because he is not up to the task.)
What is the worst thing Ailill can imagine someone else doing?
Ailill can only imagine so much that doesn't focus on himself and his view of himself as being 'special' among a group of normal people. He also holds himself to higher standards as a result of this and believes those with powers or unique qualities to have higher purposes. People hold a great potential within them and to him abandoning this means becoming a mindless sheep with nothing to seperate them from the rest of the flock. (Witnessing the abuse or utter abandonment of what makes someone special.)

What has Ailill forgotten?
Ailill has always been insecure about himself and used to do a terrible job of covering it up. He was 'observing' his girlfriend, at the time anyway, out and about with a mysterious and unknown person. They walked through an archway which temporarily obscured his vision and the person was no longer with her. The next time they spoke she seemed off in some subtle ways that he couldn't quite place, she'd changed. Their relationship didn't last much longer and eventually the experience was forgotten entirely. (Finding out that someone he thought he knew well had been deceiving him.)
What is the most traumatic thing that ever happened to Ailill?
Ailill had a habit of falling asleep in lessons while he was a teenager, most of the time this was on purpose, and spent a good many hours paying almost no attention to anything the teachers were saying. At one point, while he was sleeping, some of his classmates took and hid the majority of his things, either giving them away or simply putting them in hard to reach places. He has since made sure to not be caught out like that again. (Being caught unawares and taken advantage of.)



Sorry about that, I hadn't realised. Honest mistake really, sorry to have bothered you about it:smallredface:

All good. That's the kind of stuff we want you to keep an eye out for! It makes sure nobody misses anything and everyone is on the same page~!

ocel
2013-05-30, 03:17 AM
Ah, it is good to see the forum back online; anyway, do you want me to develop my character here, SiuiS?

SiuiS
2013-05-31, 02:50 PM
Oh geeze, sorry. Sorry. I closed the tab and then didn't... Och.

Yes, if you would. I would also like a bit more explanation of your inspirations, without the insular bits; like explaining the beginning to someone who didn't have any idea what you meant. I have no problem googling, but I don't know where to start. I've been busy so it's just not really come across as worth the time investment right now to check :smallredface:

ocel
2013-06-02, 02:21 AM
I'll do what I can to explain that, SiuiS.

Dishonered, Tales of Dunwall #3: In the Mind of Madness. Though one of the many trailers for the video game Dishonored, it, along with the two tales preceding it, explores the world through the eyes of its inhabitants. It's bleak atmosphere compliments the fairy-tale-esque narration quite nicely.

But what really captivated me was the story itself, especially this episode where the inspiration for the character comes from. He is plagued with a great mind but is incapable of ending the plague that hunts not only him but everyone as well. This guilt manifests itself in his dreams, while the outsider, a Lovecraftian deity, inspires him to forge the very mask of Dunwall's salvation... or damnation.

Which brings me to an aspect of my character I wish to disclose, mainly whether the source of his inspiration is divine or not. I'm sure your all famiar with the trope, Maybe Magic, Maybe Mundane, well it is like that.

Addendum: my apologies for the delay, the cold I caught got in the way. Moving on...

SiuiS
2013-06-02, 04:30 AM
Wow. That was a trip to watch. Good thing I reinstalled YouTube...

ocel
2013-06-03, 12:09 AM
Hopefully it was worth the trouble, SiuiS. Moving on...

Surname's Abelli, it's Italian name for Pyrenean god in the Roman times whose gimmick was apple trees; you may've heard of his Latin title: Abellio. Read its wikipedia article for more information about him. I mostly chose this name for symbolic purposes, which I would tie it with more renown motifs, such as fruits of knowledge ect...

On a unrelated note, I'd rather the others play while we finish up my character, no reason for them to wait for me. I'd also like to have some more feedback from you and MugaSofer.

MugaSofer
2013-06-03, 01:51 PM
Well, if everyone else is ready ...?

As for feedback, I'm basically nodding along, although I guess you can't see that on your end.

SiuiS
2013-06-03, 02:16 PM
So we have a mad inventor, thus far, possibly tinged by evil or maybe just psychosis. What does he invent? Are you putting any specific merits into that, or just skills?

savior indra
2013-06-03, 02:50 PM
I'm good to go whenever we decide to start.

ocel
2013-06-03, 09:06 PM
You've pretty much summed it up, SiuiS; though not invent but rather remarkable competent at his job. Closest thing to inventing he does is when he has to improvise, or mcgyver his way out of a problem. It would be mostly represented in non-supernatural skills and merits.

SiuiS
2013-06-03, 11:17 PM
You've pretty much summed it up, SiuiS; though not invent but rather remarkable competent at his job. Closest thing to inventing he does is when he has to improvise, or mcgyver his way out of a problem. It would be mostly represented in non-supernatural skills and merits.

Specific skills or merits in mind? Any synergy planned?


I am good to start.

bluntpencil
2013-06-04, 04:56 AM
I'm ready!

Lady Serpentine
2013-06-04, 06:54 AM
I ought to be as well. Pretty sure you know Morgan's backstory/personality from dissecting it/her breaking points, then her breaking points were put up and so was a link to her sheet.

That just leaves Aspirations, I think, so tentative ones are as follows:

Spend more time with Annabelle. (Morgan's job tends to keep her working odd hours, and long ones. It's still better by far than what Annabelle had to live with before, but that doesn't mean Morgan doesn't feel guilty about not being able to be there for her more often.)

Resist indulging her addictions. (While she got off the drugs, mostly morphine and heroin, she was using before she joined up, she still has trouble dealing with the urge to start again, especially when she runs across them in her line of work.)

Determine whether her sister's ghost actually exists - and if so, why? (Morgan can sometimes see or hear her sister when it rains... Or at least, she thinks she can. Whether that's a true ghost, something stranger, or simply hallucinations of some sort, she's not sure, but she wants to know.)

Moonwolf727
2013-06-04, 09:56 AM
I think its safe to say that im ready to start as well, whenever we need to.

ocel
2013-06-04, 04:56 PM
I've already wrote a character sheet (http://www.myth-weavers.com/sheetview.php?sheetid=312884)if that's what your asking, SiuiS. I'm mostly focused on the background at the moment, something I wish our conversation to return to. The rest of the details are written in additional information.

Skill synergy is Athletics, Medicine, and Crafts.

SiuiS
2013-06-04, 05:50 PM
Well, I am on record as being in favor of plastic character sheets to assure compatibility; I even redid my character entirely. Hence my inquiries. If you've got everything done, though, then so long as you've got the core patterns of a person, then we can probably get going. Understanding the characterization at this point is just for my amusement if it has no mechanical effect.

ocel
2013-06-04, 10:57 PM
If that is the case then can we develop his background while we play? I know we've established the concept, but I'd like to expand upon it. We also need to rework Piero's Breaking Points soon.

Current Status:
Character sheet: Written.
Concept: Established.
Background & Breaking Points: In Development.

MugaSofer
2013-06-06, 05:14 AM
In the meantime, IC is up (http://www.giantitp.com/forums/showthread.php?p=15361746#post15361746).

SiuiS
2013-06-06, 07:24 AM
If that is the case then can we develop his background while we play? I know we've established the concept, but I'd like to expand upon it. We also need to rework Piero's Breaking Points soon.

Current Status:
Character sheet: Written.
Concept: Established.
Background & Breaking Points: In Development.

I'm not sure how breaking points will work, but I believe that is the Full Speed Ahead from our ST, right...


In the meantime, IC is up (http://www.giantitp.com/forums/showthread.php?p=15361746#post15361746).

... Here.

