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Xuldarinar
2013-05-28, 03:47 PM
BESTIARY

ELEMENTAL, SHADOW

Shadow Elemental
Languages None
Ecology
Enviornment Plane of Shadow
Organization solitary, pair, or gang (3-8)
Treasure none
Special Abilities
Shadow Mastery (Ex) A shadow elemental gains a +1 bonus on attack rolls and damage rolls if both it and its foe are in an area of darkness or shadowy illumination. While in an area of bright light, shadow elementals take a -4 penalty on attack rolls and damage rolls.
Dusk and Dawn (Su) Three times per day, a shadow elemental can use dusk and dawn, as the mystery. It has a caster level equal to one-half its HD.

Small Shadow Elemental
XP 400
NE Small outsider (elemental, extraplanar, incorporeal)
init +4; Senses blindsight 60 ft.; Perception +4
Defense
AC 12, touch 12 ( +1 deflection, +1 size)
hp 13 (2d10+2)
Fort +4, Ref +3, Will +0
Defensive Abilities shadow mastery, incorporeal; Immune elemental traits
Offensive
Speed fly 40 ft. (perfect)
Melee corrupting touch +6 (1d6, fort. DC 14 half)
Special Attacks dusk and dawn
Statistics
Str -, Dex 10, Con 12, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +2; CMD 15
Skills Flyby Attack, Improved Initiative, Weapon Finesse
Skills Acrobatics +4, Escape Artist +4, Fly +17, Knowledge (planes) +1, Perception +4, Stealth +8

Medium Shadow Elemental
XP 800
NE Medium outsider (elemental, extraplanar, incorporeal)
init +5; Senses blindsight 60 ft.; Perception +7
Defense
AC 13, touch 12 (+1 Dex, +1 dodge, +1 deflection)
hp 30 (4d10+8)
Fort +6, Ref +7, Will +1
Defensive Abilities shadow mastery, incorporeal; Immune elemental traits
Offensive
Speed fly 40 ft. (perfect)
Melee corrupting touch +9 (3d6, fort. DC 16 half)
Special Attacks dusk and dawn
Statistics
Str -, Dex 12, Con 14, Int 4, Wis 11, Cha 11
Base Atk +4; CMB +6; CMD 22
Feats Dodge, Flyby Attack, Improved Initiative, Weapon Finesse
Skills Acrobatics +7, Escape Artist +5, Fly +17, Knowledge (planes) +1, Perception +7, Stealth +7

Large Shadow Elemental
XP 1600
NE Large outsider (elemental, extraplanar, incorporeal)
init +6; Senses blindsight 60 ft.; Perception +11
Defense
AC 14, touch 12 (+2 Dex, +1 deflection, +1 dodge, -1 size)
hp 68 (8d10+24)
Fort +9, Ref +9, Will +2
Defensive Abilities shadow mastery, incorporeal;DR 5/-;Immune elemental traits
Offensive
Speed fly 40 ft. (perfect)
Melee 2 corrupting touches +14 (5d6, fort. DC 18 half)
Space 10 ft.; Reach 10 ft.
Special Attacks dusk and dawn
Statistics
Str -, Dex 14, Con 16, Int 6, Wis 11, Cha 11
Base Atk +8; CMB +13; CMD 31
Feats Combat Reflexes, Dodge, Flyby Attack, Improved Initiative, Mobility, Weapon Finesse
Skills Acrobatics +10, Escape Artist +10, Fly +21, Knowledge (planes) +5, Perception +11, Stealth +6

Huge Shadow Elemental
XP 3200
NE Huge outsider (elemental, extraplanar, incorporeal)
init +8; Senses blindsight 60 ft.; Perception +13
Defense
AC 14, touch 11 (+4 Dex, +1 deflection, +1 dodge. -2 size)
hp 95 (10d10+40)
Fort +11, Ref +11, Will +5
Defensive Abilities shadow mastery, incorporeal;DR 5/-;Immune elemental traits
Offensive
Speed fly 40 ft. (perfect)
Melee 2 corrupting touches +17 (5d6, fort. DC 18 half)
Space 15 ft.; Reach 15 ft.
Special Attacks dusk and dawn
Statistics
Str -, Dex 18, Con 18, Int 6, Wis 11, Cha 11
Base Atk +10; CMB +18; CMD 38
Feats Combat Reflexes, Dodge, Flyby Attack, Improved Initiative, Iron WIll, Mobility, Weapon Finesse
Skills Acrobatics +13, Escape Artist +13, Fly +23, Knowledge (planes) +7, Perception +13, Stealth +4

