4BR4
2013-05-28, 05:46 PM
Hi Ground,
I read you from time and now I'm here to ask your help starting a PF campaign that will take my PC from the 1st to the 15th level.
I'll role an Elf Wizard, and the idea was to make him a God, as Treantmonk called him (yeah, I read the Treantmonk's Guide to Pathfinder Wizards)
At the moment we are allowed to use only CRB + APG and the Ultimate Equipment, but I hope that soon we can use also the other Ultimate books as well as the ARG.
So, for be a God I think useful have a good Initiative, so I decided for the Foresight Wizard, having Enchantment and Necromancy as Opposed School.
I took also Reactionary and Dangerously Curious as Traits and a Greensting Scorpion as Familiar. My first Feat was Improved Initiative.
My Wizard has STR 10 / DEX 19 / CON 15 / INT 20 / WIS 15 / CHA 11
Relevant equip is a Cloak of Resistance +1
I'm 2nd level now and my 1st LV Spells are: Grease, Color Spray, Enlarge Person, Identify, True Strike, Comprehend Language, Protection from Evil, Shield, Mage Armor, Obscuring Mist and Silent Image.
So, I'd like to receive your help om which Feats I could take leveling up, and on which Spells choosing, having in mind that one of the 2 Spells obtained each level has to be a Divination Spell.
So far I'm thinking to take a Craft Wondrous Item as Feat at 3rd level, but still it's not clear for me how the DM wants to manage crafting.
Then my other thoughts are about the bonus spell slot that I receive from my specialization School. Not at each level there is a very useful Spell to fit in this slot, so I was thinking about a couple of Preferred Spell Feats, so I could spontaneously cast the preferred spell in a Divination Slot, or to take some Metamagic Feats (Heighten Spell, Dazing Spell and Quicken Spell) and have it located in a Divination Slot +1 after added the Metamagic effect.
Other Feats that I have in mind are Spell Penetration and Greater Spell Penetration, Crafting Rod.
If we will start to use more books, Improved Familiar as level 7 Feats taking a familiar able to use Wands (Azata, Lyrakien, and so maybe I'll go for a Craft Wand Feat too) and Opposition Research as level 9 Feats, taking back Necromancy.
Seems that I told you everything, I'll wait your suggestions!
I read you from time and now I'm here to ask your help starting a PF campaign that will take my PC from the 1st to the 15th level.
I'll role an Elf Wizard, and the idea was to make him a God, as Treantmonk called him (yeah, I read the Treantmonk's Guide to Pathfinder Wizards)
At the moment we are allowed to use only CRB + APG and the Ultimate Equipment, but I hope that soon we can use also the other Ultimate books as well as the ARG.
So, for be a God I think useful have a good Initiative, so I decided for the Foresight Wizard, having Enchantment and Necromancy as Opposed School.
I took also Reactionary and Dangerously Curious as Traits and a Greensting Scorpion as Familiar. My first Feat was Improved Initiative.
My Wizard has STR 10 / DEX 19 / CON 15 / INT 20 / WIS 15 / CHA 11
Relevant equip is a Cloak of Resistance +1
I'm 2nd level now and my 1st LV Spells are: Grease, Color Spray, Enlarge Person, Identify, True Strike, Comprehend Language, Protection from Evil, Shield, Mage Armor, Obscuring Mist and Silent Image.
So, I'd like to receive your help om which Feats I could take leveling up, and on which Spells choosing, having in mind that one of the 2 Spells obtained each level has to be a Divination Spell.
So far I'm thinking to take a Craft Wondrous Item as Feat at 3rd level, but still it's not clear for me how the DM wants to manage crafting.
Then my other thoughts are about the bonus spell slot that I receive from my specialization School. Not at each level there is a very useful Spell to fit in this slot, so I was thinking about a couple of Preferred Spell Feats, so I could spontaneously cast the preferred spell in a Divination Slot, or to take some Metamagic Feats (Heighten Spell, Dazing Spell and Quicken Spell) and have it located in a Divination Slot +1 after added the Metamagic effect.
Other Feats that I have in mind are Spell Penetration and Greater Spell Penetration, Crafting Rod.
If we will start to use more books, Improved Familiar as level 7 Feats taking a familiar able to use Wands (Azata, Lyrakien, and so maybe I'll go for a Craft Wand Feat too) and Opposition Research as level 9 Feats, taking back Necromancy.
Seems that I told you everything, I'll wait your suggestions!