SiuiS
2013-06-06, 08:51 AM
For the love of Brigit, could you put [IC] as the first word of the IC thread title or [OOC] as the first word of this one? I just checked my UCP and I about died :smalleek:

Moonwolf727
2013-06-06, 03:15 PM
So, as much as I hate to complain, I have a few questions about your introduction.

The main one being who is actually at the crime-scene. Morgan is the only person in our group of PC's that actually has the rank of detective so I can imagine she would be there but not all of us actually have reason to just show up. Ailill could've been called in but its probably late evening and I doubt they'd want to disturb a civilian for something that could wait until morning.

Basically I just want to know where we are at the moment?

Lady Serpentine
2013-06-06, 03:42 PM
If it's late evening, or really, any time that's not day, Morgan probably wouldn't be there either. She'd have vehemently objected to any kind of nightshift, citing that she needs to spend the time with Annabelle.

Also, what day is it?

ocel
2013-06-06, 10:21 PM
I don't know how a paramedic will fit into scene you wrote, MugaSofer, since it seems reserved for our investigators; that said I'll see if I can think of something by tomorrow.

SiuiS
2013-06-06, 10:58 PM
Grapevine, lovelies. Grapevine. A detective and a crime scene investigator may be the only ones to be on scene, but that doesn't mean the others won't hear about it! I think the crime scene is an impetus, more than a set piece.

Anywhozzle, I've managed to sleep for about ten hours, so gimme some time to, like, clear the cobwebs.

Lady Serpentine
2013-06-07, 03:09 AM
Pretty sure EMTs would have been dispatched too anyway, just in case. Remember, they didn't know what was going on before people got there to verify.

Also, on thinking it over, Morgan not having been successful in getting off the night shift might actually work better plot-wise. So yeah. She can be there. >.>

MugaSofer
2013-06-07, 07:52 AM
So, as much as I hate to complain, I have a few questions about your introduction.

The main one being who is actually at the crime-scene. Morgan is the only person in our group of PC's that actually has the rank of detective so I can imagine she would be there but not all of us actually have reason to just show up. Ailill could've been called in but its probably late evening and I doubt they'd want to disturb a civilian for something that could wait until morning.

Sorry, I had intended the line about "rumours are flying among the local police force, and those who listen to such things" to mean "you all heard about this through your Contacts etc."


I don't know how a paramedic will fit into scene you wrote, MugaSofer, since it seems reserved for our investigators; that said I'll see if I can think of something by tomorrow.

Statistically speaking, not needing a medic shouldn't be a problem.

EDIT: SiuiS, Wits + Investigation to look around the crimescene should do fine.

SiuiS
2013-06-07, 08:31 AM
Okay. Could you please edit the opening post of the in-character thread to sart with IC though? I wasn't sure which this was from my UCP, and it means I'll have a lot of trouble reading a post and then responding later. :smallfrown:

Wits3 + investigation3 = 6 dice.

[roll0]
[roll1]

2 successes.

savior indra
2013-06-07, 09:28 AM
So I'm guessing rolls are,

Crime Scene searching (Specifically everything but the pentagram and body on his first search):

Wits (3) + Investigation (5) = 8d10

Checking body language of people at the scene

Intelligence (4) + Investigation (5) + Skill Specialty Body Language (1) = 10d10

Specifically on the body looking for clues/ checking if its a riddle/enigma

Wits/Int (3/4) + Investigation (5) = 8d10/9d10

@SiuS isn't that 3 successes? 8,7,10?

SiuiS
2013-06-07, 10:41 AM
So I'm guessing rolls are,

Crime Scene searching (Specifically everything but the pentagram and body on his first search):

Wits (3) + Investigation (5) = 8d10

Checking body language of people at the scene

Intelligence (4) + Investigation (5) + Skill Specialty Body Language (1) = 10d10

Specifically on the body looking for clues/ checking if its a riddle/enigma

Wits/Int (3/4) + Investigation (5) = 8d10/9d10

@SiuiS isn't that 3 successes? 8,7,10?

Only 8, 9 and 10 are successes. 7 is a dirty traitor who tried just hard enough to say "get of my back" when you berate him. At least 6 and below are honest failures! 7 is a jackass.

I also think because of the nature of Play-by-post you are better off subdividing stuff like this into many, smaller posts which can fly out faster. That is, you should avoid making eight different rolls in a post, because acting on one of them may change the parameters of the others; Investigating the scene as Vanessa is doing would shift body language cues now that a professional arrived, say. Etc.

Also, investigating the scene, and the body, are not really separate actions. Checking the scene should show you what is on the body, should it not?

Correct me if I am wrong though! I'm not an expert, I just play one on the internet. :smallwink:

EDIT: I'm fine making this a teamwork roll, if you'd like. That would be two more dice on your own investigation roll to check the scene, unlss GMC changed that. *goes to double check* Nope, keeps referncing the bluebook. Yay!

savior indra
2013-06-07, 11:18 AM
The one time I've seen a crime scene the guys had a couple people devoted to specifically looking at the body and anything immediately around it and then they broke off into groups and each group searched a different room or area so idk. Either way works probably. Depends on how Muga wants to play it out.

And yeah your totally right about not that many rolls so I'll wait until Muga says how he wants to do this. But I'm all for the teamwork roll.

SiuiS
2013-06-07, 11:21 AM
The one time I've seen a crime scene the guys had a couple people devoted to specifically looking at the body and anything immediately around it and then they broke off into groups and each group searched a different room or area so idk. Either way works probably. Depends on how Muga wants to play it out.

And yeah your totally right about not that many rolls so I'll wait until Muga says how he wants to do this. But I'm all for the teamwork roll.

Coolio.

And I will be honest, actual real life crime scene investigation is boring. I'm going to go off of crime dramas like CSI or White Collar. You could play a game of numbers crunching to catch tax evasion, or you could play a game of investigating a warehouse for paint residue to prove Moriardi used modern paint bases mixed with rust from a 1830s musuem exhibit to get the dating mechanisms to read the forgery as old instead of new. I know which one I wanna play!

Lady Serpentine
2013-06-07, 01:24 PM
Minor point: When dating paints, they actually look at what was used to make them, and the processes. The condition of the paint itself can also be used to get a rough estimate. But I'm pretty sure just mixing old rust in wouldn't work. :smallwink:

SiuiS
2013-06-07, 01:39 PM
Minor point: When dating paints, they actually look at what was used to make them, and the processes. The condition of the paint itself can also be used to get a rough estimate. But I'm pretty sure just mixing old rust in wouldn't work. :smallwink:

I didn't want to steal the wine bottle example whoelsale and was thinking of the episode where Mozzy hides old paintings in an exploded warehouse, adn to hide that they are the new versions they scrape small amounts from an old painting and mix them with oil.

If rust is used to make a red, though, and it's a rust traceable to an 1830s museum exhibit, then...

bluntpencil
2013-06-07, 02:07 PM
You could play a game of numbers crunching to catch tax evasion

I ran a Dark Heresy game with this as a part of the central premise.

It ended up like a very bloody Ocean's Eleven.

Nobody dodges the tithe and gets away with it!

savior indra
2013-06-07, 02:49 PM
Crime scene investigation roll with teamwork. Come on dice...

Wits (3) + Investigation (5) + Teamwork (2) = 10d10 [roll0]

10 Again [roll1]


EDIT:

THAT'S what im talking about! Exception success! whoo!