Greater Shadow Elemental
XP 6400
NE Huge outsider (elemental, extraplanar, incorporeal)
init +14; Senses blindsight 60 ft.; Perception +16
Defense
AC 15, touch 11 (+5 Dex, +1 deflection, +1 dodge, -2 size)
hp 123 (13d10+52)
Fort +12, Ref +13, Will +6
Defensive Abilities shadow mastery, incorporeal;DR 5/-;Immune elemental traits
Offensive
Speed fly 40 ft. (perfect)
Melee 2 corrupting touches +21 (9d6, fort. DC 23 half)
Space 15 ft.; Reach 15 ft.
Special Attacks dusk and dawn
Statistics
Str -, Dex 20, Con 18, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +22; CMD 43
Feats Blind-Fight, Combat Reflexes, Dodge, Flyby Attack, Improved Initiative, Iron Will, Mobility, Weapon Finesse
Skills Acrobatics +20, Escape Artist +18, Fly +27, Knowledge (planes) +12, Perception +16, Stealth +10

Elder Shadow Elemental
XP 12800
NE Huge outsider (elemental, extraplanar, incorporeal)
init +10; Senses blindsight 60 ft.; Perception +19
Defense
AC 16, touch 11 (+6 Dex, +1 deflection, +1 dodge, -2 size)
hp 152 (16d10+64)
Fort +14, Ref +16, Will +7
Defensive Abilities shadow mastery, incorporeal;DR 10/-;Immune elemental traits
Offensive
Speed fly 40 ft. (perfect)
Melee 2 corrupting touches +21 (11d6, fort. DC 23 half)
Space 15 ft.; Reach 15 ft.
Special Attacks dusk and dawn
Statistics
Str -, Dex 22, Con 18, Int 10, Wis 11, Cha 11
Base Atk +16; CMB +27; CMD 49
Feats Blind-Fight, Combat Reflexes, Dodge, Flyby Attack, Improved Initiative, Iron Will, Mobility, Weapon Finesse
Skills Acrobatics +25, Escape Artist +25, Fly +34, Knowledge (planes) +19, Perception +19, Stealth +17



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More is to come, Im doing one creature at a time. Im not the most familiar with Pathfinder, so forgive any errors and please post/message me to inform me of them. If you have any requested content to be adapted from the book, say so and I'll get to it sooner. My main focus will be the monsters, but if people want other parts adapted then I'll gladly do so.

peacenlove
2013-05-29, 02:34 PM
Do you accept collaborations?
If so would you prefer present my work on this thread or on another?
I have rewritten mysteries to their pathfinder equivalents. I could post them here since this seems to be a general effort.
If not, would a PM be acceptable?

On elementals:
Outsiders now have darkvision 60', this should be noted on senses.
Why corrupting touch? Shouldn't be incorporeal touch (+ cold damage)?
Language should be shadowspeak (only), since by PF standards it is the language of the natives of the plane of shadow.
Escape artist is useless for an incorporeal creature. More sense would make to put Sense motive on them (Outsider class skill).
Incorporeal creatures never have extraordinary damage reduction since they lose any extraordinary abilities they might have. DR x / - should be supernatural, if you decide to keep it, and it should be noted as such.

Xuldarinar
2013-05-29, 03:59 PM
Do you accept collaborations?
If so would you prefer present my work on this thread or on another?
I have rewritten mysteries to their pathfinder equivalents. I could post them here since this seems to be a general effort.
If not, would a PM be acceptable?

On elementals:
Outsiders now have darkvision 60', this should be noted on senses.
Why corrupting touch? Shouldn't be incorporeal touch (+ cold damage)?
Language should be shadowspeak (only), since by PF standards it is the language of the natives of the plane of shadow.
Escape artist is useless for an incorporeal creature. More sense would make to put Sense motive on them (Outsider class skill).
Incorporeal creatures never have extraordinary damage reduction since they lose any extraordinary abilities they might have. DR x / - should be supernatural, if you decide to keep it, and it should be noted as such.

I would be interested in a collaboration. As for location though, I'm not certain. I'll leave that to you.

Im aware that normally darkvision would be granted, but shadow elementals lack eyes. It wouldn't make sense to give them darkvision now, when elementals always had darkvision but shadow elements did not.

Corrupting touch, I hadn't seen an incorporeal touch in the monster manual, so I played off the ghost ability.
I hadn't realized that in regards to DR.

peacenlove
2013-05-29, 05:01 PM
Im aware that normally darkvision would be granted, but shadow elementals lack eyes. It wouldn't make sense to give them darkvision now, when elementals always had darkvision but shadow elements did not.


Shadow elementals lack darkvision entry because it is covered by elemental (http://www.d20srd.org/srd/typesSubtypes.htm#elementalType) traits, and they used the old statblock (No "senses" entry). Nowhere in their description contradicts that.
It is logical to assume that they are blind but by RAW they aren't. In fact many eyeless (http://www.wizards.com/default.asp?x=dnd/ex/20030405a) creatures have darkvision, granted by the creature type.