Ruethgar
2013-05-28, 02:37 PM
First off this is not intended for play by any stretch of the imagination and was just me fiddling around with feats. The third party alone would disqualify it from most games before you even had a chance to pull it off.
Start with an elf, staple of any chaos shuffle cheese. Take the Infernal Pact feat from AEG's Evil handbook as your first level and two iterations of wealth for your flaws(30,000 gold). You are now rich, evil and bound by contract to be a devil's play thing in hell.
Have an item made to be shufflin' once a day, only 50 charges but whatever. ((8*16*1000)*1.5)/5=25600 You just have to love that charges per day divider. Re-write your racial feats, grab another one of those items if you want, just in case. Re-write all but the infernal pact again. Rinse and repeat for infinite wealth. Make sure to pick up three items of continuous Magic Tattoo, they are really cheap for +1 CL each(max three).
When you have enough money, erase the infernal pact. You now have seven feats at level one. Heighten Spell, Earth Sense, Earth Spell, Sanctum Spell, Magical Training, Precocious Apprentice and Extra Slot(level one). Extra slot's requirement is the caster level, nothing else, so you can now re-write Precocious Apprentice and take Extra Slot(level two), re-write Extra Slot one for level three, two for four and so on. When you have a high enough level spell slot, take out Earth Sense and Earth Spell, put in Reserve Feat X and Extra Spell.
So, you now have Magical Training, Heighten, Extra Slot x2, Extra Spell, Reserve Feat X, Sanctum Spell. Ditch the Sanctum and an Extra Slot, grab Snowcasting and Winter's Blast. You can now instantly kill anything not immune to cold and I guess take Dimensional Jaunt for the ability to teleport as far as you can see. The Reserve Mage would be a nice PrC for this if you don't mind homebrew, would have to keep the second Extra Slot for 2nd level spells though.
If dragonwrought cheese is viable, take Dragon-Blooded (Book of Templates) and White Dragonspawn with the Savage Species racial levels. You now qualify for Improved Spell Capacity with your racial class in place of Extra Slot, you lose two racial feats, but you also lose the need for Earth Sense, Earth Spell and Sanctum Spell.
Oh, I forgot class... commoner.
Start with an elf, staple of any chaos shuffle cheese. Take the Infernal Pact feat from AEG's Evil handbook as your first level and two iterations of wealth for your flaws(30,000 gold). You are now rich, evil and bound by contract to be a devil's play thing in hell.
Have an item made to be shufflin' once a day, only 50 charges but whatever. ((8*16*1000)*1.5)/5=25600 You just have to love that charges per day divider. Re-write your racial feats, grab another one of those items if you want, just in case. Re-write all but the infernal pact again. Rinse and repeat for infinite wealth. Make sure to pick up three items of continuous Magic Tattoo, they are really cheap for +1 CL each(max three).
When you have enough money, erase the infernal pact. You now have seven feats at level one. Heighten Spell, Earth Sense, Earth Spell, Sanctum Spell, Magical Training, Precocious Apprentice and Extra Slot(level one). Extra slot's requirement is the caster level, nothing else, so you can now re-write Precocious Apprentice and take Extra Slot(level two), re-write Extra Slot one for level three, two for four and so on. When you have a high enough level spell slot, take out Earth Sense and Earth Spell, put in Reserve Feat X and Extra Spell.
So, you now have Magical Training, Heighten, Extra Slot x2, Extra Spell, Reserve Feat X, Sanctum Spell. Ditch the Sanctum and an Extra Slot, grab Snowcasting and Winter's Blast. You can now instantly kill anything not immune to cold and I guess take Dimensional Jaunt for the ability to teleport as far as you can see. The Reserve Mage would be a nice PrC for this if you don't mind homebrew, would have to keep the second Extra Slot for 2nd level spells though.
If dragonwrought cheese is viable, take Dragon-Blooded (Book of Templates) and White Dragonspawn with the Savage Species racial levels. You now qualify for Improved Spell Capacity with your racial class in place of Extra Slot, you lose two racial feats, but you also lose the need for Earth Sense, Earth Spell and Sanctum Spell.
Oh, I forgot class... commoner.