SiuiS
2013-06-07, 03:08 PM
Dayum, son! Nine successes. That's pretty damn cool, although I think Vanessa is going to be bitter at Michael coming in and casually pointing out all the neat details right before she herself gets to say it. :smallwink:

savior indra
2013-06-07, 03:11 PM
I can already see our characters getting into trying to 'one-up' each other given that they are essentially both profilers and investigators lol. This will be really interesting :D

SiuiS
2013-06-07, 03:26 PM
I can already see our characters getting into trying to 'one-up' each other given that they are essentially both profilers and investigators lol. This will be really interesting :D

Maybe. Cassick is much better than Vanessa, so there's a good shot she will just try to play him off as That Guy. Remember, she got through life by shrinking away from conflict and stabbing it in the back.

It's a nice dynamic so far, though :D

ocel
2013-06-07, 11:08 PM
I've sent my post, as promised; it could use some work though. If anyone wishes to revise it, let me know, and we'll find a way to make it work.

MugaSofer
2013-06-08, 03:31 PM
Those rolls seem good.

Incidentally, Intelligence + Occult could look for significance in the symbols and layout of the circle, or Medicine could tell you more about the wound on the body.

SiuiS
2013-06-08, 04:05 PM
Those rolls seem good.

Incidentally, Intelligence + Occult could look for significance in the symbols and layout of the circle, or Medicine could tell you more about the wound on the body.

Aye. I'll take that as a 'don't worry about one roll at a time' cue then. Give me a bit, I need to sleep, and wake up in six hours for the hour walk/hour bus ride to work :smallyuk:

savior indra
2013-06-09, 02:37 AM
Ok so here are the rest of the rolls then.

For checking the body language of the people at the crime scene for anything suspicious

Intelligence (4) + Investigation (5) + Skill Spec (Body Language) (1) = 10d10

[roll0]

10 Again [roll1]

For specifics about the wound

Intelligence (4) + Medicine (2) = 6d10

[roll2]

10 Again [roll3]

EDIT: And epic fail. Well guess that was coming after the 9 successes on the first roll. facepalm.

MugaSofer
2013-06-10, 03:04 PM
Actually, I had meant those dice pools look fine, but I'm not going to censure you for taking a couple of reflexive actions in the same post or anything.

Also, am I misreading your comment? Aren't those 2 and 1 successes respectively?

savior indra
2013-06-10, 03:10 PM
Yeah now that I look back at it.... It was like 5 am and I hadn't slept in almost a day so I just saw a lot of one's


EDIT: Do one's subtract successes? It's been awhile since the ST i play with in RL likes to use MET rules for 'rolling'

SiuiS
2013-06-10, 10:20 PM
Yeah now that I look back at it.... It was like 5 am and I hadn't slept in almost a day so I just saw a lot of one's


EDIT: Do one's subtract successes? It's been awhile since the ST i play with in RL likes to use MET rules for 'rolling'

Know that feel.

No, 1s only subtract successes in oWoD. The rolling rules are
• add attribute + skill (or equivalents)
• roll that many dice
• any amount of 8s 9s or 10s are a success
— five or more successful dice are a Dramatic Success
— each 10 can be rolled an additional time, increasing chances of a dramatic success
• if your dice pool is so low that penalties reduce you to zero or fewer dice, you roll a chance die.
— only a 10 succeeds on a chance die (and can be rerolled)
— a 1 on a chance die (and only on a chance die) is a dramatic failure
• if all your dice come up as a failure, you can elect to make that failure into a dramatic failure to drive the story

The blue is GMC specific. I think it also restores a point of willpower.

ocel
2013-06-11, 10:38 PM
I probably should have mentioned this earlier, but the EMT break room is open to whomever is playing as Huey, Ailill, and Morgan too if they're having trouble writing up their introductions. SiuiS, should I wait for you to reply to that or write up another post in the meantime? I doubt Piero would do much else than listen, but I can probably think of something to make it sound interesting.

MugaSofer
2013-06-12, 09:31 AM
• if all your dice come up as a failure, you can elect to make that failure into a dramatic failure to drive the story

The blue is GMC specific. I think it also restores a point of willpower.

It restores a point of WP to ST characters. PCs get a Beat.

SiuiS
2013-06-12, 10:03 AM
It restores a point of WP to ST characters. PCs get a Beat.

Ah. Alright. I remember it was an option for Mass: the Effecting, and I got it crossed.

savior indra
2013-06-14, 11:26 AM
Has anyone seen the Hannibal tv show? I'm drawing a lot of inspiration for Michael Cassick from the way Madds Mikkelsen plays Hannibal Lecter. The perfection of that acting...

MugaSofer
2013-06-14, 03:50 PM
Does anyone know what happened to C'Nor?

Ocel, that'll be Int + Medicine to try and identify the wound.

ocel
2013-06-14, 04:09 PM
Will do, MugaSofer.

Here's the roll to research about said topic: Intelligence (3) + Medicine (2) = [roll0]
In case I get a 9 or 10, reroll = [roll1]

Moonwolf727
2013-06-14, 04:33 PM
Does anyone know what happened to C'Nor?

Ocel, that'll be Int + Medicine to try and identify the wound.

He's still around, though I'm sure if he still has his subscription to this thread since his computer tends to eat them quite a lot from what he has said to me. I'll point him over here now.

SiuiS
2013-06-14, 04:41 PM
It might be the thread/forum; this didn't update until thirty minutes ago for me, despite someone posting at 9:30 today.

savior indra
2013-06-17, 01:10 PM
Body Language check on the man that just walked in.

Int (4) + Investigation (5) + Specialty Body Language (1) = 10d10

[roll0]

10 Again [roll1]

ocel
2013-06-17, 09:39 PM
Actually, the breakroom in question, is two floors below where the investigation is taking place. Meaning, Piero would have to walk up those stairs or wait in a elevator in order to relay a message that could be easily done via phone.

Is it safe to assume, that Piero heard someone head upstairs? If y'want a perception check, then I'll send that along with the one for research. Let's assume there's a penalty for the former 'cause he's focused on the task at hand.

Perception: Wits (3) + Composure (3) = 6 [roll0]
Research: Intelligence (3) + Medicine (2) = 5 [roll1]

SiuiS
2013-06-18, 02:00 PM
Actually, the breakroom in question, is two floors below where the investigation is taking place. Meaning, Piero would have to walk up those stairs or wait in a elevator in order to relay a message that could be easily done via phone.

Is it safe to assume, that Piero heard someone head upstairs? If y'want a perception check, then I'll send that along with the one for research. Let's assume there's a penalty for the former 'cause he's focused on the task at hand.

Perception: Wits (3) + Composure (3) = 6 [roll0]
Research: Intelligence (3) + Medicine (2) = 5 [roll1]

Wouldn't the paramedics still be on site, though? We have a scene; crime scene with body. Everybody active right now is on that scene. The beat cop would also still be on scene from having found the body/being on call when the shot went out. And from there, well, any informants that bet cop may have phone numbers for might get a call...

MugaSofer
2013-06-18, 02:19 PM
Sorry, I thought Piero had followed Vanessa up to the body? How is he researching the wound without seeing it?

ocel
2013-06-18, 02:23 PM
SiuiS: There may be some upstairs, but for the most part, Piero's team remains where they are until otherwise. They were called in to help any injured, nothing else.

MugaSofer: I assumed, there'd be some pictures of it relayed to the rest of the team, in order to debrief 'em bout the situation. If y'want, you could rewrite the previous post, to encourage 'em to move to the where everyone else is. I basically wrote it as a way to introduce Piero and the other pcs.

savior indra
2013-06-18, 02:49 PM
Activating Telepathy + spending a willpower to augment

Wits (3) + Empathy (3) + Skill Specialty (1) + Willpower (3) = 10d10

[roll0]

10 Again [roll1]

EDIT:

So 3 successes which means I can ask 3 questions from the list under the merit in the rules update.

