Xuldarinar
2013-05-28, 05:37 PM
I was setting out to make a homebrew variant to fix the tainted scholar.
Well, much to my surprise when I realized, It really doesn't seem that broken to me. Powerful, but not entirely broken.
Humor me.
Bonus Spells and highest spell available based on Depravity +10.
Unless you've been focusing on wisdom, your peak isn't going to be terribly high. Beyond the norm certainly, but is this really that bad? You'll be able to fire more spells before having to go to what ever weapons you have on hand otherwise, but at higher levels this should not be a problem anyways. With every cast, this grows, but.. lets say you have a wisdom of 22. 83 is your maximum, treated as 93. Only problem, is when you cast a spell you are likely to go insane. You may be able to beat the save, but you are on the edge here. Soon as it crosses over, your character is no longer playable.
Save DCs: 10 + Spell level + 1/2 corruption score.
Unless you've been focusing on constitution, again, its not going to be that broken. Lets say you have 16 Con. Your absolute maximum on corruption is 55. One more point, you die. As a caster stat, this would equal 37. Its powerful, but you are on the edge here. You have no way to flush out corruption or depravity easily, and doing so will cut back on your power. Im certain there are some min-max builds that would allow for a significantly higher corruption, as there are builds that I'm sure will give you a higher caster stat than 37, but then there is the matter of filling it. Spending a lot of time in an area to fill it is dangerous to your group, and if you find yourself trapped you will almost certainly die of the corruption.
Exploitation?
"Creatures with the Evil subtype and undead creatures are immune to any negative effects from taint"
But..
"They automatically have effective corruption and depravity scores equal to one-half their Charisma score, +1 for undead or +2 for outsiders."
We can read this 1 of 3 ways.
1: This is your minimum value for taint and corruption. You can build from here. (The most OP, of course)
2: This is your starting value for taint and corruption. You can gain or lose from this point.
3: This is your minimum and your maximum for taint and corruption is based on your charisma score. The lich listed in the monster manual, in this case, would have effective corruption and depravity equal to 7. Which means for saves, we are talking effectively an ability score of 14. As for bonus spells and maximum spell level, 17. In either case, this is weaker to cast from.
What about Con: - and Corruption ?
Well, all I can say is let us look at the tainted minion. It's Cha score is 12. It's corruption and depravity scores are then 7. It doesn't appear to have any bonus feats from high taint. Since you get one a moderate and severe corruption and depravity, that means it doesn't qualify for moderate. Its wisdom, being 14, supports this. This tainted minion is 1 depravity point from receiving a bonus tainted feat.
0 and - aren't the same thing, but the table mentions neither.
If we go based on trends, a corruption or wisdom score would look something like this:
{table=head] Con or wis score|No Taint|Mild Taint|Moderate Taint|Severe Taint|Dead/Insane
0|0|1-(-1)|0-(-1)|0-(-1)|0+ [/table]
Non abilities though, i think the score would be irrelevant. We are looking at:
{table=head] Con or wis score|No Taint|Mild Taint|Moderate Taint|Severe Taint|Dead/Insane
-|-|-|-|-|- [/table]
The corruption and depravity scores simply become unbound scores. But since constitution is only a non-ability for undead, deathless, and constructs, it doesn't matter as much.
Deathless may play the same as undead, or may innately lack taint. Its hard to say for certain. Maybe they cannot even acquire taint.
Constructs, if you can play one with a Con: - (Basically, anything but warforged), then you may be able to break the game. Its unclear how to play them with this, however… if we treat them as a taint absorbing object, I'm sorry but your character has a maximum of 6 corruption. One more point and they finish rotting and die. We may be able to look at deathless in the same manner, but since undead may have a fixed score this is irrelevant to them.
So, what is it I'm missing?
Well, much to my surprise when I realized, It really doesn't seem that broken to me. Powerful, but not entirely broken.
Humor me.
Bonus Spells and highest spell available based on Depravity +10.
Unless you've been focusing on wisdom, your peak isn't going to be terribly high. Beyond the norm certainly, but is this really that bad? You'll be able to fire more spells before having to go to what ever weapons you have on hand otherwise, but at higher levels this should not be a problem anyways. With every cast, this grows, but.. lets say you have a wisdom of 22. 83 is your maximum, treated as 93. Only problem, is when you cast a spell you are likely to go insane. You may be able to beat the save, but you are on the edge here. Soon as it crosses over, your character is no longer playable.
Save DCs: 10 + Spell level + 1/2 corruption score.
Unless you've been focusing on constitution, again, its not going to be that broken. Lets say you have 16 Con. Your absolute maximum on corruption is 55. One more point, you die. As a caster stat, this would equal 37. Its powerful, but you are on the edge here. You have no way to flush out corruption or depravity easily, and doing so will cut back on your power. Im certain there are some min-max builds that would allow for a significantly higher corruption, as there are builds that I'm sure will give you a higher caster stat than 37, but then there is the matter of filling it. Spending a lot of time in an area to fill it is dangerous to your group, and if you find yourself trapped you will almost certainly die of the corruption.
Exploitation?
"Creatures with the Evil subtype and undead creatures are immune to any negative effects from taint"
But..
"They automatically have effective corruption and depravity scores equal to one-half their Charisma score, +1 for undead or +2 for outsiders."
We can read this 1 of 3 ways.
1: This is your minimum value for taint and corruption. You can build from here. (The most OP, of course)
2: This is your starting value for taint and corruption. You can gain or lose from this point.
3: This is your minimum and your maximum for taint and corruption is based on your charisma score. The lich listed in the monster manual, in this case, would have effective corruption and depravity equal to 7. Which means for saves, we are talking effectively an ability score of 14. As for bonus spells and maximum spell level, 17. In either case, this is weaker to cast from.
What about Con: - and Corruption ?
Well, all I can say is let us look at the tainted minion. It's Cha score is 12. It's corruption and depravity scores are then 7. It doesn't appear to have any bonus feats from high taint. Since you get one a moderate and severe corruption and depravity, that means it doesn't qualify for moderate. Its wisdom, being 14, supports this. This tainted minion is 1 depravity point from receiving a bonus tainted feat.
0 and - aren't the same thing, but the table mentions neither.
If we go based on trends, a corruption or wisdom score would look something like this:
{table=head] Con or wis score|No Taint|Mild Taint|Moderate Taint|Severe Taint|Dead/Insane
0|0|1-(-1)|0-(-1)|0-(-1)|0+ [/table]
Non abilities though, i think the score would be irrelevant. We are looking at:
{table=head] Con or wis score|No Taint|Mild Taint|Moderate Taint|Severe Taint|Dead/Insane
-|-|-|-|-|- [/table]
The corruption and depravity scores simply become unbound scores. But since constitution is only a non-ability for undead, deathless, and constructs, it doesn't matter as much.
Deathless may play the same as undead, or may innately lack taint. Its hard to say for certain. Maybe they cannot even acquire taint.
Constructs, if you can play one with a Con: - (Basically, anything but warforged), then you may be able to break the game. Its unclear how to play them with this, however… if we treat them as a taint absorbing object, I'm sorry but your character has a maximum of 6 corruption. One more point and they finish rotting and die. We may be able to look at deathless in the same manner, but since undead may have a fixed score this is irrelevant to them.
So, what is it I'm missing?