1. What is your character [the man] hiding?

2. What does the man know about the murder?

3. What does the man want right now?

SiuiS
2013-06-18, 03:42 PM
SiuiS: There may be some upstairs, but for the most part, Piero's team remains where they are until otherwise. They were called in to help any injured, nothing else.

MugaSofer: I assumed, there'd be some pictures of it relayed to the rest of the team, in order to debrief 'em bout the situation. If y'want, you could rewrite the previous post, to encourage 'em to move to the where everyone else is. I basically wrote it as a way to introduce Piero and the other pcs.

Alright. I find there to be a logical inconsistency in the presentation of this, but that's just miscommunication and I'm as much at fault as anyone.
Yep, I misread or misremembered the set up. It's not inconsistent, I'm just being sense. Sorry.

So I will instead point out that, on word of the investigator on scene, you were asked to go ahead and get the body into the ambulance to take to the cornoner's office :smalltongue:
So odds are you would have followed Vanessa up along with your mates.

Vanessa herself is just going to do her job until enough stimulus changes the scenario. Until Raggedy Man showed up, I figured we were working towards ending the scene, personally. *shrug*

ocel
2013-06-18, 04:18 PM
Are you referring to post #13, SiuiS? It must be since, it is the only one explicitly stating that action, however, the detectives are the only ones responsible for that, not the EMT staff. There is no mention of Piero's team being called over to help them carry out the body; they're not detectives, the others teams might be though. I've sent a pm to MugaSofer, either our gm or you will write another post or edit their latest to justify this all in character. I apologize if I'm sounding a bit annoying but I'm trying to maintain consistency.

SiuiS
2013-06-18, 04:29 PM
Medical staff deal with bodies. No detective would load up a corpse, and a corpse is loaded into an ambulance. The ambulance workers are still on site if not the direct scene.

If you view the paragraph break in that post as a transition, it makes sense. Vanessa would have had to go downstairs to talk to you; the very next part is "we will see." *scene break* exposition, so there is no reason to think you wouldn't be working afterward. No editing seems necessary; we are just assuming a medical worker is doing medical work without saying or rollin for medical work, because that is the scene's theme; I'm only listing investigation stuff because it comes with direct answers to relevant questions. I'm killing time and making sure to post regularly, is all.

ocel
2013-06-20, 01:23 AM
Good point, SiuiS. My latest ic post should justify my previous actions in a consistent manner. I gave our gm a pm to insure there will no misunderstandings in the future.

SiuiS
2013-06-20, 01:27 AM
No worries. Just wanted to make sure we were all on the same page; I couldn't edit my post for instance until i knew where we clashed!

MugaSofer
2013-06-20, 09:51 AM
Glad that was sorted out.


Activating Telepathy + spending a willpower to augment

Wait, can you spend WP to augment telepathy? Doesn't it need Willpower to use in the first place? I need to start keeping a copy of the PDF on this computer.

SiuiS
2013-06-20, 10:06 AM
Luckily, I emailed myself the PDF~


Telepathy (••• or •••••)
Effect: Your character can hear surface thoughts and
read minds. With the five-dot version of this Merit, she can broadcast simple messages to others’ minds. She hears these thoughts as if they were spoken, which means they can sometimes be distracting. She could only hear thoughts at the range she could hear normal conversation, regardless of any ambient noise (so a telepath could hear the thoughts of someone next to her at a loud concert, even though she couldn’t actually hear the subject talk, but could not hear the thoughts of someone a football field away under quiet conditions). Spend a point of Willpower to activate Telepa- thy and roll Wits + Empathy, minus the subject’s Resolve if the subject is unwilling. If successful, the subject’s player must tell you the foremost thought on the character’s mind. Additional successes allow you to ask the subject’s player ad- ditional questions from the following list. The questions can be asked any time within the same scene. With the five-dot version, every success offers a single phrase the subject hears as if your character said it. As before, these phrases can be communicated at any time during the same scene.

savior indra
2013-06-20, 11:31 AM
Glad that was sorted out.



Wait, can you spend WP to augment telepathy? Doesn't it need Willpower to use in the first place? I need to start keeping a copy of the PDF on this computer.

Yeah it costs a Willpower to activate and then I was spending another one to augment it so I used 2 points.

EDIT: and if you want to rule that I can't augment it with willpower thats still 2 successes so just knock off the last question.

MugaSofer
2013-06-21, 02:26 PM
We-el ... you can't normally spend multiple WP in a turn. I'm going to go with disallowing it, at least this time, since it doesn't change much - I'll have to think more about whether that should apply to Kewl Powerz though.

savior indra
2013-06-21, 04:32 PM
Fair enough. I just assumed since there are a lot of 'powers' that require a willpower point to use and you can use WP to augment them.

savior indra
2013-06-21, 04:36 PM
Wits (3) + Academics (3) = 6d10

[roll0]

10 Again [roll1]

ocel
2013-06-29, 08:21 AM
I probably should have mentioned this sooner... But now is as good a time as any to tell everyone that Piero Abelli possess a short term aspiration now: He vows to do whatever is in his power to hasten the police's investigation to a conclusion. The bet is simply a means to an end that neatly ties the debaters from earlier in.

Addendum: We should roll for a resolve+composure roll against that gawker next time, because he clearly has intimidated that cop. Out of curiosity, should we roll for integrity against his super speedy antics or save that for later?

Hopefully, this will all build up to an action pack scene where John Smith wakes up and tries to mull us while the driver narrowly avoids traffic.

SiuiS
2013-06-29, 11:11 AM
So I guess we have lost C'nor?

Perhaps time for a scene transition. Unless M.X.Cassick wishes to chase down this guy, it looks like everyone is just going to finish their tasks and roll out.

ocel
2013-06-30, 11:54 AM
I'll roll my research check, here. Note, I forgot to add the smartphone's equipment bonus last time.

Research, What types of bite marks would match those wounds: Intelligence (3) + Medicine (2) + Smart/Cellphone (1) [roll0]

MugaSofer
2013-07-01, 04:37 PM
Sorry, Indra, Ocel, I'm going to need rolls for those actions?

ocel
2013-07-01, 04:56 PM
Sure I'll get right on it... Hold on, I've already made my research check. It was yesterday's post. Here is the link, MugaSofer. (http://www.giantitp.com/forums/showpost.php?p=15529519&postcount=81) What else do you need me to roll for?

savior indra
2013-07-01, 06:56 PM
Im guessing perception right?

Wits + composure?

[roll0]

10Again [roll1]

MugaSofer
2013-07-02, 06:33 AM
Sorry Ocel, I somehow missed that.

I was actually thinking Investigation, but it's not exactly going to require training , a Perception check should be fine.

MugaSofer
2013-07-05, 08:09 AM
OK, I think a timeskip is appropriate here. Unless anyone has anything else they want to do first?

savior indra
2013-07-05, 08:14 AM
I vote timeskip.

SiuiS
2013-07-05, 01:14 PM
Timeskip. We need to get the other players involved, if they haven't wandered off already.

ocel
2013-07-05, 11:03 PM
I vote for a time-skip as well.

SiuiS
2013-07-06, 01:40 AM
I'm actually kinda worried. Can I request a sound-off from everyone still paying attention? >///>

savior indra
2013-07-06, 04:04 PM
I'm still here....

ocel
2013-07-06, 05:47 PM
I'm actually kinda worried. Can I request a sound-off from everyone still paying attention? >///>


I'm still here....
So am I.

What's the problem, SiuiS?

SiuiS
2013-07-07, 12:24 AM
What's the problem, SiuiS?

Well, uh, werent there six of us?

savior indra
2013-07-07, 08:24 AM
Yeah but I think some people got bored and just dropped. Not amazing but not completely unexpected either.

savior indra
2013-07-09, 08:33 AM
Err.... Are we still continuing this?

ocel
2013-07-09, 09:13 AM
Err.... Are we still continuing this?
I assume we are, savior indra.

Returning to the previous issue, I see nothing wrong with their departure, for three players and a game-master can hold campaign just as well. Moving on, has anyone seen our gm online lately? If not then should one of us substitute for him until he returns?

MugaSofer
2013-07-09, 10:46 AM
As you so astutely noticed, it turns out the place I'm staying for the next week doesn't have wifi as I thought it did - I'm making use of a passing bar's wifi, right now, but there will be near-constant delays in my updates. Sorry D:

It's entirely possible I wont be able to get back online until Monday, although I hope it wont be quite as bad as that. We can continue, if you guys want, or we could just take a break for the next week - luckily we happened to be at a natural break.

savior indra
2013-07-09, 10:48 AM
To be honest I am fine either way. Whatever works best for everyone else

SiuiS
2013-07-09, 03:27 PM
A slow pace isn't problematic for me.

Should we begin Re-recruiting? Or ask about the other players to see if they've got some vim and vigor left?

MugaSofer
2013-07-10, 07:17 AM
If you want to start re-recruiting, SiuiS, that's fine with me at least. Three is fine for play, but it's good to have more than the bare minimum, what with the dropout rate of PBP.

ocel
2013-07-11, 03:01 PM
A slow pace is better than none at all. In other words, I'm fine with it, MugaSofer.

Let's ask the others before we reopen our recruitment thread.

savior indra
2013-07-15, 10:54 PM
Are we going to start again soon? Whats the plan?

SiuiS
2013-07-16, 01:36 AM
I may have two additional players, but I'm trying to convince them to come back to the forum. Most of them have migrated to IRC.

MugaSofer
2013-07-17, 11:09 AM
That's great, SiuiS. Ocel, Indra, if you want to update with what you did during the timeskip - lets say the next twelve hours - we can restart with a slower pace whenever you feel like it. (My internet issues have yet to clear up, though.)

ocel
2013-07-19, 12:20 PM
Alright... but are you sure y'don't want to write up a scene where John Smith Wakes up in the ambulance and tries to mull the EMT Team, MugaSofer? There would be allot of action if y'do that. And it would be an opportunity to test the Integrity system against the supernatural. Not to mention, forcing Piero into a perilous situation while the other two are not too far behind... Actually, let's do that. We could make the time skip twelve minutes instead of hours.

SiuiS
2013-07-19, 04:38 PM
Sorry guys. I've been posting stuff that's low-intellect but can't guarantee a lot of mental power for stuff that needs it :(

MugaSofer
2013-07-20, 03:03 PM
Alright... but are you sure y'don't want to write up a scene where John Smith Wakes up in the ambulance and tries to mull the EMT Team, MugaSofer? There would be allot of action if y'do that. And it would be an opportunity to test the Integrity system against the supernatural. Not to mention, forcing Piero into a perilous situation while the other two are not too far behind... Actually, let's do that. We could make the time skip twelve minutes instead of hours.

Reasons.

Seriously, there are totally reasons.

*wiggles hands*

Seeekrit reasons.

EDIT: Eh, screw reasons. Combat coming up.

ocel
2013-07-20, 05:04 PM
Hmm... this sounds like an ambush so... Me an' Cassick will roll Wits + Composure while our "guest" contest those with Dexterity + Stealth. We can't act on our first turn if we lose. If we win we proceed as normal: 1d10 + Dexterity + composure. Details are written in page 196-197 of the GMC. Of course this is not accounting penalties/modifiers. Please correct me if I'm wrong.

Contest: Wits (2) + Composure (3) = [roll0]
Initiative: Die + Dexterity + Composure = [roll1]

savior indra
2013-07-20, 05:14 PM
Contest: Wits (3) + Composure (4) = [roll0]

10 - Again [roll1]

Initiative 1d10 + 6 [roll2]

Oh dang... Cassick isn't really a straight up fighter. Again, oh dang...

ocel
2013-07-22, 10:17 PM
We'll find a way out of this somehow, Cassick. Speaking of which, could you tell us a bit more about this room, MugaSofer? We'll declare our characters intent/actions shortly after you inform us the results of our checks.

MugaSofer
2013-07-23, 08:24 AM
Damn, forgot those rules for ambushes.

Roll to surprise:

[roll0]

[EDIT: the hell? Why no individual dice numbers:smallfrown:]

Initiative:

[roll1]

---

The room is, y'know, the room they do autopsies in. It's got the body in, probably a few other bodies off to the side, medical equipment ... lit by a single overhead light. If you can point to it in a cop show, I'll allow it, because that's where all my knowledge about this derives.

ocel
2013-07-23, 08:58 AM
Your supposed to write rollv instead of roll for that dice command. Here, lemme roll that for you. [roll0]

Do we have some leeway in the description of the autopsy room? For example, there's a door leading to another section of the hospital.

MugaSofer
2013-07-23, 09:33 AM
Your supposed to write rollv instead of roll for that dice command. Here, lemme roll that for you. [roll0]

Do we have some leeway in the description of the autopsy room? For example, there's a door leading to another section of the hospital.

Yeah, that's the idea ... except no handy door, because this is supposed to try the combat mechanics.

EDIT: you could totally grab a a handy surgical knife or something, though.

SiuiS
2013-07-23, 09:44 AM
[ roll ]4d10[ /roll ] will generate a total like so;
[roll0]

[ rollv ]4d10[ /roll ] will generate all numbers for the dice, like so;
[roll1]

ocel
2013-07-23, 08:26 PM
Well then, I believe it is safe to assume we won both checks so let's move on to our actions. How about one of us tries to close the door while the other finds some means to block it. Are you fine with this course of action, Cassick? Also, is it too dark to tell what our uninvited guest looks like, MugaSofer? I hope to read another post from your character soon, SiuiS.

savior indra
2013-07-25, 08:20 AM
So I'm going to guess this is a dex+stealth roll... which means chance die. yay.

Chance die

[roll0]

Sleight of Hand (for the knife)

Larceny(1) + Dex(2)

[roll1]

10-Again [roll2]

ocel
2013-07-25, 10:26 PM
Abelli will stealthily follow Xavier. Once there, he'll set his phone on mute an' relay a distress text message to his friends. After that, he will assist the other mean in closing the door.

Dexterity (2) + Stealth (1) + Willpower (3) = [roll0]

MugaSofer
2013-07-29, 09:13 AM
Ah, guys? Hello?

ocel
2013-07-29, 09:39 AM
Sorry, I was waiting for Xavier to post. If y'want, we could skip his turn and resume our regular posting schedule. Speaking of which, why don't we establish a time-limit, say two days or something like that? On a semi-related note, my call for back up is likely to effect SiuiS as well.

SiuiS
2013-07-30, 04:39 AM
Work interviews. Lots of them. I can make pithy comments but RP is stone me right now. Will catch up in a day or so.

MugaSofer
2013-07-30, 02:40 PM
I figure it would take a while for anyone to arrive anyway, so the cavalry can arrive when SiuiS does.

SiuiS
2013-07-30, 07:07 PM
Last night I about fell asleep at work. Today, I slept for going on twelve hours now. I'm a bit out of sorts, but I'll get to this when I can. >_<

MugaSofer
2013-07-31, 05:42 AM
Hey, don't worry. At this rate, it would be unrealistic for you to have anything to do for a while.

ocel
2013-08-01, 09:42 AM
... he's using the torch to look under things? Or something? The room is lit. From above, admittedly, so it's probably shadowy ...

Really? Huh, I must have missed that lil' detail. Heh, well, just interpret my post as the first thing you've guessed. Though it might help the mood if our uninvited guest cuts the power and makes his move before the backup generator kicks in.

MugaSofer
2013-08-03, 11:28 AM
Hey, Indra, I was just going over the party's Breaking Points and you noted that reading a mind you couldn't understand was one - I guess you should have rolled for that back at Johns!

(Also, there was supposed to be a roll on meeting people to hide sociopathy? Eh, that was houseruled anyway, and I declare as ST that it succeeded because failing would mess up the plot.)

Ocel, I don't think you ever actually submitted Breaking Points?

savior indra
2013-08-03, 11:59 AM
I mean that specific breaking point was more supposed to be touching the minds of Cthulhu like entities... not just someone who spoke a different language then him (and as a result thinks in that language as well) But if you still want me to roll for breaking point just let me know.

ocel
2013-08-03, 12:09 PM
An open confrontation with a supernatural entity is a breaking point for mere mortals, with the exception of hunters I suppose. Can someone recall that rule's page number? Bah, I'll look for it later. Moving on, I've written his concept, the rest was developed in game, for example, on page one you can read his appearance. As for breaking points, I assume it has something to do with medical ethics like the Hippocratic Oath.

MugaSofer
2013-08-05, 09:39 AM
Ok, I could do with a write-up of those at some point,

Indra, fair point, no need to roll for now. In fact, I don't know what you think this guy is IC, but if Cassick decides it's a vampire he'll probably want to study it, it's one of his Aspirations.

SiuiS
2013-08-06, 02:30 AM
I mean that specific breaking point was more supposed to be touching the minds of Cthulhu like entities... not just someone who spoke a different language then him (and as a result thinks in that language as well) But if you still want me to roll for breaking point just let me know.

You have no way of knowing he's not an otherworldly beast from Nightmares, though.

ocel
2013-08-06, 12:21 PM
Is Piero's phone switched on right now?
No, it is not.

SiuiS
2013-08-07, 02:04 AM
No, it is not.

Thought it was only on silent/vibrate? You'll have to be more explicit in your message, then. A general "Need help at hospital" is going to get a groggy "Ask a nurse, it's what they're paid for" from Vanessa.

savior indra
2013-08-07, 03:30 AM
Sorry I haven't posted yet. I've been packing, I have a plane ride in 9 hours to go help a family member move. So I will be spotty the next couple days. Ill try to get something written as soon as I can but if you guys need to just go ahead and skip my round.

MugaSofer
2013-08-08, 06:51 AM
OK, Ocel, you can take your action while we wait for Idra?

MugaSofer
2013-08-11, 09:29 AM
Indra, weapons add auto successes on a hit, now, not bonus dice - as it happens, it canceled out anyway.

savior indra
2013-08-11, 09:49 AM
whoops... my bad.

savior indra
2013-08-12, 11:43 AM
Crap double post....

Anyways Is it my turn? or Ocel's turn? Technically we skipped my turn for Ocel to act so are we going back to original initiative or staying with modified initiative?

ocel
2013-08-12, 09:38 PM
Is it my turn? or Ocel's turn? Technically we skipped my turn for Ocel to act so are we going back to original initiative or staying with modified initiative?

I believe it is your turn, indra.

MugaSofer
2013-08-14, 11:58 AM
And, now that they're grappling, I believe both grapplers act on Cassick's Initiative (the higher of the two.) It's an opposed Strength+Brawl vs Strength +Brawl check, winner chooses an action from the list. Attacking with a weapon is a Damage move; usually you have to have already rolled Control Weapon, but I'd say that having it out and in use probably counts for that already.

Here's the attacker's Str+Brawl; you can just roll them both whenever you want to act, it's simpler.

[roll0]

ocel
2013-08-14, 05:32 PM
I'm bot sure what Piero should do now. He doesn't know much about combat, unless you count athletics for throwing or tackling. Then again I could write up a justification for it: he used to throw dots in college. Thing is, there aren't that many aerodynamic things in the hospital. I guess he could throw something on his way out anyway to distract the trespasser. I guess that would be a one dot penalty.

You can post before me if y'want to, SiuiS.

Did we get any xp before our fight?

Edit: Alright, I've made my decision. Piero's going to make a break for the exit. On second thought, maybe its for the best if he hangs low for awhile; in other words: remain hidden.

MugaSofer
2013-08-16, 09:02 AM
No XP for you, Ocel, because you didn't get any Beats. It's in your hands, now.

Indra, if you could give me that Strength + Brawl to make with the stabbing?

savior indra
2013-08-16, 09:52 AM
STR (2) + Brawl (-1) = 1d10.

oh this will be fun...

[roll0]

ocel
2013-08-17, 08:56 PM
How much damage was dealt to indra's character, MugaSofer? Should I roll to find that out for myself? Oh, speaking of which, it is your turn again, indra.

Tectonic Robot
2013-08-18, 01:14 AM
Um, SiuiS has invited me to play! Is that cool with you dudealoos?

SiuiS
2013-08-18, 01:24 AM
Have some friends on recruit if I'm lucky.

A question. Experience comes from beats, but there are still beats for attendance and basic playing, yes?

Hahaha, good timing! I need to stop taking an hour to post >_<

MugaSofer
2013-08-18, 09:29 AM
Sorry, Ocel, Indra,that's 2 points of Lethal damage, based on the dicerolls. I misremembered it as one when I wrote that.

Welcome, Robot! Yeah, feel free to run up a character with the Rules Update, I'll try and work you in somehow. (Maybe a well-timed hospital checkup?)

SiuiS, I seem to recall you get one beat at the end of a session for that, but I'll have to check. (I'm not sure how to delineate Chapters in this format, maybe "every five scenes" or something?)

savior indra
2013-08-18, 03:15 PM
Quick question. How long has it been since the scene in the apartments and now? Will we have regained willpower? That would potentially help determine what I'm planning on doing.

Tectonic Robot
2013-08-18, 04:38 PM
Right, I'd be interested in making a detective sort of character! I'll... start getting to work on making a character. It will take a bit. I'm pretty awful at going from 'making character' to 'crafting a character sheet'. >_>

MugaSofer
2013-08-19, 03:19 PM
Quick question. How long has it been since the scene in the apartments and now? Will we have regained willpower? That would potentially help determine what I'm planning on doing.

You rode in the ambulance, right? So it can't have been more than a couple of hours. I know kewl powerz are a WP-drain, but I don't think the timeskip is enough to justify it, sorry. Cassick's V&V aren't really designed for ambulance situations.

SiuiS
2013-08-19, 08:35 PM
Tectonic, if you've got a document to throw my way, go ahead! I'll be able to finagle stuff out with you.

So far, Fixer sounds up your alley.

savior indra
2013-08-19, 08:35 PM
if its str + brawl

[roll0]

10 Again [roll1]

If normal attack

Str (2) + Wep (3) + Spec (1)

[roll2]

10 Again [roll3]

ocel
2013-08-20, 11:31 PM
Here's my roll for actions to throw

Here're the rolls for Piero's actions...
Throw: Dexterity (2)+Athletics (1) = [roll0]
Run: Strength (2) + Athletics (1) + Willpower (3) = [roll1]

MugaSofer
2013-08-21, 08:17 AM
Ah ... there are actually some pretty heavy penalties for throwing into a brawl, Ocel. Fortunately, you can't actually hit Cassick (except maybe on a DF), so I'll just take the first roll there as a chance die.

Indra, yeah, it's Strength + Brawl vs 6 dice for pretty much everything, including breaking out of the grapple. (I hadn't really realised how brutal that could be, actually; grabbing someone makes an unbalanced fight tip further towards the stronger one. Realistic, I suppose, but ... ouch.)

[roll0]

SiuiS
2013-08-21, 08:47 AM
Ah ... there are actually some pretty heavy penalties for throwing into a brawl, Ocel. Fortunately, you can't actually hit Cassick (except maybe on a DF), so I'll just take the first roll there as a chance die.

Indra, yeah, it's Strength + Brawl vs 6 dice for pretty much everything, including breaking out of the grapple. (I hadn't really realised how brutal that could be, actually; grabbing someone makes an unbalanced fight tip further towards the stronger one. Realistic, I suppose, but ... ouch.)

[roll0]

The difference comes from The guy with a knife dealing lethal damage over bashing.

Normally.

MugaSofer
2013-08-22, 02:29 PM
I mean, this guy isn't designed as a pushover or anything, but the difference is striking. Add that to the list of playtesting results, I guess.

SiuiS
2013-08-22, 10:03 PM
I mean, this guy isn't designed as a pushover or anything, but the difference is striking. Add that to the list of playtesting results, I guess.

Nah, grappling being an accelerant on uneven combat is old news. It happened in nWoD before GMC. The idea is that as long as your Str+Brawl is greater than the target's Str you're basically going to win for sure.thats why we try to shift the nature of the combat.

Tectonic Robot
2013-08-23, 02:19 PM
Blargh, I'm sorry I'm taking so long, guys. I'm having trouble finding the drive to go and make things. Deepest apologies.

SiuiS
2013-08-23, 04:25 PM
Blargh, I'm sorry I'm taking so long, guys. I'm having trouble finding the drive to go and make things. Deepest apologies.

Ill try and catch you on IRC later, should smooth the process. Your class schedule isn't interrupting too much I trust?

savior indra
2013-08-23, 07:32 PM
Is it my turn? If it is, crap I'm sorry for holding everything back.

ocel
2013-08-23, 07:47 PM
Is it my turn? If it is, crap I'm sorry for holding everything back.
Yes, I believe it is your turn, indra.

Tectonic Robot
2013-08-23, 11:13 PM
Tadaa! I made the character sheet! (https://docs.google.com/document/d/1IO3dd253nJVDfWE5q1PdeoEluToq3UBZxcDmvArO_1w/edit)

It's not quite finished, but it's almost there! What do you guys think?

MugaSofer
2013-08-26, 08:26 AM
Sorry, Robot, my reply got swallowed by the software. Yeah, it looks good so far. I'm actually looking forward to seeing the Breaking Points, despite my dislike for the mechanics of Integrity.

Indra that would be, um, a Strength + Brawl.

To initiate a Grapple.

savior indra
2013-08-26, 08:48 AM
Nothing from a charge?

SiuiS
2013-08-26, 10:56 AM
You could use an all out attack and willpower. I mean, you get it all back if you survive, basically. Splurge! If five dice can't save you, you're boned anyway. :smalltongue:

ocel
2013-08-26, 05:42 PM
So does Piero need make another athletics check against his pursuer, MugaSofer?

MugaSofer
2013-08-27, 04:22 AM
Oh, drat, I knew there had to be some way to use that. Yeah, there should be an all-out attack bonus there, shouldn't there?

savior indra
2013-08-30, 09:41 AM
Isn't it SiuiS' turn?

SiuiS
2013-08-30, 10:09 AM
Isn't it SiuiS' turn?

I have nothing to contribute to the minimum-20-minutes-away fight that's been ticking off three seconds at a time. Hell, by this point in combat, Vanessa probably hasn't even gotten the damn tablet open yet.

Aside from the detective Im working on, that is.

MugaSofer
2013-08-30, 11:42 AM
Sorry, I thought I posted something about ignoring Vanessa's Initiative because she's not in combat and honestly, there's not much for her to do and SiuiS is busy with other things in any case. Initiative is Cassick, Piero, Attacker, with grapplers acting on the high of their Initiatives.

SiuiS
2013-08-30, 11:57 AM
Sorry, I thought I posted something about ignoring Vanessa's Initiative because he's not in combat and honestly, there's not much for her to do and SiuiS is busy with other things in any case. Initiative is Cassick, Piero, Attacker, with grapplers acting on the high of their Initiatives.

... Have I accidentally unsubscribed from the IC thread then?

savior indra
2013-08-30, 10:35 PM
So Muga was the grabbing the guy my turn? or do I still have an action left?

MugaSofer
2013-08-31, 10:49 AM
I think it's actually your turn again, Indra, having come back around. Man, the Initiative system really isn't designed for pbp, is it?

savior indra
2013-08-31, 10:54 AM
Yeah I'm getting so confused lol.

savior indra
2013-09-03, 09:22 PM
What do I need to roll for breaking point?

Also WHOOO BREAKING POINT. :smallsmile:

SiuiS
2013-09-04, 02:35 AM
Life sucks! Why can't I live like in a video game, never needing food, shelter, rest or gainful employment? :smallannoyed:

Ah well. Starting next Monday, AMERICA TIME, I'll be working a second full time job. My participation has been low already, but that trend will continue for about a month before things settle down. Still trying to get Tectonic Robot done, but so much gets in the way... If we finish up skills and backstory, would that be sufficient to introduce a new character? Or do we want 100% DONE?

MugaSofer
2013-09-04, 11:23 AM
I'd say aspirations-and-breaking-point done, 'cos those are actually super useful for an ST.

Indra, I think it all actually cancels out, looking at the modifiers, so just roll Resolve + Composure.

savior indra
2013-09-05, 08:28 AM
Breaking point

[roll0]

Haha! Success!

MugaSofer
2013-09-06, 11:47 AM
OK, so you gain a Condition, but retain your tenuous grasp on sanity ... for now:smallbiggrin:. Pick one from the list, I guess.

SiuiS
2013-09-06, 11:53 AM
I suggest obsessed, myself.

savior indra
2013-09-08, 05:26 PM
From the three I can pick from according to the rules, (Guilty, Shaken, or Spooked) I'd say Spooked fits Cassick's character the best so we'll go with that.

ocel
2013-09-14, 12:15 AM
I haven't seen a post in our ic thread in awhile, what's the hold up?

MugaSofer
2013-09-14, 05:14 PM
Not sure what the hold up was, I was giving everyone another day before asking.

Incidentally, we are now firmly out of combat time, if that was worrying anyone ... no more sodding initiative, and more time for Vanessa to react to events.

SiuiS
2013-09-14, 10:58 PM
I haven't seen a post in our ic thread in awhile, what's the hold up?

I'm recovering from exhaustion, heat fatigue, severe dehydration, muscular glucose depletion, about 20 square inches of compression wound, severe bruising, and resultant depression.

Other than that, I've been dancing around having Vanessa break down out of paranoia and just call for about a week, now.

savior indra
2013-09-17, 01:38 AM
My laptop hard drive melted itself and I just finally managed to save what little I could. Still trying to get everything back in order but posting will be less frequent until I recover my schoolwork, resume, contacts etc.,

MugaSofer
2013-09-17, 11:54 AM
Ah, that's a shame.

Anyone know what happened to Robot? They were almost ready to start play, and then...?

SiuiS
2013-09-17, 10:10 PM
I suspect they got caught up trying to figure out aspirations and all. I may have to walk them through it. I'll try a direct feed and help via IRC.

SiuiS
2013-09-17, 11:22 PM
Are we doing this linear, D&D style? It will we do a scene change?

I'm not sure which way to react, is all. I can either put up a scene start for the next day, or follow up on immediate events. But I don't know how this group normally operates.

MugaSofer
2013-09-18, 03:43 PM
Unless anyone has anything else they want to do, a scene change sounds like a good idea. You can all have stuff refresh and I guess make a Research roll or whatever? Or perhaps Int + Investigation to try and pick up some new leads.

savior indra
2013-09-18, 10:05 PM
I'm fine with that. Whatever works the best for everyone else. There are literally 3 separate career fairs going on at my Univ that all relate to my field. It's been a crazy week.

ocel
2013-09-19, 01:36 AM
I'm cool with that if everyone else is; though I've kind of expected John to cause some trouble by now.

MugaSofer
2013-09-24, 11:39 AM
Ah, hello? Guys? This bit is basically your characters interacting, so...

savior indra
2013-09-24, 07:31 PM
Yeah sorry. Been really busy recently. Ill post tonight at some point.

MugaSofer
2013-10-02, 11:29 AM
Hey, are any of you making use of Contacts or Status to look for case-related plothooks?

savior indra
2013-10-05, 09:47 AM
My interwebs decided to die but I have bought new ones!

savior indra
2013-10-07, 06:11 PM
Sorry for the double post Muga, but would Cassick get that same tip given his contacts with the FBI? Or is this not a federal investigation?

MugaSofer
2013-10-08, 01:17 PM
Sure, I don't see why not?

EDIT: looks like the others are taking care of it.

ocel
2013-10-14, 04:32 AM
[Are you driving to Vanessa's workplace, or...?]
Nope. It is her car after all, so she should be the one who drives it to our destination, not me. I'm just walking towards it. I could clarify that in character, if y'want.

MugaSofer
2013-10-14, 10:01 AM
Nah, it doesn't really matter, just making sure I had everything straight.

ocel
2013-11-01, 09:15 PM
Alright, let's see what that book had to say about sorcery and so such:
First round of investigation: 3 int + 0 occult -2 untrained mental +3 willpower = 4 dice. [roll0]
10-Again: [roll1]
Second round: [roll2]
10-Again: [roll3]

SiuiS
2013-11-01, 09:22 PM
Man, screw you and your multiple successes XD

MugaSofer
2013-11-06, 11:40 AM
Ocel, do you want to roll again to research?

ocel
2013-11-06, 10:51 PM
Thanks for the reminder, MugaSofer. I'll spend two more points of willpower to boost my chances of success again. Research, same subject matter: Third round of investigation: [roll0]
Ten again: [roll1]
Fourth round: [roll2]
Ten again: [roll3]

MugaSofer
2013-11-15, 01:54 PM
Okay, this scene seems to be over.

What do you guys want to investigate next?

ocel
2013-11-17, 12:50 AM
Yeah, I think we can start a new scene now. Maybe we should look into the murder's modus operandi again?

SiuiS
2013-11-18, 05:39 AM
So my system seems to be stuck on this no matter how much I refresh.

http://i1229.photobucket.com/albums/ee468/WizardPony/null_zps7295b6b9.png




It's gonna be a bit before I can really overhaul everything. It's likely the browser. Should be able to force an update by posting at least.

MugaSofer
2013-11-19, 07:57 AM
It's likely the browser. Should be able to force an update by posting at least.

Yeah, worth a try at least...

Tell you what, let's cut to a few "minor" clues that need following up, montage-like.

savior indra
2013-11-19, 08:53 AM
I'll wait to post until after the 'montage' then. Sorry for the delay everyone, I had 4 exams in 3 days and then had to drive my sister 4 hours to another city for an internship interview.

SiuiS
2013-11-19, 08:52 PM
Okay. Got that fixed.

Stuff on the way when I'm at work.

MugaSofer
2013-11-28, 07:48 AM
Hey, just a heads up that I may not be available to post for the next few days. Sudden onset of internet problems - this is probably the last time I'll be able to get through for a few days.

MugaSofer
2013-12-02, 05:13 AM
Argh, sorry guys. I've still computer issues and now exams ... I'm going to be very spotty for the next week at least :(

savior indra
2013-12-02, 12:34 PM
No problem I have exams to study for as well.

ocel
2013-12-03, 11:20 AM
I can't think of anything to post right now, so you might want to skip my turn again, MugaSofer.

MugaSofer
2013-12-06, 08:37 AM
Yeah, sure. Go ahead, see if you guys can do stuff that doesn't need me.

ocel
2013-12-14, 04:27 PM
Oh, I forgot to roll for research!
Standard: [roll0]
10 Again: [roll1]
Unrelated question - Will we regain our willpower soon, MugaSofer?

MugaSofer
2013-12-15, 04:33 PM
... and we have a winner!

MugaSofer
2013-12-20, 01:36 PM
Huh.

I, uh ... guess that didn't go through. I'll post the results of the Research roll in the IC thread again.

ocel
2013-12-23, 05:34 PM
I guess you want me to roll for that too, huh? Well alright. Let's see if I'm just as successful with an internet search too.
Standard: (3) Intelligence + (1) Computer = [roll0]
10-Again: [roll1]D

SiuiS
2013-12-24, 04:50 AM
Arglebargle.


I don't want to leave y'all high and dry, but this isn't working for me. Between being a parent in three months, Christmas rush, pacing and development, and other things, I don't have the energy to do more than feel bad when I look in my UCP and see that I'm due to post. I'm going to have to back out.

I'll try and find a replacement and try to keep up appearances until then unless y'all are fine with running this with two players, but it's an obligation now, not a game, and I owe it to myself to be mature enough to walk away from that.

MugaSofer
2013-12-24, 06:02 PM
Argh. Well, obviously your non- pretending to be someone on the internet responsibilities take priority - congrats on the baby by the way. Still, I feel all responsible for this feeling like a chore... sorry!

Sorry Ocel, I didn't expect you to roll for that - I'm just slow due to my own annoying responsibilities :smallfrown:

ocel
2014-01-01, 07:06 PM
My apologies for not posting this sooner — I lost track of time, celebrating the yesteryear's holidays. Any news, MugaSofer?

MugaSofer
2014-01-03, 11:43 AM
Not really. Judging by the other games I'm running, everyone is taking some time off for the holidays, but even once we're back on schedule it seems like you guys are mostly done with this scene?

ocel
2014-01-06, 04:21 AM
Yeah, I think we're done with this scene.

SiuiS
2014-01-06, 04:30 AM
Random invade: have either of you two (three?) checked out Demon: the Descent yet? It seems like a much more effective exploration of the rules than the mortals set up, and seems more likely that we'll get actual feedback because of the number of groups interested in using it as a system instead of a core unit with which to support a specific chassis, as the gmc update seems to be.

MugaSofer
2014-01-06, 01:57 PM
I've glanced over the sample PDF. There are some really cool options, and also some odd restrictions and seeming loopholes - I know the designers have said balance wasn't a priority, and it looks like they're assuming the ST will be able to call it if the book doesn't.

SiuiS
2014-01-07, 07:55 AM
I've glanced over the sample PDF. There are some really cool options, and also some odd restrictions and seeming loopholes - I know the designers have said balance wasn't a priority, and it looks like they're assuming the ST will be able to call it if the book doesn't.

Oh? like what? I didn't catch anything glaring except you can't start with more than one cover without boosting powerstat.

ocel
2014-01-07, 08:27 PM
I'm willing to give it a try if everyone else is.

savior indra
2014-01-13, 03:22 PM
The kickstarter rules for Demon are out online. Not the fancy book but just text. Ive been reading through it a bit and its definitely interesting.

SiuiS
2014-01-13, 05:47 PM
The book is available too, but only if you were a backer.

I chipped in specifically because doing so have me access to a later release on when demons have children.

ocel
2014-01-15, 02:29 AM
We could use Pendragon's house rules for embeds and exploits, if you're uncomfortable with the rules as is.

ocel
2014-01-22, 08:02 PM
So, are we going through with this or what?